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authorChris <f1ana@users.noreply.github.com>2026-03-29 12:45:48 -0400
committerGitHub <noreply@github.com>2026-03-29 16:45:48 +0000
commitebea14f2974787626ea36873aa7592732f2f691c (patch)
treecfd140c90c714dedf44ec85aec0d5c38f458b537
parent4729eef7c8a21804e1a04262c39561e8edc0830e (diff)
Fix displayed token count (#6441)
-rw-r--r--soh/soh/Enhancements/InjectItemCounts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/soh/Enhancements/InjectItemCounts.cpp b/soh/soh/Enhancements/InjectItemCounts.cpp
index 2aefe6103..8b33a9b64 100644
--- a/soh/soh/Enhancements/InjectItemCounts.cpp
+++ b/soh/soh/Enhancements/InjectItemCounts.cpp
@@ -24,7 +24,7 @@ void BuildSkulltulaMessage(uint16_t* textId, bool* loadFromMessageTable) {
// Auto dismiss textbox after 0x3C (60) frames (about 3 seconds for OoT)
msg = msg + "\x0E\x3C";
}
- int16_t gsCount = gSaveContext.inventory.gsTokens + (IS_RANDO ? 1 : 0);
+ int16_t gsCount = gSaveContext.inventory.gsTokens;
msg.Replace("[[gsCount]]", std::to_string(gsCount));
msg.AutoFormat(ITEM_SKULL_TOKEN);
msg.LoadIntoFont();