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authorJordan Longstaff <JordanLongstaff@users.noreply.github.com>2024-11-30 20:59:38 -0500
committerGitHub <noreply@github.com>2024-11-30 18:59:38 -0700
commit9b74a09955d745f97ac7ee2b33971596cd18cfdd (patch)
tree7ccd439944e2f489b5ddbbe0d20d8dcda16eae2d /soh/src/code
parentee628059d836c77ad105a5a4c825d51ee59bf5af (diff)
Zora's River waterfall always open, take two (#4459)
* Zora's River waterfall always open, take two * Remove improper, redundant checks in hook * Move all checks into update hook * Add Randomizer setting for keeping Sleeping Waterfall open * Change header exports to extern exports * Remove "closed as child" option for rando setting * Oops, missed a spot * A bit more cleanup: simplify a redundant condition * Unify hook handlers * Oopsie, fix build error * Add "play only once" option * Force Sleeping Waterfall enhancement in rando mode * Force enhancement only if waterfall is Open in rando * Restore forced-open waterfall in rando * Fix rando condition in hook * Fix? rando entrance logic for OI * Fix build errors
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