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authorJordyn Hardyman <42100286+Jameriquiah@users.noreply.github.com>2026-01-03 13:07:19 -0500
committerGitHub <noreply@github.com>2026-01-03 18:07:19 +0000
commit9af262c1bb950eb4b471ffa4412dc84be5f4beb6 (patch)
tree5cadb93b23e32b7d8fcdc6920203124243826dd4 /soh/src/code
parent6c724a2c015b9ecc7d7303446f0b9386fd10d82a (diff)
Disable Fixed Camera Enhancement (#6083)
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_play.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c
index 38a040a8a..4890fa2a4 100644
--- a/soh/src/code/z_play.c
+++ b/soh/src/code/z_play.c
@@ -631,7 +631,6 @@ void Play_Init(GameState* thisx) {
} else {
play->unk_1242B = 0;
}
-
Interface_SetSceneRestrictions(play);
Environment_PlaySceneSequence(play);
gSaveContext.seqId = play->sequenceCtx.seqId;
@@ -1303,6 +1302,8 @@ void Play_Update(PlayState* play) {
skip:
PLAY_LOG(3801);
+ GameInteractor_ExecuteOnCameraState(play);
+
if (!isPaused || gDbgCamEnabled) {
s32 i;