diff options
| author | David Chavez <david@dcvz.io> | 2022-06-22 20:59:21 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-22 14:59:21 -0400 |
| commit | e42b18cf71c828cbab9b2dca4d74c3c554b2acc7 (patch) | |
| tree | 7f9389fe784ba554232bb15f751dfaf5a925330b /soh/src/code/code_800EC960.c | |
| parent | 77e7080a8cc2b76eddb0bca6a0beeb0685288758 (diff) | |
Add Support for macOS (#441)
* Fixed soh filters
* add more makefile changes
* almost ready
* more updates
* update
* update
* Update Makefiles to handle both platforms
* Allow for overriding the CXX and CC executables
* Restore original structure while supporting custom CXX flags
* Remove some platform specific libs
* Dynamic target name
* Make X11 paths package-agnostic
* Remove changes to `gfx_opengl.cpp`
* Use OpenGL2 on MacOS instead of OpenGL3
* make it actually render something
* render at least the first texture, still need to figure out the second
one
* Let’s use OpenGL 3 again
* maybe this works to get the right texture? link's eyes still look off a bit
* did this work?
* set the platform to macos
* actual numbers are right, but logic is ugly XXX/TODO, i know
* add zlib to ldflags for ZAPDUtils
* A bit of cleanup
* Revert unneeded changes
* Remove GL_CHECK
* Fix issues with z64 branch
* use an std::map instead of a giant array
* three point filter fix (#2)
* Fix mac compilation
* fix audio for 64 bit
* revert audio heap size, keep bigger pools
* Add more Apple specific checks to our modifications
* Add building instructions for macOS
* Remove unecessary step from building instructions
* Add missing SDL2 & GLEW to Linux LDLIBS
* Update BUILDING.md
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Update soh/.gitignore to include other arch binaries
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Use right platform name for debugging window
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Fix stormlib on macos (arm64)
* Simplify some of the ifdef checks
* Revert an older no longer necessary fix
* Remove remaining unecessary deviations
* Update building instructions after StormLib changes
* Feature: Use OpenGL 4.1 (#1)
* Further tweak the BUILDING
* Tidy up
* reword -j message
* Add Jenkins CI Support (#2)
* Fix type issues
* add target <appbundle> and <filledappbundle>
add makefile targets to create an .app
`filledappbundle` creates the target with the .otr included
this should perhaps be moved to Application Support though
* pull gcc's rpath from otool output
* move make target to the end so it's not default
* Add Jenkins and make exe in par with other platforms
* Actually save build artefacts
* Fix artefact path
* Remove x11 mentions and linking (not used)
* Update building instructions for generating app
* use appsupport directory
* Add new app icon
* Update target to match macOS types
* Update more audio types
* fix null deref in Audio_PlayFanfare
* Remove old import from z64
* address final nit with apple ifdefs
Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Diffstat (limited to 'soh/src/code/code_800EC960.c')
| -rw-r--r-- | soh/src/code/code_800EC960.c | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/soh/src/code/code_800EC960.c b/soh/src/code/code_800EC960.c index 9a67981ea..8e1694b7c 100644 --- a/soh/src/code/code_800EC960.c +++ b/soh/src/code/code_800EC960.c @@ -4527,12 +4527,17 @@ void Audio_PlayFanfare(u16 seqId) sp26 = func_800FA0B4(SEQ_PLAYER_FANFARE); sp1C = func_800E5E84(sp26 & 0xFF, &sp20); sp18 = func_800E5E84(seqId & 0xFF, &sp20); - if ((sp26 == NA_BGM_DISABLED) || (*sp1C == *sp18)) { - D_8016B9F4 = 1; - } else { - D_8016B9F4 = 5; - Audio_SeqCmd1(SEQ_PLAYER_FANFARE, 0); - } + if (!sp1C || !sp18) { + // disable BGM, we're about to null deref! + D_8016B9F4 = 1; + } else { + if ((sp26 == NA_BGM_DISABLED) || (*sp1C == *sp18)) { + D_8016B9F4 = 1; + } else { + D_8016B9F4 = 5; + Audio_SeqCmd1(SEQ_PLAYER_FANFARE, 0); + } + } D_8016B9F6 = seqId; } |
