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authorBaoulettes <perlouzerie@hotmail.fr>2022-07-06 01:29:34 +0200
committerGitHub <noreply@github.com>2022-07-05 19:29:34 -0400
commita5df9dddf06adc328dea2877d1f21d1836653b35 (patch)
treec333cbf26b7caf5d940788b38b5a696fe7dda848 /soh/src/code/gamealloc.c
parenta9c3c7541e927e31b671e94ceaa43df73df5a8d7 (diff)
Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay * Almost all overlay * effect & gamestate * kaleido stuffs * more overlay * more left over from code folder * remaining hardcoded line and file * Open & Close _DISP __FILE__ & __LINE__ clean up * Some if (1) {} remove * LOG_xxxx __FILE__ , __LINE__ cleaned * ASSERT macro __FILE__ __LINE__ * mtx without line/file in functions * " if (1) {} " & "if (0) {}" and tab/white place * LogUtils as macro * GameState_, GameAlloc_, SystemArena_ & ZeldaArena_ * Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_" This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596. * Like last commit but as macro * Fix matrix not using macros * use function not macro * DebugArena_* functions GameAlloc_MallocDebug BgCheck_PosErrorCheck as macros removed issues with ; in macro file
Diffstat (limited to 'soh/src/code/gamealloc.c')
-rw-r--r--soh/src/code/gamealloc.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/soh/src/code/gamealloc.c b/soh/src/code/gamealloc.c
index 451c56de2..105fe0520 100644
--- a/soh/src/code/gamealloc.c
+++ b/soh/src/code/gamealloc.c
@@ -13,7 +13,7 @@ void GameAlloc_Log(GameAlloc* this) {
}
void* GameAlloc_MallocDebug(GameAlloc* this, size_t size, const char* file, s32 line) {
- GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), file, line);
+ GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), __FILE__, __LINE__);
if (ptr != NULL) {
ptr->size = size;
@@ -29,7 +29,7 @@ void* GameAlloc_MallocDebug(GameAlloc* this, size_t size, const char* file, s32
}
void* GameAlloc_Malloc(GameAlloc* this, size_t size) {
- GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), "../gamealloc.c", 93);
+ GameAllocEntry* ptr = SYSTEM_ARENA_MALLOC_DEBUG(size + sizeof(GameAllocEntry));
if (ptr != NULL) {
ptr->size = size;
@@ -49,12 +49,12 @@ void GameAlloc_Free(GameAlloc* this, void* data) {
if (data != NULL) {
ptr = &((GameAllocEntry*)data)[-1];
- LogUtils_CheckNullPointer("ptr->prev", ptr->prev, "../gamealloc.c", 120);
- LogUtils_CheckNullPointer("ptr->next", ptr->next, "../gamealloc.c", 121);
+ LOG_CHECK_NULL_POINTER("ptr->prev", ptr->prev);
+ LOG_CHECK_NULL_POINTER("ptr->next", ptr->next);
ptr->prev->next = ptr->next;
ptr->next->prev = ptr->prev;
this->head = this->base.prev;
- SystemArena_FreeDebug(ptr, "../gamealloc.c", 125);
+ SYSTEM_ARENA_FREE_DEBUG(ptr);
}
}
@@ -65,7 +65,7 @@ void GameAlloc_Cleanup(GameAlloc* this) {
while (&this->base != next) {
cur = next;
next = next->next;
- SystemArena_FreeDebug(cur, "../gamealloc.c", 145);
+ SYSTEM_ARENA_FREE_DEBUG(cur);
}
this->head = &this->base;