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| author | Garrett Cox <garrettjcox@gmail.com> | 2022-12-12 20:32:24 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-12 21:32:24 -0500 |
| commit | 462eb6d25a0263eadef126a81c1d255b20e5d182 (patch) | |
| tree | 45de17c2922f370423c8fd7ee2431c0206bbee6c | |
| parent | efd40d0b89193ea9de6430879bf772585d6a3e06 (diff) | |
Fix issue with hover boots interpolation when wearing bunny hood (#2167)
| -rw-r--r-- | soh/src/overlays/actors/ovl_player_actor/z_player.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 065429d6b..08f0da8d0 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -11098,6 +11098,7 @@ void Player_DrawGameplay(PlayState* play, Player* this, s32 lod, Gfx* cullDList, D_8085486C = D_8085486C * (sp5C * (1.0f / 9.0f)); } + FrameInterpolation_RecordActorPosRotMatrix(); Matrix_SetTranslateRotateYXZ(this->actor.world.pos.x, this->actor.world.pos.y + 2.0f, this->actor.world.pos.z, &D_80854864); Matrix_Scale(4.0f, 4.0f, 4.0f, MTXMODE_APPLY); |
