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<title>Shipwright/soh, branch develop</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Hookify three Glitch Restoration options (#7200)</title>
<updated>2026-09-16T18:15:17+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-09-16T18:15:17+00:00</published>
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<pre>
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</entry>
<entry>
<title>Hookify Mweep cutscene options (#7199)</title>
<updated>2026-09-15T16:56:25+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-09-15T16:56:25+00:00</published>
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</entry>
<entry>
<title>QuickBossDeaths.cpp (#7192)</title>
<updated>2026-09-15T15:06:38+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-15T15:06:38+00:00</published>
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<id>4bd2356b11457e81dc17c6724f2459a781f8c9ea</id>
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Phantom Ganon was only QuickBossDeaths skip, Twinrova only had rando / boss rush hack</content>
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<pre>
Phantom Ganon was only QuickBossDeaths skip, Twinrova only had rando / boss rush hack</pre>
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</entry>
<entry>
<title>Save editor flag improvements (#7198)</title>
<updated>2026-09-15T00:59:12+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-15T00:59:12+00:00</published>
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<id>4c04c7615fbbda07992de88e57283e7d0b3820c7</id>
<content type='text'>
1. clicking on flag name toggles checkbox
2. hovering over player state shows flag name
3. add search box for player state, adjust names to what headers call them</content>
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1. clicking on flag name toggles checkbox
2. hovering over player state shows flag name
3. add search box for player state, adjust names to what headers call them</pre>
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</content>
</entry>
<entry>
<title>Swap Logic combobox for No Logic checkbox. (#7196)</title>
<updated>2026-09-14T23:53:03+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2026-09-14T23:53:03+00:00</published>
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<id>034bf5f3c76e6c20518aa611f4006415f8d273c9</id>
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Rename All Locations Reachable to All Checks Reachable.
Rename Locations section to Check Locations.
Properly fix checkbox/radio button label wrapping.</content>
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<pre>
Rename All Locations Reachable to All Checks Reachable.
Rename Locations section to Check Locations.
Properly fix checkbox/radio button label wrapping.</pre>
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</content>
</entry>
<entry>
<title>fix fire boss typo (#7195)</title>
<updated>2026-09-14T23:51:06+00:00</updated>
<author>
<name>Pepper0ni</name>
<email>93387759+Pepper0ni@users.noreply.github.com</email>
</author>
<published>2026-09-14T23:51:06+00:00</published>
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<entry>
<title>clean up headers (#7194)</title>
<updated>2026-09-14T19:49:29+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-14T19:49:29+00:00</published>
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<id>060787a239108ddc8c860d9974a5b888258985a1</id>
<content type='text'>
GameInteractor.h does not itself depend on libultraship/bridge/consolevariablebridge.h,
instead its dependencies requiring that header should include it themselves

This was particularly impactful for SohGui.hpp which included all the windows</content>
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<pre>
GameInteractor.h does not itself depend on libultraship/bridge/consolevariablebridge.h,
instead its dependencies requiring that header should include it themselves

This was particularly impactful for SohGui.hpp which included all the windows</pre>
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</content>
</entry>
<entry>
<title>[Enhancement] Time Splits v2 (#5839)</title>
<updated>2026-09-14T16:55:22+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2026-09-14T16:55:22+00:00</published>
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<id>43ea3328744323b96a04886693f02501fbeab27b</id>
<content type='text'>
This aims to port over the Time Splits feature from 2Ship as it is cleaner &amp; more robust.

New to this is the ability to finally compare splits from a second list.

Old Save data will now be converted to the new format automatically. Once it converts the data, the old save file will be renamed with a new ".backup" extension.

Co-authored-by: serprex &lt;159546+serprex@users.noreply.github.com&gt;</content>
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<pre>
This aims to port over the Time Splits feature from 2Ship as it is cleaner &amp; more robust.

New to this is the ability to finally compare splits from a second list.

Old Save data will now be converted to the new format automatically. Once it converts the data, the old save file will be renamed with a new ".backup" extension.

Co-authored-by: serprex &lt;159546+serprex@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Hookify FP movement (#7189)</title>
<updated>2026-09-14T16:49:50+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-14T16:49:50+00:00</published>
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<id>97fb13cbee0e2b484830c0c8792f78116b97703f</id>
<content type='text'>
Apply consistent movement effects to first person movement</content>
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<pre>
Apply consistent movement effects to first person movement</pre>
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</entry>
<entry>
<title>Maintain correct position/camera for Master Sword cutscene skip (#7184)</title>
<updated>2026-09-14T16:48:47+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-14T16:48:47+00:00</published>
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