diff options
| author | Eric Hoey <121978037+A-Green-Spoon@users.noreply.github.com> | 2024-12-02 11:03:47 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-12-02 09:03:47 -0700 |
| commit | 19d1fd5545cc71a05311c7f295c7b67211cb323e (patch) | |
| tree | 97645bd99e339b01f2209df1697fadecfd2c11cf /soh/src/code | |
| parent | 9b74a09955d745f97ac7ee2b33971596cd18cfdd (diff) | |
Boomerang Reticle and First-Person Aiming (#3374)
* First-person, reticle, sway, menu, and presets
* Put sway back behind reticle, adjust aim height for age
* block vanilla + comments
* new documentation method
* second try formatting
* Correct boomerang distance
* Update for CVAR changes
* Fix alignment?
* Condition cleanup
* Change reticle range to match bow behavior
* remove magic values
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_player_lib.c | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index a50a49e2d..3207abaf6 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -887,6 +887,16 @@ s32 Player_HoldsSlingshot(Player* this) { return this->heldItemAction == PLAYER_IA_SLINGSHOT; } +// #region SOH [Enhancement] +s32 Player_HoldsBoomerang(Player* this) { + return this->heldItemAction == PLAYER_IA_BOOMERANG; +} + +s32 Player_AimsBoomerang(Player* this) { + return Player_HoldsBoomerang(this) && (this->unk_834 != 0); +} +// #endregion + s32 func_8008F128(Player* this) { return Player_HoldsHookshot(this) && (this->heldActor == NULL); } @@ -1789,6 +1799,9 @@ Vec3f sLeftRightFootLimbModelFootPos[] = { void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { Player* this = (Player*)thisx; + const Vec3s BoomerangViewAdult = { -31200, -9200, 17000 }; + const Vec3s BoomerangViewChild = { -31200, -8700, 17000 }; + if (*dList != NULL) { Matrix_MultVec3f(&sZeroVec, D_80160000); } @@ -1950,6 +1963,8 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve play, this, ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f) * CVarGetFloat(CVAR_CHEAT("HookshotReachMultiplier"), 1.0f)); } } + + // #region SOH [Enhancement] } else if (CVarGetInteger(CVAR_ENHANCEMENT("BowReticle"), 0) && ( (this->heldItemAction == PLAYER_IA_BOW_FIRE) || (this->heldItemAction == PLAYER_IA_BOW_ICE) || @@ -1968,6 +1983,21 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Player_DrawHookshotReticle(play, this, RETICLE_MAX); } } + } else if (CVarGetInteger(CVAR_ENHANCEMENT("BoomerangReticle"), 0) && (this->heldItemAction == PLAYER_IA_BOOMERANG)) { + if (Player_HoldsBoomerang(this)) { + if (LINK_IS_ADULT) { + Matrix_RotateZYX(BoomerangViewAdult.x, BoomerangViewAdult.y, BoomerangViewAdult.z, + MTXMODE_APPLY); + } else { + Matrix_RotateZYX(BoomerangViewChild.x, BoomerangViewChild.y, BoomerangViewChild.z, MTXMODE_APPLY); + } + + if (Player_AimsBoomerang(this)) { + Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY); + Player_DrawHookshotReticle(play, this, RETICLE_MAX); + } + } + // #endregion } if ((this->unk_862 != 0) || ((func_8002DD6C(this) == 0) && (heldActor != NULL))) { |
