diff options
| author | Malkierian <malkierian@gmail.com> | 2025-01-04 00:41:14 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-04 00:41:14 -0700 |
| commit | bbc4cc3305864d6891d98bd739b8ea8fe26afb04 (patch) | |
| tree | e63fbc79301c525b40c5e24c81d58a1affae7051 | |
| parent | 8648cdeca510d5f419a4c526f7f5e5079a1275bf (diff) | |
Fix shield invert tooltips and X-axis application (#4802)
* Update Forest and Carpenters CVars in the migrator.
* Fix shield invert tooltips and X-axis application.
| -rw-r--r-- | soh/soh/Enhancements/controls/SohInputEditorWindow.cpp | 4 | ||||
| -rw-r--r-- | soh/soh/config/ConfigMigrators.h | 4 | ||||
| -rw-r--r-- | soh/src/overlays/actors/ovl_player_actor/z_player.c | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp b/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp index 83f1ac412..492517738 100644 --- a/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp +++ b/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp @@ -1582,9 +1582,9 @@ void SohInputEditorWindow::DrawCameraControlPanel() { UIWidgets::PaddedEnhancementCheckbox("Invert Aiming Y Axis", CVAR_SETTING("Controls.InvertAimingYAxis"), true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true); UIWidgets::Tooltip("Inverts the Camera Y Axis in:\n-First-Person/C-Up view\n-Weapon Aiming"); UIWidgets::PaddedEnhancementCheckbox("Invert Shield Aiming X Axis", CVAR_SETTING("Controls.InvertShieldAimingXAxis"), true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true); - UIWidgets::Tooltip("Inverts the Shield Aiming Y Axis"); - UIWidgets::PaddedEnhancementCheckbox("Invert Shield Aiming Y Axis", CVAR_SETTING("Controls.InvertShieldAimingYAxis")); UIWidgets::Tooltip("Inverts the Shield Aiming X Axis"); + UIWidgets::PaddedEnhancementCheckbox("Invert Shield Aiming Y Axis", CVAR_SETTING("Controls.InvertShieldAimingYAxis")); + UIWidgets::Tooltip("Inverts the Shield Aiming Y Axis"); UIWidgets::PaddedEnhancementCheckbox("Invert Z-Weapon Aiming Y Axis", CVAR_SETTING("Controls.InvertZAimingYAxis"), true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true); UIWidgets::Tooltip("Inverts the Camera Y Axis in:\n-Z-Weapon Aiming"); UIWidgets::PaddedEnhancementCheckbox("Disable Auto-Centering in First-Person View", CVAR_SETTING("DisableFirstPersonAutoCenterView")); diff --git a/soh/soh/config/ConfigMigrators.h b/soh/soh/config/ConfigMigrators.h index 4cdbb2ddf..abfe9a6b1 100644 --- a/soh/soh/config/ConfigMigrators.h +++ b/soh/soh/config/ConfigMigrators.h @@ -1321,12 +1321,12 @@ namespace SOH { { MigrationAction::Rename, "gRandomizeEnableBombchuDrops", "gRandoSettings.EnableBombchuDrops" }, { MigrationAction::Rename, "gRandomizeEnableGlitchCutscenes", "gRandoSettings.EnableGlitchCutscenes" }, { MigrationAction::Rename, "gRandomizeEnabledTricks", "gRandoSettings.EnabledTricks" }, - { MigrationAction::Rename, "gRandomizeForest", "gRandoSettings.Forest" }, + { MigrationAction::Rename, "gRandomizeForest", "gRandoSettings.ClosedForest" }, { MigrationAction::Rename, "gRandomizeFrogsHint", "gRandoSettings.FrogsHint" }, { MigrationAction::Rename, "gRandomizeFullWallets", "gRandoSettings.FullWallets" }, { MigrationAction::Rename, "gRandomizeGanonTrial", "gRandoSettings.GanonTrial" }, { MigrationAction::Rename, "gRandomizeGanonTrialCount", "gRandoSettings.GanonTrialCount" }, - { MigrationAction::Rename, "gRandomizeGerudoFortress", "gRandoSettings.GerudoFortress" }, + { MigrationAction::Rename, "gRandomizeGerudoFortress", "gRandoSettings.FortressCarpenters" }, { MigrationAction::Rename, "gRandomizeGerudoKeys", "gRandoSettings.GerudoKeys" }, { MigrationAction::Rename, "gRandomizeGossipStoneHints", "gRandoSettings.GossipStoneHints" }, { MigrationAction::Rename, "gRandomizeGregHint", "gRandoSettings.GregHint" }, diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index cda6356f5..8d229178b 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -9269,7 +9269,7 @@ void Player_Action_80843188(Player* this, PlayState* play) { f32 sp40; sp54 = sControlInput->rel.stick_y * 100 * (CVarGetInteger(CVAR_SETTING("Controls.InvertShieldAimingYAxis"), 1) ? 1 : -1); - sp50 = sControlInput->rel.stick_x * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 120 : -120) * (CVarGetInteger(CVAR_SETTING("Controls.InvertShieldAimingYAxis"), 0) ? -1 : 1); + sp50 = sControlInput->rel.stick_x * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 120 : -120) * (CVarGetInteger(CVAR_SETTING("Controls.InvertShieldAimingXAxis"), 0) ? -1 : 1); sp4E = this->actor.shape.rot.y - Camera_GetInputDirYaw(GET_ACTIVE_CAM(play)); sp40 = Math_CosS(sp4E); |
