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authoraMannus <mannusmenting@gmail.com>2025-01-15 15:26:44 +0100
committerGitHub <noreply@github.com>2025-01-15 15:26:44 +0100
commita86205b99985e1f74ae5ceace8b2a01768052dbb (patch)
treecffe6335ef07733e4562771e53ddcbe7c9bef9e9
parent3e6a0ef566ce468b2b6cb57114a94565916c5f95 (diff)
[RANDO] Boss Soul Shuffle using actual boss models (#4827)
* First pass for first 8 bosses * Finish all souls
-rw-r--r--soh/soh/Enhancements/randomizer/draw.cpp407
-rw-r--r--soh/soh/SohMenuBar.cpp6
2 files changed, 384 insertions, 29 deletions
diff --git a/soh/soh/Enhancements/randomizer/draw.cpp b/soh/soh/Enhancements/randomizer/draw.cpp
index 6b3788db6..f837f5910 100644
--- a/soh/soh/Enhancements/randomizer/draw.cpp
+++ b/soh/soh/Enhancements/randomizer/draw.cpp
@@ -18,11 +18,22 @@
#include "objects/object_toki_objects/object_toki_objects.h"
#include "objects/object_gi_bomb_2/object_gi_bomb_2.h"
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
+#include "objects/object_goma/object_goma.h"
+#include "objects/object_kingdodongo/object_kingdodongo.h"
+#include "objects/object_bv/object_bv.h"
+#include "objects/object_gnd/object_gnd.h"
+#include "objects/object_fd/object_fd.h"
+#include "objects/object_mo/object_mo.h"
+#include "objects/object_sst/object_sst.h"
+#include "overlays/ovl_Boss_Sst/ovl_Boss_Sst.h"
+#include "objects/object_tw/object_tw.h"
+#include "objects/object_ganon2/object_ganon2.h"
#include "soh_assets.h"
#include "dungeon.h"
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
extern "C" {
+extern PlayState* gPlayState;
extern SaveContext gSaveContext;
}
@@ -482,6 +493,312 @@ extern "C" void Randomizer_DrawMysteryItem(PlayState* play, GetItemEntry getItem
CLOSE_DISPS(play->state.gfxCtx);
}
+Gfx* GetEmptyDlist(GraphicsContext* gfxCtx) {
+ Gfx* dListHead;
+ Gfx* dList;
+
+ dList = dListHead = (Gfx*)Graph_Alloc(gfxCtx, sizeof(Gfx) * 1);
+
+ gSPEndDisplayList(dListHead++);
+
+ return dList;
+}
+
+#define LIMB_COUNT_GOHMA 86
+extern "C" void DrawGohma() {
+ OPEN_DISPS(gPlayState->state.gfxCtx);
+
+ Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
+ Matrix_Translate(0.0f, -20.0f, 0.0f, MTXMODE_APPLY);
+ Matrix_Scale(0.005f, 0.005f, 0.005f, MTXMODE_APPLY);
+
+ static bool initialized = false;
+ static SkelAnime skelAnime;
+ static Vec3s jointTable[LIMB_COUNT_GOHMA];
+ static Vec3s otherTable[LIMB_COUNT_GOHMA];
+ static u32 lastUpdate = 0;
+
+ if (!initialized) {
+ initialized = true;
+ SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&gGohmaSkel,
+ (AnimationHeader*)&gGohmaIdleCrouchedAnim, jointTable, otherTable, LIMB_COUNT_GOHMA);
+ }
+
+ if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
+ lastUpdate = gPlayState->state.frames;
+ SkelAnime_Update(&skelAnime);
+ }
+
+ gSPSegment(POLY_OPA_DISP++, 0x08, (uintptr_t)GetEmptyDlist(gPlayState->state.gfxCtx));
+ SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount, NULL, NULL, NULL);
+
+ CLOSE_DISPS(gPlayState->state.gfxCtx);
+}
+
+#define LIMB_COUNT_KING_DODONGO 49
+extern "C" void DrawKingDodongo() {
+ OPEN_DISPS(gPlayState->state.gfxCtx);
+
+ Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
+ Matrix_Translate(0.0f, -20.0f, 0.0f, MTXMODE_APPLY);
+ Matrix_Scale(0.003f, 0.003f, 0.003f, MTXMODE_APPLY);
+
+ static bool initialized = false;
+ static SkelAnime skelAnime;
+ static Vec3s jointTable[LIMB_COUNT_KING_DODONGO];
+ static Vec3s otherTable[LIMB_COUNT_KING_DODONGO];
+ static u32 lastUpdate = 0;
+
+ if (!initialized) {
+ initialized = true;
+ SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&object_kingdodongo_Skel_01B310,
+ (AnimationHeader*)&object_kingdodongo_Anim_00F0D8, jointTable, otherTable,
+ LIMB_COUNT_KING_DODONGO);
+ }
+
+ if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
+ lastUpdate = gPlayState->state.frames;
+ SkelAnime_Update(&skelAnime);
+ }
+
+ SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount,
+ NULL,
+ NULL,
+ NULL);
+
+ CLOSE_DISPS(gPlayState->state.gfxCtx);
+}
+
+#define LIMB_COUNT_BARINADE 64
+extern "C" void DrawBarinade() {
+ OPEN_DISPS(gPlayState->state.gfxCtx);
+
+ Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
+ Matrix_Translate(0.0f, -25.0f, 0.0f, MTXMODE_APPLY);
+ Matrix_Scale(0.03f, 0.03f, 0.03f, MTXMODE_APPLY);
+
+ static bool initialized = false;
+ static SkelAnime skelAnime;
+ static Vec3s jointTable[LIMB_COUNT_BARINADE];
+ static Vec3s otherTable[LIMB_COUNT_BARINADE];
+ static u32 lastUpdate = 0;
+
+ if (!initialized) {
+ initialized = true;
+ SkelAnime_Init(gPlayState, &skelAnime, (SkeletonHeader*)&gBarinadeBodySkel,
+ (AnimationHeader*)&gBarinadeBodyAnim, jointTable, otherTable, LIMB_COUNT_BARINADE);
+ }
+
+ if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
+ lastUpdate = gPlayState->state.frames;
+ SkelAnime_Update(&skelAnime);
+ }
+
+ SkelAnime_DrawSkeletonOpa(gPlayState, &skelAnime, NULL, NULL, NULL);
+
+ CLOSE_DISPS(gPlayState->state.gfxCtx);
+}
+
+#define LIMB_COUNT_PHANTOM_GANON 26
+extern "C" void DrawPhantomGanon() {
+ OPEN_DISPS(gPlayState->state.gfxCtx);
+
+ Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
+ Matrix_Translate(0.0f, 10.0f, 0.0f, MTXMODE_APPLY);
+ Matrix_Scale(0.007f, 0.007f, 0.007f, MTXMODE_APPLY);
+
+ static bool initialized = false;
+ static SkelAnime skelAnime;
+ static Vec3s jointTable[LIMB_COUNT_PHANTOM_GANON];
+ static Vec3s otherTable[LIMB_COUNT_PHANTOM_GANON];
+ static u32 lastUpdate = 0;
+
+ if (!initialized) {
+ initialized = true;
+ SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&gPhantomGanonSkel,
+ (AnimationHeader*)&gPhantomGanonNeutralAnim, jointTable, otherTable,
+ LIMB_COUNT_PHANTOM_GANON);
+ }
+
+ if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
+ lastUpdate = gPlayState->state.frames;
+ SkelAnime_Update(&skelAnime);
+ }
+
+ SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount, NULL, NULL, NULL);
+
+ CLOSE_DISPS(gPlayState->state.gfxCtx);
+}
+
+#define LIMB_COUNT_VOLVAGIA 7
+extern "C" void DrawVolvagia() {
+ OPEN_DISPS(gPlayState->state.gfxCtx);
+
+ Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
+ Matrix_Scale(0.007f, 0.007f, 0.007f, MTXMODE_APPLY);
+
+ static bool initialized = false;
+ static SkelAnime skelAnime;
+ static Vec3s jointTable[LIMB_COUNT_VOLVAGIA];
+ static Vec3s otherTable[LIMB_COUNT_VOLVAGIA];
+ static u32 lastUpdate = 0;
+
+ if (!initialized) {
+ initialized = true;
+ SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&gVolvagiaHeadSkel,
+ (AnimationHeader*)&gVolvagiaHeadEmergeAnim, jointTable, otherTable, LIMB_COUNT_VOLVAGIA);
+ }
+
+ if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
+ lastUpdate = gPlayState->state.frames;
+ SkelAnime_Update(&skelAnime);
+ }
+
+ gSPSegment(POLY_OPA_DISP++, 0x08,
+ (uintptr_t)Gfx_TwoTexScroll(gPlayState->state.gfxCtx, 0, gPlayState->state.frames,
+ gPlayState->state.frames, 0x20, 0x20, 1, gPlayState->state.frames,
+ gPlayState->state.frames, 0x20, 0x20));
+
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
+ gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
+
+ SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount, NULL, NULL, NULL);
+
+ CLOSE_DISPS(gPlayState->state.gfxCtx);
+}
+
+extern "C" void DrawMorpha() {
+ OPEN_DISPS(gPlayState->state.gfxCtx);
+
+ Gfx_SetupDL_25Xlu(gPlayState->state.gfxCtx);
+
+ Matrix_Scale(0.015f, 0.015f, 0.015f, MTXMODE_APPLY);
+
+ gSPSegment(POLY_XLU_DISP++, 0x08,
+ (uintptr_t)Gfx_TwoTexScroll(gPlayState->state.gfxCtx, 0, gPlayState->state.frames,
+ gPlayState->state.frames, 32, 32, 1, gPlayState->state.frames,
+ gPlayState->state.frames,
+ 32, 32));
+
+ gSPSegment(POLY_XLU_DISP++, 0x09,
+ (uintptr_t)Gfx_TwoTexScroll(gPlayState->state.gfxCtx, 0, gPlayState->state.frames % 3, 0, 32, 32, 1, 0,
+ gPlayState->state.frames % 3, 32, 32));
+
+ Matrix_RotateX(gPlayState->state.frames * 0.1f, MTXMODE_APPLY);
+ Matrix_RotateZ(gPlayState->state.frames * 0.16f, MTXMODE_APPLY);
+
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gPlayState->state.gfxCtx, (char*)__FILE__, __LINE__),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 255, (s8)255);
+
+ gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gMorphaCoreMembraneDL);
+
+ gDPPipeSync(POLY_XLU_DISP++);
+
+ gDPSetEnvColor(POLY_XLU_DISP++, 0, 220, 255, 128);
+ gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 255, 255);
+
+ gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gMorphaCoreNucleusDL);
+
+ CLOSE_DISPS(gPlayState->state.gfxCtx);
+}
+
+#define LIMB_COUNT_BONGO_BONGO 27
+extern "C" void DrawBongoBongo() {
+ OPEN_DISPS(gPlayState->state.gfxCtx);
+
+ Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
+ Matrix_Translate(0.0f, -25.0f, 0.0f, MTXMODE_APPLY);
+ Matrix_Scale(0.006f, 0.006f, 0.006f, MTXMODE_APPLY);
+
+ static bool initialized = false;
+ static SkelAnime skelAnime;
+ static Vec3s jointTable[LIMB_COUNT_BONGO_BONGO];
+ static Vec3s otherTable[LIMB_COUNT_BONGO_BONGO];
+ static u32 lastUpdate = 0;
+
+ if (!initialized) {
+ initialized = true;
+ SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&gBongoLeftHandSkel,
+ (AnimationHeader*)&gBongoLeftHandIdleAnim, jointTable, otherTable,
+ LIMB_COUNT_BONGO_BONGO);
+ }
+
+ if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
+ lastUpdate = gPlayState->state.frames;
+ SkelAnime_Update(&skelAnime);
+ }
+
+ gDPSetPrimColor(POLY_OPA_DISP++, 0x80, 0x80, 255, 255, 255, (s8)255);
+ SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount, NULL, NULL, NULL);
+
+ CLOSE_DISPS(gPlayState->state.gfxCtx);
+}
+
+#define LIMB_COUNT_KOTAKE 27
+extern "C" void DrawKotake() {
+ OPEN_DISPS(gPlayState->state.gfxCtx);
+
+ Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
+ Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
+
+ static bool initialized = false;
+ static SkelAnime skelAnime;
+ static Vec3s jointTable[LIMB_COUNT_KOTAKE];
+ static Vec3s otherTable[LIMB_COUNT_KOTAKE];
+ static u32 lastUpdate = 0;
+
+ if (!initialized) {
+ initialized = true;
+ SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&gTwinrovaKotakeSkel,
+ (AnimationHeader*)&gTwinrovaKotakeKoumeFlyAnim, jointTable, otherTable,
+ LIMB_COUNT_KOTAKE);
+ }
+
+ if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
+ lastUpdate = gPlayState->state.frames;
+ SkelAnime_Update(&skelAnime);
+ }
+
+ SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount,
+ NULL, NULL, NULL);
+
+ CLOSE_DISPS(gPlayState->state.gfxCtx);
+}
+
+#define LIMB_COUNT_GANON 47
+extern "C" void DrawGanon() {
+ OPEN_DISPS(gPlayState->state.gfxCtx);
+
+ Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
+ Matrix_Translate(0.0f, -33.0f, 0.0f, MTXMODE_APPLY);
+ Matrix_Scale(0.005f, 0.005f, 0.005f, MTXMODE_APPLY);
+
+ static bool initialized = false;
+ static SkelAnime skelAnime;
+ static Vec3s jointTable[LIMB_COUNT_GANON];
+ static Vec3s otherTable[LIMB_COUNT_GANON];
+ static u32 lastUpdate = 0;
+
+ if (!initialized) {
+ initialized = true;
+ SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&gGanonSkel,
+ (AnimationHeader*)&gGanonGuardIdleAnim, jointTable, otherTable,
+ LIMB_COUNT_GANON);
+ }
+
+ if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
+ lastUpdate = gPlayState->state.frames;
+ SkelAnime_Update(&skelAnime);
+ }
+
+ SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount,
+ NULL, NULL, NULL);
+
+ CLOSE_DISPS(gPlayState->state.gfxCtx);
+}
+
extern "C" void Randomizer_DrawBossSoul(PlayState* play, GetItemEntry* getItemEntry) {
s16 slot = getItemEntry->getItemId - RG_GOHMA_SOUL;
s16 flameColors[9][3] = {
@@ -493,43 +810,75 @@ extern "C" void Randomizer_DrawBossSoul(PlayState* play, GetItemEntry* getItemEn
{ 85, 180, 223 }, // Morpha
{ 126, 16, 177 }, // Bongo Bongo
{ 222, 158, 47 }, // Twinrova
- { 80, 80, 80 }, // Ganon/Dorf
+ { 150, 150, 150 }, // Ganon/Dorf
};
- OPEN_DISPS(play->state.gfxCtx);
+ // Draw the blue fire DL but coloured to the boss soul.
+ OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
+ gSPSegment(POLY_XLU_DISP++, 8,
+ (uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
+ 0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
+ -1 * (play->state.frames * 8), 16, 32));
+ Matrix_Push();
+ Matrix_Translate(0.0f, -70.0f, 0.0f, MTXMODE_APPLY);
+ Matrix_Scale(5.0f, 5.0f, 5.0f, MTXMODE_APPLY);
+ Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD);
-
- if (slot == 8) { // For Ganon only...
- gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, 255);
- } else {
- gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 255);
- }
- gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gBossSoulSkullDL);
-
- if (slot >= 0) {
- Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPSegment(POLY_XLU_DISP++, 8, (uintptr_t)Gfx_TwoTexScroll(
- play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
- 0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
- -1 * (play->state.frames * 8), 16, 32
- ));
- Matrix_Push();
- Matrix_Translate(0.0f, -70.0f, 0.0f, MTXMODE_APPLY);
- Matrix_Scale(5.0f, 5.0f, 5.0f, MTXMODE_APPLY);
- Matrix_ReplaceRotation(&play->billboardMtxF);
+ gDPSetGrayscaleColor(POLY_XLU_DISP++, flameColors[slot][0], flameColors[slot][1], flameColors[slot][2], 255);
+ gSPGrayscale(POLY_XLU_DISP++, true);
+ gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBlueFireFlameDL);
+ gSPGrayscale(POLY_XLU_DISP++, false);
+ Matrix_Pop();
+ CLOSE_DISPS(play->state.gfxCtx);
+
+ // Draw the generic boss soul model
+ if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("SimplerBossSoulModels"), 0)) {
+ OPEN_DISPS(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD);
- gDPSetGrayscaleColor(POLY_XLU_DISP++, flameColors[slot][0], flameColors[slot][1], flameColors[slot][2], 255);
- gSPGrayscale(POLY_XLU_DISP++, true);
- gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBlueFireFlameDL);
- gSPGrayscale(POLY_XLU_DISP++, false);
- Matrix_Pop();
+ if (slot == 8) { // For Ganon only...
+ gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, 255);
+ } else {
+ gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 255);
+ }
+ gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gBossSoulSkullDL);
+ CLOSE_DISPS(play->state.gfxCtx);
+ // Draw the boss' skeleton
+ } else {
+ switch (slot) {
+ case 0: // Gohma
+ DrawGohma();
+ break;
+ case 1: // King Dodongo
+ DrawKingDodongo();
+ break;
+ case 2: // Barinade
+ DrawBarinade();
+ break;
+ case 3: // Phantom Ganon
+ DrawPhantomGanon();
+ break;
+ case 4: // Volvagia
+ DrawVolvagia();
+ break;
+ case 5: // Morpha
+ DrawMorpha();
+ break;
+ case 6: // Bongo Bongo
+ DrawBongoBongo();
+ break;
+ case 7: // Twinrova
+ DrawKotake();
+ break;
+ case 8: // Ganon
+ DrawGanon();
+ break;
+ default:
+ break;
+ }
}
-
- CLOSE_DISPS(play->state.gfxCtx);
-
}
extern "C" void Randomizer_DrawOcarinaButton(PlayState* play, GetItemEntry* getItemEntry) {
diff --git a/soh/soh/SohMenuBar.cpp b/soh/soh/SohMenuBar.cpp
index 6a2ce1c54..1edb7e461 100644
--- a/soh/soh/SohMenuBar.cpp
+++ b/soh/soh/SohMenuBar.cpp
@@ -2265,6 +2265,12 @@ void DrawRandomizerMenu() {
"Displays a \"Mystery Item\" model in place of any freestanding/GS/shop items that were shuffled, "
"and replaces item names for them and scrubs and merchants, regardless of hint settings, "
"so you never know what you're getting.");
+ UIWidgets::PaddedEnhancementCheckbox("Simpler Boss Soul Models",
+ CVAR_RANDOMIZER_ENHANCEMENT("SimplerBossSoulModels"), true, false);
+ UIWidgets::Tooltip(
+ "When shuffling boss souls, they'll appear as a simpler model instead of showing the boss' models."
+ "This might make boss souls more distinguishable from a distance, and can help with performance."
+ );
ImGui::EndMenu();
}