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authoraMannus <mannusmenting@gmail.com>2023-06-13 01:01:54 +0200
committerGitHub <noreply@github.com>2023-06-12 19:01:54 -0400
commit971aaeac23cc3bd6314629f7f0519156a38466b6 (patch)
tree12e45971af8a77ffdbbdfac2fd0d0df170c560ac
parentdaadef5211c57711a9e08721e19f3d62f1557415 (diff)
Disable greying out RTA timer in boss rush (#2973)
-rw-r--r--soh/src/code/z_parameter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
index a05cd2de2..756e445e9 100644
--- a/soh/src/code/z_parameter.c
+++ b/soh/src/code/z_parameter.c
@@ -6076,7 +6076,7 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) {
// Draw regular text. Change color based on if the timer is paused, running or the game is completed.
if (gSaveContext.sohStats.gameComplete) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, 255);
- } else if (gSaveContext.isBossRushPaused) {
+ } else if (gSaveContext.isBossRushPaused && !gSaveContext.sohStats.rtaTiming) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 150, 150, 150, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);