diff options
| author | David Chavez <david@dcvz.io> | 2022-06-22 20:59:21 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-22 14:59:21 -0400 |
| commit | e42b18cf71c828cbab9b2dca4d74c3c554b2acc7 (patch) | |
| tree | 7f9389fe784ba554232bb15f751dfaf5a925330b /StormLib/src/SFileAddFile.cpp | |
| parent | 77e7080a8cc2b76eddb0bca6a0beeb0685288758 (diff) | |
Add Support for macOS (#441)
* Fixed soh filters
* add more makefile changes
* almost ready
* more updates
* update
* update
* Update Makefiles to handle both platforms
* Allow for overriding the CXX and CC executables
* Restore original structure while supporting custom CXX flags
* Remove some platform specific libs
* Dynamic target name
* Make X11 paths package-agnostic
* Remove changes to `gfx_opengl.cpp`
* Use OpenGL2 on MacOS instead of OpenGL3
* make it actually render something
* render at least the first texture, still need to figure out the second
one
* Let’s use OpenGL 3 again
* maybe this works to get the right texture? link's eyes still look off a bit
* did this work?
* set the platform to macos
* actual numbers are right, but logic is ugly XXX/TODO, i know
* add zlib to ldflags for ZAPDUtils
* A bit of cleanup
* Revert unneeded changes
* Remove GL_CHECK
* Fix issues with z64 branch
* use an std::map instead of a giant array
* three point filter fix (#2)
* Fix mac compilation
* fix audio for 64 bit
* revert audio heap size, keep bigger pools
* Add more Apple specific checks to our modifications
* Add building instructions for macOS
* Remove unecessary step from building instructions
* Add missing SDL2 & GLEW to Linux LDLIBS
* Update BUILDING.md
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Update soh/.gitignore to include other arch binaries
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Use right platform name for debugging window
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Fix stormlib on macos (arm64)
* Simplify some of the ifdef checks
* Revert an older no longer necessary fix
* Remove remaining unecessary deviations
* Update building instructions after StormLib changes
* Feature: Use OpenGL 4.1 (#1)
* Further tweak the BUILDING
* Tidy up
* reword -j message
* Add Jenkins CI Support (#2)
* Fix type issues
* add target <appbundle> and <filledappbundle>
add makefile targets to create an .app
`filledappbundle` creates the target with the .otr included
this should perhaps be moved to Application Support though
* pull gcc's rpath from otool output
* move make target to the end so it's not default
* Add Jenkins and make exe in par with other platforms
* Actually save build artefacts
* Fix artefact path
* Remove x11 mentions and linking (not used)
* Update building instructions for generating app
* use appsupport directory
* Add new app icon
* Update target to match macOS types
* Update more audio types
* fix null deref in Audio_PlayFanfare
* Remove old import from z64
* address final nit with apple ifdefs
Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Diffstat (limited to 'StormLib/src/SFileAddFile.cpp')
| -rw-r--r-- | StormLib/src/SFileAddFile.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/StormLib/src/SFileAddFile.cpp b/StormLib/src/SFileAddFile.cpp index 1f7156e99..638037a1e 100644 --- a/StormLib/src/SFileAddFile.cpp +++ b/StormLib/src/SFileAddFile.cpp @@ -100,7 +100,7 @@ static int FillWritableHandle( pFileEntry->dwFlags = dwFlags | MPQ_FILE_EXISTS; // Initialize the file time, CRC32 and MD5 - assert(sizeof(hf->hctx) >= sizeof(hash_state)); + //assert(sizeof(hf->hctx) >= sizeof(hash_state)); memset(pFileEntry->md5, 0, MD5_DIGEST_SIZE); md5_init((hash_state *)hf->hctx); pFileEntry->dwCrc32 = crc32(0, Z_NULL, 0); |
