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authorPepper0ni <93387759+Pepper0ni@users.noreply.github.com>2026-03-29 19:05:56 +0100
committerGitHub <noreply@github.com>2026-03-29 18:05:56 +0000
commit972ed22167bd6ca90b5be26bc814841c99551b22 (patch)
tree11cc73f8cbbf6f4be0806d16b46f33b037df9f87
parent5494a81eb14f135afd0115bead50c235d5b809b3 (diff)
reset possible ice trap models before populating item pool (#6442)
-rw-r--r--soh/soh/Enhancements/randomizer/3drando/item_pool.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp b/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp
index 8a962d1a7..4e6101301 100644
--- a/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp
+++ b/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp
@@ -149,6 +149,7 @@ static void PlaceItemsForType(RandomizerCheckType rctype, bool overworldActive =
void GenerateItemPool() {
// RANDOTODO proper removal of items not in pool or logically relevant instead of dummy checks.
auto ctx = Rando::Context::GetInstance();
+ ctx->possibleIceTrapModels.clear();
itemPool.clear();
junkPool.clear();
plentifulPool.clear();