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| author | aMannus <mannusmenting@gmail.com> | 2023-03-28 14:13:16 +0200 |
|---|---|---|
| committer | aMannus <mannusmenting@gmail.com> | 2023-03-28 14:13:16 +0200 |
| commit | af3ebf9a0807c4b2a08aca6c8620d9624148c8b1 (patch) | |
| tree | 4406ba2bf35673395166fbfdbd5d7dfda7fa39d6 | |
| parent | 68b3de6aac938ef0fc9d8468ab55644ba4ca428e (diff) | |
Super heavy Iron Boots
| -rw-r--r-- | soh/src/overlays/actors/ovl_player_actor/z_player.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 9d30dea8b..8bc6feb52 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -11052,6 +11052,10 @@ void Player_Update(Actor* thisx, PlayState* play) { default: break; } + + if (this->currentBoots == PLAYER_BOOTS_IRON) { + this->actor.gravity = -10.0f; + } GameInteractor_ExecuteOnPlayerUpdate(); } |
