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<title>Shipwright/soh, branch 8.0.1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Add gFixEyesOpenWhileSleeping (#3365)</title>
<updated>2023-11-15T01:47:07+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-11-15T01:47:07+00:00</published>
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<entry>
<title>[Feature/fix] Save to temp file first (#3376)</title>
<updated>2023-11-15T01:46:50+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2023-11-15T01:46:50+00:00</published>
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* Add temp file flow to `SaveManager::SaveFileThreaded`.
Add "Save finish" info log message.

* Fix WiiU/Switch</content>
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* Add temp file flow to `SaveManager::SaveFileThreaded`.
Add "Save finish" info log message.

* Fix WiiU/Switch</pre>
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<entry>
<title>Fix magic being zeroed out when using fast file select (#3389)</title>
<updated>2023-11-14T22:08:45+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>30329717+jbodner09@users.noreply.github.com</email>
</author>
<published>2023-11-14T22:08:45+00:00</published>
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* Move to frame counter init to a place that fast file select also touches

* Undo removing old fix

* Reset on gameover</content>
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* Move to frame counter init to a place that fast file select also touches

* Undo removing old fix

* Reset on gameover</pre>
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<entry>
<title>SaveManager cleanup (#3386)</title>
<updated>2023-11-14T21:46:38+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2023-11-14T21:46:38+00:00</published>
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* Move threadpool initialization and `OnExitGame` registration from `SaveManager::Init` to SM's constructor.
Comment on `Init` to mention it's not an initializer for `SaveManager`.
Added check for `SaveManager::SaveSection` to prevent firing a save worker if the game is already exited from a reset.

* Removed `IsSaveLoaded` check in favor of another `ThreadPoolWait()` at the start of `SaveManager::Init()`.</content>
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* Move threadpool initialization and `OnExitGame` registration from `SaveManager::Init` to SM's constructor.
Comment on `Init` to mention it's not an initializer for `SaveManager`.
Added check for `SaveManager::SaveSection` to prevent firing a save worker if the game is already exited from a reset.

* Removed `IsSaveLoaded` check in favor of another `ThreadPoolWait()` at the start of `SaveManager::Init()`.</pre>
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<entry>
<title>Fix: Prevent patching custom models (#3367)</title>
<updated>2023-11-14T21:37:03+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-11-14T21:37:03+00:00</published>
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* fix prevent patching custom models

* prevent patching chests textures for custom chest models

* add tooltip for cosmetic editor about custom models

* chest texture handling for alt toggles</content>
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* fix prevent patching custom models

* prevent patching chests textures for custom chest models

* add tooltip for cosmetic editor about custom models

* chest texture handling for alt toggles</pre>
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</entry>
<entry>
<title>Stop hardcoding skeleton type to flex (#3397)</title>
<updated>2023-11-14T21:36:05+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-11-14T21:36:05+00:00</published>
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<entry>
<title>[Feature] Remove `performDelayedSave` functionality from Autosave (#3387)</title>
<updated>2023-11-14T21:35:19+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@live.com</email>
</author>
<published>2023-11-14T21:35:19+00:00</published>
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* Removes delayed save functionality, making autosave work everywhere except Ganon and Chamber of Sages scenes.

* Change AutoSave comment to remove the scenarios we no longer block autosave in.

* handle temp B on saving outside of kaleido

---------

Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</content>
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* Removes delayed save functionality, making autosave work everywhere except Ganon and Chamber of Sages scenes.

* Change AutoSave comment to remove the scenarios we no longer block autosave in.

* handle temp B on saving outside of kaleido

---------

Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</pre>
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</entry>
<entry>
<title>[Feature Fix] Tunics stolen by like likes now removed from the item buttons (#3375)</title>
<updated>2023-11-14T05:12:08+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2023-11-14T05:12:08+00:00</published>
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* Extends `Assignable Boots and Tunics` functionality to check for and remove Goron and Zora tunics from item buttons when like likes steal them.

* Comment documentation.</content>
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* Extends `Assignable Boots and Tunics` functionality to check for and remove Goron and Zora tunics from item buttons when like likes steal them.

* Comment documentation.</pre>
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</entry>
<entry>
<title>Rename all instances of Desert Wasteland to Haunted Wasteland. (#3372)</title>
<updated>2023-11-14T04:45:52+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2023-11-14T04:45:52+00:00</published>
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<entry>
<title>Move everything in `RandomizerCheckTracker::LoadFile()` except the block to load the "trackerData" section to a new `OnLoadGame` hook function to fix crashes on transferred saves. (#3368)</title>
<updated>2023-11-14T04:45:41+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2023-11-14T04:45:41+00:00</published>
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