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authorNicholas Estelami <NEstelami@users.noreply.github.com>2022-06-01 16:05:05 -0400
committerNicholas Estelami <NEstelami@users.noreply.github.com>2022-06-01 16:05:05 -0400
commitfc7da35054a8e7a12fb6dd5dfa01082c2b049c63 (patch)
tree578be5f8a8608e45f550e6e7ba9f7128d8d88890 /StormLib/src/sparse/sparse.h
parent6f5ce7d7157d60c22ca7cd43ff576fc54dc50dbc (diff)
Replaced StormLib .lib files with source code.
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
Diffstat (limited to 'StormLib/src/sparse/sparse.h')
-rw-r--r--StormLib/src/sparse/sparse.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/StormLib/src/sparse/sparse.h b/StormLib/src/sparse/sparse.h
new file mode 100644
index 000000000..12f62b526
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+++ b/StormLib/src/sparse/sparse.h
@@ -0,0 +1,17 @@
+/*****************************************************************************/
+/* sparse.h Copyright (c) Ladislav Zezula 2010 */
+/*---------------------------------------------------------------------------*/
+/* implementation of Sparse compression, used in Starcraft II */
+/*---------------------------------------------------------------------------*/
+/* Date Ver Who Comment */
+/* -------- ---- --- ------- */
+/* 05.03.10 1.00 Lad The first version of sparse.h */
+/*****************************************************************************/
+
+#ifndef __SPARSE_H__
+#define __SPARSE_H__
+
+void CompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
+int DecompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
+
+#endif // __SPARSE_H__