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authorGarrett Cox <garrettjcox@gmail.com>2023-06-13 07:46:15 -0500
committerGitHub <noreply@github.com>2023-06-13 08:46:15 -0400
commit7a41bd3878f5da1be202631e32a1e296bf511cc6 (patch)
tree8ff37b6a99efa6b452c7cb2a28b80c17d83e3364 /soh/src/code/z_camera.c
parent90d45d4397b638e68d55a56be48f1de097fed806 (diff)
Mirrored world enhancement (#1569)
* Mirrored world PoC * invert culling for health meter and A button action * A few more fixes * Fix for item equip animations * Fix for pause triforce * Mirror scenes with static backgrounds * mirror minimap for mirror world * mirror dungeon maps and icons on the pause menu * mirror overworld map and icons on the pause menu * mirror debug world movement * mirror shops cursor and movement * use flip flag * Reverse crouch stab x axis for mirror mode * use invert culling command and clean up culling logic * Move mirror mode handler to mods and support random modes * Small cvar tweaks * mirror billboard score numbers and fix gyro horse mirrored inputs --------- Co-authored-by: Adam Bird <archez39@me.com>
Diffstat (limited to 'soh/src/code/z_camera.c')
-rw-r--r--soh/src/code/z_camera.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c
index b1fe9987d..e0d827107 100644
--- a/soh/src/code/z_camera.c
+++ b/soh/src/code/z_camera.c
@@ -1487,8 +1487,9 @@ s32 Camera_Free(Camera* camera) {
f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityX", 1.0f));
f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityY", 1.0f));
+ bool invertXAxis = (CVarGetInteger("gInvertXAxis", 0) && !CVarGetInteger("gMirroredWorld", 0)) || (!CVarGetInteger("gInvertXAxis", 0) && CVarGetInteger("gMirroredWorld", 0));
- camera->play->camX += newCamX * (CVarGetInteger("gInvertXAxis", 0) ? -1 : 1);
+ camera->play->camX += newCamX * (invertXAxis ? -1 : 1);
camera->play->camY += newCamY * (CVarGetInteger("gInvertYAxis", 1) ? 1 : -1);
if (camera->play->camY > 0x32A4) {