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authorPepper0ni <93387759+Pepper0ni@users.noreply.github.com>2025-06-15 18:22:36 +0100
committerGitHub <noreply@github.com>2025-06-15 10:22:36 -0700
commitf2bc7cd1dce0918dacaa8bb71c2f867903006c64 (patch)
treee9f02bbcff672ffcff598b6568cfd65e95a9bb4b
parent620d08002c33ac6b1c70c4f1726de710ba06488c (diff)
Fix rare crash in randomiser generation (#5585)
-rw-r--r--soh/soh/Enhancements/randomizer/randomizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp
index 7809a39c1..f0f57b353 100644
--- a/soh/soh/Enhancements/randomizer/randomizer.cpp
+++ b/soh/soh/Enhancements/randomizer/randomizer.cpp
@@ -3586,7 +3586,7 @@ std::thread randoThread;
void GenerateRandomizerImgui(std::string seed = "") {
CVarSetInteger(CVAR_GENERAL("RandoGenerating"), 1);
- CVarSave();
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
auto ctx = Rando::Context::GetInstance();
// RANDOTODO proper UI for selecting if a spoiler loaded should be used for settings
Rando::Settings::GetInstance()->SetAllToContext();