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| author | Nicholas Estelami <NEstelami@users.noreply.github.com> | 2022-06-01 16:05:05 -0400 |
|---|---|---|
| committer | Nicholas Estelami <NEstelami@users.noreply.github.com> | 2022-06-01 16:05:05 -0400 |
| commit | fc7da35054a8e7a12fb6dd5dfa01082c2b049c63 (patch) | |
| tree | 578be5f8a8608e45f550e6e7ba9f7128d8d88890 /StormLib/src/sparse/sparse.h | |
| parent | 6f5ce7d7157d60c22ca7cd43ff576fc54dc50dbc (diff) | |
Replaced StormLib .lib files with source code.
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
Diffstat (limited to 'StormLib/src/sparse/sparse.h')
| -rw-r--r-- | StormLib/src/sparse/sparse.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/StormLib/src/sparse/sparse.h b/StormLib/src/sparse/sparse.h new file mode 100644 index 000000000..12f62b526 --- /dev/null +++ b/StormLib/src/sparse/sparse.h @@ -0,0 +1,17 @@ +/*****************************************************************************/ +/* sparse.h Copyright (c) Ladislav Zezula 2010 */ +/*---------------------------------------------------------------------------*/ +/* implementation of Sparse compression, used in Starcraft II */ +/*---------------------------------------------------------------------------*/ +/* Date Ver Who Comment */ +/* -------- ---- --- ------- */ +/* 05.03.10 1.00 Lad The first version of sparse.h */ +/*****************************************************************************/ + +#ifndef __SPARSE_H__ +#define __SPARSE_H__ + +void CompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer); +int DecompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer); + +#endif // __SPARSE_H__ |
