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authorxxAtrain223 <xxAtrain223@users.noreply.github.com>2025-05-23 19:49:01 -0500
committerGitHub <noreply@github.com>2025-05-23 17:49:01 -0700
commitd330f22071e4257759dc5e04f2b47a069b68e29b (patch)
tree46079e8ffe47e13f346fe7388cd3f8ee6f581087
parentd69a45674f7641eae3764f8bbbc6f016314c8854 (diff)
Available Checks Entrance Shuffle (#5363)
* EntranceShuffler ApplyEntranceOverrides. * Updated ApplyEntranceOverrides. * Updated ApplyEntranceOverrides. * Initial Entrance Discovery. * Added Randomizer_EntranceDiscovered. * Updated Randomizer_DiscoverRegion to discover unshuffled connected regions. * Removed extra semi-colon. * Update to latest entranceShuffleTable. * Format fixes. * Updated EntranceDiscovered to account for entrances not in the entranceShuffleTable. * Rediscover regions when loading a game. * Rediscover entrances when enabling Available Checks. * Added Rando::Context::ParseTricksJson. * Updated ApplyEntranceOverrides to skip default (unset) overrides. * Fix clang-format failed check. * Set mLACSCondition when loading a Randomizer game. * Updated rediscover loop to use MAX_ENTRANCE_RANDO_USED_INDEX. * Move entrance discovered into ProcessExits. * Discover spawns when pulling/placing the master sword. * Discover adult/child spawn when using Song of Time to switch age. * Reset logic and ApplyOrStoreItems without applying the item effects to the save when calculating available checks. * Removed !itemLoc->IsAddedToPool() from the check tracker. * Remove region discovery as its not needed anymore. * Cleanup changed files for PR. * Added Available Checks - Process Undiscovered Exits DebugConsole command. * Added initial Available Checks - Recalculate DebugConsole command. * ACPUE, recalculate only if save loaded. ACR, set age and times for the starting region.
-rw-r--r--soh/soh/Enhancements/debugconsole.cpp60
-rw-r--r--soh/soh/Enhancements/mods.cpp7
-rw-r--r--soh/soh/Enhancements/randomizer/3drando/fill.cpp45
-rw-r--r--soh/soh/Enhancements/randomizer/3drando/fill.hpp4
-rw-r--r--soh/soh/Enhancements/randomizer/context.cpp16
-rw-r--r--soh/soh/Enhancements/randomizer/context.h10
-rw-r--r--soh/soh/Enhancements/randomizer/entrance.cpp648
-rw-r--r--soh/soh/Enhancements/randomizer/entrance.h1
-rw-r--r--soh/soh/Enhancements/randomizer/item.cpp14
-rw-r--r--soh/soh/Enhancements/randomizer/location_access.h1
-rw-r--r--soh/soh/Enhancements/randomizer/logic.cpp70
-rw-r--r--soh/soh/Enhancements/randomizer/logic.h5
-rw-r--r--soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp48
-rw-r--r--soh/soh/Enhancements/randomizer/randomizer_check_tracker.h2
-rw-r--r--soh/soh/Enhancements/randomizer/randomizer_entrance.c1
-rw-r--r--soh/soh/Enhancements/randomizer/settings.cpp8
-rw-r--r--soh/soh/Enhancements/randomizer/settings.h8
-rw-r--r--soh/soh/OTRGlobals.cpp5
-rw-r--r--soh/soh/OTRGlobals.h1
-rw-r--r--soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c6
20 files changed, 585 insertions, 375 deletions
diff --git a/soh/soh/Enhancements/debugconsole.cpp b/soh/soh/Enhancements/debugconsole.cpp
index db5cc824f..32fc8e72f 100644
--- a/soh/soh/Enhancements/debugconsole.cpp
+++ b/soh/soh/Enhancements/debugconsole.cpp
@@ -11,6 +11,7 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/cosmetics/CosmeticsEditor.h"
#include "soh/Enhancements/audio/AudioEditor.h"
+#include "soh/Enhancements/randomizer/logic.h"
#define Path _Path
#define PATH_HACK
@@ -1450,6 +1451,55 @@ static bool SfxHandler(std::shared_ptr<Ship::Console> Console, const std::vector
return 0;
}
+static bool AvailabeChecksProcessUndiscoveredExitsHandler(std::shared_ptr<Ship::Console> Console,
+ const std::vector<std::string>& args, std::string* output) {
+ const auto& logic = Rando::Context::GetInstance()->GetLogic();
+ bool enabled = false;
+
+ if (args.size() == 1) {
+ enabled = !logic->ACProcessUndiscoveredExits;
+ } else {
+ try {
+ enabled = std::stoi(args[1]);
+ } catch (std::invalid_argument const& ex) {
+ ERROR_MESSAGE("[SOH] Enable should be 0 or 1");
+ return 1;
+ }
+ }
+
+ logic->ACProcessUndiscoveredExits = enabled;
+ INFO_MESSAGE("[SOH] Available Checks - Process Undiscovered Exits %s",
+ logic->ACProcessUndiscoveredExits ? "enabled" : "disabled");
+
+ if (GameInteractor::IsSaveLoaded(true)) {
+ CheckTracker::RecalculateAvailableChecks();
+ }
+
+ return 0;
+}
+
+static bool AvailabeChecksRecalculateHandler(std::shared_ptr<Ship::Console> Console,
+ const std::vector<std::string>& args, std::string* output) {
+ RandomizerRegion startingRegion = RR_ROOT;
+
+ if (args.size() > 1) {
+ try {
+ startingRegion = static_cast<RandomizerRegion>(std::stoi(args[1]));
+ } catch (std::invalid_argument const& ex) {
+ ERROR_MESSAGE("[SOH] Region should be a number");
+ return 1;
+ }
+
+ if (startingRegion <= RR_NONE || startingRegion >= RR_MAX) {
+ ERROR_MESSAGE("[SOH] Region should be between 1 and %d", RR_MAX - 1);
+ return 1;
+ }
+ }
+
+ CheckTracker::RecalculateAvailableChecks(startingRegion);
+ return 0;
+}
+
void DebugConsole_Init(void) {
// Console
CMD_REGISTER("file_select", { FileSelectHandler, "Returns to the file select." });
@@ -1708,5 +1758,15 @@ void DebugConsole_Init(void) {
{ "group_name", Ship::ArgumentType::TEXT, true },
} });
+ CMD_REGISTER("acpue", { AvailabeChecksProcessUndiscoveredExitsHandler,
+ "Available Checks - Process Undiscovered Exits",
+ { { "enable", Ship::ArgumentType::NUMBER, true } } });
+
+ CMD_REGISTER("acr", { AvailabeChecksRecalculateHandler,
+ "Available Checks - Recalculate",
+ {
+ { "starting_region", Ship::ArgumentType::NUMBER, true },
+ } });
+
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
}
diff --git a/soh/soh/Enhancements/mods.cpp b/soh/soh/Enhancements/mods.cpp
index 2c357fd34..180ba4f5e 100644
--- a/soh/soh/Enhancements/mods.cpp
+++ b/soh/soh/Enhancements/mods.cpp
@@ -99,6 +99,13 @@ void SwitchAge() {
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK_FAST;
gPlayState->linkAgeOnLoad ^= 1;
+ // Discover adult/child spawns
+ if (gPlayState->linkAgeOnLoad == LINK_AGE_ADULT) {
+ Entrance_SetEntranceDiscovered(ENTR_HYRULE_FIELD_10, false);
+ } else {
+ Entrance_SetEntranceDiscovered(ENTR_LINKS_HOUSE_CHILD_SPAWN, false);
+ }
+
static HOOK_ID hookId = 0;
hookId = REGISTER_VB_SHOULD(VB_INFLICT_VOID_DAMAGE, {
*should = false;
diff --git a/soh/soh/Enhancements/randomizer/3drando/fill.cpp b/soh/soh/Enhancements/randomizer/3drando/fill.cpp
index 8885117c3..f2b0e782c 100644
--- a/soh/soh/Enhancements/randomizer/3drando/fill.cpp
+++ b/soh/soh/Enhancements/randomizer/3drando/fill.cpp
@@ -209,6 +209,13 @@ void ProcessExits(Region* region, GetAccessibleLocationsStruct& gals, Randomizer
bool stopOnBeatable = false, bool addToPlaythrough = false) {
auto ctx = Rando::Context::GetInstance();
for (auto& exit : region->exits) {
+ int16_t entranceIndex = exit.GetIndex();
+ if (!logic->ACProcessUndiscoveredExits && logic->CalculatingAvailableChecks &&
+ ctx->GetOption(RSK_SHUFFLE_ENTRANCES).Get() && exit.IsShuffled() && entranceIndex != -1 &&
+ !Entrance_GetIsEntranceDiscovered(entranceIndex)) {
+ continue;
+ }
+
Region* exitRegion = exit.GetConnectedRegion();
// Update Time of Day Access for the exit
if (UpdateToDAccess(&exit, exitRegion)) {
@@ -421,18 +428,13 @@ bool AddCheckToLogic(LocationAccess& locPair, GetAccessibleLocationsStruct& gals
Rando::ItemLocation* location = ctx->GetItemLocation(loc);
RandomizerGet locItem = location->GetPlacedRandomizerGet();
- if (!location->IsAddedToPool() && locPair.ConditionsMet(parentRegion, gals.calculatingAvailableChecks)) {
- if (gals.calculatingAvailableChecks) {
- gals.accessibleLocations.push_back(loc);
- StopPerformanceTimer(PT_LOCATION_LOGIC);
- return false;
- }
-
+ if (!location->IsAddedToPool() && locPair.ConditionsMet(parentRegion, logic->CalculatingAvailableChecks)) {
location->AddToPool();
- if (locItem == RG_NONE) {
+ if (locItem == RG_NONE || logic->CalculatingAvailableChecks) {
gals.accessibleLocations.push_back(loc); // Empty location, consider for placement
- } else {
+ }
+ if (locItem != RG_NONE) {
// If ignore has a value, we want to check if the item location should be considered or not
// This is necessary due to the below preprocessing for playthrough generation
if (ignore != RG_NONE) {
@@ -528,11 +530,32 @@ void ProcessRegion(Region* region, GetAccessibleLocationsStruct& gals, Randomize
// Return any of the targetLocations that are accessible in logic
std::vector<RandomizerCheck> ReachabilitySearch(const std::vector<RandomizerCheck>& targetLocations,
RandomizerGet ignore /* = RG_NONE*/,
- bool calculatingAvailableChecks /* = false */) {
+ bool calculatingAvailableChecks /* = false */,
+ RandomizerRegion startingRegion /* = RR_ROOT */) {
auto ctx = Rando::Context::GetInstance();
GetAccessibleLocationsStruct gals(0);
- gals.calculatingAvailableChecks = calculatingAvailableChecks;
ResetLogic(ctx, gals, !calculatingAvailableChecks);
+ if (startingRegion != RR_ROOT) {
+ gals.regionPool.insert(gals.regionPool.begin(), startingRegion);
+
+ const auto& region = RegionTable(startingRegion);
+ if (ctx->GetOption(RSK_SELECTED_STARTING_AGE).Is(RO_AGE_CHILD)) {
+ region->childDay = true;
+ } else {
+ region->adultDay = true;
+ }
+ if (region->timePass) {
+ if (ctx->GetOption(RSK_SELECTED_STARTING_AGE).Is(RO_AGE_CHILD)) {
+ region->childNight = true;
+ } else {
+ region->adultNight = true;
+ }
+ }
+ }
+ if (calculatingAvailableChecks) {
+ logic->Reset(false);
+ logic->CalculatingAvailableChecks = true;
+ }
do {
gals.InitLoop();
for (size_t i = 0; i < gals.regionPool.size(); i++) {
diff --git a/soh/soh/Enhancements/randomizer/3drando/fill.hpp b/soh/soh/Enhancements/randomizer/3drando/fill.hpp
index a9b864ce2..67043952f 100644
--- a/soh/soh/Enhancements/randomizer/3drando/fill.hpp
+++ b/soh/soh/Enhancements/randomizer/3drando/fill.hpp
@@ -34,8 +34,6 @@ struct GetAccessibleLocationsStruct {
std::vector<RandomizerCheck> itemSphere;
std::list<Rando::Entrance*> entranceSphere;
- bool calculatingAvailableChecks = false;
-
GetAccessibleLocationsStruct(int _maxGsCount){
regionPool = {RR_ROOT};
gsCount = 0;
@@ -64,7 +62,7 @@ std::vector<RandomizerCheck> GetEmptyLocations(std::vector<RandomizerCheck> allo
void ProcessRegion(Region* region, GetAccessibleLocationsStruct& gals, RandomizerGet ignore = RG_NONE,
bool stopOnBeatable = false, bool addToPlaythrough = false);
-std::vector<RandomizerCheck> ReachabilitySearch(const std::vector<RandomizerCheck>& allowedLocations, RandomizerGet ignore=RG_NONE, bool calculatingAvailableChecks=false);
+std::vector<RandomizerCheck> ReachabilitySearch(const std::vector<RandomizerCheck>& allowedLocations, RandomizerGet ignore=RG_NONE, bool calculatingAvailableChecks=false, RandomizerRegion startingRegion=RR_ROOT);
void GeneratePlaythrough();
diff --git a/soh/soh/Enhancements/randomizer/context.cpp b/soh/soh/Enhancements/randomizer/context.cpp
index fa755325e..7178dd18d 100644
--- a/soh/soh/Enhancements/randomizer/context.cpp
+++ b/soh/soh/Enhancements/randomizer/context.cpp
@@ -401,6 +401,7 @@ void Context::ParseSpoiler(const char* spoilerFileName) {
Rando::Settings::GetInstance()->ParseJson(spoilerFileJson);
ParseItemLocationsJson(spoilerFileJson);
ParseHintJson(spoilerFileJson);
+ ParseTricksJson(spoilerFileJson);
mEntranceShuffler->ParseJson(spoilerFileJson);
mDungeons->ParseJson(spoilerFileJson);
mTrials->ParseJson(spoilerFileJson);
@@ -469,6 +470,17 @@ void Context::ParseHintJson(nlohmann::json spoilerFileJson) {
CreateStaticHints();
}
+void Context::ParseTricksJson(nlohmann::json spoilerFileJson) {
+ nlohmann::json enabledTricksJson = spoilerFileJson["enabledTricks"];
+ const auto& settings = Rando::Settings::GetInstance();
+ for (auto it : enabledTricksJson) {
+ int rt = settings->GetRandomizerTrickByName(it);
+ if (rt != -1) {
+ mTrickOptions[rt].Set(RO_GENERIC_ON);
+ }
+ }
+}
+
std::shared_ptr<EntranceShuffler> Context::GetEntranceShuffler() {
return mEntranceShuffler;
}
@@ -524,6 +536,10 @@ RandoOptionLACSCondition Context::LACSCondition() const {
return mLACSCondition;
}
+void Context::LACSCondition(RandoOptionLACSCondition lacsCondition) {
+ mLACSCondition = lacsCondition;
+}
+
std::shared_ptr<Kaleido> Context::GetKaleido() {
if (mKaleido == nullptr) {
mKaleido = std::make_shared<Kaleido>();
diff --git a/soh/soh/Enhancements/randomizer/context.h b/soh/soh/Enhancements/randomizer/context.h
index 7f18f7a9d..c7e3b3c19 100644
--- a/soh/soh/Enhancements/randomizer/context.h
+++ b/soh/soh/Enhancements/randomizer/context.h
@@ -104,12 +104,22 @@ class Context {
* @return RandoOptionLACSCondition
*/
RandoOptionLACSCondition LACSCondition() const;
+
+ /**
+ * @brief Sets the resolved Light Arrow CutScene check condition.
+ * There is no direct option for this, it is inferred based on the value of a few other options.
+ *
+ * @param lacsCondition
+ */
+ void LACSCondition(RandoOptionLACSCondition lacsCondition);
+
GetItemEntry GetFinalGIEntry(RandomizerCheck rc, bool checkObtainability = true, GetItemID ogItemId = GI_NONE);
void ParseSpoiler(const char* spoilerFileName);
void ParseHashIconIndexesJson(nlohmann::json spoilerFileJson);
void ParseItemLocationsJson(nlohmann::json spoilerFileJson);
void WriteHintJson(nlohmann::ordered_json& spoilerFileJson);
void ParseHintJson(nlohmann::json spoilerFileJson);
+ void ParseTricksJson(nlohmann::json spoilerFileJson);
std::map<RandomizerCheck, ItemOverride> overrides = {};
std::vector<std::vector<RandomizerCheck>> playthroughLocations = {};
std::vector<RandomizerCheck> everyPossibleLocation = {};
diff --git a/soh/soh/Enhancements/randomizer/entrance.cpp b/soh/soh/Enhancements/randomizer/entrance.cpp
index 66da4ee18..45cde2f6f 100644
--- a/soh/soh/Enhancements/randomizer/entrance.cpp
+++ b/soh/soh/Enhancements/randomizer/entrance.cpp
@@ -250,7 +250,319 @@ std::string EntranceNameByRegions(RandomizerRegion parentRegion, RandomizerRegio
return RegionTable(parentRegion)->regionName + " -> " + RegionTable(connectedRegion)->regionName;
}
-void SetAllEntrancesData(std::vector<EntranceInfoPair>& entranceShuffleTable) {
+std::unordered_map<int16_t, Entrance*> entranceMap;
+
+void SetAllEntrancesData() {
+ std::vector<EntranceInfoPair> entranceShuffleTable = {
+ // clang-format off
+ // Type Parent Region Connected Region Index
+ { { EntranceType::Dungeon, RR_KF_OUTSIDE_DEKU_TREE, RR_DEKU_TREE_ENTRYWAY, ENTR_DEKU_TREE_ENTRANCE },
+ { EntranceType::Dungeon, RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE, ENTR_KOKIRI_FOREST_OUTSIDE_DEKU_TREE } },
+ { { EntranceType::Dungeon, RR_DEATH_MOUNTAIN_TRAIL, RR_DODONGOS_CAVERN_ENTRYWAY, ENTR_DODONGOS_CAVERN_ENTRANCE },
+ { EntranceType::Dungeon, RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_OUTSIDE_DODONGOS_CAVERN } },
+ { { EntranceType::Dungeon, RR_ZORAS_FOUNTAIN, RR_JABU_JABUS_BELLY_ENTRYWAY, ENTR_JABU_JABU_ENTRANCE },
+ { EntranceType::Dungeon, RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU } },
+ { { EntranceType::Dungeon, RR_SACRED_FOREST_MEADOW, RR_FOREST_TEMPLE_ENTRYWAY, ENTR_FOREST_TEMPLE_ENTRANCE },
+ { EntranceType::Dungeon, RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE } },
+ { { EntranceType::Dungeon, RR_DMC_CENTRAL_LOCAL, RR_FIRE_TEMPLE_ENTRYWAY, ENTR_FIRE_TEMPLE_ENTRANCE },
+ { EntranceType::Dungeon, RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_OUTSIDE_TEMPLE } },
+ { { EntranceType::Dungeon, RR_LAKE_HYLIA, RR_WATER_TEMPLE_ENTRYWAY, ENTR_WATER_TEMPLE_ENTRANCE },
+ { EntranceType::Dungeon, RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE } },
+ { { EntranceType::Dungeon, RR_DESERT_COLOSSUS, RR_SPIRIT_TEMPLE_ENTRYWAY, ENTR_SPIRIT_TEMPLE_ENTRANCE },
+ { EntranceType::Dungeon, RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE } },
+ { { EntranceType::Dungeon, RR_GRAVEYARD_WARP_PAD_REGION, RR_SHADOW_TEMPLE_ENTRYWAY, ENTR_SHADOW_TEMPLE_ENTRANCE },
+ { EntranceType::Dungeon, RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION, ENTR_GRAVEYARD_OUTSIDE_TEMPLE } },
+ { { EntranceType::Dungeon, RR_KAK_WELL, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, ENTR_BOTTOM_OF_THE_WELL_ENTRANCE },
+ { EntranceType::Dungeon, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, RR_KAK_WELL, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL } },
+ { { EntranceType::Dungeon, RR_ZF_LEDGE, RR_ICE_CAVERN_ENTRYWAY, ENTR_ICE_CAVERN_ENTRANCE },
+ { EntranceType::Dungeon, RR_ICE_CAVERN_ENTRYWAY, RR_ZF_LEDGE, ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN } },
+ { { EntranceType::Dungeon, RR_GERUDO_FORTRESS, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE },
+ { EntranceType::Dungeon, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, RR_GERUDO_FORTRESS, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND } },
+ { { EntranceType::GanonDungeon, RR_GANONS_CASTLE_LEDGE, RR_GANONS_CASTLE_ENTRYWAY, ENTR_INSIDE_GANONS_CASTLE_ENTRANCE },
+ { EntranceType::GanonDungeon, RR_GANONS_CASTLE_ENTRYWAY, RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE, ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT } },
+
+ { { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_MIDOS_HOUSE, ENTR_MIDOS_HOUSE_0 },
+ { EntranceType::Interior, RR_KF_MIDOS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_MIDOS_HOUSE } },
+ { { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_SARIAS_HOUSE, ENTR_SARIAS_HOUSE_0 },
+ { EntranceType::Interior, RR_KF_SARIAS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_SARIAS_HOUSE } },
+ { { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_HOUSE_OF_TWINS, ENTR_TWINS_HOUSE_0 },
+ { EntranceType::Interior, RR_KF_HOUSE_OF_TWINS, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_TWINS_HOUSE } },
+ { { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_KNOW_IT_ALL_HOUSE, ENTR_KNOW_IT_ALL_BROS_HOUSE_0 },
+ { EntranceType::Interior, RR_KF_KNOW_IT_ALL_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_KNOW_IT_ALL_HOUSE } },
+ { { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_KOKIRI_SHOP, ENTR_KOKIRI_SHOP_0 },
+ { EntranceType::Interior, RR_KF_KOKIRI_SHOP, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_SHOP } },
+ { { EntranceType::Interior, RR_LAKE_HYLIA, RR_LH_LAB, ENTR_LAKESIDE_LABORATORY_0 },
+ { EntranceType::Interior, RR_LH_LAB, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_OUTSIDE_LAB } },
+ { { EntranceType::Interior, RR_LH_FISHING_ISLAND, RR_LH_FISHING_POND, ENTR_FISHING_POND_0 },
+ { EntranceType::Interior, RR_LH_FISHING_POND, RR_LH_FISHING_ISLAND, ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND } },
+ { { EntranceType::Interior, RR_GV_FORTRESS_SIDE, RR_GV_CARPENTER_TENT, ENTR_CARPENTERS_TENT_0 },
+ { EntranceType::Interior, RR_GV_CARPENTER_TENT, RR_GV_FORTRESS_SIDE, ENTR_GERUDO_VALLEY_OUTSIDE_TENT } },
+ { { EntranceType::Interior, RR_MARKET_ENTRANCE, RR_MARKET_GUARD_HOUSE, ENTR_MARKET_GUARD_HOUSE_0 },
+ { EntranceType::Interior, RR_MARKET_GUARD_HOUSE, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_OUTSIDE_GUARD_HOUSE } },
+ { { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_MASK_SHOP, ENTR_HAPPY_MASK_SHOP_0 },
+ { EntranceType::Interior, RR_MARKET_MASK_SHOP, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_HAPPY_MASK_SHOP } },
+ { { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_BOMBCHU_BOWLING, ENTR_BOMBCHU_BOWLING_ALLEY_0 },
+ { EntranceType::Interior, RR_MARKET_BOMBCHU_BOWLING, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_BOMBCHU_BOWLING } },
+ { { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_POTION_SHOP, ENTR_POTION_SHOP_MARKET_0 },
+ { EntranceType::Interior, RR_MARKET_POTION_SHOP, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_POTION_SHOP } },
+ { { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_TREASURE_CHEST_GAME, ENTR_TREASURE_BOX_SHOP_0 },
+ { EntranceType::Interior, RR_MARKET_TREASURE_CHEST_GAME, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_TREASURE_BOX_SHOP } },
+ { { EntranceType::Interior, RR_MARKET_BACK_ALLEY, RR_MARKET_BOMBCHU_SHOP, ENTR_BOMBCHU_SHOP_1 },
+ { EntranceType::Interior, RR_MARKET_BOMBCHU_SHOP, RR_MARKET_BACK_ALLEY, ENTR_BACK_ALLEY_DAY_OUTSIDE_BOMBCHU_SHOP } },
+ { { EntranceType::Interior, RR_MARKET_BACK_ALLEY, RR_MARKET_MAN_IN_GREEN_HOUSE, ENTR_BACK_ALLEY_MAN_IN_GREEN_HOUSE },
+ { EntranceType::Interior, RR_MARKET_MAN_IN_GREEN_HOUSE, RR_MARKET_BACK_ALLEY, ENTR_BACK_ALLEY_DAY_OUTSIDE_MAN_IN_GREEN_HOUSE } },
+ { { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_CARPENTER_BOSS_HOUSE, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0 },
+ { EntranceType::Interior, RR_KAK_CARPENTER_BOSS_HOUSE, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_CENTER_GUEST_HOUSE } },
+ { { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_HOUSE_OF_SKULLTULA, ENTR_HOUSE_OF_SKULLTULA_0 },
+ { EntranceType::Interior, RR_KAK_HOUSE_OF_SKULLTULA, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SKULKLTULA_HOUSE } },
+ { { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_IMPAS_HOUSE, ENTR_IMPAS_HOUSE_FRONT },
+ { EntranceType::Interior, RR_KAK_IMPAS_HOUSE, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_FRONT } },
+ { { EntranceType::Interior, RR_KAK_IMPAS_LEDGE, RR_KAK_IMPAS_HOUSE_BACK, ENTR_IMPAS_HOUSE_BACK },
+ { EntranceType::Interior, RR_KAK_IMPAS_HOUSE_BACK, RR_KAK_IMPAS_LEDGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_BACK } },
+ { { EntranceType::Interior, RR_KAK_BACKYARD, RR_KAK_ODD_POTION_BUILDING, ENTR_POTION_SHOP_GRANNY_0 },
+ { EntranceType::Interior, RR_KAK_ODD_POTION_BUILDING, RR_KAK_BACKYARD, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOP_GRANNY } },
+ { { EntranceType::Interior, RR_THE_GRAVEYARD, RR_GRAVEYARD_DAMPES_HOUSE, ENTR_GRAVEKEEPERS_HUT_0 },
+ { EntranceType::Interior, RR_GRAVEYARD_DAMPES_HOUSE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_OUTSIDE_DAMPES_HUT } },
+ { { EntranceType::Interior, RR_GORON_CITY, RR_GC_SHOP, ENTR_GORON_SHOP_0 },
+ { EntranceType::Interior, RR_GC_SHOP, RR_GORON_CITY, ENTR_GORON_CITY_OUTSIDE_SHOP } },
+ { { EntranceType::Interior, RR_ZORAS_DOMAIN, RR_ZD_SHOP, ENTR_ZORA_SHOP_0 },
+ { EntranceType::Interior, RR_ZD_SHOP, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP } },
+ { { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_TALONS_HOUSE, ENTR_LON_LON_BUILDINGS_TALONS_HOUSE },
+ { EntranceType::Interior, RR_LLR_TALONS_HOUSE, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE } },
+ { { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_STABLES, ENTR_STABLE_0 },
+ { EntranceType::Interior, RR_LLR_STABLES, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_OUTSIDE_STABLES } },
+ { { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_TOWER, ENTR_LON_LON_BUILDINGS_TOWER },
+ { EntranceType::Interior, RR_LLR_TOWER, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_OUTSIDE_TOWER } },
+ { { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_BAZAAR, ENTR_BAZAAR_1 },
+ { EntranceType::Interior, RR_MARKET_BAZAAR, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_BAZAAR } },
+ { { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_1 },
+ { EntranceType::Interior, RR_MARKET_SHOOTING_GALLERY, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_SHOOTING_GALLERY } },
+ { { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_BAZAAR, ENTR_BAZAAR_0 },
+ { EntranceType::Interior, RR_KAK_BAZAAR, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BAZAAR } },
+ { { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_0 },
+ { EntranceType::Interior, RR_KAK_SHOOTING_GALLERY, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOOTING_GALLERY } },
+ { { EntranceType::Interior, RR_DESERT_COLOSSUS, RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS },
+ { EntranceType::Interior, RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT } },
+ { { EntranceType::Interior, RR_HYRULE_CASTLE_GROUNDS, RR_HC_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC },
+ { EntranceType::Interior, RR_HC_GREAT_FAIRY_FOUNTAIN, RR_CASTLE_GROUNDS, ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT } },
+ { { EntranceType::Interior, RR_GANONS_CASTLE_GROUNDS, RR_OGC_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD },
+ // 0x3E8 is an unused entrance index repruposed to differentiate between the HC and OGC fairy
+ // fountain exits (normally they both use 0x340)
+ { EntranceType::Interior, RR_OGC_GREAT_FAIRY_FOUNTAIN, RR_CASTLE_GROUNDS, ENTR_POTION_SHOP_KAKARIKO_1 } },
+ { { EntranceType::Interior, RR_DMC_LOWER_NEARBY, RR_DMC_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMC },
+ { EntranceType::Interior, RR_DMC_GREAT_FAIRY_FOUNTAIN, RR_DMC_LOWER_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_GREAT_FAIRY_EXIT } },
+ { { EntranceType::Interior, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMT_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMT },
+ { EntranceType::Interior, RR_DMT_GREAT_FAIRY_FOUNTAIN, RR_DEATH_MOUNTAIN_SUMMIT, ENTR_DEATH_MOUNTAIN_TRAIL_GREAT_FAIRY_EXIT } },
+ { { EntranceType::Interior, RR_ZORAS_FOUNTAIN, RR_ZF_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF },
+ { EntranceType::Interior, RR_ZF_GREAT_FAIRY_FOUNTAIN, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY } },
+
+ { { EntranceType::SpecialInterior, RR_KOKIRI_FOREST, RR_KF_LINKS_HOUSE, ENTR_LINKS_HOUSE_1 },
+ { EntranceType::SpecialInterior, RR_KF_LINKS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE } },
+ { { EntranceType::SpecialInterior, RR_TOT_ENTRANCE, RR_TEMPLE_OF_TIME, ENTR_TEMPLE_OF_TIME_ENTRANCE },
+ { EntranceType::SpecialInterior, RR_TEMPLE_OF_TIME, RR_TOT_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE } },
+ { { EntranceType::SpecialInterior, RR_KAKARIKO_VILLAGE, RR_KAK_WINDMILL, ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL },
+ { EntranceType::SpecialInterior, RR_KAK_WINDMILL, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_WINDMILL } },
+ { { EntranceType::SpecialInterior, RR_KAKARIKO_VILLAGE, RR_KAK_POTION_SHOP_FRONT, ENTR_POTION_SHOP_KAKARIKO_FRONT },
+ { EntranceType::SpecialInterior, RR_KAK_POTION_SHOP_FRONT, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_FRONT } },
+ { { EntranceType::SpecialInterior, RR_KAK_BACKYARD, RR_KAK_POTION_SHOP_BACK, ENTR_POTION_SHOP_KAKARIKO_BACK },
+ { EntranceType::SpecialInterior, RR_KAK_POTION_SHOP_BACK, RR_KAK_BACKYARD, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_BACK } },
+
+ // Grotto Loads use an entrance index of 0x0700 + their grotto id. The id is used as index for the
+ // grottoLoadTable in soh/soh/Enhancements/randomizer/randomizer_grotto.c
+ // Grotto Returns use an entrance index of 0x0800 + their grotto id. The id is used as index for the
+ // grottoReturnTable in soh/soh/Enhancements/randomizer/randomizer_grotto.c
+ { { EntranceType::GrottoGrave, RR_DESERT_COLOSSUS, RR_COLOSSUS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET) },
+ { EntranceType::GrottoGrave, RR_COLOSSUS_GROTTO, RR_DESERT_COLOSSUS, ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_LAKE_HYLIA, RR_LH_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET) },
+ { EntranceType::GrottoGrave, RR_LH_GROTTO, RR_LAKE_HYLIA, ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET) },
+ { EntranceType::GrottoGrave, RR_ZR_STORMS_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET) },
+ { EntranceType::GrottoGrave, RR_ZR_FAIRY_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET) },
+ { EntranceType::GrottoGrave, RR_ZR_OPEN_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_DMC_LOWER_NEARBY, RR_DMC_HAMMER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_HAMMER_OFFSET) },
+ { EntranceType::GrottoGrave, RR_DMC_HAMMER_GROTTO, RR_DMC_LOWER_LOCAL, ENTRANCE_GROTTO_EXIT(GROTTO_DMC_HAMMER_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_DMC_UPPER_NEARBY, RR_DMC_UPPER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_UPPER_OFFSET) },
+ { EntranceType::GrottoGrave, RR_DMC_UPPER_GROTTO, RR_DMC_UPPER_LOCAL, ENTRANCE_GROTTO_EXIT(GROTTO_DMC_UPPER_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_GC_GROTTO_PLATFORM, RR_GC_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET) },
+ { EntranceType::GrottoGrave, RR_GC_GROTTO, RR_GC_GROTTO_PLATFORM, ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_TRAIL, RR_DMT_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET) },
+ { EntranceType::GrottoGrave, RR_DMT_STORMS_GROTTO, RR_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMT_COW_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET) },
+ { EntranceType::GrottoGrave, RR_DMT_COW_GROTTO, RR_DEATH_MOUNTAIN_SUMMIT, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_KAK_BACKYARD, RR_KAK_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET) },
+ { EntranceType::GrottoGrave, RR_KAK_OPEN_GROTTO, RR_KAK_BACKYARD, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_KAKARIKO_VILLAGE, RR_KAK_REDEAD_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET) },
+ { EntranceType::GrottoGrave, RR_KAK_REDEAD_GROTTO, RR_KAKARIKO_VILLAGE, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_HYRULE_CASTLE_GROUNDS, RR_HC_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET) },
+ { EntranceType::GrottoGrave, RR_HC_STORMS_GROTTO, RR_CASTLE_GROUNDS, ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_TEKTITE_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET) },
+ { EntranceType::GrottoGrave, RR_HF_TEKTITE_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_NEAR_KAK_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET) },
+ { EntranceType::GrottoGrave, RR_HF_NEAR_KAK_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET) },
+ { EntranceType::GrottoGrave, RR_HF_FAIRY_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_NEAR_MARKET_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET) },
+ { EntranceType::GrottoGrave, RR_HF_NEAR_MARKET_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_COW_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET) },
+ { EntranceType::GrottoGrave, RR_HF_COW_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_INSIDE_FENCE_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET) },
+ { EntranceType::GrottoGrave, RR_HF_INSIDE_FENCE_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET) },
+ { EntranceType::GrottoGrave, RR_HF_OPEN_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_SOUTHEAST_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET) },
+ { EntranceType::GrottoGrave, RR_HF_SOUTHEAST_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_LON_LON_RANCH, RR_LLR_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET) },
+ { EntranceType::GrottoGrave, RR_LLR_GROTTO, RR_LON_LON_RANCH, ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_SFM_ENTRYWAY, RR_SFM_WOLFOS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET) },
+ { EntranceType::GrottoGrave, RR_SFM_WOLFOS_GROTTO, RR_SFM_ENTRYWAY, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET) },
+ { EntranceType::GrottoGrave, RR_SFM_STORMS_GROTTO, RR_SACRED_FOREST_MEADOW, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET) },
+ { EntranceType::GrottoGrave, RR_SFM_FAIRY_GROTTO, RR_SACRED_FOREST_MEADOW, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_LW_BEYOND_MIDO, RR_LW_SCRUBS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET) },
+ { EntranceType::GrottoGrave, RR_LW_SCRUBS_GROTTO, RR_LW_BEYOND_MIDO, ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_THE_LOST_WOODS, RR_LW_NEAR_SHORTCUTS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) },
+ { EntranceType::GrottoGrave, RR_LW_NEAR_SHORTCUTS_GROTTO, RR_THE_LOST_WOODS, ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_KOKIRI_FOREST, RR_KF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET) },
+ { EntranceType::GrottoGrave, RR_KF_STORMS_GROTTO, RR_KOKIRI_FOREST, ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_ZORAS_DOMAIN_ISLAND, RR_ZD_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET) },
+ { EntranceType::GrottoGrave, RR_ZD_STORMS_GROTTO, RR_ZORAS_DOMAIN_ISLAND, ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_GERUDO_FORTRESS, RR_GF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET) },
+ { EntranceType::GrottoGrave, RR_GF_STORMS_GROTTO, RR_GERUDO_FORTRESS, ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_GV_FORTRESS_SIDE, RR_GV_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET) },
+ { EntranceType::GrottoGrave, RR_GV_STORMS_GROTTO, RR_GV_FORTRESS_SIDE, ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_GV_GROTTO_LEDGE, RR_GV_OCTOROK_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET) },
+ { EntranceType::GrottoGrave, RR_GV_OCTOROK_GROTTO, RR_GV_GROTTO_LEDGE, ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET) } },
+ { { EntranceType::GrottoGrave, RR_LW_BEYOND_MIDO, RR_DEKU_THEATER, ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET) },
+ { EntranceType::GrottoGrave, RR_DEKU_THEATER, RR_LW_BEYOND_MIDO, ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET) } },
+
+ // Graves have their own specified entrance indices
+ { { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_SHIELD_GRAVE, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 },
+ { EntranceType::GrottoGrave, RR_GRAVEYARD_SHIELD_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_SHIELD_GRAVE_EXIT } },
+ { { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_HEART_PIECE_GRAVE, ENTR_REDEAD_GRAVE_0 },
+ { EntranceType::GrottoGrave, RR_GRAVEYARD_HEART_PIECE_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_HEART_PIECE_GRAVE_EXIT } },
+ { { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_COMPOSERS_GRAVE, ENTR_ROYAL_FAMILYS_TOMB_0 },
+ { EntranceType::GrottoGrave, RR_GRAVEYARD_COMPOSERS_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_ROYAL_TOMB_EXIT } },
+ { { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_DAMPES_GRAVE, ENTR_WINDMILL_AND_DAMPES_GRAVE_GRAVE },
+ { EntranceType::GrottoGrave, RR_GRAVEYARD_DAMPES_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_DAMPES_GRAVE_EXIT } },
+
+ { { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_LW_BRIDGE_FROM_FOREST, ENTR_LOST_WOODS_BRIDGE_EAST_EXIT },
+ { EntranceType::Overworld, RR_LW_BRIDGE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_LOWER_EXIT } },
+ { { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_SOUTH_EXIT },
+ { EntranceType::Overworld, RR_LW_FOREST_EXIT, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_UPPER_EXIT } },
+ { { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_GC_WOODS_WARP, ENTR_GORON_CITY_TUNNEL_SHORTCUT },
+ { EntranceType::Overworld, RR_GC_WOODS_WARP, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_TUNNEL_SHORTCUT } },
+ { { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_ZORAS_RIVER, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT },
+ { EntranceType::Overworld, RR_ZORAS_RIVER, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_UNDERWATER_SHORTCUT } },
+ { { EntranceType::Overworld, RR_LW_BEYOND_MIDO, RR_SFM_ENTRYWAY, ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT },
+ { EntranceType::Overworld, RR_SFM_ENTRYWAY, RR_LW_BEYOND_MIDO, ENTR_LOST_WOODS_NORTH_EXIT } },
+ { { EntranceType::Overworld, RR_LW_BRIDGE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_WOODED_EXIT },
+ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LW_BRIDGE, ENTR_LOST_WOODS_BRIDGE_WEST_EXIT } },
+ { { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_NORTH_EXIT },
+ { EntranceType::Overworld, RR_LAKE_HYLIA, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_FENCE_EXIT } },
+ { { EntranceType::Overworld, RR_HYRULE_FIELD, RR_GERUDO_VALLEY, ENTR_GERUDO_VALLEY_EAST_EXIT },
+ { EntranceType::Overworld, RR_GERUDO_VALLEY, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_ROCKY_PATH } },
+ { { EntranceType::Overworld, RR_HYRULE_FIELD, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_NEAR_GUARD_EXIT },
+ { EntranceType::Overworld, RR_MARKET_ENTRANCE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_ON_BRIDGE_SPAWN } },
+ { { EntranceType::Overworld, RR_HYRULE_FIELD, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_FRONT_GATE },
+ { EntranceType::Overworld, RR_KAKARIKO_VILLAGE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_STAIRS_EXIT } },
+ { { EntranceType::Overworld, RR_HYRULE_FIELD, RR_ZR_FRONT, ENTR_ZORAS_RIVER_WEST_EXIT },
+ { EntranceType::Overworld, RR_ZR_FRONT, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_RIVER_EXIT } },
+ { { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_ENTRANCE },
+ { EntranceType::Overworld, RR_LON_LON_RANCH, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_CENTER_EXIT } },
+ { { EntranceType::Overworld, RR_LAKE_HYLIA, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT },
+ { EntranceType::Overworld, RR_ZORAS_DOMAIN, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT } },
+ { { EntranceType::Overworld, RR_GV_FORTRESS_SIDE, RR_GERUDO_FORTRESS, ENTR_GERUDOS_FORTRESS_EAST_EXIT },
+ { EntranceType::Overworld, RR_GERUDO_FORTRESS, RR_GV_FORTRESS_SIDE, ENTR_GERUDO_VALLEY_WEST_EXIT } },
+ { { EntranceType::Overworld, RR_GF_OUTSIDE_GATE, RR_WASTELAND_NEAR_FORTRESS, ENTR_HAUNTED_WASTELAND_EAST_EXIT },
+ { EntranceType::Overworld, RR_WASTELAND_NEAR_FORTRESS, RR_GF_OUTSIDE_GATE, ENTR_GERUDOS_FORTRESS_GATE_EXIT } },
+ { { EntranceType::Overworld, RR_WASTELAND_NEAR_COLOSSUS, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_EAST_EXIT },
+ { EntranceType::Overworld, RR_DESERT_COLOSSUS, RR_WASTELAND_NEAR_COLOSSUS, ENTR_HAUNTED_WASTELAND_WEST_EXIT } },
+ { { EntranceType::Overworld, RR_MARKET_ENTRANCE, RR_THE_MARKET, ENTR_MARKET_SOUTH_EXIT },
+ { EntranceType::Overworld, RR_THE_MARKET, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_NORTH_EXIT } },
+ { { EntranceType::Overworld, RR_THE_MARKET, RR_CASTLE_GROUNDS, ENTR_CASTLE_GROUNDS_SOUTH_EXIT },
+ { EntranceType::Overworld, RR_CASTLE_GROUNDS, RR_THE_MARKET, ENTR_MARKET_DAY_CASTLE_EXIT } },
+ { { EntranceType::Overworld, RR_THE_MARKET, RR_TOT_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_GOSSIP_STONE_EXIT },
+ { EntranceType::Overworld, RR_TOT_ENTRANCE, RR_THE_MARKET, ENTR_MARKET_DAY_TEMPLE_EXIT } },
+ { { EntranceType::Overworld, RR_KAKARIKO_VILLAGE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_ENTRANCE },
+ { EntranceType::Overworld, RR_THE_GRAVEYARD, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_SOUTHEAST_EXIT } },
+ { { EntranceType::Overworld, RR_KAK_BEHIND_GATE, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT },
+ { EntranceType::Overworld, RR_DEATH_MOUNTAIN_TRAIL, RR_KAK_BEHIND_GATE, ENTR_KAKARIKO_VILLAGE_GUARD_GATE } },
+ { { EntranceType::Overworld, RR_DEATH_MOUNTAIN_TRAIL, RR_GORON_CITY, ENTR_GORON_CITY_UPPER_EXIT },
+ { EntranceType::Overworld, RR_GORON_CITY, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_GC_EXIT } },
+ { { EntranceType::Overworld, RR_GC_DARUNIAS_CHAMBER, RR_DMC_LOWER_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_GC_EXIT },
+ { EntranceType::Overworld, RR_DMC_LOWER_NEARBY, RR_GC_DARUNIAS_CHAMBER, ENTR_GORON_CITY_DARUNIA_ROOM_EXIT } },
+ { { EntranceType::Overworld, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMC_UPPER_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT },
+ { EntranceType::Overworld, RR_DMC_UPPER_NEARBY, RR_DEATH_MOUNTAIN_SUMMIT, ENTR_DEATH_MOUNTAIN_TRAIL_SUMMIT_EXIT } },
+ { { EntranceType::Overworld, RR_ZR_BEHIND_WATERFALL, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_ENTRANCE },
+ { EntranceType::Overworld, RR_ZORAS_DOMAIN, RR_ZR_BEHIND_WATERFALL, ENTR_ZORAS_RIVER_WATERFALL_EXIT } },
+ { { EntranceType::Overworld, RR_ZD_BEHIND_KING_ZORA, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT },
+ { EntranceType::Overworld, RR_ZORAS_FOUNTAIN, RR_ZD_BEHIND_KING_ZORA, ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT } },
+
+ { { EntranceType::Overworld, RR_GV_LOWER_STREAM, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_RIVER_EXIT },
+ NO_RETURN_ENTRANCE },
+
+ { { EntranceType::OwlDrop, RR_LH_OWL_FLIGHT, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_OWL_DROP },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::OwlDrop, RR_DMT_OWL_FLIGHT, RR_KAK_IMPAS_ROOFTOP, ENTR_KAKARIKO_VILLAGE_OWL_DROP },
+ NO_RETURN_ENTRANCE },
+
+ { { EntranceType::Spawn, RR_CHILD_SPAWN, RR_KF_LINKS_HOUSE, ENTR_LINKS_HOUSE_CHILD_SPAWN },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::Spawn, RR_ADULT_SPAWN, RR_TEMPLE_OF_TIME, ENTR_HYRULE_FIELD_10 },
+ NO_RETURN_ENTRANCE }, // 0x282 is an unused entrance index repurposed to differentiate between
+ // Adult Spawn and prelude of light (normally they both use 0x5F4)
+ { { EntranceType::WarpSong, RR_MINUET_OF_FOREST_WARP, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_WARP_PAD },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::WarpSong, RR_BOLERO_OF_FIRE_WARP, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_WARP_PAD },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::WarpSong, RR_SERENADE_OF_WATER_WARP, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_WARP_PAD },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::WarpSong, RR_REQUIEM_OF_SPIRIT_WARP, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_WARP_PAD },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::WarpSong, RR_NOCTURNE_OF_SHADOW_WARP, RR_GRAVEYARD_WARP_PAD_REGION, ENTR_GRAVEYARD_WARP_PAD },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::WarpSong, RR_PRELUDE_OF_LIGHT_WARP, RR_TEMPLE_OF_TIME, ENTR_TEMPLE_OF_TIME_WARP_PAD },
+ NO_RETURN_ENTRANCE },
+
+ { { EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ENTRYWAY, RR_DEKU_TREE_BOSS_ROOM, ENTR_DEKU_TREE_BOSS_ENTRANCE },
+ { EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_EXIT, ENTR_DEKU_TREE_BOSS_DOOR } },
+ { { EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, RR_DODONGOS_CAVERN_BOSS_ROOM, ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE },
+ { EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_EXIT, ENTR_DODONGOS_CAVERN_BOSS_DOOR } },
+ { { EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, RR_JABU_JABUS_BELLY_BOSS_ROOM, ENTR_JABU_JABU_BOSS_ENTRANCE },
+ { EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_EXIT, ENTR_JABU_JABU_BOSS_DOOR } },
+ { { EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, RR_FOREST_TEMPLE_BOSS_ROOM, ENTR_FOREST_TEMPLE_BOSS_ENTRANCE },
+ { EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, ENTR_FOREST_TEMPLE_BOSS_DOOR } },
+ { { EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, RR_FIRE_TEMPLE_BOSS_ROOM, ENTR_FIRE_TEMPLE_BOSS_ENTRANCE },
+ { EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, ENTR_FIRE_TEMPLE_BOSS_DOOR } },
+ { { EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ENTRYWAY, RR_WATER_TEMPLE_BOSS_ROOM, ENTR_WATER_TEMPLE_BOSS_ENTRANCE },
+ { EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY, ENTR_WATER_TEMPLE_BOSS_DOOR } },
+ { { EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, RR_SPIRIT_TEMPLE_BOSS_ROOM, ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE },
+ { EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, ENTR_SPIRIT_TEMPLE_BOSS_DOOR } },
+ { { EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, RR_SHADOW_TEMPLE_BOSS_ROOM, ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE },
+ { EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, ENTR_SHADOW_TEMPLE_BOSS_DOOR } },
+
+ { { EntranceType::BlueWarp, RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE, ENTR_KOKIRI_FOREST_DEKU_TREE_BLUE_WARP },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::BlueWarp, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_DODONGO_BLUE_WARP },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::BlueWarp, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_JABU_JABU_BLUE_WARP },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::BlueWarp, RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_FOREST_TEMPLE_BLUE_WARP },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::BlueWarp, RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_FIRE_TEMPLE_BLUE_WARP },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::BlueWarp, RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_WATER_TEMPLE_BLUE_WARP },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::BlueWarp, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_SPIRIT_TEMPLE_BLUE_WARP },
+ NO_RETURN_ENTRANCE },
+ { { EntranceType::BlueWarp, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION, ENTR_GRAVEYARD_SHADOW_TEMPLE_BLUE_WARP },
+ NO_RETURN_ENTRANCE },
+ // clang-format on
+ };
+
auto ctx = Rando::Context::GetInstance();
for (auto& entrancePair : entranceShuffleTable) {
@@ -262,6 +574,7 @@ void SetAllEntrancesData(std::vector<EntranceInfoPair>& entranceShuffleTable) {
forwardEntrance->SetIndex(forwardEntry.index);
forwardEntrance->SetType(forwardEntry.type);
forwardEntrance->SetAsPrimary();
+ entranceMap[forwardEntry.index] = forwardEntrance;
// When decouple entrances is on, mark the forward entrance
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
@@ -273,6 +586,7 @@ void SetAllEntrancesData(std::vector<EntranceInfoPair>& entranceShuffleTable) {
returnEntrance->SetIndex(returnEntry.index);
returnEntrance->SetType(returnEntry.type);
forwardEntrance->BindTwoWay(returnEntrance);
+ entranceMap[returnEntry.index] = returnEntrance;
// Mark reverse entrance as decoupled
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
@@ -857,316 +1171,6 @@ int EntranceShuffler::ShuffleAllEntrances() {
mTotalRandomizableEntrances = 0;
mCurNumRandomizedEntrances = 0;
- std::vector<EntranceInfoPair> entranceShuffleTable = {
- // clang-format off
- // Type Parent Region Connected Region Index
- { { EntranceType::Dungeon, RR_KF_OUTSIDE_DEKU_TREE, RR_DEKU_TREE_ENTRYWAY, ENTR_DEKU_TREE_ENTRANCE },
- { EntranceType::Dungeon, RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE, ENTR_KOKIRI_FOREST_OUTSIDE_DEKU_TREE } },
- { { EntranceType::Dungeon, RR_DEATH_MOUNTAIN_TRAIL, RR_DODONGOS_CAVERN_ENTRYWAY, ENTR_DODONGOS_CAVERN_ENTRANCE },
- { EntranceType::Dungeon, RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_OUTSIDE_DODONGOS_CAVERN } },
- { { EntranceType::Dungeon, RR_ZORAS_FOUNTAIN, RR_JABU_JABUS_BELLY_ENTRYWAY, ENTR_JABU_JABU_ENTRANCE },
- { EntranceType::Dungeon, RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU } },
- { { EntranceType::Dungeon, RR_SACRED_FOREST_MEADOW, RR_FOREST_TEMPLE_ENTRYWAY, ENTR_FOREST_TEMPLE_ENTRANCE },
- { EntranceType::Dungeon, RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE } },
- { { EntranceType::Dungeon, RR_DMC_CENTRAL_LOCAL, RR_FIRE_TEMPLE_ENTRYWAY, ENTR_FIRE_TEMPLE_ENTRANCE },
- { EntranceType::Dungeon, RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_OUTSIDE_TEMPLE } },
- { { EntranceType::Dungeon, RR_LAKE_HYLIA, RR_WATER_TEMPLE_ENTRYWAY, ENTR_WATER_TEMPLE_ENTRANCE },
- { EntranceType::Dungeon, RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE } },
- { { EntranceType::Dungeon, RR_DESERT_COLOSSUS, RR_SPIRIT_TEMPLE_ENTRYWAY, ENTR_SPIRIT_TEMPLE_ENTRANCE },
- { EntranceType::Dungeon, RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE } },
- { { EntranceType::Dungeon, RR_GRAVEYARD_WARP_PAD_REGION, RR_SHADOW_TEMPLE_ENTRYWAY, ENTR_SHADOW_TEMPLE_ENTRANCE },
- { EntranceType::Dungeon, RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION, ENTR_GRAVEYARD_OUTSIDE_TEMPLE } },
- { { EntranceType::Dungeon, RR_KAK_WELL, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, ENTR_BOTTOM_OF_THE_WELL_ENTRANCE },
- { EntranceType::Dungeon, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, RR_KAK_WELL, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL } },
- { { EntranceType::Dungeon, RR_ZF_LEDGE, RR_ICE_CAVERN_ENTRYWAY, ENTR_ICE_CAVERN_ENTRANCE },
- { EntranceType::Dungeon, RR_ICE_CAVERN_ENTRYWAY, RR_ZF_LEDGE, ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN } },
- { { EntranceType::Dungeon, RR_GERUDO_FORTRESS, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE },
- { EntranceType::Dungeon, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, RR_GERUDO_FORTRESS, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND } },
- { { EntranceType::GanonDungeon, RR_GANONS_CASTLE_LEDGE, RR_GANONS_CASTLE_ENTRYWAY, ENTR_INSIDE_GANONS_CASTLE_ENTRANCE },
- { EntranceType::GanonDungeon, RR_GANONS_CASTLE_ENTRYWAY, RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE, ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT } },
-
- { { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_MIDOS_HOUSE, ENTR_MIDOS_HOUSE_0 },
- { EntranceType::Interior, RR_KF_MIDOS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_MIDOS_HOUSE } },
- { { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_SARIAS_HOUSE, ENTR_SARIAS_HOUSE_0 },
- { EntranceType::Interior, RR_KF_SARIAS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_SARIAS_HOUSE } },
- { { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_HOUSE_OF_TWINS, ENTR_TWINS_HOUSE_0 },
- { EntranceType::Interior, RR_KF_HOUSE_OF_TWINS, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_TWINS_HOUSE } },
- { { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_KNOW_IT_ALL_HOUSE, ENTR_KNOW_IT_ALL_BROS_HOUSE_0 },
- { EntranceType::Interior, RR_KF_KNOW_IT_ALL_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_KNOW_IT_ALL_HOUSE } },
- { { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_KOKIRI_SHOP, ENTR_KOKIRI_SHOP_0 },
- { EntranceType::Interior, RR_KF_KOKIRI_SHOP, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_SHOP } },
- { { EntranceType::Interior, RR_LAKE_HYLIA, RR_LH_LAB, ENTR_LAKESIDE_LABORATORY_0 },
- { EntranceType::Interior, RR_LH_LAB, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_OUTSIDE_LAB } },
- { { EntranceType::Interior, RR_LH_FISHING_ISLAND, RR_LH_FISHING_POND, ENTR_FISHING_POND_0 },
- { EntranceType::Interior, RR_LH_FISHING_POND, RR_LH_FISHING_ISLAND, ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND } },
- { { EntranceType::Interior, RR_GV_FORTRESS_SIDE, RR_GV_CARPENTER_TENT, ENTR_CARPENTERS_TENT_0 },
- { EntranceType::Interior, RR_GV_CARPENTER_TENT, RR_GV_FORTRESS_SIDE, ENTR_GERUDO_VALLEY_OUTSIDE_TENT } },
- { { EntranceType::Interior, RR_MARKET_ENTRANCE, RR_MARKET_GUARD_HOUSE, ENTR_MARKET_GUARD_HOUSE_0 },
- { EntranceType::Interior, RR_MARKET_GUARD_HOUSE, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_OUTSIDE_GUARD_HOUSE } },
- { { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_MASK_SHOP, ENTR_HAPPY_MASK_SHOP_0 },
- { EntranceType::Interior, RR_MARKET_MASK_SHOP, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_HAPPY_MASK_SHOP } },
- { { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_BOMBCHU_BOWLING, ENTR_BOMBCHU_BOWLING_ALLEY_0 },
- { EntranceType::Interior, RR_MARKET_BOMBCHU_BOWLING, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_BOMBCHU_BOWLING } },
- { { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_POTION_SHOP, ENTR_POTION_SHOP_MARKET_0 },
- { EntranceType::Interior, RR_MARKET_POTION_SHOP, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_POTION_SHOP } },
- { { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_TREASURE_CHEST_GAME, ENTR_TREASURE_BOX_SHOP_0 },
- { EntranceType::Interior, RR_MARKET_TREASURE_CHEST_GAME, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_TREASURE_BOX_SHOP } },
- { { EntranceType::Interior, RR_MARKET_BACK_ALLEY, RR_MARKET_BOMBCHU_SHOP, ENTR_BOMBCHU_SHOP_1 },
- { EntranceType::Interior, RR_MARKET_BOMBCHU_SHOP, RR_MARKET_BACK_ALLEY, ENTR_BACK_ALLEY_DAY_OUTSIDE_BOMBCHU_SHOP } },
- { { EntranceType::Interior, RR_MARKET_BACK_ALLEY, RR_MARKET_MAN_IN_GREEN_HOUSE, ENTR_BACK_ALLEY_MAN_IN_GREEN_HOUSE },
- { EntranceType::Interior, RR_MARKET_MAN_IN_GREEN_HOUSE, RR_MARKET_BACK_ALLEY, ENTR_BACK_ALLEY_DAY_OUTSIDE_MAN_IN_GREEN_HOUSE } },
- { { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_CARPENTER_BOSS_HOUSE, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0 },
- { EntranceType::Interior, RR_KAK_CARPENTER_BOSS_HOUSE, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_CENTER_GUEST_HOUSE } },
- { { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_HOUSE_OF_SKULLTULA, ENTR_HOUSE_OF_SKULLTULA_0 },
- { EntranceType::Interior, RR_KAK_HOUSE_OF_SKULLTULA, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SKULKLTULA_HOUSE } },
- { { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_IMPAS_HOUSE, ENTR_IMPAS_HOUSE_FRONT },
- { EntranceType::Interior, RR_KAK_IMPAS_HOUSE, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_FRONT } },
- { { EntranceType::Interior, RR_KAK_IMPAS_LEDGE, RR_KAK_IMPAS_HOUSE_BACK, ENTR_IMPAS_HOUSE_BACK },
- { EntranceType::Interior, RR_KAK_IMPAS_HOUSE_BACK, RR_KAK_IMPAS_LEDGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_BACK } },
- { { EntranceType::Interior, RR_KAK_BACKYARD, RR_KAK_ODD_POTION_BUILDING, ENTR_POTION_SHOP_GRANNY_0 },
- { EntranceType::Interior, RR_KAK_ODD_POTION_BUILDING, RR_KAK_BACKYARD, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOP_GRANNY } },
- { { EntranceType::Interior, RR_THE_GRAVEYARD, RR_GRAVEYARD_DAMPES_HOUSE, ENTR_GRAVEKEEPERS_HUT_0 },
- { EntranceType::Interior, RR_GRAVEYARD_DAMPES_HOUSE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_OUTSIDE_DAMPES_HUT } },
- { { EntranceType::Interior, RR_GORON_CITY, RR_GC_SHOP, ENTR_GORON_SHOP_0 },
- { EntranceType::Interior, RR_GC_SHOP, RR_GORON_CITY, ENTR_GORON_CITY_OUTSIDE_SHOP } },
- { { EntranceType::Interior, RR_ZORAS_DOMAIN, RR_ZD_SHOP, ENTR_ZORA_SHOP_0 },
- { EntranceType::Interior, RR_ZD_SHOP, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP } },
- { { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_TALONS_HOUSE, ENTR_LON_LON_BUILDINGS_TALONS_HOUSE },
- { EntranceType::Interior, RR_LLR_TALONS_HOUSE, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE } },
- { { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_STABLES, ENTR_STABLE_0 },
- { EntranceType::Interior, RR_LLR_STABLES, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_OUTSIDE_STABLES } },
- { { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_TOWER, ENTR_LON_LON_BUILDINGS_TOWER },
- { EntranceType::Interior, RR_LLR_TOWER, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_OUTSIDE_TOWER } },
- { { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_BAZAAR, ENTR_BAZAAR_1 },
- { EntranceType::Interior, RR_MARKET_BAZAAR, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_BAZAAR } },
- { { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_1 },
- { EntranceType::Interior, RR_MARKET_SHOOTING_GALLERY, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_SHOOTING_GALLERY } },
- { { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_BAZAAR, ENTR_BAZAAR_0 },
- { EntranceType::Interior, RR_KAK_BAZAAR, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BAZAAR } },
- { { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_0 },
- { EntranceType::Interior, RR_KAK_SHOOTING_GALLERY, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOOTING_GALLERY } },
- { { EntranceType::Interior, RR_DESERT_COLOSSUS, RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS },
- { EntranceType::Interior, RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT } },
- { { EntranceType::Interior, RR_HYRULE_CASTLE_GROUNDS, RR_HC_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC },
- { EntranceType::Interior, RR_HC_GREAT_FAIRY_FOUNTAIN, RR_CASTLE_GROUNDS, ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT } },
- { { EntranceType::Interior, RR_GANONS_CASTLE_GROUNDS, RR_OGC_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD },
- // 0x3E8 is an unused entrance index repruposed to differentiate between the HC and OGC fairy
- // fountain exits (normally they both use 0x340)
- { EntranceType::Interior, RR_OGC_GREAT_FAIRY_FOUNTAIN, RR_CASTLE_GROUNDS, ENTR_POTION_SHOP_KAKARIKO_1 } },
- { { EntranceType::Interior, RR_DMC_LOWER_NEARBY, RR_DMC_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMC },
- { EntranceType::Interior, RR_DMC_GREAT_FAIRY_FOUNTAIN, RR_DMC_LOWER_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_GREAT_FAIRY_EXIT } },
- { { EntranceType::Interior, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMT_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMT },
- { EntranceType::Interior, RR_DMT_GREAT_FAIRY_FOUNTAIN, RR_DEATH_MOUNTAIN_SUMMIT, ENTR_DEATH_MOUNTAIN_TRAIL_GREAT_FAIRY_EXIT } },
- { { EntranceType::Interior, RR_ZORAS_FOUNTAIN, RR_ZF_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF },
- { EntranceType::Interior, RR_ZF_GREAT_FAIRY_FOUNTAIN, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY } },
-
- { { EntranceType::SpecialInterior, RR_KOKIRI_FOREST, RR_KF_LINKS_HOUSE, ENTR_LINKS_HOUSE_1 },
- { EntranceType::SpecialInterior, RR_KF_LINKS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE } },
- { { EntranceType::SpecialInterior, RR_TOT_ENTRANCE, RR_TEMPLE_OF_TIME, ENTR_TEMPLE_OF_TIME_ENTRANCE },
- { EntranceType::SpecialInterior, RR_TEMPLE_OF_TIME, RR_TOT_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE } },
- { { EntranceType::SpecialInterior, RR_KAKARIKO_VILLAGE, RR_KAK_WINDMILL, ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL },
- { EntranceType::SpecialInterior, RR_KAK_WINDMILL, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_WINDMILL } },
- { { EntranceType::SpecialInterior, RR_KAKARIKO_VILLAGE, RR_KAK_POTION_SHOP_FRONT, ENTR_POTION_SHOP_KAKARIKO_FRONT },
- { EntranceType::SpecialInterior, RR_KAK_POTION_SHOP_FRONT, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_FRONT } },
- { { EntranceType::SpecialInterior, RR_KAK_BACKYARD, RR_KAK_POTION_SHOP_BACK, ENTR_POTION_SHOP_KAKARIKO_BACK },
- { EntranceType::SpecialInterior, RR_KAK_POTION_SHOP_BACK, RR_KAK_BACKYARD, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_BACK } },
-
- // Grotto Loads use an entrance index of 0x0700 + their grotto id. The id is used as index for the
- // grottoLoadTable in soh/soh/Enhancements/randomizer/randomizer_grotto.c
- // Grotto Returns use an entrance index of 0x0800 + their grotto id. The id is used as index for the
- // grottoReturnTable in soh/soh/Enhancements/randomizer/randomizer_grotto.c
- { { EntranceType::GrottoGrave, RR_DESERT_COLOSSUS, RR_COLOSSUS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET) },
- { EntranceType::GrottoGrave, RR_COLOSSUS_GROTTO, RR_DESERT_COLOSSUS, ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_LAKE_HYLIA, RR_LH_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET) },
- { EntranceType::GrottoGrave, RR_LH_GROTTO, RR_LAKE_HYLIA, ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET) },
- { EntranceType::GrottoGrave, RR_ZR_STORMS_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET) },
- { EntranceType::GrottoGrave, RR_ZR_FAIRY_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET) },
- { EntranceType::GrottoGrave, RR_ZR_OPEN_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_DMC_LOWER_NEARBY, RR_DMC_HAMMER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_HAMMER_OFFSET) },
- { EntranceType::GrottoGrave, RR_DMC_HAMMER_GROTTO, RR_DMC_LOWER_LOCAL, ENTRANCE_GROTTO_EXIT(GROTTO_DMC_HAMMER_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_DMC_UPPER_NEARBY, RR_DMC_UPPER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_UPPER_OFFSET) },
- { EntranceType::GrottoGrave, RR_DMC_UPPER_GROTTO, RR_DMC_UPPER_LOCAL, ENTRANCE_GROTTO_EXIT(GROTTO_DMC_UPPER_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_GC_GROTTO_PLATFORM, RR_GC_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET) },
- { EntranceType::GrottoGrave, RR_GC_GROTTO, RR_GC_GROTTO_PLATFORM, ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_TRAIL, RR_DMT_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET) },
- { EntranceType::GrottoGrave, RR_DMT_STORMS_GROTTO, RR_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMT_COW_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET) },
- { EntranceType::GrottoGrave, RR_DMT_COW_GROTTO, RR_DEATH_MOUNTAIN_SUMMIT, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_KAK_BACKYARD, RR_KAK_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET) },
- { EntranceType::GrottoGrave, RR_KAK_OPEN_GROTTO, RR_KAK_BACKYARD, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_KAKARIKO_VILLAGE, RR_KAK_REDEAD_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET) },
- { EntranceType::GrottoGrave, RR_KAK_REDEAD_GROTTO, RR_KAKARIKO_VILLAGE, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_HYRULE_CASTLE_GROUNDS, RR_HC_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET) },
- { EntranceType::GrottoGrave, RR_HC_STORMS_GROTTO, RR_CASTLE_GROUNDS, ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_TEKTITE_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET) },
- { EntranceType::GrottoGrave, RR_HF_TEKTITE_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_NEAR_KAK_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET) },
- { EntranceType::GrottoGrave, RR_HF_NEAR_KAK_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET) },
- { EntranceType::GrottoGrave, RR_HF_FAIRY_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_NEAR_MARKET_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET) },
- { EntranceType::GrottoGrave, RR_HF_NEAR_MARKET_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_COW_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET) },
- { EntranceType::GrottoGrave, RR_HF_COW_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_INSIDE_FENCE_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET) },
- { EntranceType::GrottoGrave, RR_HF_INSIDE_FENCE_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET) },
- { EntranceType::GrottoGrave, RR_HF_OPEN_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_SOUTHEAST_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET) },
- { EntranceType::GrottoGrave, RR_HF_SOUTHEAST_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_LON_LON_RANCH, RR_LLR_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET) },
- { EntranceType::GrottoGrave, RR_LLR_GROTTO, RR_LON_LON_RANCH, ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_SFM_ENTRYWAY, RR_SFM_WOLFOS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET) },
- { EntranceType::GrottoGrave, RR_SFM_WOLFOS_GROTTO, RR_SFM_ENTRYWAY, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET) },
- { EntranceType::GrottoGrave, RR_SFM_STORMS_GROTTO, RR_SACRED_FOREST_MEADOW, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET) },
- { EntranceType::GrottoGrave, RR_SFM_FAIRY_GROTTO, RR_SACRED_FOREST_MEADOW, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_LW_BEYOND_MIDO, RR_LW_SCRUBS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET) },
- { EntranceType::GrottoGrave, RR_LW_SCRUBS_GROTTO, RR_LW_BEYOND_MIDO, ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_THE_LOST_WOODS, RR_LW_NEAR_SHORTCUTS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) },
- { EntranceType::GrottoGrave, RR_LW_NEAR_SHORTCUTS_GROTTO, RR_THE_LOST_WOODS, ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_KOKIRI_FOREST, RR_KF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET) },
- { EntranceType::GrottoGrave, RR_KF_STORMS_GROTTO, RR_KOKIRI_FOREST, ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_ZORAS_DOMAIN_ISLAND, RR_ZD_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET) },
- { EntranceType::GrottoGrave, RR_ZD_STORMS_GROTTO, RR_ZORAS_DOMAIN_ISLAND, ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_GERUDO_FORTRESS, RR_GF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET) },
- { EntranceType::GrottoGrave, RR_GF_STORMS_GROTTO, RR_GERUDO_FORTRESS, ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_GV_FORTRESS_SIDE, RR_GV_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET) },
- { EntranceType::GrottoGrave, RR_GV_STORMS_GROTTO, RR_GV_FORTRESS_SIDE, ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_GV_GROTTO_LEDGE, RR_GV_OCTOROK_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET) },
- { EntranceType::GrottoGrave, RR_GV_OCTOROK_GROTTO, RR_GV_GROTTO_LEDGE, ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET) } },
- { { EntranceType::GrottoGrave, RR_LW_BEYOND_MIDO, RR_DEKU_THEATER, ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET) },
- { EntranceType::GrottoGrave, RR_DEKU_THEATER, RR_LW_BEYOND_MIDO, ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET) } },
-
- // Graves have their own specified entrance indices
- { { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_SHIELD_GRAVE, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 },
- { EntranceType::GrottoGrave, RR_GRAVEYARD_SHIELD_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_SHIELD_GRAVE_EXIT } },
- { { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_HEART_PIECE_GRAVE, ENTR_REDEAD_GRAVE_0 },
- { EntranceType::GrottoGrave, RR_GRAVEYARD_HEART_PIECE_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_HEART_PIECE_GRAVE_EXIT } },
- { { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_COMPOSERS_GRAVE, ENTR_ROYAL_FAMILYS_TOMB_0 },
- { EntranceType::GrottoGrave, RR_GRAVEYARD_COMPOSERS_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_ROYAL_TOMB_EXIT } },
- { { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_DAMPES_GRAVE, ENTR_WINDMILL_AND_DAMPES_GRAVE_GRAVE },
- { EntranceType::GrottoGrave, RR_GRAVEYARD_DAMPES_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_DAMPES_GRAVE_EXIT } },
-
- { { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_LW_BRIDGE_FROM_FOREST, ENTR_LOST_WOODS_BRIDGE_EAST_EXIT },
- { EntranceType::Overworld, RR_LW_BRIDGE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_LOWER_EXIT } },
- { { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_SOUTH_EXIT },
- { EntranceType::Overworld, RR_LW_FOREST_EXIT, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_UPPER_EXIT } },
- { { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_GC_WOODS_WARP, ENTR_GORON_CITY_TUNNEL_SHORTCUT },
- { EntranceType::Overworld, RR_GC_WOODS_WARP, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_TUNNEL_SHORTCUT } },
- { { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_ZORAS_RIVER, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT },
- { EntranceType::Overworld, RR_ZORAS_RIVER, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_UNDERWATER_SHORTCUT } },
- { { EntranceType::Overworld, RR_LW_BEYOND_MIDO, RR_SFM_ENTRYWAY, ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT },
- { EntranceType::Overworld, RR_SFM_ENTRYWAY, RR_LW_BEYOND_MIDO, ENTR_LOST_WOODS_NORTH_EXIT } },
- { { EntranceType::Overworld, RR_LW_BRIDGE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_WOODED_EXIT },
- { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LW_BRIDGE, ENTR_LOST_WOODS_BRIDGE_WEST_EXIT } },
- { { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_NORTH_EXIT },
- { EntranceType::Overworld, RR_LAKE_HYLIA, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_FENCE_EXIT } },
- { { EntranceType::Overworld, RR_HYRULE_FIELD, RR_GERUDO_VALLEY, ENTR_GERUDO_VALLEY_EAST_EXIT },
- { EntranceType::Overworld, RR_GERUDO_VALLEY, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_ROCKY_PATH } },
- { { EntranceType::Overworld, RR_HYRULE_FIELD, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_NEAR_GUARD_EXIT },
- { EntranceType::Overworld, RR_MARKET_ENTRANCE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_ON_BRIDGE_SPAWN } },
- { { EntranceType::Overworld, RR_HYRULE_FIELD, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_FRONT_GATE },
- { EntranceType::Overworld, RR_KAKARIKO_VILLAGE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_STAIRS_EXIT } },
- { { EntranceType::Overworld, RR_HYRULE_FIELD, RR_ZR_FRONT, ENTR_ZORAS_RIVER_WEST_EXIT },
- { EntranceType::Overworld, RR_ZR_FRONT, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_RIVER_EXIT } },
- { { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_ENTRANCE },
- { EntranceType::Overworld, RR_LON_LON_RANCH, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_CENTER_EXIT } },
- { { EntranceType::Overworld, RR_LAKE_HYLIA, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT },
- { EntranceType::Overworld, RR_ZORAS_DOMAIN, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT } },
- { { EntranceType::Overworld, RR_GV_FORTRESS_SIDE, RR_GERUDO_FORTRESS, ENTR_GERUDOS_FORTRESS_EAST_EXIT },
- { EntranceType::Overworld, RR_GERUDO_FORTRESS, RR_GV_FORTRESS_SIDE, ENTR_GERUDO_VALLEY_WEST_EXIT } },
- { { EntranceType::Overworld, RR_GF_OUTSIDE_GATE, RR_WASTELAND_NEAR_FORTRESS, ENTR_HAUNTED_WASTELAND_EAST_EXIT },
- { EntranceType::Overworld, RR_WASTELAND_NEAR_FORTRESS, RR_GF_OUTSIDE_GATE, ENTR_GERUDOS_FORTRESS_GATE_EXIT } },
- { { EntranceType::Overworld, RR_WASTELAND_NEAR_COLOSSUS, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_EAST_EXIT },
- { EntranceType::Overworld, RR_DESERT_COLOSSUS, RR_WASTELAND_NEAR_COLOSSUS, ENTR_HAUNTED_WASTELAND_WEST_EXIT } },
- { { EntranceType::Overworld, RR_MARKET_ENTRANCE, RR_THE_MARKET, ENTR_MARKET_SOUTH_EXIT },
- { EntranceType::Overworld, RR_THE_MARKET, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_NORTH_EXIT } },
- { { EntranceType::Overworld, RR_THE_MARKET, RR_CASTLE_GROUNDS, ENTR_CASTLE_GROUNDS_SOUTH_EXIT },
- { EntranceType::Overworld, RR_CASTLE_GROUNDS, RR_THE_MARKET, ENTR_MARKET_DAY_CASTLE_EXIT } },
- { { EntranceType::Overworld, RR_THE_MARKET, RR_TOT_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_GOSSIP_STONE_EXIT },
- { EntranceType::Overworld, RR_TOT_ENTRANCE, RR_THE_MARKET, ENTR_MARKET_DAY_TEMPLE_EXIT } },
- { { EntranceType::Overworld, RR_KAKARIKO_VILLAGE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_ENTRANCE },
- { EntranceType::Overworld, RR_THE_GRAVEYARD, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_SOUTHEAST_EXIT } },
- { { EntranceType::Overworld, RR_KAK_BEHIND_GATE, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT },
- { EntranceType::Overworld, RR_DEATH_MOUNTAIN_TRAIL, RR_KAK_BEHIND_GATE, ENTR_KAKARIKO_VILLAGE_GUARD_GATE } },
- { { EntranceType::Overworld, RR_DEATH_MOUNTAIN_TRAIL, RR_GORON_CITY, ENTR_GORON_CITY_UPPER_EXIT },
- { EntranceType::Overworld, RR_GORON_CITY, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_GC_EXIT } },
- { { EntranceType::Overworld, RR_GC_DARUNIAS_CHAMBER, RR_DMC_LOWER_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_GC_EXIT },
- { EntranceType::Overworld, RR_DMC_LOWER_NEARBY, RR_GC_DARUNIAS_CHAMBER, ENTR_GORON_CITY_DARUNIA_ROOM_EXIT } },
- { { EntranceType::Overworld, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMC_UPPER_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT },
- { EntranceType::Overworld, RR_DMC_UPPER_NEARBY, RR_DEATH_MOUNTAIN_SUMMIT, ENTR_DEATH_MOUNTAIN_TRAIL_SUMMIT_EXIT } },
- { { EntranceType::Overworld, RR_ZR_BEHIND_WATERFALL, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_ENTRANCE },
- { EntranceType::Overworld, RR_ZORAS_DOMAIN, RR_ZR_BEHIND_WATERFALL, ENTR_ZORAS_RIVER_WATERFALL_EXIT } },
- { { EntranceType::Overworld, RR_ZD_BEHIND_KING_ZORA, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT },
- { EntranceType::Overworld, RR_ZORAS_FOUNTAIN, RR_ZD_BEHIND_KING_ZORA, ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT } },
-
- { { EntranceType::Overworld, RR_GV_LOWER_STREAM, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_RIVER_EXIT },
- NO_RETURN_ENTRANCE },
-
- { { EntranceType::OwlDrop, RR_LH_OWL_FLIGHT, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_OWL_DROP },
- NO_RETURN_ENTRANCE },
- { { EntranceType::OwlDrop, RR_DMT_OWL_FLIGHT, RR_KAK_IMPAS_ROOFTOP, ENTR_KAKARIKO_VILLAGE_OWL_DROP },
- NO_RETURN_ENTRANCE },
-
- { { EntranceType::Spawn, RR_CHILD_SPAWN, RR_KF_LINKS_HOUSE, ENTR_LINKS_HOUSE_CHILD_SPAWN },
- NO_RETURN_ENTRANCE },
- { { EntranceType::Spawn, RR_ADULT_SPAWN, RR_TEMPLE_OF_TIME, ENTR_HYRULE_FIELD_10 },
- NO_RETURN_ENTRANCE }, // 0x282 is an unused entrance index repurposed to differentiate between
- // Adult Spawn and prelude of light (normally they both use 0x5F4)
- { { EntranceType::WarpSong, RR_MINUET_OF_FOREST_WARP, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_WARP_PAD },
- NO_RETURN_ENTRANCE },
- { { EntranceType::WarpSong, RR_BOLERO_OF_FIRE_WARP, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_WARP_PAD },
- NO_RETURN_ENTRANCE },
- { { EntranceType::WarpSong, RR_SERENADE_OF_WATER_WARP, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_WARP_PAD },
- NO_RETURN_ENTRANCE },
- { { EntranceType::WarpSong, RR_REQUIEM_OF_SPIRIT_WARP, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_WARP_PAD },
- NO_RETURN_ENTRANCE },
- { { EntranceType::WarpSong, RR_NOCTURNE_OF_SHADOW_WARP, RR_GRAVEYARD_WARP_PAD_REGION, ENTR_GRAVEYARD_WARP_PAD },
- NO_RETURN_ENTRANCE },
- { { EntranceType::WarpSong, RR_PRELUDE_OF_LIGHT_WARP, RR_TEMPLE_OF_TIME, ENTR_TEMPLE_OF_TIME_WARP_PAD },
- NO_RETURN_ENTRANCE },
-
- { { EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ENTRYWAY, RR_DEKU_TREE_BOSS_ROOM, ENTR_DEKU_TREE_BOSS_ENTRANCE },
- { EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_EXIT, ENTR_DEKU_TREE_BOSS_DOOR } },
- { { EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, RR_DODONGOS_CAVERN_BOSS_ROOM, ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE },
- { EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_EXIT, ENTR_DODONGOS_CAVERN_BOSS_DOOR } },
- { { EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, RR_JABU_JABUS_BELLY_BOSS_ROOM, ENTR_JABU_JABU_BOSS_ENTRANCE },
- { EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_EXIT, ENTR_JABU_JABU_BOSS_DOOR } },
- { { EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, RR_FOREST_TEMPLE_BOSS_ROOM, ENTR_FOREST_TEMPLE_BOSS_ENTRANCE },
- { EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, ENTR_FOREST_TEMPLE_BOSS_DOOR } },
- { { EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, RR_FIRE_TEMPLE_BOSS_ROOM, ENTR_FIRE_TEMPLE_BOSS_ENTRANCE },
- { EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, ENTR_FIRE_TEMPLE_BOSS_DOOR } },
- { { EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ENTRYWAY, RR_WATER_TEMPLE_BOSS_ROOM, ENTR_WATER_TEMPLE_BOSS_ENTRANCE },
- { EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY, ENTR_WATER_TEMPLE_BOSS_DOOR } },
- { { EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, RR_SPIRIT_TEMPLE_BOSS_ROOM, ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE },
- { EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, ENTR_SPIRIT_TEMPLE_BOSS_DOOR } },
- { { EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, RR_SHADOW_TEMPLE_BOSS_ROOM, ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE },
- { EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, ENTR_SHADOW_TEMPLE_BOSS_DOOR } },
-
- { { EntranceType::BlueWarp, RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE, ENTR_KOKIRI_FOREST_DEKU_TREE_BLUE_WARP },
- NO_RETURN_ENTRANCE },
- { { EntranceType::BlueWarp, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_DODONGO_BLUE_WARP },
- NO_RETURN_ENTRANCE },
- { { EntranceType::BlueWarp, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_JABU_JABU_BLUE_WARP },
- NO_RETURN_ENTRANCE },
- { { EntranceType::BlueWarp, RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_FOREST_TEMPLE_BLUE_WARP },
- NO_RETURN_ENTRANCE },
- { { EntranceType::BlueWarp, RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_FIRE_TEMPLE_BLUE_WARP },
- NO_RETURN_ENTRANCE },
- { { EntranceType::BlueWarp, RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_WATER_TEMPLE_BLUE_WARP },
- NO_RETURN_ENTRANCE },
- { { EntranceType::BlueWarp, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_SPIRIT_TEMPLE_BLUE_WARP },
- NO_RETURN_ENTRANCE },
- { { EntranceType::BlueWarp, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION, ENTR_GRAVEYARD_SHADOW_TEMPLE_BLUE_WARP },
- NO_RETURN_ENTRANCE },
- // clang-format on
- };
-
std::map<std::string, PriorityEntrance> priorityEntranceTable = {
{ "Bolero", { { RR_DMC_CENTRAL_LOCAL }, { EntranceType::OwlDrop, EntranceType::WarpSong } } },
{ "Nocturne",
@@ -1178,7 +1182,7 @@ int EntranceShuffler::ShuffleAllEntrances() {
};
mEntranceShuffleFailure = false;
- SetAllEntrancesData(entranceShuffleTable);
+ SetAllEntrancesData();
EntrancePools oneWayEntrancePools = {};
EntrancePools entrancePools = {};
@@ -1663,6 +1667,26 @@ void EntranceShuffler::ParseJson(nlohmann::json spoilerFileJson) {
}
} catch (const std::exception& e) { throw e; }
}
+
+void EntranceShuffler::ApplyEntranceOverrides() {
+ SetAllEntrancesData();
+
+ for (size_t i = 0; i < entranceOverrides.size(); i++) {
+ EntranceOverride entranceOverride = entranceOverrides[i];
+
+ if (entranceOverride.index == 0 && entranceOverride.destination == 0 && entranceOverride.override == 0 &&
+ entranceOverride.overrideDestination == 0) {
+ continue;
+ }
+
+ Entrance* entrance = entranceMap[entranceOverride.index];
+ Entrance* overrideEntrance = entranceMap[entranceOverride.override];
+
+ entrance->Disconnect();
+ entrance->Connect(overrideEntrance->GetOriginalConnectedRegionKey());
+ entrance->SetAsShuffled();
+ }
+}
} // namespace Rando
extern "C" EntranceOverride* Randomizer_GetEntranceOverrides() {
diff --git a/soh/soh/Enhancements/randomizer/entrance.h b/soh/soh/Enhancements/randomizer/entrance.h
index 026da7426..6cb631db3 100644
--- a/soh/soh/Enhancements/randomizer/entrance.h
+++ b/soh/soh/Enhancements/randomizer/entrance.h
@@ -128,6 +128,7 @@ class EntranceShuffler {
void CreateEntranceOverrides();
void UnshuffleAllEntrances();
void ParseJson(nlohmann::json spoilerFileJson);
+ void ApplyEntranceOverrides();
private:
std::vector<Entrance*> AssumeEntrancePool(std::vector<Entrance*>& entrancePool);
diff --git a/soh/soh/Enhancements/randomizer/item.cpp b/soh/soh/Enhancements/randomizer/item.cpp
index ee0dc9403..3b75a0c95 100644
--- a/soh/soh/Enhancements/randomizer/item.cpp
+++ b/soh/soh/Enhancements/randomizer/item.cpp
@@ -46,14 +46,20 @@ Item::~Item() = default;
void Item::ApplyEffect() const {
auto ctx = Rando::Context::GetInstance();
- ctx->GetLogic()->ApplyItemEffect(StaticData::RetrieveItem(randomizerGet), true);
- ctx->GetLogic()->SetInLogic(logicVal, true);
+ auto logic = ctx->GetLogic();
+ if (!logic->CalculatingAvailableChecks) {
+ logic->ApplyItemEffect(StaticData::RetrieveItem(randomizerGet), true);
+ }
+ logic->SetInLogic(logicVal, true);
}
void Item::UndoEffect() const {
auto ctx = Rando::Context::GetInstance();
- ctx->GetLogic()->ApplyItemEffect(StaticData::RetrieveItem(randomizerGet), false);
- ctx->GetLogic()->SetInLogic(logicVal, false);
+ auto logic = ctx->GetLogic();
+ if (!logic->CalculatingAvailableChecks) {
+ logic->ApplyItemEffect(StaticData::RetrieveItem(randomizerGet), false);
+ }
+ logic->SetInLogic(logicVal, false);
}
const Text& Item::GetName() const {
diff --git a/soh/soh/Enhancements/randomizer/location_access.h b/soh/soh/Enhancements/randomizer/location_access.h
index 9c8df0e9b..8f7bb82d3 100644
--- a/soh/soh/Enhancements/randomizer/location_access.h
+++ b/soh/soh/Enhancements/randomizer/location_access.h
@@ -137,7 +137,6 @@ class Region {
bool adultDay = false;
bool adultNight = false;
bool addedToPool = false;
- ;
void ApplyTimePass();
diff --git a/soh/soh/Enhancements/randomizer/logic.cpp b/soh/soh/Enhancements/randomizer/logic.cpp
index 7f4b7e102..597feb463 100644
--- a/soh/soh/Enhancements/randomizer/logic.cpp
+++ b/soh/soh/Enhancements/randomizer/logic.cpp
@@ -2332,8 +2332,10 @@ void Logic::SetInLogic(LogicVal logicVal, bool value) {
inLogic[logicVal] = value;
}
-void Logic::Reset() {
- NewSaveContext();
+void Logic::Reset(bool resetSaveContext /*= true*/) {
+ if (resetSaveContext) {
+ NewSaveContext();
+ }
StartPerformanceTimer(PT_LOGIC_RESET);
memset(inLogic, false, sizeof(inLogic));
// Settings-dependent variables
@@ -2372,37 +2374,39 @@ void Logic::Reset() {
ShadowTrialClear = false;
LightTrialClear = false;
- // Ocarina C Buttons
- bool ocBtnShuffle = ctx->GetOption(RSK_SHUFFLE_OCARINA_BUTTONS).Is(true);
- SetRandoInf(RAND_INF_HAS_OCARINA_A, !ocBtnShuffle);
- SetRandoInf(RAND_INF_HAS_OCARINA_C_UP, !ocBtnShuffle);
- SetRandoInf(RAND_INF_HAS_OCARINA_C_DOWN, !ocBtnShuffle);
- SetRandoInf(RAND_INF_HAS_OCARINA_C_LEFT, !ocBtnShuffle);
- SetRandoInf(RAND_INF_HAS_OCARINA_C_RIGHT, !ocBtnShuffle);
-
- // Progressive Items
- SetUpgrade(UPG_STICKS, ctx->GetOption(RSK_SHUFFLE_DEKU_STICK_BAG).Is(true) ? 0 : 1);
- SetUpgrade(UPG_NUTS, ctx->GetOption(RSK_SHUFFLE_DEKU_NUT_BAG).Is(true) ? 0 : 1);
-
- // If we're not shuffling swim, we start with it
- if (ctx->GetOption(RSK_SHUFFLE_SWIM).Is(false)) {
- SetRandoInf(RAND_INF_CAN_SWIM, true);
- }
+ if (resetSaveContext) {
+ // Ocarina C Buttons
+ bool ocBtnShuffle = ctx->GetOption(RSK_SHUFFLE_OCARINA_BUTTONS).Is(true);
+ SetRandoInf(RAND_INF_HAS_OCARINA_A, !ocBtnShuffle);
+ SetRandoInf(RAND_INF_HAS_OCARINA_C_UP, !ocBtnShuffle);
+ SetRandoInf(RAND_INF_HAS_OCARINA_C_DOWN, !ocBtnShuffle);
+ SetRandoInf(RAND_INF_HAS_OCARINA_C_LEFT, !ocBtnShuffle);
+ SetRandoInf(RAND_INF_HAS_OCARINA_C_RIGHT, !ocBtnShuffle);
+
+ // Progressive Items
+ SetUpgrade(UPG_STICKS, ctx->GetOption(RSK_SHUFFLE_DEKU_STICK_BAG).Is(true) ? 0 : 1);
+ SetUpgrade(UPG_NUTS, ctx->GetOption(RSK_SHUFFLE_DEKU_NUT_BAG).Is(true) ? 0 : 1);
+
+ // If we're not shuffling swim, we start with it
+ if (ctx->GetOption(RSK_SHUFFLE_SWIM).Is(false)) {
+ SetRandoInf(RAND_INF_CAN_SWIM, true);
+ }
- // If we're not shuffling child's wallet, we start with it
- if (ctx->GetOption(RSK_SHUFFLE_CHILD_WALLET).Is(false)) {
- SetRandoInf(RAND_INF_HAS_WALLET, true);
- }
+ // If we're not shuffling child's wallet, we start with it
+ if (ctx->GetOption(RSK_SHUFFLE_CHILD_WALLET).Is(false)) {
+ SetRandoInf(RAND_INF_HAS_WALLET, true);
+ }
- // If we're not shuffling fishing pole, we start with it
- if (ctx->GetOption(RSK_SHUFFLE_FISHING_POLE).Is(false)) {
- SetRandoInf(RAND_INF_FISHING_POLE_FOUND, true);
- }
+ // If we're not shuffling fishing pole, we start with it
+ if (ctx->GetOption(RSK_SHUFFLE_FISHING_POLE).Is(false)) {
+ SetRandoInf(RAND_INF_FISHING_POLE_FOUND, true);
+ }
- // If not keysanity, start with 1 logical key to account for automatically unlocking the basement door in vanilla
- // FiT
- if (!IsFireLoopLocked && ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsVanilla()) {
- SetSmallKeyCount(SCENE_FIRE_TEMPLE, 1);
+ // If not keysanity, start with 1 logical key to account for automatically unlocking the basement door in
+ // vanilla FiT
+ if (!IsFireLoopLocked && ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsVanilla()) {
+ SetSmallKeyCount(SCENE_FIRE_TEMPLE, 1);
+ }
}
// Bottle Count
@@ -2455,7 +2459,9 @@ void Logic::Reset() {
// Other
AtDay = false;
AtNight = false;
- GetSaveContext()->linkAge = !ctx->GetOption(RSK_SELECTED_STARTING_AGE).Get();
+ if (resetSaveContext) {
+ GetSaveContext()->linkAge = !ctx->GetOption(RSK_SELECTED_STARTING_AGE).Get();
+ }
// Events
ShowedMidoSwordAndShield = false;
@@ -2520,6 +2526,8 @@ void Logic::Reset() {
Spirit1FSilverRupees = false;
JabuRutoIn1F = false;
+ CalculatingAvailableChecks = false;
+
StopPerformanceTimer(PT_LOGIC_RESET);
}
} // namespace Rando
diff --git a/soh/soh/Enhancements/randomizer/logic.h b/soh/soh/Enhancements/randomizer/logic.h
index 77c49d25f..0c138a3eb 100644
--- a/soh/soh/Enhancements/randomizer/logic.h
+++ b/soh/soh/Enhancements/randomizer/logic.h
@@ -183,6 +183,9 @@ class Logic {
/* --- END OF HELPERS AND LOCATION ACCESS --- */
+ bool CalculatingAvailableChecks = false;
+ bool ACProcessUndiscoveredExits = false;
+
SaveContext* mSaveContext = nullptr;
Logic();
bool CanUse(RandomizerGet itemName);
@@ -254,7 +257,7 @@ class Logic {
bool CanUseProjectile();
bool CanBuildRainbowBridge();
bool CanTriggerLACS();
- void Reset();
+ void Reset(bool resetSaveContext = true);
void SetContext(std::shared_ptr<Context> _ctx);
bool GetInLogic(LogicVal logicVal);
void SetInLogic(LogicVal logicVal, bool remove);
diff --git a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp
index 8648c9826..3a2c5e475 100644
--- a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp
+++ b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp
@@ -580,6 +580,13 @@ void CheckTrackerLoadGame(int32_t fileNum) {
UpdateAllOrdering();
UpdateInventoryChecks();
UpdateFilters();
+
+ RegionTable_Init();
+
+ if (Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_ENTRANCES).Get()) {
+ Rando::Context::GetInstance()->GetEntranceShuffler()->ApplyEntranceOverrides();
+ }
+
RecalculateAvailableChecks();
}
@@ -898,7 +905,6 @@ void LoadFile() {
SaveManager::Instance->LoadData("areasSpoiled", areasSpoiled, (uint32_t)0);
UpdateAllOrdering();
UpdateAllAreas();
- RegionTable_Init();
}
void Teardown() {
@@ -1481,6 +1487,27 @@ void LoadSettings() {
showOverworldFreestanding = false;
showDungeonFreestanding = true;
}
+
+ switch (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY)) {
+ case RO_GANON_BOSS_KEY_LACS_STONES:
+ Rando::Context::GetInstance()->LACSCondition(RO_LACS_STONES);
+ break;
+ case RO_GANON_BOSS_KEY_LACS_MEDALLIONS:
+ Rando::Context::GetInstance()->LACSCondition(RO_LACS_MEDALLIONS);
+ break;
+ case RO_GANON_BOSS_KEY_LACS_REWARDS:
+ Rando::Context::GetInstance()->LACSCondition(RO_LACS_REWARDS);
+ break;
+ case RO_GANON_BOSS_KEY_LACS_DUNGEONS:
+ Rando::Context::GetInstance()->LACSCondition(RO_LACS_DUNGEONS);
+ break;
+ case RO_GANON_BOSS_KEY_LACS_TOKENS:
+ Rando::Context::GetInstance()->LACSCondition(RO_LACS_TOKENS);
+ break;
+ default:
+ Rando::Context::GetInstance()->LACSCondition(RO_LACS_VANILLA);
+ break;
+ }
}
bool IsCheckShuffled(RandomizerCheck rc) {
@@ -1820,7 +1847,7 @@ void DrawLocation(RandomizerCheck rc) {
case RCSHOW_IDENTIFIED:
case RCSHOW_SEEN:
if (IS_RANDO) {
- if (itemLoc->GetPlacedRandomizerGet() == RG_ICE_TRAP && !mystery && !itemLoc->IsAddedToPool()) {
+ if (itemLoc->GetPlacedRandomizerGet() == RG_ICE_TRAP && !mystery) {
if (status == RCSHOW_IDENTIFIED) {
txt = OTRGlobals::Instance->gRandoContext->overrides[rc].GetTrickName().GetForLanguage(
gSaveContext.language);
@@ -1830,11 +1857,10 @@ void DrawLocation(RandomizerCheck rc) {
.GetName()
.GetForLanguage(gSaveContext.language);
}
- } else if (!mystery && !itemLoc->IsAddedToPool()) {
+ } else if (!mystery) {
txt = itemLoc->GetPlacedItem().GetName().GetForLanguage(gSaveContext.language);
}
- if (IsVisibleInCheckTracker(rc) && status == RCSHOW_IDENTIFIED && !mystery &&
- !itemLoc->IsAddedToPool()) {
+ if (IsVisibleInCheckTracker(rc) && status == RCSHOW_IDENTIFIED && !mystery) {
auto price = OTRGlobals::Instance->gRandoContext->GetItemLocation(rc)->GetPrice();
if (price) {
txt += fmt::format(" - {}", price);
@@ -1958,7 +1984,7 @@ void ImGuiDrawTwoColorPickerSection(const char* text, const char* cvarMainName,
UIWidgets::PopStyleCombobox();
}
-void RecalculateAvailableChecks() {
+void RecalculateAvailableChecks(RandomizerRegion startingRegion /* = RR_ROOT */) {
if (!enableAvailableChecks) {
return;
}
@@ -1966,20 +1992,22 @@ void RecalculateAvailableChecks() {
ResetPerformanceTimer(PT_RECALCULATE_AVAILABLE_CHECKS);
StartPerformanceTimer(PT_RECALCULATE_AVAILABLE_CHECKS);
+ const auto& ctx = Rando::Context::GetInstance();
+
std::vector<RandomizerCheck> targetLocations;
targetLocations.reserve(RC_MAX);
for (auto& location : Rando::StaticData::GetLocationTable()) {
RandomizerCheck rc = location.GetRandomizerCheck();
- Rando::ItemLocation* itemLocation = OTRGlobals::Instance->gRandoContext->GetItemLocation(rc);
+ Rando::ItemLocation* itemLocation = ctx->GetItemLocation(rc);
itemLocation->SetAvailable(false);
if (!itemLocation->HasObtained()) {
targetLocations.emplace_back(rc);
}
}
- std::vector<RandomizerCheck> availableChecks = ReachabilitySearch(targetLocations, RG_NONE, true);
+ std::vector<RandomizerCheck> availableChecks = ReachabilitySearch(targetLocations, RG_NONE, true, startingRegion);
for (auto& rc : availableChecks) {
- const auto& itemLocation = OTRGlobals::Instance->gRandoContext->GetItemLocation(rc);
+ const auto& itemLocation = ctx->GetItemLocation(rc);
itemLocation->SetAvailable(true);
}
@@ -1987,7 +2015,7 @@ void RecalculateAvailableChecks() {
for (auto& [rcArea, vec] : checksByArea) {
areaChecksAvailable[rcArea] = 0;
for (auto& rc : vec) {
- Rando::ItemLocation* itemLocation = OTRGlobals::Instance->gRandoContext->GetItemLocation(rc);
+ Rando::ItemLocation* itemLocation = ctx->GetItemLocation(rc);
if (itemLocation->IsAvailable() && IsVisibleInCheckTracker(rc) && !IsCheckHidden(rc)) {
areaChecksAvailable[rcArea]++;
}
diff --git a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.h b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.h
index d6fd503b3..7966c4b37 100644
--- a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.h
+++ b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.h
@@ -61,5 +61,5 @@ void UpdateAllOrdering();
void UpdateAllAreas();
void RecalculateAllAreaTotals();
void SpoilAreaFromCheck(RandomizerCheck rc);
-void RecalculateAvailableChecks();
+void RecalculateAvailableChecks(RandomizerRegion startingRegion = RR_ROOT);
} // namespace CheckTracker
diff --git a/soh/soh/Enhancements/randomizer/randomizer_entrance.c b/soh/soh/Enhancements/randomizer/randomizer_entrance.c
index 11d17e621..faec117eb 100644
--- a/soh/soh/Enhancements/randomizer/randomizer_entrance.c
+++ b/soh/soh/Enhancements/randomizer/randomizer_entrance.c
@@ -809,6 +809,7 @@ void Entrance_SetEntranceDiscovered(u16 entranceIndex, u8 isReversedEntrance) {
if (idx < SAVEFILE_ENTRANCES_DISCOVERED_IDX_COUNT) {
u32 entranceBit = 1 << (entranceIndex - (idx * bitsPerIndex));
gSaveContext.ship.stats.entrancesDiscovered[idx] |= entranceBit;
+ CheckTracker_RecalculateAvailableChecks();
// Set reverse entrance when not decoupled
if (!Randomizer_GetSettingValue(RSK_DECOUPLED_ENTRANCES) && !isReversedEntrance) {
diff --git a/soh/soh/Enhancements/randomizer/settings.cpp b/soh/soh/Enhancements/randomizer/settings.cpp
index 6e494a6b5..a2db7ee0e 100644
--- a/soh/soh/Enhancements/randomizer/settings.cpp
+++ b/soh/soh/Enhancements/randomizer/settings.cpp
@@ -1739,6 +1739,14 @@ TrickOption& Settings::GetTrickOption(const RandomizerTrick key) {
return mTrickOptions[key];
}
+int Settings::GetRandomizerTrickByName(const std::string& name) {
+ const auto& it = mTrickNameToEnum.find(name);
+ if (it == mTrickNameToEnum.end()) {
+ return -1;
+ }
+ return it->second;
+}
+
void Context::ResetTrickOptions() {
for (int count = 0; count < RT_MAX; count++) {
mTrickOptions[count].Set(0); // RANDOTODO this can probably be done better
diff --git a/soh/soh/Enhancements/randomizer/settings.h b/soh/soh/Enhancements/randomizer/settings.h
index c820a9df9..ed214471a 100644
--- a/soh/soh/Enhancements/randomizer/settings.h
+++ b/soh/soh/Enhancements/randomizer/settings.h
@@ -51,6 +51,14 @@ class Settings {
TrickOption& GetTrickOption(RandomizerTrick key);
/**
+ * @brief Get the RandomizerTrick corresponding to the provided name.
+ *
+ * @param name
+ * @return int RandomizerTrick index or -1 if not found
+ */
+ int GetRandomizerTrickByName(const std::string& name);
+
+ /**
* @brief Returns a reference to the entire array of options.
*
* @return const std::array<Option, RSK_MAX>&
diff --git a/soh/soh/OTRGlobals.cpp b/soh/soh/OTRGlobals.cpp
index 3195bf2b7..9bd3008f8 100644
--- a/soh/soh/OTRGlobals.cpp
+++ b/soh/soh/OTRGlobals.cpp
@@ -2615,4 +2615,7 @@ void SoH_ProcessDroppedFiles(std::string filePath) {
return;
}
}
-// #endregion
+
+extern "C" void CheckTracker_RecalculateAvailableChecks() {
+ CheckTracker::RecalculateAvailableChecks();
+}
diff --git a/soh/soh/OTRGlobals.h b/soh/soh/OTRGlobals.h
index b14d322d2..bcc5c8657 100644
--- a/soh/soh/OTRGlobals.h
+++ b/soh/soh/OTRGlobals.h
@@ -163,6 +163,7 @@ void Gfx_UnregisterBlendedTexture(const char* name);
void Gfx_TextureCacheDelete(const uint8_t* addr);
void SaveManager_ThreadPoolWait();
void CheckTracker_OnMessageClose();
+void CheckTracker_RecalculateAvailableChecks();
GetItemID RetrieveGetItemIDFromItemID(ItemID itemID);
RandomizerGet RetrieveRandomizerGetFromItemID(ItemID itemID);
diff --git a/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c b/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c
index 81542eaad..a11180a7b 100644
--- a/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c
+++ b/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c
@@ -131,8 +131,14 @@ void func_808BAF40(BgTokiSwd* this, PlayState* play) {
Item_Give(play, ITEM_SWORD_MASTER);
}
play->csCtx.segment = D_808BB2F0;
+
+ // Discover adult spawn
+ Entrance_SetEntranceDiscovered(ENTR_HYRULE_FIELD_10, false);
} else {
play->csCtx.segment = D_808BB7A0;
+
+ // Discover child spawn
+ Entrance_SetEntranceDiscovered(ENTR_LINKS_HOUSE_CHILD_SPAWN, false);
}
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_MASTER_SWORD);