summaryrefslogtreecommitdiff
path: root/soh/src/code
diff options
context:
space:
mode:
authorGarrett Cox <garrettjcox@gmail.com>2023-10-16 09:22:39 -0500
committerGitHub <noreply@github.com>2023-10-16 09:22:39 -0500
commit8357c2aa1b446c205d00e6d335083c3420da402e (patch)
treefe73fb2ffc27b1c2d17f75bdcb7bee6c70e4a3bb /soh/src/code
parent8c7786d4bb39b1098dc8dba09c5203aa61e4e976 (diff)
parentfe90ad0268efbe78fbd73b5567a35563339aa94f (diff)
Merge pull request #3294 from HarbourMasters/develop
develop -> develop-rando (10/16/23) 2: Electric Boogaloo
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_play.c2
-rw-r--r--soh/src/code/z_player_lib.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c
index dfafbb7ff..fb4628834 100644
--- a/soh/src/code/z_play.c
+++ b/soh/src/code/z_play.c
@@ -653,7 +653,7 @@ void Play_Init(GameState* thisx) {
Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
// In order to keep bunny hood equipped on first load, we need to pre-set the age reqs for the item and slot
- if (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA || CVarGetInteger("gTimelessEquipment", 0)) {
+ if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger("gTimelessEquipment", 0)) {
gItemAgeReqs[ITEM_MASK_BUNNY] = 9;
if(INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY)
gSlotAgeReqs[SLOT_TRADE_CHILD] = 9;
diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c
index 98dacc982..32a3e6e48 100644
--- a/soh/src/code/z_player_lib.c
+++ b/soh/src/code/z_player_lib.c
@@ -1369,7 +1369,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange
const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_NonTarget.Value", defaultColor);
gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a);
}
- gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotRedicleVtx, 3, 0);
+ gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotReticleVtx, 3, 0);
gSP1Triangle(WORLD_OVERLAY_DISP++, 0, 1, 2, 0);
CLOSE_DISPS(play->state.gfxCtx);