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authorGarrett Cox <garrettjcox@gmail.com>2022-12-12 20:32:24 -0600
committerGitHub <noreply@github.com>2022-12-12 21:32:24 -0500
commit462eb6d25a0263eadef126a81c1d255b20e5d182 (patch)
tree45de17c2922f370423c8fd7ee2431c0206bbee6c
parentefd40d0b89193ea9de6430879bf772585d6a3e06 (diff)
Fix issue with hover boots interpolation when wearing bunny hood (#2167)
-rw-r--r--soh/src/overlays/actors/ovl_player_actor/z_player.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c
index 065429d6b..08f0da8d0 100644
--- a/soh/src/overlays/actors/ovl_player_actor/z_player.c
+++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c
@@ -11098,6 +11098,7 @@ void Player_DrawGameplay(PlayState* play, Player* this, s32 lod, Gfx* cullDList,
D_8085486C = D_8085486C * (sp5C * (1.0f / 9.0f));
}
+ FrameInterpolation_RecordActorPosRotMatrix();
Matrix_SetTranslateRotateYXZ(this->actor.world.pos.x, this->actor.world.pos.y + 2.0f,
this->actor.world.pos.z, &D_80854864);
Matrix_Scale(4.0f, 4.0f, 4.0f, MTXMODE_APPLY);