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authorEric Hoey <121978037+A-Green-Spoon@users.noreply.github.com>2025-06-26 00:54:57 -0400
committerGitHub <noreply@github.com>2025-06-25 21:54:57 -0700
commit8b616c8709a307426017ec511c939259c78dd114 (patch)
tree5c62d1e69e1213a9d1b0b87ee7da54e3489d65b5
parent3b82b8eeffb1694b98997fdb1adb825e32dba01a (diff)
first person to first-person (#5616)
-rw-r--r--soh/soh/Enhancements/controls/SohInputEditorWindow.cpp4
-rw-r--r--soh/soh/SohGui/SohMenuEnhancements.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp b/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp
index 8a8227073..f9fb48ac1 100644
--- a/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp
+++ b/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp
@@ -1366,10 +1366,10 @@ void SohInputEditorWindow::DrawCameraControlPanel() {
.Color(THEME_COLOR)
.Tooltip("Allows for aiming with the right stick in:\n-First-Person/C-Up view\n-Weapon Aiming"));
if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
- CVarCheckbox("Allow moving while in first person mode", CVAR_SETTING("MoveInFirstPerson"),
+ CVarCheckbox("Allow moving while in first-person mode", CVAR_SETTING("MoveInFirstPerson"),
CheckboxOptions()
.Color(THEME_COLOR)
- .Tooltip("Changes the left stick to move the player while in first person mode"));
+ .Tooltip("Changes the left stick to move the player while in first-person mode"));
}
CVarCheckbox("Invert Aiming X Axis", CVAR_SETTING("Controls.InvertAimingXAxis"),
CheckboxOptions()
diff --git a/soh/soh/SohGui/SohMenuEnhancements.cpp b/soh/soh/SohGui/SohMenuEnhancements.cpp
index f6f627f78..8e1e94c08 100644
--- a/soh/soh/SohGui/SohMenuEnhancements.cpp
+++ b/soh/soh/SohGui/SohMenuEnhancements.cpp
@@ -507,7 +507,7 @@ void SohMenu::AddMenuEnhancements() {
.Options(CheckboxOptions().Tooltip(
"Scales all of the Adult Equipment, as well as moving some a bit, to fit on Child Link better. May "
"not work properly with some mods."));
- AddWidget(path, "Show Gauntlets in First Person", WIDGET_CVAR_CHECKBOX)
+ AddWidget(path, "Show Gauntlets in First-Person", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("FirstPersonGauntlets"))
.RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Renders Gauntlets when using the Bow and Hookshot like in OoT3D."));