diff options
| author | aMannus <mannusmenting@gmail.com> | 2024-11-24 15:18:01 +0100 |
|---|---|---|
| committer | Malkierian <malkierian@gmail.com> | 2025-11-21 11:00:26 -0700 |
| commit | bccf43fc93795744fe49a57e00883f34bd03cd60 (patch) | |
| tree | faf3be3c0b953b5098610f9888710773261fbadb | |
| parent | e01889e36ec26cd6ca7f5dbe0bd6e8584f44a24c (diff) | |
Rocs Feather - LetItSnow Edition - No Save Edition - Limited Edition (#4577)
* Rocs Feather Take 2
* Tooltip
| -rw-r--r-- | soh/include/functions.h | 3 | ||||
| -rw-r--r-- | soh/soh/Enhancements/Holiday/aMannus.cpp | 76 | ||||
| -rw-r--r-- | soh/src/overlays/actors/ovl_player_actor/z_player.c | 6 |
3 files changed, 83 insertions, 2 deletions
diff --git a/soh/include/functions.h b/soh/include/functions.h index 4aab58ab7..bbadddca1 100644 --- a/soh/include/functions.h +++ b/soh/include/functions.h @@ -2458,6 +2458,9 @@ void Interface_RandoRestoreSwordless(void); s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw, bool* shouldUpdate); +// Exposing for Roc's Feather +void func_80838940(Player* this, LinkAnimationHeader* anim, f32 arg2, PlayState* play, u16 sfxId); + // #endregion #ifdef __cplusplus diff --git a/soh/soh/Enhancements/Holiday/aMannus.cpp b/soh/soh/Enhancements/Holiday/aMannus.cpp new file mode 100644 index 000000000..8cf854b1d --- /dev/null +++ b/soh/soh/Enhancements/Holiday/aMannus.cpp @@ -0,0 +1,76 @@ +#include "Holiday.hpp" + +#define AUTHOR "aMannus" +#define CVAR(v) "gHoliday." AUTHOR "." v + +extern "C" { +#include <z64.h>; +#include "functions.h"; +#include "variables.h"; +#include "macros.h"; +#include "objects/gameplay_keep/gameplay_keep.h" +extern PlayState* gPlayState; +} + +uint8_t rocsUseCount = 0; + +static void ConfigurationChanged() { + + COND_HOOK(OnPlayerUpdate, CVarGetInteger(CVAR("RocsFeather"), 0), []() { + Player* player = GET_PLAYER(gPlayState); + // Reset Rocs count when touching the ground + if (player->actor.bgCheckFlags & 1) { + rocsUseCount = 0; + } + }); + + COND_VB_SHOULD(VB_USE_ITEM, CVarGetInteger(CVAR("RocsFeather"), 0), { + int32_t* usedItem = va_arg(args, int32_t*); + Player* player = GET_PLAYER(gPlayState); + + // Roc's Feather behaviour + if (*usedItem == ITEM_NAYRUS_LOVE) { + *should = false; + + if (!rocsUseCount) { + rocsUseCount++; + player->linearVelocity = 5.0f; + player->actor.velocity.y = 8.0f; + player->actor.world.rot.y = player->yaw = player->actor.shape.rot.y; + + func_80838940(player, (LinkAnimationHeader*)&gPlayerAnim_link_fighter_backturn_jump, + !(2 & 1) ? 5.8f : 3.5f, gPlayState, 0); + + Vec3f effectsPos = player->actor.home.pos; + effectsPos.y += 3; + f32 effectsScale = 1; + if (!gSaveContext.linkAge) { + effectsScale = 1.5f; + } + EffectSsGRipple_Spawn(gPlayState, &effectsPos, 200 * effectsScale, 300 * effectsScale, 1); + EffectSsGSplash_Spawn(gPlayState, &effectsPos, NULL, NULL, 0, 150 * effectsScale); + + player->stateFlags2 &= ~(PLAYER_STATE2_HOPPING); + + Player_PlaySfx(&player->actor, NA_SE_PL_SKIP); + } + } + }); +} + +static void DrawMenu() { + ImGui::SeparatorText(AUTHOR); + + if (UIWidgets::EnhancementCheckbox("Roc's Feather", CVAR("RocsFeather"))) { + ConfigurationChanged(); + } + UIWidgets::Tooltip("Using Nayru's Love will now act as Roc's Feather instead! No magic required."); +} + +static void RegisterMod() { + // #region Leave this alone unless you know what you are doing + ConfigurationChanged(); + // #endregion +} + +static Holiday holiday(DrawMenu, RegisterMod); diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 64ae0415a..4a2d792f5 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -2570,8 +2570,10 @@ void Player_ProcessItemButtons(Player* this, PlayState* play) { sHeldItemButtonIsHeldDown = true; } } else if (GameInteractor_Should(VB_CHANGE_HELD_ITEM_AND_USE_ITEM, true, item)) { - this->heldItemButton = i; - Player_UseItem(play, this, item); + if (GameInteractor_Should(VB_USE_ITEM, true, &item)) { + this->heldItemButton = i; + Player_UseItem(play, this, item); + } } } } |
