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| author | briaguya <70942617+briaguya-ai@users.noreply.github.com> | 2025-03-24 04:34:07 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-24 09:34:07 +0100 |
| commit | 26aa36fe7bf24b57affb8b4fbb26e3ea4f899a70 (patch) | |
| tree | eaaa357af19ae42a896265c079274d9e8d987742 /CMakeLists.txt | |
| parent | 9ae9dc49770d34acabd139bbf9e7a39249f9424b (diff) | |
bump lus (#5187)
* pushing what i have so i can try to figure out HW_REG errors
* HW_REG (fix? workaround? either way it builds now)
* factory fixes and shaders
* bump again
* bump again
* copy shaders for `ExtractAssets` too (instead of just in `GenerateSohOtr`)
Diffstat (limited to 'CMakeLists.txt')
| -rw-r--r-- | CMakeLists.txt | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 19703c989..2771ee8c9 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -199,6 +199,11 @@ find_package(Python3 COMPONENTS Interpreter) add_custom_target( ExtractAssets COMMAND ${CMAKE_COMMAND} -E rm -f oot.otr oot-mq.otr soh.otr + + # copy LUS default shaders into assets/custom + COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/ + COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/graphic/Fast3D/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/ + COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root ../soh/assets/xml --custom-otr-file soh.otr "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}" COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter @@ -220,6 +225,11 @@ add_custom_target( add_custom_target( GenerateSohOtr COMMAND ${CMAKE_COMMAND} -E rm -f soh.otr + + # copy LUS default shaders into assets/custom + COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/ + COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/graphic/Fast3D/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/ + COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --norom --custom-otr-file soh.otr "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}" COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -DONLYSOHOTR=On -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter |
