diff options
| author | aMannus <mannusmenting@gmail.com> | 2023-06-13 01:01:54 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-12 19:01:54 -0400 |
| commit | 971aaeac23cc3bd6314629f7f0519156a38466b6 (patch) | |
| tree | 12e45971af8a77ffdbbdfac2fd0d0df170c560ac | |
| parent | daadef5211c57711a9e08721e19f3d62f1557415 (diff) | |
Disable greying out RTA timer in boss rush (#2973)
| -rw-r--r-- | soh/src/code/z_parameter.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index a05cd2de2..756e445e9 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -6076,7 +6076,7 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) { // Draw regular text. Change color based on if the timer is paused, running or the game is completed. if (gSaveContext.sohStats.gameComplete) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, 255); - } else if (gSaveContext.isBossRushPaused) { + } else if (gSaveContext.isBossRushPaused && !gSaveContext.sohStats.rtaTiming) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 150, 150, 150, 255); } else { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); |
