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<title>Shipwright/soh, branch Caladius-patch-1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Fix save editor v2 (#7170)</title>
<updated>2026-09-08T19:54:32+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-08T19:54:32+00:00</published>
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<id>36d03b9bce029fe6edd653adff6aca1ec56d696d</id>
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C-button loop should not read D-pad,
D-pad keys off index like SyncButtonItemsForSlot,
B-button skips, ITEM_NONE while swordless would every empty slot green</content>
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C-button loop should not read D-pad,
D-pad keys off index like SyncButtonItemsForSlot,
B-button skips, ITEM_NONE while swordless would every empty slot green</pre>
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</content>
</entry>
<entry>
<title>Don't apply inverted X axis aiming to first person movement (#7163)</title>
<updated>2026-09-08T17:14:07+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-08T17:14:07+00:00</published>
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</pre>
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</entry>
<entry>
<title>Fix megadives with jump clamping (#7164)</title>
<updated>2026-09-08T17:13:52+00:00</updated>
<author>
<name>Pepper0ni</name>
<email>93387759+Pepper0ni@users.noreply.github.com</email>
</author>
<published>2026-09-08T17:13:52+00:00</published>
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</pre>
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</entry>
<entry>
<title>Add Skip Warp Cutscene option to All/None cutscene skip buttons (#7160)</title>
<updated>2026-09-08T13:38:54+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-08T13:38:54+00:00</published>
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</entry>
<entry>
<title>Reduce big octo cutscene skip (#7158)</title>
<updated>2026-09-08T13:38:42+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-08T13:38:42+00:00</published>
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<id>e2a82213c6e34158c1059b2ac8cac2451cd0cdec</id>
<content type='text'>
Pointless to give control while player waits for big octo to descend (&amp; still play cutscene),
just opens up complications &amp; speedrun discussion raised concern about backflip to get behind Big Octo</content>
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Pointless to give control while player waits for big octo to descend (&amp; still play cutscene),
just opens up complications &amp; speedrun discussion raised concern about backflip to get behind Big Octo</pre>
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</content>
</entry>
<entry>
<title>water temple: quadruple water level change when skipping cutscene (#7162)</title>
<updated>2026-09-08T13:38:30+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-08T13:38:30+00:00</published>
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<content type='text'>
prevents falling into water while it descends, reaching 2f cracked wall without tricks</content>
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prevents falling into water while it descends, reaching 2f cracked wall without tricks</pre>
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</entry>
<entry>
<title>Jabu fish cutscene skip: immediately transition (#7159)</title>
<updated>2026-09-08T13:38:20+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-08T13:38:20+00:00</published>
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<id>b4c41c9bf4ae32d32bd9172b88aff8456993ad0b</id>
<content type='text'>
This avoids awkward pause, also prevents recapturing fish

Also cleanup RSK_JABU_OPEN</content>
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This avoids awkward pause, also prevents recapturing fish

Also cleanup RSK_JABU_OPEN</pre>
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</entry>
<entry>
<title>Leave Start Randomizer disabled after generation fails (#7157)</title>
<updated>2026-09-07T23:59:18+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-07T23:59:18+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>render stick/nut bag for upgrades past first (#7156)</title>
<updated>2026-09-07T21:19:09+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-07T21:19:09+00:00</published>
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<id>86a55cb1fbe50243d838dc674a765ec2b4d78ab3</id>
<content type='text'>
fix typos in their graphics</content>
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fix typos in their graphics</pre>
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</entry>
<entry>
<title>Ice Trap Name Setting (#6588)</title>
<updated>2026-09-06T18:52:08+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2026-09-06T18:52:08+00:00</published>
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<content type='text'>
Co-authored-by: Philip Dubé &lt;159546+serprex@users.noreply.github.com&gt;</content>
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Co-authored-by: Philip Dubé &lt;159546+serprex@users.noreply.github.com&gt;</pre>
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