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authorJordan Longstaff <JordanLongstaff@users.noreply.github.com>2024-12-13 17:56:42 -0500
committerGitHub <noreply@github.com>2024-12-13 15:56:42 -0700
commit5d8e7740efb6516ec5001b039feb71ffaf518c5a (patch)
treef8314959823c7040a2b48e3457aece4fabfc7f9b /soh/src/code
parent1a5632e3b5d877bf5869b642585c8973458b333f (diff)
Rename two Actor functions from decomp (#4674)
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_actor.c9
-rw-r--r--soh/src/code/z_en_item00.c4
2 files changed, 6 insertions, 7 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index be846b173..399b2bda7 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -2102,14 +2102,13 @@ s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange
return false;
}
-// TODO: Rename to GiveItemIdFromActorWithFixedRange or similar
// If you're doing something for randomizer, you're probably looking for GiveItemEntryFromActorWithFixedRange
-void func_8002F554(Actor* actor, PlayState* play, s32 getItemId) {
+void Actor_OfferGetItemNearby(Actor* actor, PlayState* play, s32 getItemId) {
Actor_OfferGetItem(actor, play, getItemId, 50.0f, 10.0f);
}
-void func_8002F580(Actor* actor, PlayState* play) {
- func_8002F554(actor, play, GI_NONE);
+void Actor_OfferCarry(Actor* actor, PlayState* play) {
+ Actor_OfferGetItemNearby(actor, play, GI_NONE);
}
u32 Actor_HasNoParent(Actor* actor, PlayState* play) {
@@ -4610,7 +4609,7 @@ s32 func_80035124(Actor* actor, PlayState* play) {
ret = 1;
} else {
actor->shape.rot.x = actor->shape.rot.z = 0;
- func_8002F580(actor, play);
+ Actor_OfferCarry(actor, play);
}
break;
case 1:
diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c
index 93e5fad42..5bc90c6ca 100644
--- a/soh/src/code/z_en_item00.c
+++ b/soh/src/code/z_en_item00.c
@@ -588,7 +588,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
}
if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, play)) {
- func_8002F554(&this->actor, play, getItemId);
+ Actor_OfferGetItemNearby(&this->actor, play, getItemId);
}
EnItem00_SetupAction(this, func_8001E5C8);
@@ -956,7 +956,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
params = &this->actor.params;
if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, play)) {
- func_8002F554(&this->actor, play, getItemId);
+ Actor_OfferGetItemNearby(&this->actor, play, getItemId);
}
switch (*params) {