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| author | Unreference <87878910+unreference@users.noreply.github.com> | 2026-05-27 07:02:32 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-05-27 14:02:32 +0000 |
| commit | e3ee258a928f4aa844efb7697433ad1954f641d8 (patch) | |
| tree | fa68b823d828b15777365886ea3db07b908f7d68 | |
| parent | b728e671bffdc3c2c661328d7f0e289e1020fa05 (diff) | |
fix(actors): Restore vanilla default for Kokiri Forest quest state hook (#6614)
| -rw-r--r-- | soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c index 4b2280d7e..e818a1c2c 100644 --- a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c +++ b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c @@ -1183,7 +1183,7 @@ void func_80A99048(EnKo* this, PlayState* play) { if (ENKO_TYPE == ENKO_TYPE_CHILD_5) { this->collider.base.ocFlags1 |= 0x40; } - if (GameInteractor_Should(VB_KOKIRI_GET_FOREST_QUEST_STATE2, false, this)) { + if (GameInteractor_Should(VB_KOKIRI_GET_FOREST_QUEST_STATE2, true, this)) { this->forestQuestState = EnKo_GetForestQuestState2(this); } Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, sOsAnimeLookup[ENKO_TYPE][this->forestQuestState]); |
