summaryrefslogtreecommitdiff
path: root/soh/src/code
diff options
context:
space:
mode:
authorJordan Longstaff <JordanLongstaff@users.noreply.github.com>2026-01-16 08:55:36 -0500
committerGitHub <noreply@github.com>2026-01-16 13:55:36 +0000
commit6606eefbf1c52aa4b950aa6f205dffc8d417c720 (patch)
tree916175bf0ccdc4042b6b01c703dbc8cedec96349 /soh/src/code
parent6e4c010ffe2bca36b3534875699781f86872343d (diff)
Add option to disable Link spinning with the Goron Pot (#6138)
Make Link focus on Goron Pot instead
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_onepointdemo.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/soh/src/code/z_onepointdemo.c b/soh/src/code/z_onepointdemo.c
index c68f1b522..c3c2c2e76 100644
--- a/soh/src/code/z_onepointdemo.c
+++ b/soh/src/code/z_onepointdemo.c
@@ -883,7 +883,9 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
csInfo->keyFrameCnt = 1;
func_800C0808(play, camIdx, player, CAM_SET_CS_C);
- func_8002DF38(play, &player->actor, 1);
+ if (GameInteractor_Should(VB_LINK_SPIN_WITH_GORON_POT, true)) {
+ func_8002DF38(play, &player->actor, 1);
+ }
i = Quake_Add(csCam, 3);
Quake_SetSpeed(i, 12000);