diff options
| author | A Green Spoon <121978037+A-Green-Spoon@users.noreply.github.com> | 2026-03-06 01:11:36 +0900 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-05 16:11:36 +0000 |
| commit | 6340ad3d5c3f02a61750f1938596ff5fe22ebe0b (patch) | |
| tree | 186ac882df0f60f4c80d1d1bf775daa614ed0fa4 /soh/src/code | |
| parent | 63597ec6335d95d3ec057a6fcce585e11d183d56 (diff) | |
Hookify Hookshot Reticle Changes (#6279)
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_player_lib.c | 18 |
1 files changed, 3 insertions, 15 deletions
diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index 54000a74d..85964d457 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -1699,22 +1699,10 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPMatrix(OVERLAY_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); - gSPTexture(OVERLAY_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); - gDPLoadTextureBlock(OVERLAY_DISP++, gLinkAdultHookshotReticleTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, - G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); - if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) && - CVarGetInteger(CVAR_ENHANCEMENT("HookshotableReticle"), false)) { - const Color_RGBA8 defaultColor = { .r = 0, .g = 255, .b = 0, .a = 255 }; - const Color_RGBA8 color = CVarGetColor(CVAR_COSMETIC("HookshotReticle.Target.Value"), defaultColor); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a); - } else { - const Color_RGBA8 defaultColor = { .r = 255, .g = 0, .b = 0, .a = 255 }; - const Color_RGBA8 color = CVarGetColor(CVAR_COSMETIC("HookshotReticle.NonTarget.Value"), defaultColor); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a); + if (GameInteractor_Should(VB_TARGETABLE_HOOKSHOT_RETICLE, true, colPoly, bgId)) { + gSPSegment(OVERLAY_DISP++, 0x06, play->objectCtx.status[this->actor.objBankIndex].segment); + gSPDisplayList(OVERLAY_DISP++, gLinkAdultHookshotReticleDL); } - gSPVertex(OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotReticleVtx, 3, 0); - gSP1Triangle(OVERLAY_DISP++, 0, 1, 2, 0); CLOSE_DISPS(play->state.gfxCtx); } |
