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authorUnreference <87878910+unreference@users.noreply.github.com>2026-05-27 07:02:32 -0700
committerGitHub <noreply@github.com>2026-05-27 14:02:32 +0000
commite3ee258a928f4aa844efb7697433ad1954f641d8 (patch)
treefa68b823d828b15777365886ea3db07b908f7d68
parentb728e671bffdc3c2c661328d7f0e289e1020fa05 (diff)
fix(actors): Restore vanilla default for Kokiri Forest quest state hook (#6614)
-rw-r--r--soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c
index 4b2280d7e..e818a1c2c 100644
--- a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c
+++ b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c
@@ -1183,7 +1183,7 @@ void func_80A99048(EnKo* this, PlayState* play) {
if (ENKO_TYPE == ENKO_TYPE_CHILD_5) {
this->collider.base.ocFlags1 |= 0x40;
}
- if (GameInteractor_Should(VB_KOKIRI_GET_FOREST_QUEST_STATE2, false, this)) {
+ if (GameInteractor_Should(VB_KOKIRI_GET_FOREST_QUEST_STATE2, true, this)) {
this->forestQuestState = EnKo_GetForestQuestState2(this);
}
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, sOsAnimeLookup[ENKO_TYPE][this->forestQuestState]);