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authorGarrett Cox <garrettjcox@gmail.com>2022-11-06 02:24:34 -0600
committerGitHub <noreply@github.com>2022-11-06 09:24:34 +0100
commit99260acaf119b6b2b57dd10eb357fa1271bfc536 (patch)
tree54a84799114585a484af6224c84b06fe582c9202 /soh/src/code/code_80043480.c
parent710a768d76ca6a04ed8596b9db9d665a79400ad9 (diff)
Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
Diffstat (limited to 'soh/src/code/code_80043480.c')
-rw-r--r--soh/src/code/code_80043480.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/soh/src/code/code_80043480.c b/soh/src/code/code_80043480.c
index eda615d35..3ba733e26 100644
--- a/soh/src/code/code_80043480.c
+++ b/soh/src/code/code_80043480.c
@@ -76,7 +76,7 @@ s32 func_800435B4(DynaPolyActor* dynaActor) {
}
}
-s32 func_800435D8(GlobalContext* globalCtx, DynaPolyActor* dynaActor, s16 arg2, s16 arg3, s16 arg4) {
+s32 func_800435D8(PlayState* play, DynaPolyActor* dynaActor, s16 arg2, s16 arg3, s16 arg4) {
Vec3f posA;
Vec3f posB;
Vec3f posResult;
@@ -98,7 +98,7 @@ s32 func_800435D8(GlobalContext* globalCtx, DynaPolyActor* dynaActor, s16 arg2,
posB.y = posA.y;
posB.z = sign * a3 * cos + posA.z;
- if (BgCheck_EntityLineTest3(&globalCtx->colCtx, &posA, &posB, &posResult, &poly, true, false, false, true, &bgId,
+ if (BgCheck_EntityLineTest3(&play->colCtx, &posA, &posB, &posResult, &poly, true, false, false, true, &bgId,
&dynaActor->actor, 0.0f)) {
return false;
}
@@ -106,7 +106,7 @@ s32 func_800435D8(GlobalContext* globalCtx, DynaPolyActor* dynaActor, s16 arg2,
posA.z = (dynaActor->actor.world.pos.z * 2) - posA.z;
posB.x = sign * a3 * sin + posA.x;
posB.z = sign * a3 * cos + posA.z;
- if (BgCheck_EntityLineTest3(&globalCtx->colCtx, &posA, &posB, &posResult, &poly, true, false, false, true, &bgId,
+ if (BgCheck_EntityLineTest3(&play->colCtx, &posA, &posB, &posResult, &poly, true, false, false, true, &bgId,
&dynaActor->actor, 0.0f)) {
return false;
}