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authorDavid Chavez <david@dcvz.io>2022-06-22 20:59:21 +0200
committerGitHub <noreply@github.com>2022-06-22 14:59:21 -0400
commite42b18cf71c828cbab9b2dca4d74c3c554b2acc7 (patch)
tree7f9389fe784ba554232bb15f751dfaf5a925330b /StormLib/src/SFileAddFile.cpp
parent77e7080a8cc2b76eddb0bca6a0beeb0685288758 (diff)
Add Support for macOS (#441)
* Fixed soh filters * add more makefile changes * almost ready * more updates * update * update * Update Makefiles to handle both platforms * Allow for overriding the CXX and CC executables * Restore original structure while supporting custom CXX flags * Remove some platform specific libs * Dynamic target name * Make X11 paths package-agnostic * Remove changes to `gfx_opengl.cpp` * Use OpenGL2 on MacOS instead of OpenGL3 * make it actually render something * render at least the first texture, still need to figure out the second one * Let’s use OpenGL 3 again * maybe this works to get the right texture? link's eyes still look off a bit * did this work? * set the platform to macos * actual numbers are right, but logic is ugly XXX/TODO, i know * add zlib to ldflags for ZAPDUtils * A bit of cleanup * Revert unneeded changes * Remove GL_CHECK * Fix issues with z64 branch * use an std::map instead of a giant array * three point filter fix (#2) * Fix mac compilation * fix audio for 64 bit * revert audio heap size, keep bigger pools * Add more Apple specific checks to our modifications * Add building instructions for macOS * Remove unecessary step from building instructions * Add missing SDL2 & GLEW to Linux LDLIBS * Update BUILDING.md Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Update soh/.gitignore to include other arch binaries Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Use right platform name for debugging window Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Fix stormlib on macos (arm64) * Simplify some of the ifdef checks * Revert an older no longer necessary fix * Remove remaining unecessary deviations * Update building instructions after StormLib changes * Feature: Use OpenGL 4.1 (#1) * Further tweak the BUILDING * Tidy up * reword -j message * Add Jenkins CI Support (#2) * Fix type issues * add target <appbundle> and <filledappbundle> add makefile targets to create an .app `filledappbundle` creates the target with the .otr included this should perhaps be moved to Application Support though * pull gcc's rpath from otool output * move make target to the end so it's not default * Add Jenkins and make exe in par with other platforms * Actually save build artefacts * Fix artefact path * Remove x11 mentions and linking (not used) * Update building instructions for generating app * use appsupport directory * Add new app icon * Update target to match macOS types * Update more audio types * fix null deref in Audio_PlayFanfare * Remove old import from z64 * address final nit with apple ifdefs Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Co-authored-by: Jeffrey Crowell <github@crowell.biz> Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Diffstat (limited to 'StormLib/src/SFileAddFile.cpp')
-rw-r--r--StormLib/src/SFileAddFile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/StormLib/src/SFileAddFile.cpp b/StormLib/src/SFileAddFile.cpp
index 1f7156e99..638037a1e 100644
--- a/StormLib/src/SFileAddFile.cpp
+++ b/StormLib/src/SFileAddFile.cpp
@@ -100,7 +100,7 @@ static int FillWritableHandle(
pFileEntry->dwFlags = dwFlags | MPQ_FILE_EXISTS;
// Initialize the file time, CRC32 and MD5
- assert(sizeof(hf->hctx) >= sizeof(hash_state));
+ //assert(sizeof(hf->hctx) >= sizeof(hash_state));
memset(pFileEntry->md5, 0, MD5_DIGEST_SIZE);
md5_init((hash_state *)hf->hctx);
pFileEntry->dwCrc32 = crc32(0, Z_NULL, 0);