diff options
| author | Malkierian <malkierian@gmail.com> | 2024-05-01 11:48:51 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-01 14:48:51 -0400 |
| commit | 715bf39d4373ef22dea3ca6a229db7bb2e2d5e95 (patch) | |
| tree | edde074fd0b7800da6bcff89151be330cfd12186 /soh/src/code | |
| parent | 56fe44968996b88a412885c8b978ef881455d763 (diff) | |
Incorporate LUS CMake CVar system (#4093)
* Incorporate LUS CMake CVar system.
Customize all LUS CMake CVars to align with plans for preset system.
Swap "gOverlayFont" usage back to LUS CVar macro.
* Change CMake sets to use the cache to allow for including LUS's file for the add_compile_defines and remove the duplication on SoH's side.
* Move SoH CMake CVars to `soh-cvars.cmake` for clarity.
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/game.c | 2 | ||||
| -rw-r--r-- | soh/src/code/gfxprint.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/soh/src/code/game.c b/soh/src/code/game.c index 5fca89dbd..8d97177fd 100644 --- a/soh/src/code/game.c +++ b/soh/src/code/game.c @@ -467,7 +467,7 @@ void GameState_Destroy(GameState* gameState) { // Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton patching system. ResourceMgr_ClearSkeletons(); - if (CVarGetInteger("gAltAssets", 0)) { + if (CVarGetInteger(CVAR_ALT_ASSETS, 0)) { ResourceUnloadDirectory("alt/*"); gfx_texture_cache_clear(); } diff --git a/soh/src/code/gfxprint.c b/soh/src/code/gfxprint.c index 8a0dbead4..9caad46a8 100644 --- a/soh/src/code/gfxprint.c +++ b/soh/src/code/gfxprint.c @@ -141,7 +141,7 @@ static const ALIGN_ASSET(2) char rGfxPrintFontDataAlt[] = drGfxPrintFontDataAlt; // https://github.com/HarbourMasters/Shipwright/issues/2762 typedef enum {hardcoded, otrDefault, otrAlt} font_texture_t; font_texture_t GfxPrint_TextureToUse() { - if (CVarGetInteger("gAltAssets", 0) && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) { + if (CVarGetInteger(CVAR_ALT_ASSETS, 0) && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) { // If we have alt assets enabled, and we have alt prefixed font texture, use that return otrAlt; } else if (ResourceMgr_FileExists(rGfxPrintFontData)) { |
