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authorGarrett Cox <garrettjcox@gmail.com>2023-11-05 07:43:24 -0600
committerGitHub <noreply@github.com>2023-11-05 07:43:24 -0600
commit20bb36c16419fb2811ea68583ba00a53abe739e6 (patch)
tree0463b2f6b8362905cbcf2cdd4e9d889b5098bcac /soh/src
parent051314e8b1f452cbfa62abe7decac73b8b5ae071 (diff)
parent129f410aba106b10b72e79a0d075464e95021db4 (diff)
Merge pull request #3352 from Archez/mergeDevelopIntoRando4
Merge develop into develop-rando
Diffstat (limited to 'soh/src')
-rw-r--r--soh/src/code/code_80097A00.c18
-rw-r--r--soh/src/code/game.c2
-rw-r--r--soh/src/code/main.c5
-rw-r--r--soh/src/code/z_actor.c2
-rw-r--r--soh/src/code/z_camera.c11
-rw-r--r--soh/src/code/z_debug.c35
-rw-r--r--soh/src/code/z_demo.c4
-rw-r--r--soh/src/code/z_elf_message.c4
-rw-r--r--soh/src/code/z_game_over.c1
-rw-r--r--soh/src/code/z_kaleido_setup.c2
-rw-r--r--soh/src/code/z_message_PAL.c2
-rw-r--r--soh/src/code/z_parameter.c331
-rw-r--r--soh/src/code/z_play.c36
-rw-r--r--soh/src/code/z_player_lib.c421
-rw-r--r--soh/src/code/z_sram.c13
-rw-r--r--soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c2
-rw-r--r--soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c2
-rw-r--r--soh/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c2
-rw-r--r--soh/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c2
-rw-r--r--soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c4
-rw-r--r--soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c11
-rw-r--r--soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c17
-rw-r--r--soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c2
-rw-r--r--soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c2
-rw-r--r--soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c11
-rw-r--r--soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c4
-rw-r--r--soh/src/overlays/actors/ovl_En_Go/z_en_go.c4
-rw-r--r--soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c10
-rw-r--r--soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c4
-rw-r--r--soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c12
-rw-r--r--soh/src/overlays/actors/ovl_En_Md/z_en_md.c3
-rw-r--r--soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c11
-rw-r--r--soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c8
-rw-r--r--soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c8
-rw-r--r--soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c4
-rw-r--r--soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c6
-rw-r--r--soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c6
-rw-r--r--soh/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c2
-rw-r--r--soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c2
-rw-r--r--soh/src/overlays/actors/ovl_Fishing/z_fishing.c10
-rw-r--r--soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c2
-rw-r--r--soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c2
-rw-r--r--soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c2
-rw-r--r--soh/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c2
-rw-r--r--soh/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c2
-rw-r--r--soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c2
-rw-r--r--soh/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c2
-rw-r--r--soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c2
-rw-r--r--soh/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c2
-rw-r--r--soh/src/overlays/actors/ovl_player_actor/z_player.c99
-rw-r--r--soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c115
-rw-r--r--soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c10
-rw-r--r--soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c36
-rw-r--r--soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c14
-rw-r--r--soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h10
-rw-r--r--soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c154
56 files changed, 1053 insertions, 439 deletions
diff --git a/soh/src/code/code_80097A00.c b/soh/src/code/code_80097A00.c
index e2c8a61ef..9e20d66aa 100644
--- a/soh/src/code/code_80097A00.c
+++ b/soh/src/code/code_80097A00.c
@@ -191,22 +191,22 @@ void Inventory_ChangeEquipment(s16 equipment, u16 value) {
u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
Player* player = GET_PLAYER(play);
s32 pad;
- u16 sp26 = gSaveContext.equips.equipment & gEquipMasks[equipment];
+ u16 equipValue = gSaveContext.equips.equipment & gEquipMasks[equipment];
// "Erasing equipment item = %d zzz=%d"
- osSyncPrintf("装備アイテム抹消 = %d zzz=%d\n", equipment, sp26);
+ osSyncPrintf("装備アイテム抹消 = %d zzz=%d\n", equipment, equipValue);
- if (sp26) {
- sp26 >>= gEquipShifts[equipment];
+ if (equipValue) {
+ equipValue >>= gEquipShifts[equipment];
gSaveContext.equips.equipment &= gEquipNegMasks[equipment];
- gSaveContext.inventory.equipment ^= gBitFlags[sp26 - 1] << gEquipShifts[equipment];
+ gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG(equipment, equipValue - 1);
- if (equipment == EQUIP_TUNIC) {
- gSaveContext.equips.equipment |= 0x0100;
+ if (equipment == EQUIP_TYPE_TUNIC) {
+ gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
}
- if (equipment == EQUIP_SWORD) {
+ if (equipment == EQUIP_TYPE_SWORD) {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
gSaveContext.infTable[29] = 1;
}
@@ -215,7 +215,7 @@ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
play->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
}
- return sp26;
+ return equipValue;
}
void Inventory_ChangeUpgrade(s16 upgrade, s16 value) {
diff --git a/soh/src/code/game.c b/soh/src/code/game.c
index 4167a5a96..b46aa4ebd 100644
--- a/soh/src/code/game.c
+++ b/soh/src/code/game.c
@@ -93,7 +93,7 @@ void func_800C4344(GameState* gameState) {
HREG(95) = CHECK_BTN_ALL(selectedInput->press.button, hReg82);
}
- if (gIsCtrlr2Valid) {
+ if (CVarGetInteger("gRegEditEnabled", 0) || gIsCtrlr2Valid) {
func_8006390C(&gameState->input[1]);
}
diff --git a/soh/src/code/main.c b/soh/src/code/main.c
index b59a825c1..9d52833fd 100644
--- a/soh/src/code/main.c
+++ b/soh/src/code/main.c
@@ -65,8 +65,10 @@ int main(int argc, char** argv)
CrashHandlerRegisterCallback(CrashHandler_PrintSohData);
BootCommands_Init();
+ Heaps_Alloc();
Main(0);
DeinitOTR();
+ Heaps_Free();
return 0;
}
@@ -87,7 +89,6 @@ void Main(void* arg) {
PreNmiBuff_Init(gAppNmiBufferPtr);
Fault_Init();
SysCfb_Init(0);
- Heaps_Alloc();
sysHeap = (uintptr_t)gSystemHeap;
fb = SysCfb_GetFbPtr(0);
gSystemHeapSize = 1024 * 1024 * 4;
@@ -156,6 +157,4 @@ void Main(void* arg) {
osDestroyThread(&sGraphThread);
func_800FBFD8();
osSyncPrintf("mainproc 実行終了\n"); // "End of execution"
-
- Heaps_Free();
}
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index 1a122cc9b..79a3c8ace 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -2451,7 +2451,7 @@ void func_80030488(PlayState* play) {
void Actor_DisableLens(PlayState* play) {
if (play->actorCtx.lensActive) {
play->actorCtx.lensActive = false;
- func_800876C8(play);
+ Magic_Reset(play);
}
}
diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c
index 783731506..a177e29e7 100644
--- a/soh/src/code/z_camera.c
+++ b/soh/src/code/z_camera.c
@@ -2138,8 +2138,6 @@ s32 Camera_Parallel1(Camera* camera) {
OLib_Vec3fDiffToVecSphGeo(&atToEyeDir, at, eye);
OLib_Vec3fDiffToVecSphGeo(&atToEyeNextDir, at, eyeNext);
- camera->play->manualCamera = false;
-
switch (camera->animState) {
case 0:
case 0xA:
@@ -7888,6 +7886,15 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) {
break;
}
}
+
+ // Clear free camera if an action is performed that would move the camera (targeting, first person, talking)
+ if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1 &&
+ ((mode >= CAM_MODE_TARGET && mode <= CAM_MODE_BATTLE) ||
+ (mode >= CAM_MODE_FIRSTPERSON && mode <= CAM_MODE_CLIMBZ) || mode == CAM_MODE_HANGZ ||
+ mode == CAM_MODE_FOLLOWBOOMERANG)) {
+ camera->play->manualCamera = false;
+ }
+
func_8005A02C(camera);
camera->mode = mode;
return 0x80000000 | mode;
diff --git a/soh/src/code/z_debug.c b/soh/src/code/z_debug.c
index 8eb9de5a8..267846eb4 100644
--- a/soh/src/code/z_debug.c
+++ b/soh/src/code/z_debug.c
@@ -24,12 +24,35 @@ Color_RGBA8 printTextColors[] = {
};
InputCombo inputCombos[REG_GROUPS] = {
- { BTN_L, BTN_CUP }, { BTN_L, BTN_CLEFT }, { BTN_L, BTN_CDOWN }, { BTN_L, BTN_A }, { BTN_R, BTN_CDOWN },
- { BTN_L, BTN_CRIGHT }, { BTN_L, BTN_R }, { BTN_L, BTN_DLEFT }, { BTN_L, BTN_DRIGHT }, { BTN_L, BTN_DUP },
- { BTN_L, BTN_B }, { BTN_L, BTN_Z }, { BTN_L, BTN_DDOWN }, { BTN_R, BTN_A }, { BTN_R, BTN_B },
- { BTN_R, BTN_Z }, { BTN_R, BTN_L }, { BTN_R, BTN_CUP }, { BTN_R, BTN_CRIGHT }, { BTN_R, BTN_DLEFT },
- { BTN_R, BTN_CLEFT }, { BTN_R, BTN_START }, { BTN_L, BTN_START }, { BTN_R, BTN_DRIGHT }, { BTN_R, BTN_DUP },
- { BTN_START, BTN_R }, { BTN_START, BTN_A }, { BTN_START, BTN_B }, { BTN_START, BTN_CRIGHT },
+ { BTN_L, BTN_CUP }, //REG
+ { BTN_L, BTN_CLEFT }, //SREG
+ { BTN_L, BTN_CDOWN }, //OREG
+ { BTN_L, BTN_A }, //PREG
+ { BTN_R, BTN_CDOWN }, //QREG
+ { BTN_L, BTN_CRIGHT }, //MREG
+ { BTN_L, BTN_R }, //YREG
+ { BTN_L, BTN_DLEFT }, //DREG
+ { BTN_L, BTN_DRIGHT }, //UREG
+ { BTN_L, BTN_DUP }, //IREG
+ { BTN_L, BTN_B }, //ZREG
+ { BTN_L, BTN_Z }, //CREG
+ { BTN_L, BTN_DDOWN }, //NREG
+ { BTN_R, BTN_A }, //KREG
+ { BTN_R, BTN_B }, //XREG
+ { BTN_R, BTN_Z }, //cREG
+ { BTN_R, BTN_L }, //sREG
+ { BTN_R, BTN_CUP }, //iREG
+ { BTN_R, BTN_CRIGHT }, //WREG
+ { BTN_R, BTN_DLEFT }, //AREG
+ { BTN_R, BTN_CLEFT }, //VREG
+ { BTN_R, BTN_START }, //HREG
+ { BTN_L, BTN_START }, //GREG
+ { BTN_R, BTN_DRIGHT }, //mREG
+ { BTN_R, BTN_DUP }, //nREG
+ { BTN_START, BTN_R }, //BREG
+ { BTN_START, BTN_A }, //dREG
+ { BTN_START, BTN_B }, //kREG
+ { BTN_START, BTN_CRIGHT }, //bREG
};
char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c
index e0b17fe72..1955a9235 100644
--- a/soh/src/code/z_demo.c
+++ b/soh/src/code/z_demo.c
@@ -994,9 +994,9 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.nextTransitionType = 2;
break;
case 71:
- gSaveContext.equips.equipment |= 0x0100;
+ gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
Player_SetEquipmentData(play, player);
- gSaveContext.equips.equipment |= 0x1000;
+ gSaveContext.equips.equipment |= EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4);
Player_SetEquipmentData(play, player);
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = 0x0053;
diff --git a/soh/src/code/z_elf_message.c b/soh/src/code/z_elf_message.c
index 6c5558faf..e586c1bcc 100644
--- a/soh/src/code/z_elf_message.c
+++ b/soh/src/code/z_elf_message.c
@@ -46,8 +46,8 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) {
return ((msg->byte0 & 1) == 1) == ((msg->byte1 & 0x0F) == CUR_UPG_VALUE(UPG_STRENGTH));
case (ELF_MSG_CONDITION_BOOTS << 4):
return ((msg->byte0 & 1) == 1) ==
- (((gBitFlags[msg->byte3 - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) &
- gSaveContext.inventory.equipment) != 0);
+ (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS,
+ msg->byte3 - ITEM_BOOTS_KOKIRI + EQUIP_INV_BOOTS_KOKIRI) != 0);
case (ELF_MSG_CONDITION_SONG << 4):
return ((msg->byte0 & 1) == 1) ==
(CHECK_QUEST_ITEM(msg->byte3 - ITEM_SONG_MINUET + QUEST_SONG_MINUET) != 0);
diff --git a/soh/src/code/z_game_over.c b/soh/src/code/z_game_over.c
index 4b10cb5e2..2d46a1899 100644
--- a/soh/src/code/z_game_over.c
+++ b/soh/src/code/z_game_over.c
@@ -57,6 +57,7 @@ void GameOver_Update(PlayState* play) {
if (gSaveContext.buttonStatus[0] != BTN_ENABLED) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+ Interface_RandoRestoreSwordless();
} else {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
}
diff --git a/soh/src/code/z_kaleido_setup.c b/soh/src/code/z_kaleido_setup.c
index e9f097a45..77cc43e99 100644
--- a/soh/src/code/z_kaleido_setup.c
+++ b/soh/src/code/z_kaleido_setup.c
@@ -15,7 +15,7 @@ void KaleidoSetup_Update(PlayState* play) {
if (pauseCtx->state == 0 && pauseCtx->debugState == 0 && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
play->sceneLoadFlag == 0 && play->transitionMode == 0 && gSaveContext.cutsceneIndex < 0xFFF0 &&
gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) &&
- play->shootingGalleryStatus <= 1 && gSaveContext.magicState != 8 && gSaveContext.magicState != 9 &&
+ play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL &&
(play->sceneNum != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) {
u8 easyPauseBufferEnabled = CVarGetInteger("gCheatEasyPauseBufferEnabled", 0);
diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c
index 78eac4ece..da0f5f55f 100644
--- a/soh/src/code/z_message_PAL.c
+++ b/soh/src/code/z_message_PAL.c
@@ -1617,7 +1617,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
// Increments text id based on piece of heart count, assumes the piece of heart text is all
// in order and that you don't have more than the intended amount of heart pieces.
textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> 0x1C;
- } else if (!IS_RANDO && (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_SWORD, 2))) {
+ } else if (!IS_RANDO && (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON))) {
textId = 0xB; // Traded Giant's Knife for Biggoron Sword
} else if (!IS_RANDO && (msgCtx->textId == 0xB4 && (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_CURSED_MAN_IN_SKULL_HOUSE)))) {
textId = 0xB5; // Destroyed Gold Skulltula
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
index 75c85e3e4..ec25d2062 100644
--- a/soh/src/code/z_parameter.c
+++ b/soh/src/code/z_parameter.c
@@ -811,6 +811,20 @@ void func_80082850(PlayState* play, s16 maxAlpha) {
}
}
+// buttonStatus[0] is used to represent if the B button is disabled, but also tracks
+// the last active B button item during mini-games/epona (temp B)
+// Since ITEM_NONE is the same as BTN_DISABLED (255), we need a different value to help us track
+// that the player was swordless before like ITEM_NONE_FE (254)
+#define SWORDLESS_STATUS ITEM_NONE_FE
+
+// Restores swordless state when using the custom value for temp B and then clears temp B
+void Interface_RandoRestoreSwordless(void) {
+ if (IS_RANDO && gSaveContext.buttonStatus[0] == SWORDLESS_STATUS) {
+ gSaveContext.equips.buttonItems[0] = ITEM_NONE;
+ gSaveContext.buttonStatus[0] = BTN_ENABLED;
+ }
+}
+
void func_80083108(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
Player* player = GET_PLAYER(play);
@@ -818,13 +832,20 @@ void func_80083108(PlayState* play) {
s16 i;
s16 sp28 = 0;
+ // Check for the player being swordless in rando (no item on B and swordless flag set)
+ // Child is always assumed due to not finding kokiri sword yet. Adult is only checked with MS shuffle on.
+ u8 randoIsSwordless = IS_RANDO && (LINK_IS_CHILD || Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) &&
+ gSaveContext.equips.buttonItems[0] == ITEM_NONE && Flags_GetInfTable(INFTABLE_SWORDLESS);
+ u8 randoWasSwordlessBefore = IS_RANDO && gSaveContext.buttonStatus[0] == SWORDLESS_STATUS;
+ u8 randoCanTrackSwordless = randoIsSwordless && !randoWasSwordlessBefore;
+
if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
((play->sceneNum == SCENE_LON_LON_RANCH) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
gSaveContext.unk_13E7 = 0;
- if ((player->stateFlags1 & 0x00800000) || (play->shootingGalleryStatus > 1) ||
+ if ((player->stateFlags1 & PLAYER_STATE1_ON_HORSE) || (play->shootingGalleryStatus > 1) ||
((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
- if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
+ if (gSaveContext.equips.buttonItems[0] != ITEM_NONE || randoCanTrackSwordless) {
gSaveContext.unk_13E7 = 1;
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
@@ -837,9 +858,14 @@ void func_80083108(PlayState* play) {
if ((gSaveContext.equips.buttonItems[0] != ITEM_SLINGSHOT) &&
(gSaveContext.equips.buttonItems[0] != ITEM_BOW) &&
(gSaveContext.equips.buttonItems[0] != ITEM_BOMBCHU) &&
- (gSaveContext.equips.buttonItems[0] != ITEM_NONE)) {
+ (gSaveContext.equips.buttonItems[0] != ITEM_NONE || randoCanTrackSwordless)) {
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
+ // Track swordless status for restoration later
+ if (randoCanTrackSwordless) {
+ gSaveContext.buttonStatus[0] = SWORDLESS_STATUS;
+ }
+
if ((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) {
gSaveContext.equips.buttonItems[0] = ITEM_BOMBCHU;
Interface_LoadItemIcon1(play, 0);
@@ -875,11 +901,11 @@ void func_80083108(PlayState* play) {
Interface_ChangeAlpha(8);
} else if ((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) {
Interface_ChangeAlpha(8);
- } else if (player->stateFlags1 & 0x00800000) {
+ } else if (player->stateFlags1 & PLAYER_STATE1_ON_HORSE) {
Interface_ChangeAlpha(12);
}
} else {
- if (player->stateFlags1 & 0x00800000) {
+ if (player->stateFlags1 & PLAYER_STATE1_ON_HORSE) {
Interface_ChangeAlpha(12);
}
}
@@ -891,6 +917,12 @@ void func_80083108(PlayState* play) {
if (play->interfaceCtx.unk_260 != 0) {
if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) {
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
+
+ // Track swordless status for restoration later
+ if (randoCanTrackSwordless) {
+ gSaveContext.buttonStatus[0] = SWORDLESS_STATUS;
+ }
+
gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
gSaveContext.unk_13EA = 0;
Interface_LoadItemIcon1(play, 0);
@@ -904,6 +936,8 @@ void func_80083108(PlayState* play) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
gSaveContext.unk_13EA = 0;
+ Interface_RandoRestoreSwordless();
+
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
Interface_LoadItemIcon1(play, 0);
}
@@ -974,7 +1008,7 @@ void func_80083108(PlayState* play) {
}
Interface_ChangeAlpha(50);
- } else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
+ } else if ((player->stateFlags1 & PLAYER_STATE1_CLIMBING_LADDER) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
gSaveContext.buttonStatus[0] = BTN_DISABLED;
gSaveContext.buttonStatus[1] = BTN_DISABLED;
@@ -988,7 +1022,7 @@ void func_80083108(PlayState* play) {
Interface_ChangeAlpha(50);
}
} else if ((gSaveContext.eventInf[0] & 0xF) == 1) {
- if (player->stateFlags1 & 0x00800000) {
+ if (player->stateFlags1 & PLAYER_STATE1_ON_HORSE) {
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) &&
(gSaveContext.equips.buttonItems[0] != ITEM_BOW)) {
if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
@@ -1009,6 +1043,8 @@ void func_80083108(PlayState* play) {
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+
+ Interface_RandoRestoreSwordless();
} else {
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
}
@@ -1048,8 +1084,12 @@ void func_80083108(PlayState* play) {
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
- if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
+ if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0) ||
+ randoWasSwordlessBefore) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+
+ Interface_RandoRestoreSwordless();
+
sp28 = 1;
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
@@ -1071,8 +1111,12 @@ void func_80083108(PlayState* play) {
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
- if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
+ if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0) ||
+ randoWasSwordlessBefore) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+
+ Interface_RandoRestoreSwordless();
+
sp28 = 1;
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
@@ -1394,7 +1438,7 @@ Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 te
void Inventory_SwapAgeEquipment(void) {
s16 i;
- u16 temp;
+ u16 shieldEquipValue;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
@@ -1412,15 +1456,20 @@ void Inventory_SwapAgeEquipment(void) {
}
// When becoming adult, remove swordless flag since we'll get master sword
+ // (Unless Master Sword is shuffled)
// Only in rando to keep swordless link bugs in vanilla
- if (IS_RANDO) {
+ if (IS_RANDO && !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) {
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
}
gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
- if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE) {
- gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
+ if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE && !(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && gSaveContext.adultEquips.equipment)) {
+ if (!IS_RANDO || !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) {
+ gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
+ } else {
+ gSaveContext.equips.buttonItems[0] = ITEM_NONE;
+ }
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
gSaveContext.equips.buttonItems[1] = ITEM_NUT;
@@ -1433,7 +1482,16 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA];
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
- gSaveContext.equips.equipment = 0x1122;
+
+ gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) |
+ (EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) |
+ (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
+ (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
+
+ if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
+ gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
+ gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
+ }
// Set the dpad to nothing
gSaveContext.equips.buttonItems[4] = ITEM_NONE;
@@ -1467,13 +1525,13 @@ void Inventory_SwapAgeEquipment(void) {
} else {
// When becoming child, set swordless flag if player doesn't have kokiri sword
// Only in rando to keep swordless link bugs in vanilla
- if (IS_RANDO && (1 << 0 & gSaveContext.inventory.equipment) == 0) {
+ if (IS_RANDO && (EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
// When using enhancements, set swordless flag if player doesn't have kokiri sword or hasn't equipped a sword yet.
// Then set the child equips button items to item none to ensure kokiri sword is not equipped
- if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && ((1 << 0 & gSaveContext.inventory.equipment) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
+ if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && ((EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
gSaveContext.childEquips.buttonItems[0] = ITEM_NONE;
}
@@ -1507,10 +1565,10 @@ void Inventory_SwapAgeEquipment(void) {
}
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
- gSaveContext.equips.equipment &= 0xFFF0;
+ gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
// Equips kokiri sword in the inventory screen only if kokiri sword exists in inventory and a sword has been equipped already
- if (!((1 << 0 & gSaveContext.inventory.equipment) == 0) && !Flags_GetInfTable(INFTABLE_SWORDLESS)) {
- gSaveContext.equips.equipment |= 0x0001;
+ if (!((EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0) && !Flags_GetInfTable(INFTABLE_SWORDLESS)) {
+ gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
}
} else if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
@@ -1531,15 +1589,15 @@ void Inventory_SwapAgeEquipment(void) {
}
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
- gSaveContext.equips.equipment &= 0xFFF0;
- gSaveContext.equips.equipment |= 0x0001;
+ gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
+ gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
} else if (IS_RANDO && Randomizer_GetSettingValue(RSK_STARTING_AGE) == RO_AGE_ADULT) {
/*If in rando and starting age is adult, childEquips is not initialized and buttonItems[0]
will be ITEM_NONE. When changing age from adult -> child, reset equips to "default"
(only kokiri tunic/boots equipped, no sword, no C-button items, no D-Pad items).
When becoming child, set swordless flag if player doesn't have kokiri sword
Only in rando to keep swordless link bugs in vanilla*/
- if (1 << 0 & gSaveContext.inventory.equipment == 0) {
+ if (EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment == 0) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
@@ -1550,7 +1608,10 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.cButtonSlots[i-1] = ITEM_NONE;
}
}
- gSaveContext.equips.equipment = 0x1111;
+ gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4)) |
+ (EQUIP_VALUE_SHIELD_DEKU << (EQUIP_TYPE_SHIELD * 4)) |
+ (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
+ (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
}
if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) &&
@@ -1558,17 +1619,18 @@ void Inventory_SwapAgeEquipment(void) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
if (gSaveContext.childEquips.equipment == 0) {
// force equip kokiri tunic and boots in scenario gSaveContext.childEquips.equipment is uninitialized
- gSaveContext.equips.equipment &= 0xFFF0;
- gSaveContext.equips.equipment |= 0x1100;
+ gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
+ gSaveContext.equips.equipment |= (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
+ (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
}
}
}
CVarSetInteger("gSwitchTimeline", 0);
- temp = gEquipMasks[EQUIP_SHIELD] & gSaveContext.equips.equipment;
- if (temp != 0) {
- temp >>= gEquipShifts[EQUIP_SHIELD];
- if (!(gBitFlags[temp + 3] & gSaveContext.inventory.equipment)) {
- gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SHIELD];
+ shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment;
+ if (shieldEquipValue != 0) {
+ shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD];
+ if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) {
+ gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD];
}
}
}
@@ -1583,10 +1645,10 @@ void Interface_InitHorsebackArchery(PlayState* play) {
}
void func_800849EC(PlayState* play) {
- gSaveContext.inventory.equipment |= gBitFlags[2] << gEquipShifts[EQUIP_SWORD];
- gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
+ gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON);
+ gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE);
- if (gBitFlags[3] & gSaveContext.inventory.equipment) {
+ if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
} else {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
@@ -1626,11 +1688,13 @@ void func_80084BF4(PlayState* play, u16 flag) {
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
(gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE)) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+ Interface_RandoRestoreSwordless();
Interface_LoadItemIcon1(play, 0);
}
} else if (gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+ Interface_RandoRestoreSwordless();
Interface_LoadItemIcon1(play, 0);
}
}
@@ -1829,17 +1893,21 @@ u8 Item_Give(PlayState* play, u8 item) {
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
- gSaveContext.inventory.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD];
+ gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI);
// Both Giant's Knife and Biggoron Sword have the same Item ID, so this part handles both of them
if (item == ITEM_SWORD_BGS) {
gSaveContext.swordHealth = 8;
// In rando, when buying Giant's Knife, also check
- // for 0xE in case we don't have Kokiri Sword
- if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF || (IS_RANDO && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) {
+ // without the Koriri Sword in case we don't have it
+ if (ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) ==
+ ((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) |
+ (1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE)) ||
+ (IS_RANDO && ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) ==
+ ((1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) | (1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE)))) {
- gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
+ gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE);
if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
@@ -1851,8 +1919,8 @@ u8 Item_Give(PlayState* play, u8 item) {
} else if (item == ITEM_SWORD_MASTER) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
- gSaveContext.equips.equipment &= 0xFFF0;
- gSaveContext.equips.equipment |= 0x0002;
+ gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
+ gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4);
if (play != NULL) {
Interface_LoadItemIcon1(play, 0);
}
@@ -1860,13 +1928,13 @@ u8 Item_Give(PlayState* play, u8 item) {
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
- gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]);
+ gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_DEKU);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
- gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]);
+ gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_TUNIC, item - ITEM_TUNIC_KOKIRI);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
- gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]);
+ gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_BOOTS, item - ITEM_BOOTS_KOKIRI);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS];
@@ -2196,14 +2264,14 @@ u8 Item_Give(PlayState* play, u8 item) {
}
return Return_Item(item, MOD_NONE, item);
} else if (item == ITEM_MAGIC_SMALL) {
- if (gSaveContext.magicState != 10) {
+ if (gSaveContext.magicState != MAGIC_STATE_ADD) {
if (play != NULL) {
Magic_Fill(play);
}
}
if (play != NULL) {
- func_80087708(play, 12, 5);
+ Magic_RequestChange(play, 12, MAGIC_ADD);
}
if (!Flags_GetInfTable(INFTABLE_198)) {
@@ -2213,13 +2281,13 @@ u8 Item_Give(PlayState* play, u8 item) {
return Return_Item(item, MOD_NONE, item);
} else if (item == ITEM_MAGIC_LARGE) {
- if (gSaveContext.magicState != 10) {
+ if (gSaveContext.magicState != MAGIC_STATE_ADD) {
if (play != NULL) {
Magic_Fill(play);
}
}
if (play != NULL) {
- func_80087708(play, 24, 5);
+ Magic_RequestChange(play, 24, MAGIC_ADD);
}
if (!Flags_GetInfTable(INFTABLE_198)) {
@@ -2328,7 +2396,7 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
slot = SLOT(item);
if (item == RG_MAGIC_SINGLE) {
gSaveContext.isMagicAcquired = true;
- gSaveContext.magicFillTarget = 0x30;
+ gSaveContext.magicFillTarget = MAGIC_NORMAL_METER;
Magic_Fill(play);
return Return_Item_Entry(giEntry, RG_NONE);
} else if (item == RG_MAGIC_DOUBLE) {
@@ -2336,7 +2404,7 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
gSaveContext.isMagicAcquired = true;
}
gSaveContext.isDoubleMagicAcquired = true;
- gSaveContext.magicFillTarget = 0x60;
+ gSaveContext.magicFillTarget = MAGIC_DOUBLE_METER;
gSaveContext.magicLevel = 0;
Magic_Fill(play);
return Return_Item_Entry(giEntry, RG_NONE);
@@ -2556,6 +2624,13 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
return Return_Item_Entry(giEntry, RG_NONE);
}
+ if (item == RG_MASTER_SWORD) {
+ if (!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
+ gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_TYPE_SWORD];
+ }
+ return Return_Item_Entry(giEntry, RG_NONE);
+ }
+
temp = gSaveContext.inventory.items[slot];
osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, temp);
INV_CONTENT(item) = item;
@@ -2591,26 +2666,25 @@ u8 Item_CheckObtainability(u8 item) {
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
if (item == ITEM_SWORD_BGS) {
return ITEM_NONE;
- } else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) &
- gSaveContext.inventory.equipment) {
+ } else if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI)) {
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
- if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.inventory.equipment) {
+ if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_DEKU + EQUIP_INV_SHIELD_DEKU)) {
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
- if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.inventory.equipment) {
+ if (CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, item - ITEM_TUNIC_KOKIRI + EQUIP_INV_TUNIC_KOKIRI)) {
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
- if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.inventory.equipment) {
+ if (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, item - ITEM_BOOTS_KOKIRI + EQUIP_INV_BOOTS_KOKIRI)) {
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
@@ -2782,6 +2856,13 @@ s32 Inventory_HasSpecificBottle(u8 bottleItem) {
}
}
+void byteSwapInventory() {
+ gSaveContext.inventory.equipment = BE16SWAP(gSaveContext.inventory.equipment);
+ gSaveContext.inventory.upgrades = BE32SWAP(gSaveContext.inventory.upgrades);
+ gSaveContext.inventory.questItems = BE32SWAP(gSaveContext.inventory.questItems);
+ gSaveContext.inventory.gsTokens = BE16SWAP(gSaveContext.inventory.gsTokens);
+}
+
void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 button) {
osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, button,
gSaveContext.equips.cButtonSlots[button - 1],
@@ -2793,7 +2874,14 @@ void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 button) {
item = ITEM_MILK_HALF;
}
- gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item;
+ if (CVarGetInteger("gRestoreRBAValues",0)) {
+ byteSwapInventory();
+ gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item;
+ byteSwapInventory();
+ } else {
+ gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item;
+ }
+
gSaveContext.equips.buttonItems[button] = item;
Interface_LoadItemIcon1(play, button);
@@ -3126,96 +3214,96 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
void Magic_Fill(PlayState* play) {
if (gSaveContext.isMagicAcquired) {
gSaveContext.prevMagicState = gSaveContext.magicState;
- gSaveContext.magicFillTarget = (gSaveContext.isDoubleMagicAcquired + 1) * 0x30;
- gSaveContext.magicState = 9;
+ gSaveContext.magicFillTarget = (gSaveContext.isDoubleMagicAcquired + 1) * MAGIC_NORMAL_METER;
+ gSaveContext.magicState = MAGIC_STATE_FILL;
}
}
-void func_800876C8(PlayState* play) {
- if ((gSaveContext.magicState != 8) && (gSaveContext.magicState != 9)) {
- if (gSaveContext.magicState == 10) {
+void Magic_Reset(PlayState* play) {
+ if ((gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) && (gSaveContext.magicState != MAGIC_STATE_FILL)) {
+ if (gSaveContext.magicState == MAGIC_STATE_ADD) {
gSaveContext.prevMagicState = gSaveContext.magicState;
}
- gSaveContext.magicState = 5;
+ gSaveContext.magicState = MAGIC_STATE_RESET;
}
}
-s32 func_80087708(PlayState* play, s16 arg1, s16 arg2) {
+s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
if (!gSaveContext.isMagicAcquired) {
- return 0;
+ return false;
}
- if ((arg2 != 5) && (gSaveContext.magic - arg1) < 0) {
+ if ((type != 5) && (gSaveContext.magic - amount) < 0) {
if (gSaveContext.magicCapacity != 0) {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
- return 0;
+ return false;
}
- switch (arg2) {
- case 0:
- case 2:
- if ((gSaveContext.magicState == 0) || (gSaveContext.magicState == 7)) {
- if (gSaveContext.magicState == 7) {
+ switch (type) {
+ case MAGIC_CONSUME_NOW:
+ case MAGIC_CONSUME_NOW_ALT:
+ if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
+ if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
- gSaveContext.magicTarget = gSaveContext.magic - arg1;
- gSaveContext.magicState = 1;
+ gSaveContext.magicTarget = gSaveContext.magic - amount;
+ gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
return 1;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
- return 0;
+ return false;
}
- case 1:
- if ((gSaveContext.magicState == 0) || (gSaveContext.magicState == 7)) {
- if (gSaveContext.magicState == 7) {
+ case MAGIC_CONSUME_WAIT_NO_PREVIEW:
+ if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
+ if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
- gSaveContext.magicTarget = gSaveContext.magic - arg1;
- gSaveContext.magicState = 6;
- return 1;
+ gSaveContext.magicTarget = gSaveContext.magic - amount;
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
+ return true;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
- return 0;
+ return false;
}
- case 3:
- if (gSaveContext.magicState == 0) {
+ case MAGIC_CONSUME_LENS:
+ if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
if (gSaveContext.magic != 0) {
play->interfaceCtx.unk_230 = 80;
- gSaveContext.magicState = 7;
- return 1;
+ gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS;
+ return true;
} else {
- return 0;
+ return false;
}
} else {
- if (gSaveContext.magicState == 7) {
- return 1;
+ if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
+ return true;
} else {
- return 0;
+ return false;
}
}
- case 4:
- if ((gSaveContext.magicState == 0) || (gSaveContext.magicState == 7)) {
- if (gSaveContext.magicState == 7) {
+ case MAGIC_CONSUME_WAIT_PREVIEW:
+ if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
+ if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
- gSaveContext.magicTarget = gSaveContext.magic - arg1;
- gSaveContext.magicState = 4;
- return 1;
+ gSaveContext.magicTarget = gSaveContext.magic - amount;
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
+ return true;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
- return 0;
+ return false;
}
- case 5:
+ case MAGIC_ADD:
if (gSaveContext.magicCapacity >= gSaveContext.magic) {
- gSaveContext.magicTarget = gSaveContext.magic + arg1;
+ gSaveContext.magicTarget = gSaveContext.magic + amount;
if (gSaveContext.magicTarget >= gSaveContext.magicCapacity) {
gSaveContext.magicTarget = gSaveContext.magicCapacity;
}
- gSaveContext.magicState = 10;
- return 1;
+ gSaveContext.magicState = MAGIC_STATE_ADD;
+ return true;
}
break;
}
@@ -3264,8 +3352,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
s16 temp;
switch (gSaveContext.magicState) {
- case 8:
- temp = gSaveContext.magicLevel * 0x30;
+ case MAGIC_STATE_STEP_CAPACITY:
+ temp = gSaveContext.magicLevel * MAGIC_NORMAL_METER;
if (gSaveContext.magicCapacity != temp) {
if (gSaveContext.magicCapacity < temp) {
gSaveContext.magicCapacity += 8;
@@ -3279,11 +3367,11 @@ void Interface_UpdateMagicBar(PlayState* play) {
}
}
} else {
- gSaveContext.magicState = 9;
+ gSaveContext.magicState = MAGIC_STATE_FILL;
}
break;
- case 9:
+ case MAGIC_STATE_FILL:
gSaveContext.magic += 4;
if (gSaveContext.gameMode == 0 && gSaveContext.sceneSetupIndex < 4) {
@@ -3300,32 +3388,32 @@ void Interface_UpdateMagicBar(PlayState* play) {
}
break;
- case 1:
+ case MAGIC_STATE_CONSUME_SETUP:
sMagicBorderRatio = 2;
- gSaveContext.magicState = 2;
+ gSaveContext.magicState = MAGIC_STATE_CONSUME;
break;
- case 2:
+ case MAGIC_STATE_CONSUME:
gSaveContext.magic -= 2;
if (gSaveContext.magic <= 0) {
gSaveContext.magic = 0;
- gSaveContext.magicState = 3;
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
if (CVarGetInteger("gCosmetics.Consumable_MagicBorder.Changed", 0)) {
sMagicBorder = CVarGetColor24("gCosmetics.Consumable_MagicBorder.Value", sMagicBorder_ori);
} else {
sMagicBorder = sMagicBorder_ori;
}
} else if (gSaveContext.magic == gSaveContext.magicTarget) {
- gSaveContext.magicState = 3;
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
if (CVarGetInteger("gCosmetics.Consumable_MagicBorder.Changed", 0)) {
sMagicBorder = CVarGetColor24("gCosmetics.Consumable_MagicBorder.Value", sMagicBorder_ori);
} else {
sMagicBorder = sMagicBorder_ori;
}
}
- case 3:
- case 4:
- case 6:
+ case MAGIC_STATE_METER_FLASH_1:
+ case MAGIC_STATE_METER_FLASH_2:
+ case MAGIC_STATE_METER_FLASH_3:
temp = sMagicBorderIndexes[sMagicBorderStep];
borderChangeR = ABS(sMagicBorder.r - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
borderChangeG = ABS(sMagicBorder.g - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
@@ -3362,16 +3450,16 @@ void Interface_UpdateMagicBar(PlayState* play) {
}
break;
- case 5:
+ case MAGIC_STATE_RESET:
if (CVarGetInteger("gCosmetics.Consumable_MagicBorder.Changed", 0)) {
sMagicBorder = CVarGetColor24("gCosmetics.Consumable_MagicBorder.Value", sMagicBorder_ori);
} else {
sMagicBorder = sMagicBorder_ori;
}
- gSaveContext.magicState = 0;
+ gSaveContext.magicState = MAGIC_STATE_IDLE;
break;
- case 7:
+ case MAGIC_STATE_CONSUME_LENS:
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
(msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->sceneLoadFlag == 0) && (play->transitionMode == 0) && !Play_InCsMode(play)) {
@@ -3388,7 +3476,7 @@ void Interface_UpdateMagicBar(PlayState* play) {
play->actorCtx.lensActive = false;
Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
- gSaveContext.magicState = 0;
+ gSaveContext.magicState = MAGIC_STATE_IDLE;
if (CVarGetInteger("gCosmetics.Consumable_MagicBorder.Changed", 0)) {
sMagicBorder = CVarGetColor24("gCosmetics.Consumable_MagicBorder.Value", sMagicBorder_ori);
} else {
@@ -3440,7 +3528,7 @@ void Interface_UpdateMagicBar(PlayState* play) {
}
break;
- case 10:
+ case MAGIC_STATE_ADD:
gSaveContext.magic += 4;
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (gSaveContext.magic >= gSaveContext.magicTarget) {
@@ -3451,7 +3539,7 @@ void Interface_UpdateMagicBar(PlayState* play) {
break;
default:
- gSaveContext.magicState = 0;
+ gSaveContext.magicState = MAGIC_STATE_IDLE;
break;
}
}
@@ -3584,7 +3672,7 @@ void Interface_DrawMagicBar(PlayState* play) {
ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
- if (gSaveContext.magicState == 4) {
+ if (gSaveContext.magicState == MAGIC_STATE_METER_FLASH_2) {
// Yellow part of the bar indicating the amount of magic to be subtracted
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_yellow.r, magicbar_yellow.g, magicbar_yellow.b, interfaceCtx->magicAlpha);
@@ -5231,7 +5319,7 @@ void Interface_Draw(PlayState* play) {
Interface_DrawLineupTick(play);
}
- if (fullUi || gSaveContext.magicState > 0) {
+ if (fullUi || gSaveContext.magicState > MAGIC_STATE_IDLE) {
Interface_DrawMagicBar(play);
}
@@ -5709,6 +5797,7 @@ void Interface_Draw(PlayState* play) {
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
if (gSaveContext.buttonStatus[0] != BTN_ENABLED) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+ Interface_RandoRestoreSwordless();
} else {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
}
@@ -6414,11 +6503,11 @@ void Interface_Update(PlayState* play) {
D_80125A58 = Player_GetEnvironmentalHazard(play);
if (D_80125A58 == 1) {
- if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2 || CVarGetInteger("gSuperTunic", 0) != 0) {
+ if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || CVarGetInteger("gSuperTunic", 0) != 0) {
D_80125A58 = 0;
}
} else if ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) {
- if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3 || CVarGetInteger("gSuperTunic", 0) != 0) {
+ if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || CVarGetInteger("gSuperTunic", 0) != 0) {
D_80125A58 = 0;
}
}
@@ -6527,7 +6616,7 @@ void Interface_Update(PlayState* play) {
((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) {
if ((gSaveContext.isMagicAcquired != 0) && (gSaveContext.magicLevel == 0)) {
gSaveContext.magicLevel = gSaveContext.isDoubleMagicAcquired + 1;
- gSaveContext.magicState = 8;
+ gSaveContext.magicState = MAGIC_STATE_STEP_CAPACITY;
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("魔法スター─────ト!!!!!!!!!\n"); // "Magic Start!!!!!!!!!"
osSyncPrintf("MAGIC_MAX=%d\n", gSaveContext.magicLevel);
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c
index fb4628834..112a71888 100644
--- a/soh/src/code/z_play.c
+++ b/soh/src/code/z_play.c
@@ -9,6 +9,7 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
#include <overlays/actors/ovl_En_Niw/z_en_niw.h>
+#include <overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h>
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
@@ -264,6 +265,19 @@ void GivePlayerRandoRewardRequiem(PlayState* play, RandomizerCheck check) {
}
}
+void GivePlayerRandoRewardMasterSword(PlayState* play, RandomizerCheck check) {
+ Player* player = GET_PLAYER(play);
+
+ if (gSaveContext.entranceIndex == 0x02CA && LINK_IS_ADULT && player != NULL &&
+ !Player_InBlockingCsMode(play, player) && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
+ !Flags_GetRandomizerInf(RAND_INF_TOT_MASTER_SWORD)) {
+ GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_MASTER_SWORD);
+ GiveItemEntryWithoutActor(play, getItemEntry);
+ player->pendingFlag.flagID = RAND_INF_TOT_MASTER_SWORD;
+ player->pendingFlag.flagType = FLAG_RANDOMIZER_INF;
+ }
+}
+
u8 CheckStoneCount() {
u8 stoneCount = 0;
@@ -545,7 +559,7 @@ void Play_Init(GameState* thisx) {
if (gSaveContext.gameMode != 0 || gSaveContext.cutsceneIndex >= 0xFFF0) {
gSaveContext.nayrusLoveTimer = 0;
- func_800876C8(play);
+ Magic_Reset(play);
gSaveContext.sceneSetupIndex = (gSaveContext.cutsceneIndex & 0xF) + 4;
} else if (!LINK_IS_ADULT && IS_DAY) {
gSaveContext.sceneSetupIndex = 0;
@@ -654,12 +668,12 @@ void Play_Init(GameState* thisx) {
Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
// In order to keep bunny hood equipped on first load, we need to pre-set the age reqs for the item and slot
if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger("gTimelessEquipment", 0)) {
- gItemAgeReqs[ITEM_MASK_BUNNY] = 9;
+ gItemAgeReqs[ITEM_MASK_BUNNY] = AGE_REQ_NONE;
if(INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY)
- gSlotAgeReqs[SLOT_TRADE_CHILD] = 9;
+ gSlotAgeReqs[SLOT_TRADE_CHILD] = AGE_REQ_NONE;
}
else {
- gItemAgeReqs[ITEM_MASK_BUNNY] = gSlotAgeReqs[SLOT_TRADE_CHILD] = 1;
+ gItemAgeReqs[ITEM_MASK_BUNNY] = gSlotAgeReqs[SLOT_TRADE_CHILD] = AGE_REQ_CHILD;
}
func_800304DC(play, &play->actorCtx, play->linkActorEntry);
@@ -1432,6 +1446,7 @@ skip:
GivePlayerRandoRewardZeldaLightArrowsGift(play, RC_TOT_LIGHT_ARROWS_CUTSCENE);
GivePlayerRandoRewardNocturne(play, RC_SHEIK_IN_KAKARIKO);
GivePlayerRandoRewardRequiem(play, RC_SHEIK_AT_COLOSSUS);
+ GivePlayerRandoRewardMasterSword(play, RC_TOT_MASTER_SWORD);
}
}
@@ -2314,17 +2329,8 @@ void Play_PerformSave(PlayState* play) {
if (play != NULL && gSaveContext.fileNum != 0xFF) {
Play_SaveSceneFlags(play);
gSaveContext.savedSceneNum = play->sceneNum;
- if (gSaveContext.temporaryWeapon) {
- gSaveContext.equips.buttonItems[0] = ITEM_NONE;
- GET_PLAYER(play)->currentSwordItemId = ITEM_NONE;
- Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE);
- Save_SaveFile();
- gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
- GET_PLAYER(play)->currentSwordItemId = ITEM_SWORD_KOKIRI;
- Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_KOKIRI);
- } else {
- Save_SaveFile();
- }
+ Save_SaveFile();
+
uint8_t triforceHuntCompleted =
IS_RANDO &&
gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&
diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c
index 32a3e6e48..820f2c672 100644
--- a/soh/src/code/z_player_lib.c
+++ b/soh/src/code/z_player_lib.c
@@ -34,9 +34,82 @@ s16 sBootData[PLAYER_BOOTS_MAX][17] = {
// Used to map action params to model groups
u8 sActionModelGroups[] = {
- 3, 15, 10, 2, 2, 5, 10, 11, 6, 6, 6, 6, 6, 6, 6, 6, 9, 9, 7, 7, 8, 3, 3, 6, 3, 3, 3, 3, 12, 13, 14, 14, 14, 14,
- 14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NONE
+ PLAYER_MODELGROUP_15, // PLAYER_IA_LAST_USED
+ PLAYER_MODELGROUP_10, // PLAYER_IA_FISHING_POLE
+ PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_MASTER
+ PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_KOKIRI
+ PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BIGGORON
+ PLAYER_MODELGROUP_10, // PLAYER_IA_DEKU_STICK
+ PLAYER_MODELGROUP_HAMMER, // PLAYER_IA_HAMMER
+ PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW
+ PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_FIRE
+ PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_ICE
+ PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_LIGHT
+ PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_0C
+ PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_0D
+ PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_0E
+ PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_SLINGSHOT
+ PLAYER_MODELGROUP_HOOKSHOT, // PLAYER_IA_HOOKSHOT
+ PLAYER_MODELGROUP_HOOKSHOT, // PLAYER_IA_LONGSHOT
+ PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_IA_BOMB
+ PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_IA_BOMBCHU
+ PLAYER_MODELGROUP_BOOMERANG, // PLAYER_IA_BOOMERANG
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MAGIC_SPELL_15
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MAGIC_SPELL_16
+ PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_MAGIC_SPELL_17
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_FARORES_WIND
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NAYRUS_LOVE
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_DINS_FIRE
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_DEKU_NUT
+ PLAYER_MODELGROUP_OCARINA, // PLAYER_IA_OCARINA_FAIRY
+ PLAYER_MODELGROUP_OOT, // PLAYER_IA_OCARINA_OF_TIME
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FISH
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FIRE
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_BUG
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POE
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_BIG_POE
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_RUTOS_LETTER
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_RED
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_BLUE
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_GREEN
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK_FULL
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK_HALF
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FAIRY
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ZELDAS_LETTER
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_WEIRD_EGG
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_CHICKEN
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MAGIC_BEAN
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POCKET_EGG
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POCKET_CUCCO
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_COJIRO
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ODD_MUSHROOM
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ODD_POTION
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POACHERS_SAW
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_BROKEN_GORONS_SWORD
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_PRESCRIPTION
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_FROG
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_EYEDROPS
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_CLAIM_CHECK
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_KEATON
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_SKULL
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_SPOOKY
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_BUNNY_HOOD
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_GORON
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_ZORA
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_GERUDO
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_TRUTH
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LENS_OF_TRUTH
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_SHIELD_DEKU
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_SHIELD_HYLIAN
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_SHIELD_MIRROR
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_TUNIC_KOKIRI
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_TUNIC_GORON
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_TUNIC_ZORA
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_BOOTS_KOKIRI
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_BOOTS_IRON
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_BOOTS_HOVER
};
TextTriggerEntry sTextTriggers[] = {
@@ -47,68 +120,208 @@ TextTriggerEntry sTextTriggers[] = {
};
// Used to map model groups to model types for [animation, left hand, right hand, sheath, waist]
-u8 gPlayerModelTypes[][5] = {
- { 2, 0, 10, 16, 20 }, { 1, 2, 9, 19, 20 }, { 1, 2, 10, 17, 20 }, { 0, 0, 8, 18, 20 },
- { 0, 0, 8, 18, 20 }, { 3, 4, 9, 19, 20 }, { 4, 1, 11, 18, 20 }, { 5, 0, 8, 18, 20 },
- { 0, 6, 8, 18, 20 }, { 4, 0, 15, 18, 20 }, { 3, 1, 9, 18, 20 }, { 3, 5, 9, 18, 20 },
- { 0, 0, 13, 18, 20 }, { 0, 0, 14, 18, 20 }, { 0, 7, 8, 18, 20 }, { 0, 2, 8, 19, 20 },
+u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX] = {
+ /* PLAYER_MODELGROUP_0 */
+ {
+ PLAYER_ANIMTYPE_2,
+ PLAYER_MODELTYPE_LH_OPEN,
+ PLAYER_MODELTYPE_RH_SHIELD,
+ PLAYER_MODELTYPE_SHEATH_16,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD */
+ {
+ PLAYER_ANIMTYPE_1,
+ PLAYER_MODELTYPE_LH_SWORD,
+ PLAYER_MODELTYPE_RH_CLOSED,
+ PLAYER_MODELTYPE_SHEATH_19,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_SWORD */
+ {
+ PLAYER_ANIMTYPE_1,
+ PLAYER_MODELTYPE_LH_SWORD,
+ PLAYER_MODELTYPE_RH_SHIELD,
+ PLAYER_MODELTYPE_SHEATH_17,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_DEFAULT */
+ {
+ PLAYER_ANIMTYPE_0,
+ PLAYER_MODELTYPE_LH_OPEN,
+ PLAYER_MODELTYPE_RH_OPEN,
+ PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_4 */
+ {
+ PLAYER_ANIMTYPE_0,
+ PLAYER_MODELTYPE_LH_OPEN,
+ PLAYER_MODELTYPE_RH_OPEN,
+ PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_BGS */
+ {
+ PLAYER_ANIMTYPE_3,
+ PLAYER_MODELTYPE_LH_BGS,
+ PLAYER_MODELTYPE_RH_CLOSED,
+ PLAYER_MODELTYPE_SHEATH_19,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_BOW_SLINGSHOT */
+ {
+ PLAYER_ANIMTYPE_4,
+ PLAYER_MODELTYPE_LH_CLOSED,
+ PLAYER_MODELTYPE_RH_BOW_SLINGSHOT,
+ PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_EXPLOSIVES */
+ {
+ PLAYER_ANIMTYPE_5,
+ PLAYER_MODELTYPE_LH_OPEN,
+ PLAYER_MODELTYPE_RH_OPEN,
+ PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_BOOMERANG */
+ {
+ PLAYER_ANIMTYPE_0,
+ PLAYER_MODELTYPE_LH_BOOMERANG,
+ PLAYER_MODELTYPE_RH_OPEN,
+ PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_HOOKSHOT */
+ {
+ PLAYER_ANIMTYPE_4,
+ PLAYER_MODELTYPE_LH_OPEN,
+ PLAYER_MODELTYPE_RH_HOOKSHOT,
+ PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_10 */
+ {
+ PLAYER_ANIMTYPE_3,
+ PLAYER_MODELTYPE_LH_CLOSED,
+ PLAYER_MODELTYPE_RH_CLOSED,
+ PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_HAMMER */
+ {
+ PLAYER_ANIMTYPE_3,
+ PLAYER_MODELTYPE_LH_HAMMER,
+ PLAYER_MODELTYPE_RH_CLOSED,
+ PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_OCARINA */
+ {
+ PLAYER_ANIMTYPE_0,
+ PLAYER_MODELTYPE_LH_OPEN,
+ PLAYER_MODELTYPE_RH_OCARINA,
+ PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_OOT */
+ {
+ PLAYER_ANIMTYPE_0,
+ PLAYER_MODELTYPE_LH_OPEN,
+ PLAYER_MODELTYPE_RH_OOT,
+ PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_BOTTLE */
+ {
+ PLAYER_ANIMTYPE_0,
+ PLAYER_MODELTYPE_LH_BOTTLE,
+ PLAYER_MODELTYPE_RH_OPEN,
+ PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST
+ },
+ /* PLAYER_MODELGROUP_15 */
+ {
+ PLAYER_ANIMTYPE_0,
+ PLAYER_MODELTYPE_LH_SWORD,
+ PLAYER_MODELTYPE_RH_OPEN,
+ PLAYER_MODELTYPE_SHEATH_19,
+ PLAYER_MODELTYPE_WAIST
+ },
};
-Gfx* sPlayerRightHandShieldDLs[] = {
+Gfx* sPlayerRightHandShieldDLs[PLAYER_SHIELD_MAX * 4] = {
+ // PLAYER_SHIELD_NONE
gLinkAdultRightHandClosedNearDL,
gLinkChildRightHandClosedNearDL,
gLinkAdultRightHandClosedFarDL,
gLinkChildRightHandClosedFarDL,
+ // PLAYER_SHIELD_DEKU
gLinkAdultRightHandClosedNearDL,
gLinkChildRightFistAndDekuShieldNearDL,
gLinkAdultRightHandClosedFarDL,
gLinkChildRightFistAndDekuShieldFarDL,
+ // PLAYER_SHIELD_HYLIAN
gLinkAdultRightHandHoldingHylianShieldNearDL,
gLinkChildRightHandClosedNearDL,
gLinkAdultRightHandHoldingHylianShieldFarDL,
gLinkChildRightHandClosedFarDL,
+ // PLAYER_SHIELD_MIRROR
gLinkAdultRightHandHoldingMirrorShieldNearDL,
gLinkChildRightHandClosedNearDL,
gLinkAdultRightHandHoldingMirrorShieldFarDL,
gLinkChildRightHandClosedFarDL,
};
-Gfx* sSheathWithSwordDLs[] = {
+Gfx* sSheathWithSwordDLs[(PLAYER_SHIELD_MAX + 2) * 4] = {
+ // PLAYER_SHIELD_NONE
gLinkAdultMasterSwordAndSheathNearDL, gLinkChildSwordAndSheathNearDL,
gLinkAdultMasterSwordAndSheathFarDL, gLinkChildSwordAndSheathFarDL,
+ // PLAYER_SHIELD_DEKU
gLinkAdultMasterSwordAndSheathNearDL, gLinkChildDekuShieldSwordAndSheathNearDL,
gLinkAdultMasterSwordAndSheathFarDL, gLinkChildDekuShieldSwordAndSheathFarDL,
+ // PLAYER_SHIELD_HYLIAN
gLinkAdultHylianShieldSwordAndSheathNearDL, gLinkChildHylianShieldSwordAndSheathNearDL,
gLinkAdultHylianShieldSwordAndSheathFarDL, gLinkChildHylianShieldSwordAndSheathFarDL,
+ // PLAYER_SHIELD_MIRROR
gLinkAdultMirrorShieldSwordAndSheathNearDL, gLinkChildSwordAndSheathNearDL,
gLinkAdultMirrorShieldSwordAndSheathFarDL, gLinkChildSwordAndSheathFarDL,
+ // PLAYER_SHIELD_NONE (child, no sword)
NULL, NULL,
NULL, NULL,
+ // PLAYER_SHIELD_DEKU (child, no sword)
NULL, gLinkChildDekuShieldWithMatrixDL,
NULL, gLinkChildDekuShieldWithMatrixDL,
};
-Gfx* sSheathWithoutSwordDLs[] = {
+Gfx* sSheathWithoutSwordDLs[(PLAYER_SHIELD_MAX + 2) * 4] = {
+ // PLAYER_SHIELD_NONE
gLinkAdultSheathNearDL,
gLinkChildSheathNearDL,
gLinkAdultSheathFarDL,
gLinkChildSheathFarDL,
+ // PLAYER_SHIELD_DEKU
gLinkAdultSheathNearDL,
gLinkChildDekuShieldAndSheathNearDL,
gLinkAdultSheathFarDL,
gLinkChildDekuShieldAndSheathFarDL,
+ // PLAYER_SHIELD_HYLIAN
gLinkAdultHylianShieldAndSheathNearDL,
gLinkChildHylianShieldAndSheathNearDL,
gLinkAdultHylianShieldAndSheathFarDL,
gLinkChildHylianShieldAndSheathFarDL,
+ // PLAYER_SHIELD_MIRROR
gLinkAdultMirrorShieldAndSheathNearDL,
gLinkChildSheathNearDL,
gLinkAdultMirrorShieldAndSheathFarDL,
gLinkChildSheathFarDL,
+ // PLAYER_SHIELD_NONE (child, no sword)
NULL,
NULL,
NULL,
NULL,
+ // PLAYER_SHIELD_DEKU (child, no sword)
gLinkAdultSheathNearDL,
gLinkChildDekuShieldWithMatrixDL,
gLinkAdultSheathNearDL,
@@ -116,8 +329,10 @@ Gfx* sSheathWithoutSwordDLs[] = {
};
Gfx* gPlayerLeftHandBgsDLs[] = {
+ // Biggoron Sword
gLinkAdultLeftHandHoldingBgsNearDL, gLinkChildLeftHandHoldingMasterSwordDL,
gLinkAdultLeftHandHoldingBgsFarDL, gLinkChildLeftHandHoldingMasterSwordDL,
+ // Broken Giant's Knife
gLinkAdultHandHoldingBrokenGiantsKnifeDL, gLinkChildLeftHandHoldingMasterSwordDL,
gLinkAdultHandHoldingBrokenGiantsKnifeFarDL, gLinkChildLeftHandHoldingMasterSwordDL,
};
@@ -267,10 +482,28 @@ Gfx* sFirstPersonRightHandHoldingWeaponDLs[] = {
};
// Indexed by model types (left hand, right hand, sheath or waist)
-Gfx** sPlayerDListGroups[] = {
- gPlayerLeftHandOpenDLs, gPlayerLeftHandClosedDLs, sPlayerLeftHandSwordDLs, sPlayerLeftHandSwordDLs2, gPlayerLeftHandBgsDLs, sPlayerLeftHandHammerDLs, gPlayerLeftHandBoomerangDLs,
- sPlayerLeftHandBottleDLs, sPlayerRightHandOpenDLs, sPlayerRightHandClosedDLs, sPlayerRightHandShieldDLs, sPlayerRightHandBowSlingshotDLs, sPlayerRightHandBowSlingshotDLs2, sPlayerRightHandOcarinaDLs,
- sPlayerRightHandOotDLs, sPlayerRightHandHookshotDLs, sSwordAndSheathDLs, sSheathDLs, sSheathWithSwordDLs, sSheathWithoutSwordDLs, sPlayerWaistDLs,
+Gfx** sPlayerDListGroups[PLAYER_MODELTYPE_MAX] = {
+ gPlayerLeftHandOpenDLs, // PLAYER_MODELTYPE_LH_OPEN
+ gPlayerLeftHandClosedDLs, // PLAYER_MODELTYPE_LH_CLOSED
+ sPlayerLeftHandSwordDLs, // PLAYER_MODELTYPE_LH_SWORD
+ sPlayerLeftHandSwordDLs2, // PLAYER_MODELTYPE_LH_SWORD_2
+ gPlayerLeftHandBgsDLs, // PLAYER_MODELTYPE_LH_BGS
+ sPlayerLeftHandHammerDLs, // PLAYER_MODELTYPE_LH_HAMMER
+ gPlayerLeftHandBoomerangDLs, // PLAYER_MODELTYPE_LH_BOOMERANG
+ sPlayerLeftHandBottleDLs, // PLAYER_MODELTYPE_LH_BOTTLE
+ sPlayerRightHandOpenDLs, // PLAYER_MODELTYPE_RH_OPEN
+ sPlayerRightHandClosedDLs, // PLAYER_MODELTYPE_RH_CLOSED
+ sPlayerRightHandShieldDLs, // PLAYER_MODELTYPE_RH_SHIELD
+ sPlayerRightHandBowSlingshotDLs, // PLAYER_MODELTYPE_RH_BOW_SLINGSHOT
+ sPlayerRightHandBowSlingshotDLs2, // PLAYER_MODELTYPE_RH_BOW_SLINGSHOT_2
+ sPlayerRightHandOcarinaDLs, // PLAYER_MODELTYPE_RH_OCARINA
+ sPlayerRightHandOotDLs, // PLAYER_MODELTYPE_RH_OOT
+ sPlayerRightHandHookshotDLs, // PLAYER_MODELTYPE_RH_HOOKSHOT
+ sSwordAndSheathDLs, // PLAYER_MODELTYPE_SHEATH_16
+ sSheathDLs, // PLAYER_MODELTYPE_SHEATH_17
+ sSheathWithSwordDLs, // PLAYER_MODELTYPE_SHEATH_18
+ sSheathWithoutSwordDLs, // PLAYER_MODELTYPE_SHEATH_19
+ sPlayerWaistDLs, // PLAYER_MODELTYPE_WAIST
};
Gfx gCullBackDList[] = {
@@ -342,7 +575,7 @@ uint8_t Player_IsCustomLinkModel() {
s32 Player_InBlockingCsMode(PlayState* play, Player* this) {
return (this->stateFlags1 & 0x20000080) || (this->csMode != 0) || (play->sceneLoadFlag == 0x14) ||
(this->stateFlags1 & 1) || (this->stateFlags3 & 0x80) ||
- ((gSaveContext.magicState != 0) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0));
+ ((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0));
}
s32 Player_InCsMode(PlayState* play) {
@@ -362,8 +595,9 @@ s32 Player_IsChildWithHylianShield(Player* this) {
s32 Player_ActionToModelGroup(Player* this, s32 actionParam) {
s32 modelGroup = sActionModelGroups[actionParam];
- if ((modelGroup == 2) && Player_IsChildWithHylianShield(this)) {
- return 1;
+ if ((modelGroup == PLAYER_MODELGROUP_SWORD) && Player_IsChildWithHylianShield(this)) {
+ // child, using kokiri sword with hylian shield equipped
+ return PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD;
} else {
return modelGroup;
}
@@ -374,15 +608,15 @@ void Player_SetModelsForHoldingShield(Player* this) {
((this->itemAction < 0) || (this->itemAction == this->heldItemAction))) {
if ((CVarGetInteger("gShieldTwoHanded", 0) && (this->heldItemAction != PLAYER_IA_DEKU_STICK) ||
!Player_HoldsTwoHandedWeapon(this)) && !Player_IsChildWithHylianShield(this)) {
- this->rightHandType = 10;
- this->rightHandDLists = &sPlayerDListGroups[10][gSaveContext.linkAge];
- if (this->sheathType == 18) {
- this->sheathType = 16;
- } else if (this->sheathType == 19) {
- this->sheathType = 17;
+ this->rightHandType = PLAYER_MODELTYPE_RH_SHIELD;
+ this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][gSaveContext.linkAge];
+ if (this->sheathType == PLAYER_MODELTYPE_SHEATH_18) {
+ this->sheathType = PLAYER_MODELTYPE_SHEATH_16;
+ } else if (this->sheathType == PLAYER_MODELTYPE_SHEATH_19) {
+ this->sheathType = PLAYER_MODELTYPE_SHEATH_17;
}
this->sheathDLists = &sPlayerDListGroups[this->sheathType][gSaveContext.linkAge];
- this->modelAnimType = 2;
+ this->modelAnimType = PLAYER_ANIMTYPE_2;
this->itemAction = -1;
}
}
@@ -390,11 +624,11 @@ void Player_SetModelsForHoldingShield(Player* this) {
void Player_SetModels(Player* this, s32 modelGroup) {
// Left hand
- this->leftHandType = gPlayerModelTypes[modelGroup][1];
+ this->leftHandType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_LEFT_HAND];
this->leftHandDLists = &sPlayerDListGroups[this->leftHandType][gSaveContext.linkAge];
// Right hand
- this->rightHandType = gPlayerModelTypes[modelGroup][2];
+ this->rightHandType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_RIGHT_HAND];
this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][gSaveContext.linkAge];
if (CVarGetInteger("gBowSlingShotAmmoFix", 0) && this->rightHandType == 11) { // If holding Bow/Slingshot
@@ -402,7 +636,7 @@ void Player_SetModels(Player* this, s32 modelGroup) {
}
// Sheath
- this->sheathType = gPlayerModelTypes[modelGroup][3];
+ this->sheathType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_SHEATH];
this->sheathDLists = &sPlayerDListGroups[this->sheathType][gSaveContext.linkAge];
// Waist
@@ -414,14 +648,14 @@ void Player_SetModels(Player* this, s32 modelGroup) {
void Player_SetModelGroup(Player* this, s32 modelGroup) {
this->modelGroup = modelGroup;
- if (modelGroup == 1) {
- this->modelAnimType = 0;
+ if (modelGroup == PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD) {
+ this->modelAnimType = PLAYER_ANIMTYPE_0;
} else {
- this->modelAnimType = gPlayerModelTypes[modelGroup][0];
+ this->modelAnimType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_ANIM];
}
- if ((this->modelAnimType < 3) && (this->currentShield == PLAYER_SHIELD_NONE)) {
- this->modelAnimType = 0;
+ if ((this->modelAnimType < PLAYER_ANIMTYPE_3) && (this->currentShield == PLAYER_SHIELD_NONE)) {
+ this->modelAnimType = PLAYER_ANIMTYPE_0;
}
Player_SetModels(this, modelGroup);
@@ -435,9 +669,9 @@ void func_8008EC70(Player* this) {
void Player_SetEquipmentData(PlayState* play, Player* this) {
if (this->csMode != 0x56) {
- this->currentShield = CUR_EQUIP_VALUE(EQUIP_SHIELD);
- this->currentTunic = CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1;
- this->currentBoots = CUR_EQUIP_VALUE(EQUIP_BOOTS) - 1;
+ this->currentShield = SHIELD_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD));
+ this->currentTunic = TUNIC_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC));
+ this->currentBoots = BOOTS_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS));
this->currentSwordItemId = B_BTN_ITEM;
Player_SetModelGroup(this, Player_ActionToModelGroup(this, this->heldItemAction));
Player_SetBootData(play, this);
@@ -541,7 +775,7 @@ s32 Player_HasMirrorShieldEquipped(PlayState* play) {
s32 Player_HasMirrorShieldSetToDraw(PlayState* play) {
Player* this = GET_PLAYER(play);
- return (this->rightHandType == 10) && (this->currentShield == PLAYER_SHIELD_MIRROR);
+ return (this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) && (this->currentShield == PLAYER_SHIELD_MIRROR);
}
s32 Player_ActionToMagicSpell(Player* this, s32 actionParam) {
@@ -744,8 +978,8 @@ Color_RGB8 sGauntletColors[] = {
};
Gfx* sBootDListGroups[][2] = {
- { gLinkAdultLeftIronBootDL, gLinkAdultRightIronBootDL },
- { gLinkAdultLeftHoverBootDL, gLinkAdultRightHoverBootDL },
+ { gLinkAdultLeftIronBootDL, gLinkAdultRightIronBootDL }, // PLAYER_BOOTS_IRON
+ { gLinkAdultLeftHoverBootDL, gLinkAdultRightHoverBootDL }, // PLAYER_BOOTS_HOVER
};
void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic,
@@ -828,9 +1062,9 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
gSPDisplayList(POLY_OPA_DISP++, gLinkAdultLeftGauntletPlate1DL);
gSPDisplayList(POLY_OPA_DISP++, gLinkAdultRightGauntletPlate1DL);
gSPDisplayList(POLY_OPA_DISP++,
- (sLeftHandType == 0) ? gLinkAdultLeftGauntletPlate2DL : gLinkAdultLeftGauntletPlate3DL);
+ (sLeftHandType == PLAYER_MODELTYPE_LH_OPEN) ? gLinkAdultLeftGauntletPlate2DL : gLinkAdultLeftGauntletPlate3DL);
gSPDisplayList(POLY_OPA_DISP++,
- (sRightHandType == 8) ? gLinkAdultRightGauntletPlate2DL : gLinkAdultRightGauntletPlate3DL);
+ (sRightHandType == PLAYER_MODELTYPE_RH_OPEN) ? gLinkAdultRightGauntletPlate2DL : gLinkAdultRightGauntletPlate3DL);
}
if (boots != 0) {
@@ -1045,40 +1279,40 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx**
if (limbIndex == PLAYER_LIMB_L_HAND) {
Gfx** dLists = this->leftHandDLists;
- if ((sLeftHandType == 4) && (gSaveContext.swordHealth <= 0.0f)) {
+ if ((sLeftHandType == PLAYER_MODELTYPE_LH_BGS) && (gSaveContext.swordHealth <= 0.0f)) {
dLists += 4;
- } else if ((sLeftHandType == 6) && (this->stateFlags1 & 0x2000000)) {
+ } else if ((sLeftHandType == PLAYER_MODELTYPE_LH_BOOMERANG) && (this->stateFlags1 & 0x2000000)) {
dLists = &gPlayerLeftHandOpenDLs[gSaveContext.linkAge];
sLeftHandType = 0;
- } else if ((this->leftHandType == 0) && (this->actor.speedXZ > 2.0f) && !(this->stateFlags1 & 0x8000000)) {
+ } else if ((this->leftHandType == PLAYER_MODELTYPE_LH_OPEN) && (this->actor.speedXZ > 2.0f) && !(this->stateFlags1 & 0x8000000)) {
dLists = &gPlayerLeftHandClosedDLs[gSaveContext.linkAge];
- sLeftHandType = 1;
+ sLeftHandType = PLAYER_MODELTYPE_LH_CLOSED;
}
*dList = ResourceMgr_LoadGfxByName(dLists[sDListsLodOffset]);
} else if (limbIndex == PLAYER_LIMB_R_HAND) {
Gfx** dLists = this->rightHandDLists;
- if (sRightHandType == 10) {
+ if (sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) {
dLists += this->currentShield * 4;
- } else if ((this->rightHandType == 8) && (this->actor.speedXZ > 2.0f) && !(this->stateFlags1 & 0x8000000)) {
+ } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_OPEN) && (this->actor.speedXZ > 2.0f) && !(this->stateFlags1 & 0x8000000)) {
dLists = &sPlayerRightHandClosedDLs[gSaveContext.linkAge];
- sRightHandType = 9;
+ sRightHandType = PLAYER_MODELTYPE_RH_CLOSED;
}
*dList = ResourceMgr_LoadGfxByName(dLists[sDListsLodOffset]);
} else if (limbIndex == PLAYER_LIMB_SHEATH) {
Gfx** dLists = this->sheathDLists;
- if ((this->sheathType == 18) || (this->sheathType == 19)) {
+ if ((this->sheathType == PLAYER_MODELTYPE_SHEATH_18) || (this->sheathType == PLAYER_MODELTYPE_SHEATH_19)) {
dLists += this->currentShield * 4;
if (!LINK_IS_ADULT && (this->currentShield < PLAYER_SHIELD_HYLIAN) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) {
- dLists += 16;
+ dLists += PLAYER_SHIELD_MAX * 4;
}
- } else if (!LINK_IS_ADULT && ((this->sheathType == 16) || (this->sheathType == 17)) &&
+ } else if (!LINK_IS_ADULT && ((this->sheathType == PLAYER_MODELTYPE_SHEATH_16) || (this->sheathType == PLAYER_MODELTYPE_SHEATH_17)) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) {
- dLists = &sSheathWithSwordDLs[16];
+ dLists = &sSheathWithSwordDLs[PLAYER_SHIELD_MAX * 4];
}
if (dLists[sDListsLodOffset] != NULL) {
@@ -1481,7 +1715,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
func_80090A28(this, spE4);
func_800906D4(play, this, spE4);
- } else if ((*dList != NULL) && (this->leftHandType == 7)) {
+ } else if ((*dList != NULL) && (this->leftHandType == PLAYER_MODELTYPE_LH_BOTTLE)) {
Color_RGB8* bottleColor = &sBottleColors[Player_ActionToBottle(this, this->itemAction)];
OPEN_DISPS(play->state.gfxCtx);
@@ -1522,9 +1756,9 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
} else if (limbIndex == PLAYER_LIMB_R_HAND) {
Actor* heldActor = this->heldActor;
- if (this->rightHandType == 0xFF) {
+ if (this->rightHandType == PLAYER_MODELTYPE_RH_FF) {
Matrix_Get(&this->shieldMf);
- } else if ((this->rightHandType == 11) || (this->rightHandType == 12)) {
+ } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT) || (this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT_2)) {
s32 stringModelToUse = gSaveContext.linkAge;
if(CVarGetInteger("gBowSlingShotAmmoFix", 0)){
stringModelToUse = Player_HoldsSlingshot(this);
@@ -1569,7 +1803,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_Pop();
CLOSE_DISPS(play->state.gfxCtx);
- } else if ((this->actor.scale.y >= 0.0f) && (this->rightHandType == 10)) {
+ } else if ((this->actor.scale.y >= 0.0f) && (this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD)) {
Matrix_Get(&this->shieldMf);
Player_UpdateShieldCollider(play, this, &this->shieldQuad, sRightHandLimbModelShieldQuadVertices);
}
@@ -1631,7 +1865,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
}
} else if (this->actor.scale.y >= 0.0f) {
if (limbIndex == PLAYER_LIMB_SHEATH) {
- if ((this->rightHandType != 10) && (this->rightHandType != 0xFF)) {
+ if ((this->rightHandType != PLAYER_MODELTYPE_RH_SHIELD) && (this->rightHandType != PLAYER_MODELTYPE_RH_FF)) {
if (Player_IsChildWithHylianShield(this)) {
Player_UpdateShieldCollider(play, this, &this->shieldQuad, sSheathLimbModelShieldQuadVertices);
}
@@ -1673,46 +1907,55 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
return size + 0x8800 + 0x90;
}
-u8 sPauseModelGroupBySword[] = { 2, 2, 5 };
+u8 sPauseModelGroupBySword[] = {
+ PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_KOKIRI
+ PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_MASTER
+ PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BIGGORON
+};
s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* arg) {
- u8* ptr = arg;
- u8 modelGroup = sPauseModelGroupBySword[ptr[0] > 0 ? ptr[0] - 1 : 0];
+ u8* playerSwordAndShield = arg;
+ // SOH: Ensure positive value from playerSwordAndShield[] to avoid OOB array access.
+ // This can occur in the case where playerSwordAndShield[0] is PLAYER_SWORD_NONE
+ u8 modelGroup = sPauseModelGroupBySword[playerSwordAndShield[0] > 0 ? playerSwordAndShield[0] - PLAYER_SWORD_KOKIRI : 0];
s32 type;
s32 dListOffset = 0;
Gfx** dLists;
size_t ptrSize = sizeof(uint32_t);
- if ((modelGroup == 2) && !LINK_IS_ADULT && (ptr[1] == 2)) {
- modelGroup = 1;
+ if ((modelGroup == PLAYER_MODELGROUP_SWORD) && !LINK_IS_ADULT && (playerSwordAndShield[1] == PLAYER_SHIELD_HYLIAN)) {
+ modelGroup = PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD;
}
if (limbIndex == PLAYER_LIMB_L_HAND) {
- type = gPlayerModelTypes[modelGroup][1];
+ type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_LEFT_HAND];
sLeftHandType = type;
- if (ptr[0] == 0)
- type = 0;
+ // SOH: Handle unexpected swordless case. Previously OOB array access is avoided, but we want the
+ // hand model-type to be set to open (otherwise it is set to holding sword model-type)
+ if (playerSwordAndShield[0] == PLAYER_SWORD_NONE) {
+ type = PLAYER_MODELTYPE_LH_OPEN;
+ }
- if ((type == 4) && (gSaveContext.swordHealth <= 0.0f)) {
+ if ((type == PLAYER_MODELTYPE_LH_BGS) && (gSaveContext.swordHealth <= 0.0f)) {
dListOffset = 4;
}
} else if (limbIndex == PLAYER_LIMB_R_HAND) {
- type = gPlayerModelTypes[modelGroup][2];
+ type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_RIGHT_HAND];
sRightHandType = type;
- if (type == 10) {
- dListOffset = ptr[1] * ptrSize;
+ if (type == PLAYER_MODELTYPE_RH_SHIELD) {
+ dListOffset = playerSwordAndShield[1] * ptrSize;
}
} else if (limbIndex == PLAYER_LIMB_SHEATH) {
- type = gPlayerModelTypes[modelGroup][3];
- if ((type == 18) || (type == 19)) {
- dListOffset = ptr[1] * ptrSize;
- } else if (type == 16 && CVarGetInteger("gPauseLiveLink", 0)) {
- //if (ptr[0] == 1)
+ type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_SHEATH];
+ if ((type == PLAYER_MODELTYPE_SHEATH_18) || (type == PLAYER_MODELTYPE_SHEATH_19)) {
+ dListOffset = playerSwordAndShield[1] * ptrSize;
+ } else if (type == PLAYER_MODELTYPE_SHEATH_16 && CVarGetInteger("gPauseLiveLink", 0)) {
+ //if (playerSwordAndShield[0] == 1)
//dListOffset = 4;
}
} else if (limbIndex == PLAYER_LIMB_WAIST) {
- type = gPlayerModelTypes[modelGroup][4];
+ type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_WAIST];
if (Player_IsCustomLinkModel()) {
return 0;
@@ -1750,7 +1993,7 @@ void Player_DrawPauseImpl(PlayState* play, void* seg04, void* seg06, SkelAnime*
static Vp viewport = { 128, 224, 511, 0, 128, 224, 511, 0 };
static Lights1 lights1 = gdSPDefLights1(80, 80, 80, 255, 255, 255, 84, 84, 172);
static Vec3f lightDir = { 89.8f, 0.0f, 89.8f };
- u8 sp12C[2];
+ u8 playerSwordAndShield[2];
Gfx* opaRef;
Gfx* xluRef;
Gfx* kalRef;
@@ -1788,8 +2031,8 @@ void Player_DrawPauseImpl(PlayState* play, void* seg04, void* seg06, SkelAnime*
gSPMatrix(POLY_OPA_DISP++, lookAtMtx, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
- sp12C[0] = sword;
- sp12C[1] = shield;
+ playerSwordAndShield[0] = sword;
+ playerSwordAndShield[1] = shield;
Matrix_SetTranslateRotateYXZ(pos->x - ((CVarGetInteger("gPauseLiveLink", 0) && LINK_AGE_IN_YEARS == YEARS_ADULT) ? 25 : 0),
pos->y - (CVarGetInteger("gPauseTriforce", 0) ? 16 : 0), pos->z, rot);
@@ -1809,7 +2052,7 @@ void Player_DrawPauseImpl(PlayState* play, void* seg04, void* seg06, SkelAnime*
gSPSegment(POLY_OPA_DISP++, 0x0C, gCullBackDList);
Player_DrawImpl(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, 0, tunic, boots, 0,
- Player_OverrideLimbDrawPause, NULL, &sp12C);
+ Player_OverrideLimbDrawPause, NULL, &playerSwordAndShield);
if (CVarGetInteger("gPauseTriforce", 0)) {
@@ -1874,11 +2117,11 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
if (CVarGetInteger("gPauseLiveLink", 0) || CVarGetInteger("gPauseTriforce", 0)) {
uintptr_t anim = 0; // Initialise anim
- if (CUR_EQUIP_VALUE(EQUIP_SWORD) >= 3) {
+ if (CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) >= EQUIP_VALUE_SWORD_BIGGORON) {
EquipedStance = 1;
- } else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 0) {
+ } else if (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SWORD_NONE) {
EquipedStance = 2;
- } else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 2 && LINK_AGE_IN_YEARS == YEARS_CHILD) {
+ } else if (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SWORD_MASTER && LINK_AGE_IN_YEARS == YEARS_CHILD) {
EquipedStance = 3;
} else {
// Link is idle so revert to 0
@@ -1949,8 +2192,8 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
if (FrameCountSinceLastAnim >= SwitchAtFrame) {
LastAnim = SelectedAnim;
if (LastAnim==1) {
- if ((CUR_EQUIP_VALUE(EQUIP_SWORD)!=PLAYER_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_SHIELD)!= PLAYER_SHIELD_NONE)) { // if the player has a sword and shield equipped
- if ((LINK_AGE_IN_YEARS == YEARS_ADULT) || (CUR_EQUIP_VALUE(EQUIP_SHIELD) == PLAYER_SHIELD_DEKU)) { // if he's an adult or a kid with the deku shield
+ if ((CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) != EQUIP_VALUE_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != EQUIP_VALUE_SHIELD_NONE)) { // if the player has a sword and shield equipped
+ if ((LINK_AGE_IN_YEARS == YEARS_ADULT) || (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SHIELD_DEKU)) { // if he's an adult or a kid with the deku shield
SelectedAnim = (rand() % (6 - 2 + 1)) + 2; // select any 5 animations that aren't the default standing anim
} else { //else if he's a child with a shield that isn't the deku shield
s16 randval = (rand() % (5 - 2 + 1)) + 2; // 4 animations
@@ -1960,15 +2203,15 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
SelectedAnim=randval;
}
}
- } else if ((CUR_EQUIP_VALUE(EQUIP_SWORD) != PLAYER_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_SHIELD)==PLAYER_SHIELD_NONE)) { // if the player has a sword equipped but no shield
+ } else if ((CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) != EQUIP_VALUE_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SHIELD_NONE)) { // if the player has a sword equipped but no shield
s16 randval = (rand() % (5 - 2 + 1)) + 2; // 4 animations
if (randval==4) { //if its the shield anim
SelectedAnim==6; // set to yawn anim
} else {
SelectedAnim=randval;
}
- } else if ((CUR_EQUIP_VALUE(EQUIP_SWORD) == PLAYER_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_SHIELD)!=PLAYER_SHIELD_NONE)) { //if the player has a shield equipped but no sword
- if ((LINK_AGE_IN_YEARS == YEARS_ADULT) || (CUR_EQUIP_VALUE(EQUIP_SHIELD) == PLAYER_SHIELD_DEKU)) {// if he's an adult or a kid with the deku shield
+ } else if ((CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != EQUIP_VALUE_SHIELD_NONE)) { //if the player has a shield equipped but no sword
+ if ((LINK_AGE_IN_YEARS == YEARS_ADULT) || (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SHIELD_DEKU)) {// if he's an adult or a kid with the deku shield
s16 randval = (rand() % (5 - 2 + 1)) + 2; // 4 animations
if (randval==5) { //if its the sword anim
SelectedAnim==6; // set to yawn anim
@@ -1983,7 +2226,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
SelectedAnim=randval;
}
}
- } else if ((CUR_EQUIP_VALUE(EQUIP_SWORD) == PLAYER_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_SHIELD)==PLAYER_SHIELD_NONE)) { // if the player has no sword or shield equipped
+ } else if ((CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SHIELD_NONE)) { // if the player has no sword or shield equipped
s16 randval = (rand() % (4 - 2 + 1)) + 2; // 3 animations
if (randval==4) { //if its the shield anim
SelectedAnim==6; // set to yawn anim
@@ -2054,7 +2297,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
srcTable = gLinkPauseChildJointTable;
}
} else {
- if (sword == 3) {
+ if (sword == PLAYER_SWORD_BIGGORON) {
srcTable = gLinkPauseAdultBgsJointTable;
} else if (shield != PLAYER_SHIELD_NONE) {
srcTable = gLinkPauseAdultShieldJointTable;
diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c
index 1612c0fdc..057460b62 100644
--- a/soh/src/code/z_sram.c
+++ b/soh/src/code/z_sram.c
@@ -168,12 +168,13 @@ void Sram_OpenSave() {
}
}
- // check for owning kokiri sword.. to restore master sword? bug or debug feature?
- if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
- gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD];
- gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
- gSaveContext.equips.equipment &= ~0xF;
- gSaveContext.equips.equipment |= 2;
+ if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
+ if (!IS_RANDO || !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) {
+ gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER);
+ gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
+ gSaveContext.equips.equipment &= ~(0xF << (EQUIP_TYPE_SWORD * 4));
+ gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4);
+ }
}
if (!(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE))) {
diff --git a/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c b/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
index ec85332b0..93ff272f4 100644
--- a/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
+++ b/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
@@ -308,7 +308,7 @@ void ArmsHook_Draw(Actor* thisx, PlayState* play) {
f32 sp5C;
f32 sp58;
- if ((player->actor.draw != NULL) && (player->rightHandType == 15)) {
+ if ((player->actor.draw != NULL) && (player->rightHandType == PLAYER_MODELTYPE_RH_HOOKSHOT)) {
OPEN_DISPS(play->state.gfxCtx);
if ((ArmsHook_Shoot != this->actionFunc) || (this->timer <= 0)) {
diff --git a/soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c b/soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
index 850f793da..d257a7fd9 100644
--- a/soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
+++ b/soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
@@ -55,7 +55,7 @@ void ArrowFire_Init(Actor* thisx, PlayState* play) {
}
void ArrowFire_Destroy(Actor* thisx, PlayState* play) {
- func_800876C8(play);
+ Magic_Reset(play);
LOG_STRING("消滅"); // "Disappearance"
}
diff --git a/soh/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c b/soh/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c
index 2d63f9890..94d7ecabc 100644
--- a/soh/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c
+++ b/soh/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c
@@ -56,7 +56,7 @@ void ArrowIce_Init(Actor* thisx, PlayState* play) {
}
void ArrowIce_Destroy(Actor* thisx, PlayState* play) {
- func_800876C8(play);
+ Magic_Reset(play);
LOG_STRING("消滅"); // "Disappearance"
}
diff --git a/soh/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c b/soh/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c
index 3bea3b09f..9ddfb96a6 100644
--- a/soh/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c
+++ b/soh/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c
@@ -56,7 +56,7 @@ void ArrowLight_Init(Actor* thisx, PlayState* play) {
}
void ArrowLight_Destroy(Actor* thisx, PlayState* play) {
- func_800876C8(play);
+ Magic_Reset(play);
LOG_STRING("消滅"); // "Disappearance"
}
diff --git a/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
index 7223e936f..e8b2be4df 100644
--- a/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
+++ b/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
@@ -741,7 +741,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
switch (actionIndex) {
case FAIRY_UPGRADE_MAGIC:
gSaveContext.isMagicAcquired = true;
- gSaveContext.magicFillTarget = 0x30;
+ gSaveContext.magicFillTarget = MAGIC_NORMAL_METER;
Interface_ChangeAlpha(9);
break;
case FAIRY_UPGRADE_DOUBLE_MAGIC:
@@ -749,7 +749,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
gSaveContext.isMagicAcquired = true;
}
gSaveContext.isDoubleMagicAcquired = true;
- gSaveContext.magicFillTarget = 0x60;
+ gSaveContext.magicFillTarget = MAGIC_DOUBLE_METER;
gSaveContext.magicLevel = 0;
Interface_ChangeAlpha(9);
break;
diff --git a/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c b/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c
index 7680adb6f..26a02aa96 100644
--- a/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c
+++ b/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c
@@ -91,7 +91,7 @@ void BgTokiSwd_Init(Actor* thisx, PlayState* play) {
Player* player = GET_PLAYER(gPlayState);
player->currentSwordItemId = ITEM_NONE;
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
- Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE);
+ Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_NONE);
}
}
@@ -122,7 +122,9 @@ void func_808BAF40(BgTokiSwd* this, PlayState* play) {
if (!LINK_IS_ADULT || (Flags_GetEventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT) && !IS_RANDO) || IS_RANDO) {
if (Actor_HasParent(&this->actor, play)) {
if (!LINK_IS_ADULT) {
- Item_Give(play, ITEM_SWORD_MASTER);
+ if (!IS_RANDO || !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) {
+ Item_Give(play, ITEM_SWORD_MASTER);
+ }
play->csCtx.segment = D_808BB2F0;
} else {
play->csCtx.segment = D_808BB7A0;
@@ -184,6 +186,11 @@ void BgTokiSwd_Draw(Actor* thisx, PlayState* play2) {
BgTokiSwd* this = (BgTokiSwd*)thisx;
s32 pad[3];
+ // Do not draw the Master Sword in the pedestal if the player has not found it yet
+ if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
+ return;
+ }
+
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c
index 13cc46e38..cb00dbee8 100644
--- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c
+++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c
@@ -153,6 +153,8 @@ void func_808FD27C(PlayState* play, Vec3f* position, Vec3f* velocity, f32 scale)
}
}
+static u8 hasFoundMasterSword;
+
void BossGanon2_Init(Actor* thisx, PlayState* play) {
BossGanon2* this = (BossGanon2*)thisx;
s32 pad;
@@ -175,6 +177,11 @@ void BossGanon2_Init(Actor* thisx, PlayState* play) {
func_808FD5C4(this, play);
this->actor.naviEnemyId = 0x3E;
this->actor.gravity = 0.0f;
+
+ hasFoundMasterSword = 1;
+ if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
+ hasFoundMasterSword = 0;
+ }
}
void BossGanon2_Destroy(Actor* thisx, PlayState* play) {
@@ -2895,6 +2902,11 @@ void func_80905DA8(BossGanon2* this, PlayState* play) {
effect->velocity.y += effect->accel.y;
effect->velocity.z += effect->accel.z;
if (effect->type == 1) {
+ // Prevent invisible master sword from making spark effect/sound when landing in the ground
+ // and prevent the player from picking it up if the player has not found the master sword
+ if (IS_RANDO && !hasFoundMasterSword) {
+ continue;
+ }
if (effect->unk_2E == 0) {
effect->unk_38.z += 1.0f;
effect->unk_38.y = (2.0f * M_PI) / 5.0f;
@@ -2955,6 +2967,11 @@ void func_809060E8(PlayState* play) {
for (i = 0; i < 1; i++) {
if (effect->type == 1) {
+ // Do not draw the master sword in the ground if the player has not found it yet
+ if (IS_RANDO && !hasFoundMasterSword) {
+ continue;
+ }
+
FrameInterpolation_RecordOpenChild("Ganon 809060E8 0", i);
Vec3f spA0;
diff --git a/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c
index 85d47753a..0dd33a8ac 100644
--- a/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c
+++ b/soh/src/overlays/actors/ovl_En_Dns/z_en_dns.c
@@ -273,7 +273,7 @@ u32 func_809EF73C(EnDns* this) {
}
u32 func_809EF800(EnDns* this) {
- if (gBitFlags[4] & gSaveContext.inventory.equipment) {
+ if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, EQUIP_INV_SHIELD_DEKU)) {
return 1;
}
if (gSaveContext.rupees < this->dnsItemEntry->itemPrice) {
diff --git a/soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c b/soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c
index 9cbd8b8ca..2d05c116c 100644
--- a/soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c
+++ b/soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c
@@ -278,7 +278,7 @@ void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, PlayState* play) {
break;
}
if ((player->actor.yDistToWater != BGCHECK_Y_MIN) &&
- (floorY < (player->actor.world.pos.y - player->actor.yDistToWater))) {
+ (floorY < (player->actor.world.pos.y + player->actor.yDistToWater*(CVarGetInteger("gEnemySpawnsOverWaterboxes", 0) ? 1 : -1)))) {
break;
}
spawnPos.y = floorY;
diff --git a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c
index bb9ee05c2..037b4b594 100644
--- a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c
+++ b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c
@@ -565,7 +565,8 @@ s32 EnGirlA_CanBuy_BluePotion(PlayState* play, EnGirlA* this) {
}
s32 EnGirlA_CanBuy_Longsword(PlayState* play, EnGirlA* this) {
- if ((gBitFlags[2] & gSaveContext.inventory.equipment) && !(gBitFlags[3] & gSaveContext.inventory.equipment)) {
+ if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON) &&
+ !CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gSaveContext.rupees < this->basePrice) {
@@ -578,7 +579,7 @@ s32 EnGirlA_CanBuy_Longsword(PlayState* play, EnGirlA* this) {
}
s32 EnGirlA_CanBuy_HylianShield(PlayState* play, EnGirlA* this) {
- if (gBitFlags[5] & gSaveContext.inventory.equipment) {
+ if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, EQUIP_INV_SHIELD_HYLIAN)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gSaveContext.rupees < this->basePrice) {
@@ -591,7 +592,7 @@ s32 EnGirlA_CanBuy_HylianShield(PlayState* play, EnGirlA* this) {
}
s32 EnGirlA_CanBuy_DekuShield(PlayState* play, EnGirlA* this) {
- if (gBitFlags[4] & gSaveContext.inventory.equipment) {
+ if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, EQUIP_INV_SHIELD_DEKU)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gSaveContext.rupees < this->basePrice) {
@@ -608,7 +609,7 @@ s32 EnGirlA_CanBuy_GoronTunic(PlayState* play, EnGirlA* this) {
(!IS_RANDO || Randomizer_GetSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_OFF)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
- if (gBitFlags[9] & gSaveContext.inventory.equipment) {
+ if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gSaveContext.rupees < this->basePrice) {
@@ -625,7 +626,7 @@ s32 EnGirlA_CanBuy_ZoraTunic(PlayState* play, EnGirlA* this) {
(!IS_RANDO || Randomizer_GetSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_OFF)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
- if (gBitFlags[10] & gSaveContext.inventory.equipment) {
+ if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_ZORA)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gSaveContext.rupees < this->basePrice) {
diff --git a/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c
index f461e781c..4986f24f6 100644
--- a/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c
+++ b/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c
@@ -99,9 +99,9 @@ s32 func_80A3D7C8(void) {
} else if ((IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF) &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
return 1;
- } else if (!(gBitFlags[2] & gSaveContext.inventory.equipment)) { // Don't have giant's knife
+ } else if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON)) { // Don't have giant's knife
return 1;
- } else if (gBitFlags[3] & gSaveContext.inventory.equipment) { // Have broken giant's knife
+ } else if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) { // Have broken giant's knife
return 2;
} else {
return 3;
diff --git a/soh/src/overlays/actors/ovl_En_Go/z_en_go.c b/soh/src/overlays/actors/ovl_En_Go/z_en_go.c
index ea9b13561..3094f2171 100644
--- a/soh/src/overlays/actors/ovl_En_Go/z_en_go.c
+++ b/soh/src/overlays/actors/ovl_En_Go/z_en_go.c
@@ -120,7 +120,7 @@ u16 EnGo_GetTextID(PlayState* play, Actor* thisx) {
} else {
return 0x3041;
}
- } else if (CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1) || (Flags_GetInfTable(INFTABLE_10D))) {
+ } else if (CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON) || (Flags_GetInfTable(INFTABLE_10D))) {
if (Flags_GetInfTable(INFTABLE_SPOKE_TO_GORON_LINK)) {
return 0x3038;
} else {
@@ -651,7 +651,7 @@ void EnGo_Init(Actor* thisx, PlayState* play) {
switch (this->actor.params & 0xF0) {
case 0x00:
Actor_SetScale(&this->actor, 0.008f);
- if (CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1)) {
+ if (CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
EnGo_SetMovedPos(this, play);
EnGo_SetupAction(this, EnGo_CurledUp);
} else {
diff --git a/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c b/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c
index 02c4d37a7..a4aede2e5 100644
--- a/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c
+++ b/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c
@@ -527,7 +527,7 @@ u16 EnGo2_GetTextIdGoronCityLink(PlayState* play, EnGo2* this) {
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) {
return Flags_GetInfTable(INFTABLE_10F) ? 0x3042 : 0x3041;
- } else if (CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1)) {
+ } else if (CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
return Flags_GetInfTable(INFTABLE_SPOKE_TO_GORON_LINK) ? 0x3038 : 0x3037;
} else if (Flags_GetInfTable(INFTABLE_STOPPED_GORON_LINKS_ROLLING)) {
this->unk_20C = 0;
@@ -1221,7 +1221,7 @@ s32 EnGo2_IsCameraModified(EnGo2* this, PlayState* play) {
return true;
} else if (((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
(IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) &&
- CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1)) {
+ CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
return true;
} else {
return false;
@@ -1280,7 +1280,7 @@ void EnGo2_SelectGoronWakingUp(EnGo2* this) {
case GORON_CITY_LINK:
if (((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
(IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) &&
- CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1)) {
+ CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
EnGo2_WakingUp(this);
break;
}
@@ -1642,7 +1642,7 @@ void EnGo2_Init(Actor* thisx, PlayState* play) {
this->actor.home.pos = this->actor.world.pos;
if (((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
(IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) &&
- CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1)) {
+ CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
EnGo2_GetItemAnimation(this, play);
} else {
this->actionFunc = EnGo2_CurledUp;
@@ -2140,7 +2140,7 @@ s32 EnGo2_OverrideLimbDraw(PlayState* play, s32 limb, Gfx** dList, Vec3f* pos, V
Matrix_RotateX(float1, MTXMODE_APPLY);
float1 = (vec1.x / (f32)0x8000) * M_PI;
Matrix_RotateZ(float1, MTXMODE_APPLY);
- Matrix_Translate(-2800.0f + CVarGetFloat("gCosmetics.Goron_NeckLength", 0.0f), 0.0f, 0.0f, MTXMODE_APPLY);
+ Matrix_Translate(-2800.0f, 0.0f, 0.0f, MTXMODE_APPLY);
}
if (limb == 10) {
vec1 = this->interactInfo.torsoRot;
diff --git a/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c b/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c
index 75b7479f3..ad3bd0ab5 100644
--- a/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c
+++ b/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c
@@ -95,7 +95,7 @@ u16 EnKz_GetTextNoMaskAdult(PlayState* play, EnKz* this) {
if (INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_FROG) {
if (!Flags_GetInfTable(INFTABLE_139)) {
if (!IS_RANDO) {
- return CHECK_OWNED_EQUIP(EQUIP_TUNIC, 2) ? 0x401F : 0x4012;
+ return CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_ZORA) ? 0x401F : 0x4012;
} else {
return 0x4012;
}
@@ -272,7 +272,7 @@ void func_80A9CB18(EnKz* this, PlayState* play) {
player->actor.textId = this->actor.textId;
} else {
if (!IS_RANDO) {
- this->actor.textId = CHECK_OWNED_EQUIP(EQUIP_TUNIC, 2) ? 0x401F : 0x4012;
+ this->actor.textId = CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_ZORA) ? 0x401F : 0x4012;
} else {
this->actor.textId = 0x4012;
}
diff --git a/soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c b/soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c
index e088b9f10..6f8624518 100644
--- a/soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c
+++ b/soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c
@@ -85,9 +85,9 @@ void EnMThunder_Init(Actor* thisx, PlayState* play2) {
this->unk_1CA = 0;
if (player->stateFlags2 & 0x20000) {
- if (!gSaveContext.isMagicAcquired || gSaveContext.magicState ||
+ if (!gSaveContext.isMagicAcquired || (gSaveContext.magicState != MAGIC_STATE_IDLE) ||
(((this->actor.params & 0xFF00) >> 8) &&
- !(func_80087708(play, (this->actor.params & 0xFF00) >> 8, 0)))) {
+ !(Magic_RequestChange(play, (this->actor.params & 0xFF00) >> 8, MAGIC_CONSUME_NOW)))) {
Audio_PlaySoundGeneral(NA_SE_IT_ROLLING_CUT, &player->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING_HARD, &player->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
@@ -116,7 +116,7 @@ void EnMThunder_Destroy(Actor* thisx, PlayState* play) {
EnMThunder* this = (EnMThunder*)thisx;
if (this->unk_1CA != 0) {
- func_800876C8(play);
+ Magic_Reset(play);
}
Collider_DestroyCylinder(play, &this->collider);
@@ -158,8 +158,8 @@ void func_80A9F408(EnMThunder* this, PlayState* play) {
if (this->unk_1CA == 0) {
if (player->unk_858 >= 0.1f) {
- if ((gSaveContext.magicState) || (((this->actor.params & 0xFF00) >> 8) &&
- !(func_80087708(play, (this->actor.params & 0xFF00) >> 8, 4)))) {
+ if ((gSaveContext.magicState != MAGIC_STATE_IDLE) || (((this->actor.params & 0xFF00) >> 8) &&
+ !(Magic_RequestChange(play, (this->actor.params & 0xFF00) >> 8, MAGIC_CONSUME_WAIT_PREVIEW)))) {
func_80A9F350(this, play);
func_80A9EFE0(this, func_80A9F350);
this->unk_1C8 = 0;
@@ -193,7 +193,7 @@ void func_80A9F408(EnMThunder* this, PlayState* play) {
} else {
player->stateFlags2 &= ~0x20000;
if ((this->actor.params & 0xFF00) >> 8) {
- gSaveContext.magicState = 1;
+ gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
}
if (player->unk_858 < 0.85f) {
this->collider.info.toucher.dmgFlags = D_80AA044C[this->unk_1C7];
diff --git a/soh/src/overlays/actors/ovl_En_Md/z_en_md.c b/soh/src/overlays/actors/ovl_En_Md/z_en_md.c
index d757a5a02..14d9cbb7b 100644
--- a/soh/src/overlays/actors/ovl_En_Md/z_en_md.c
+++ b/soh/src/overlays/actors/ovl_En_Md/z_en_md.c
@@ -384,7 +384,8 @@ u16 EnMd_GetTextKokiriForest(PlayState* play, EnMd* this) {
return 0x1034;
}
- if ((CUR_EQUIP_VALUE(EQUIP_SHIELD) == 1) && (CUR_EQUIP_VALUE(EQUIP_SWORD) == 1)) {
+ if ((CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SHIELD_DEKU) &&
+ (CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_KOKIRI)) {
return 0x1033;
}
diff --git a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c
index 2ae32e916..460c788b2 100644
--- a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c
+++ b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c
@@ -2531,6 +2531,15 @@ void EnOssan_DrawKokiriShopkeeper(Actor* thisx, PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx);
}
+s32 EnGo2_OverrideLimbDrawGoronShopkeeper (PlayState* play, s32 limb, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
+ EnOssan* this = (EnOssan*)thisx;
+
+ if (limb == 17) {
+ Matrix_Translate(CVarGetFloat("gCosmetics.Goron_NeckLength", 0.0f), 0.0f, 0.0f, MTXMODE_APPLY);
+ }
+ return 0;
+}
+
void EnOssan_DrawGoronShopkeeper(Actor* thisx, PlayState* play) {
static void* sGoronShopkeeperEyeTextures[] = { gGoronCsEyeOpenTex, gGoronCsEyeHalfTex, gGoronCsEyeClosedTex };
EnOssan* this = (EnOssan*)thisx;
@@ -2541,7 +2550,7 @@ void EnOssan_DrawGoronShopkeeper(Actor* thisx, PlayState* play) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronShopkeeperEyeTextures[this->eyeTextureIdx]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gGoronCsMouthNeutralTex));
- SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, NULL, NULL, this);
+ SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnGo2_OverrideLimbDrawGoronShopkeeper, NULL, this);
EnOssan_DrawCursor(play, this, this->cursorX, this->cursorY, this->cursorZ, this->drawCursor);
EnOssan_DrawStickDirectionPrompts(play, this);
diff --git a/soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c b/soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
index 4a2201ab7..bfd4dfbbe 100644
--- a/soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
+++ b/soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
@@ -195,7 +195,7 @@ void UseBow(Actor* thisx, PlayState* play, u8 started, u8 arrowType) {
} else if (started == 0) {
if (this->itemTimer <= 0) {
if (AMMO(ITEM_BOW) > 0) {
- if (arrowType >= 1 && !func_80087708(play, magicArrowCosts[arrowType], 0)) {
+ if (arrowType >= 1 && !Magic_RequestChange(play, magicArrowCosts[arrowType], MAGIC_CONSUME_NOW)) {
func_80078884(NA_SE_SY_ERROR);
this->canMove = 1;
return;
@@ -455,7 +455,7 @@ void UseSpell(Actor* thisx, PlayState* play, u8 started, u8 spellType) {
if (started == 0 && this->usedSpell != 0) {
this->itemTimer = 10;
- gSaveContext.magicState = 5;
+ gSaveContext.magicState = MAGIC_STATE_RESET;
switch (this->usedSpell) {
case 1:
@@ -487,7 +487,7 @@ void UseSpell(Actor* thisx, PlayState* play, u8 started, u8 spellType) {
break;
}
- gSaveContext.magicState = 3;
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
this->magicTimer--;
if (this->magicTimer <= 0) {
gSaveContext.magic--;
@@ -497,7 +497,7 @@ void UseSpell(Actor* thisx, PlayState* play, u8 started, u8 spellType) {
this->itemTimer = 10;
this->usedSpell = 0;
- gSaveContext.magicState = 5;
+ gSaveContext.magicState = MAGIC_STATE_RESET;
}
}
}
diff --git a/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c b/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c
index 49207d643..a3265d724 100644
--- a/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c
+++ b/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c
@@ -298,15 +298,15 @@ void EnRr_SetupReleasePlayer(EnRr* this, PlayState* play) {
this->wobbleSizeTarget = 2048.0f;
tunic = 0;
shield = 0;
- if (CUR_EQUIP_VALUE(EQUIP_SHIELD) != 3 /* Mirror shield */) {
- shield = Inventory_DeleteEquipment(play, EQUIP_SHIELD);
+ if (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != EQUIP_VALUE_SHIELD_MIRROR) {
+ shield = Inventory_DeleteEquipment(play, EQUIP_TYPE_SHIELD);
if (shield != 0) {
this->eatenShield = shield;
this->retreat = true;
}
}
- if (CUR_EQUIP_VALUE(EQUIP_TUNIC) != 1 /* Kokiri tunic */ && !IS_RANDO /* Randomizer Save File */) {
- tunic = Inventory_DeleteEquipment(play, EQUIP_TUNIC);
+ if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) != EQUIP_VALUE_TUNIC_KOKIRI && !IS_RANDO /* Randomizer Save File */) {
+ tunic = Inventory_DeleteEquipment(play, EQUIP_TYPE_TUNIC);
if (tunic != 0) {
this->eatenTunic = tunic;
this->retreat = true;
diff --git a/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c b/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c
index 0a3172fd0..e83393899 100644
--- a/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c
+++ b/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c
@@ -136,7 +136,7 @@ void EnTorch2_Init(Actor* thisx, PlayState* play2) {
sInput.cur.stick_x = sInput.cur.stick_y = 0;
this->currentShield = PLAYER_SHIELD_HYLIAN;
this->heldItemAction = this->heldItemId = PLAYER_IA_SWORD_MASTER;
- Player_SetModelGroup(this, 2);
+ Player_SetModelGroup(this, PLAYER_MODELGROUP_SWORD);
play->playerInit(this, play, &gDarkLinkSkel);
this->actor.naviEnemyId = 0x26;
this->cylinder.base.acFlags = AC_ON | AC_TYPE_PLAYER;
@@ -568,7 +568,7 @@ void EnTorch2_Update(Actor* thisx, PlayState* play2) {
// Causes Dark Link to shield in place when Link is using magic attacks other than the spin attack
- if ((gSaveContext.magicState == 3) && (player->meleeWeaponState == 0 || (player->meleeWeaponAnimation < SPIN_ATTACK_1H) ||
+ if ((gSaveContext.magicState == MAGIC_STATE_METER_FLASH_1) && (player->meleeWeaponState == 0 || (player->meleeWeaponAnimation < SPIN_ATTACK_1H) ||
(player->meleeWeaponAnimation > BIG_SPIN_2H))) {
sStickTilt = 0.0f;
input->cur.stick_x = 0;
diff --git a/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c b/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c
index 9991f20eb..69c33f5f5 100644
--- a/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c
+++ b/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c
@@ -328,7 +328,11 @@ void EnWallmas_WaitToDrop(EnWallmas* this, PlayState* play) {
}
if (this->timer == 0) {
- EnWallmas_SetupDrop(this, play);
+ if (this->actor.params == WMT_SHADOWTAG && (player->stateFlags1 & PLAYER_STATE1_IN_CUTSCENE)) {
+ this->timer = 0x82; // Prevents Shadow Tag Hand from dropping when talking to an NPC or Signpost.
+ } else {
+ EnWallmas_SetupDrop(this, play);
+ }
}
}
diff --git a/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c
index c72a82df6..83f799877 100644
--- a/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c
+++ b/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c
@@ -376,7 +376,7 @@ void EnXc_SetupSerenadeAction(EnXc* this, PlayState* play) {
}
// Player is adult and does not have iron boots and has not learned Serenade
- if ((!CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER)) && LINK_IS_ADULT) {
+ if ((!CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER)) && LINK_IS_ADULT) {
this->action = SHEIK_ACTION_SERENADE;
osSyncPrintf("水のセレナーデ シーク誕生!!!!!!!!!!!!!!!!!!\n");
} else {
@@ -390,7 +390,7 @@ s32 EnXc_SerenadeCS(EnXc* this, PlayState* play) {
Player* player = GET_PLAYER(play);
s32 stateFlags = player->stateFlags1;
- if (((CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1) && !IS_RANDO) ||
+ if (((CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON) && !IS_RANDO) ||
(Flags_GetTreasure(play, 2) && IS_RANDO)) &&
!Flags_GetEventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER) && !(stateFlags & 0x20000000) &&
!Play_InCsMode(play)) {
@@ -2247,7 +2247,7 @@ void EnXc_SetupDialogueAction(EnXc* this, PlayState* play) {
this->actor.textId = TEXT_SHEIK_HAVE_HOOK;
}
} else if (IS_RANDO && gPlayState->sceneNum == SCENE_INSIDE_GANONS_CASTLE) {
- if (CHECK_OWNED_EQUIP(EQUIP_SWORD, 1) && INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT &&
+ if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER) && INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT &&
CUR_CAPACITY(UPG_QUIVER) >= 30 && gSaveContext.isMagicAcquired) {
this->actor.textId = TEXT_SHEIK_HAVE_HOOK;
} else {
diff --git a/soh/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c b/soh/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c
index c0841180b..4a47b456e 100644
--- a/soh/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c
+++ b/soh/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c
@@ -545,7 +545,7 @@ void EnZl2_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
{
Player* player = GET_PLAYER(play);
Matrix_Push();
- if (player->rightHandType == 0xFF) {
+ if (player->rightHandType == PLAYER_MODELTYPE_RH_FF) {
Matrix_Put(&player->shieldMf);
Matrix_Translate(180.0f, 979.0f, -375.0f, MTXMODE_APPLY);
Matrix_RotateZYX(-0x5DE7, -0x53E9, 0x3333, MTXMODE_APPLY);
diff --git a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c
index 2c23aa82d..d07f2de50 100644
--- a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c
+++ b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c
@@ -1810,7 +1810,7 @@ void func_80B5772C(EnZl3* this, PlayState* play) {
}
void func_80B57754(EnZl3* this, PlayState* play) {
- if (gSaveContext.magicState == 0) {
+ if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
Actor_Spawn(&play->actorCtx, play, ACTOR_OCEFF_WIPE4, this->actor.world.pos.x,
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 1, true);
func_80B56DA4(this);
diff --git a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c
index ecb16dcb6..3f8de83ba 100644
--- a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c
+++ b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c
@@ -5125,16 +5125,6 @@ void Fishing_HandleOwnerDialog(Fishing* this, PlayState* play) {
if (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) {
this->unk_15C = 0;
-
- Player* player = GET_PLAYER(play);
-
- if (gSaveContext.temporaryWeapon) {
- player->currentSwordItemId = ITEM_NONE;
- gSaveContext.equips.buttonItems[0] = ITEM_NONE;
- Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE);
- gSaveContext.temporaryWeapon = false;
- }
-
if (D_80B7A68C != 0) {
D_80B7A688 = 1;
D_80B7A68C = 0;
diff --git a/soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c b/soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c
index 882c6b46e..73a588ab3 100644
--- a/soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c
+++ b/soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c
@@ -65,7 +65,7 @@ void MagicDark_Init(Actor* thisx, PlayState* play) {
void MagicDark_Destroy(Actor* thisx, PlayState* play) {
if (gSaveContext.nayrusLoveTimer == 0) {
- func_800876C8(play);
+ Magic_Reset(play);
}
}
diff --git a/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c b/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c
index 75be6e0bc..b245c988c 100644
--- a/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c
+++ b/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c
@@ -93,7 +93,7 @@ void MagicFire_Init(Actor* thisx, PlayState* play) {
}
void MagicFire_Destroy(Actor* thisx, PlayState* play) {
- func_800876C8(play);
+ Magic_Reset(play);
}
void MagicFire_UpdateBeforeCast(Actor* thisx, PlayState* play) {
diff --git a/soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c b/soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c
index 90ca0e269..ac7a35036 100644
--- a/soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c
+++ b/soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c
@@ -70,7 +70,7 @@ void MagicWind_Init(Actor* thisx, PlayState* play) {
void MagicWind_Destroy(Actor* thisx, PlayState* play) {
MagicWind* this = (MagicWind*)thisx;
SkelCurve_Destroy(play, &this->skelCurve);
- func_800876C8(play);
+ Magic_Reset(play);
// "wipe out"
LOG_STRING("消滅");
}
diff --git a/soh/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c b/soh/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c
index 178921453..8aa68b160 100644
--- a/soh/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c
+++ b/soh/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c
@@ -70,7 +70,7 @@ void OceffSpot_Destroy(Actor* thisx, PlayState* play) {
LightContext_RemoveLight(play, &play->lightCtx, this->lightNode1);
LightContext_RemoveLight(play, &play->lightCtx, this->lightNode2);
- func_800876C8(play);
+ Magic_Reset(play);
if ((gSaveContext.nayrusLoveTimer != 0) && (play->actorCtx.actorLists[ACTORCAT_PLAYER].length != 0)) {
player->stateFlags3 |= PLAYER_STATE3_RESTORE_NAYRUS_LOVE;
}
diff --git a/soh/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c b/soh/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c
index d4d9acb92..3869fa6e4 100644
--- a/soh/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c
+++ b/soh/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c
@@ -60,7 +60,7 @@ void OceffStorm_Destroy(Actor* thisx, PlayState* play) {
OceffStorm* this = (OceffStorm*)thisx;
Player* player = GET_PLAYER(play);
- func_800876C8(play);
+ Magic_Reset(play);
if (gSaveContext.nayrusLoveTimer != 0) {
player->stateFlags3 |= PLAYER_STATE3_RESTORE_NAYRUS_LOVE;
}
diff --git a/soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c b/soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c
index 41b2d2905..0076a6385 100644
--- a/soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c
+++ b/soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c
@@ -40,7 +40,7 @@ void OceffWipe_Destroy(Actor* thisx, PlayState* play) {
OceffWipe* this = (OceffWipe*)thisx;
Player* player = GET_PLAYER(play);
- func_800876C8(play);
+ Magic_Reset(play);
if (gSaveContext.nayrusLoveTimer != 0) {
player->stateFlags3 |= PLAYER_STATE3_RESTORE_NAYRUS_LOVE;
}
diff --git a/soh/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c b/soh/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c
index 13a955640..38014b5e2 100644
--- a/soh/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c
+++ b/soh/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c
@@ -40,7 +40,7 @@ void OceffWipe2_Destroy(Actor* thisx, PlayState* play) {
OceffWipe2* this = (OceffWipe2*)thisx;
Player* player = GET_PLAYER(play);
- func_800876C8(play);
+ Magic_Reset(play);
if (gSaveContext.nayrusLoveTimer != 0) {
player->stateFlags3 |= PLAYER_STATE3_RESTORE_NAYRUS_LOVE;
}
diff --git a/soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c b/soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c
index eb85a2816..df3fc1a87 100644
--- a/soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c
+++ b/soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c
@@ -43,7 +43,7 @@ void OceffWipe3_Destroy(Actor* thisx, PlayState* play) {
OceffWipe3* this = (OceffWipe3*)thisx;
Player* player = GET_PLAYER(play);
- func_800876C8(play);
+ Magic_Reset(play);
if (gSaveContext.nayrusLoveTimer != 0) {
player->stateFlags3 |= PLAYER_STATE3_RESTORE_NAYRUS_LOVE;
}
diff --git a/soh/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c b/soh/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c
index 043db276d..5a66b2991 100644
--- a/soh/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c
+++ b/soh/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c
@@ -39,7 +39,7 @@ void OceffWipe4_Init(Actor* thisx, PlayState* play) {
void OceffWipe4_Destroy(Actor* thisx, PlayState* play) {
OceffWipe4* this = (OceffWipe4*)thisx;
- func_800876C8(play);
+ Magic_Reset(play);
}
void OceffWipe4_Update(Actor* thisx, PlayState* play) {
diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c
index a4d933c58..556b8ccd5 100644
--- a/soh/src/overlays/actors/ovl_player_actor/z_player.c
+++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c
@@ -17,6 +17,7 @@
#include "overlays/actors/ovl_En_Fish/z_en_fish.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#include "overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h"
+#include "overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_link_child/object_link_child.h"
#include "textures/icon_item_24_static/icon_item_24_static.h"
@@ -2224,7 +2225,7 @@ s32 func_8083442C(Player* this, PlayState* play) {
s32 magicArrowType;
if ((this->heldItemAction >= PLAYER_IA_BOW_FIRE) && (this->heldItemAction <= PLAYER_IA_BOW_0E) &&
- (gSaveContext.magicState != 0)) {
+ (gSaveContext.magicState != MAGIC_STATE_IDLE)) {
func_80078884(NA_SE_SY_ERROR);
} else {
func_80833638(this, func_808351D4);
@@ -2240,7 +2241,7 @@ s32 func_8083442C(Player* this, PlayState* play) {
if (this->unk_860 >= 0) {
if ((magicArrowType >= 0) && (magicArrowType <= 2) &&
- !func_80087708(play, sMagicArrowCosts[magicArrowType], 0)) {
+ !Magic_RequestChange(play, sMagicArrowCosts[magicArrowType], MAGIC_CONSUME_NOW)) {
arrowType = ARROW_NORMAL;
}
@@ -2979,7 +2980,7 @@ void func_80835F44(PlayState* play, Player* this, s32 item) {
}
if (actionParam == PLAYER_IA_LENS_OF_TRUTH) {
- if (func_80087708(play, 0, 3)) {
+ if (Magic_RequestChange(play, 0, MAGIC_CONSUME_LENS)) {
if (play->actorCtx.lensActive) {
Actor_DisableLens(play);
} else {
@@ -3004,7 +3005,7 @@ void func_80835F44(PlayState* play, Player* this, s32 item) {
temp = Player_ActionToMagicSpell(this, actionParam);
if (temp >= 0) {
if (((actionParam == PLAYER_IA_FARORES_WIND) && (gSaveContext.respawn[RESPAWN_MODE_TOP].data > 0)) ||
- ((gSaveContext.magicCapacity != 0) && (gSaveContext.magicState == 0) &&
+ ((gSaveContext.magicCapacity != 0) && (gSaveContext.magicState == MAGIC_STATE_IDLE) &&
(gSaveContext.magic >= sMagicSpellCosts[temp]))) {
this->itemAction = actionParam;
this->unk_6AD = 4;
@@ -3856,7 +3857,7 @@ void func_8083819C(Player* this, PlayState* play) {
if (this->currentShield == PLAYER_SHIELD_DEKU && (CVarGetInteger("gFireproofDekuShield", 0) == 0)) {
Actor_Spawn(&play->actorCtx, play, ACTOR_ITEM_SHIELD, this->actor.world.pos.x,
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 1, true);
- Inventory_DeleteEquipment(play, EQUIP_SHIELD);
+ Inventory_DeleteEquipment(play, EQUIP_TYPE_SHIELD);
Message_StartTextbox(play, 0x305F, NULL);
}
}
@@ -4981,7 +4982,7 @@ void func_8083AF44(PlayState* play, Player* this, s32 magicSpell) {
func_80835DE4(play, this, func_808507F4, 0);
this->unk_84F = magicSpell - 3;
- func_80087708(play, sMagicSpellCosts[magicSpell], 4);
+ Magic_RequestChange(play, sMagicSpellCosts[magicSpell], MAGIC_CONSUME_WAIT_PREVIEW);
u8 isFastFarores = CVarGetInteger("gFastFarores", 0) && this->itemAction == PLAYER_IA_FARORES_WIND;
@@ -9740,7 +9741,7 @@ void Player_Init(Actor* thisx, PlayState* play2) {
}
if (gSaveContext.nayrusLoveTimer != 0) {
- gSaveContext.magicState = 3;
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
func_80846A00(play, this, 1);
this->stateFlags3 &= ~PLAYER_STATE3_RESTORE_NAYRUS_LOVE;
}
@@ -10590,20 +10591,20 @@ void Player_UseTunicBoots(Player* this, PlayState* play) {
actionParam = Player_ItemToItemAction(item);
if (actionParam >= PLAYER_IA_BOOTS_KOKIRI) {
u16 bootsValue = actionParam - PLAYER_IA_BOOTS_KOKIRI + 1;
- if (CUR_EQUIP_VALUE(EQUIP_BOOTS) == bootsValue) {
- Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_KOKIRI + 1);
+ if (CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS) == bootsValue) {
+ Inventory_ChangeEquipment(EQUIP_TYPE_BOOTS, EQUIP_VALUE_BOOTS_KOKIRI);
} else {
- Inventory_ChangeEquipment(EQUIP_BOOTS, bootsValue);
+ Inventory_ChangeEquipment(EQUIP_TYPE_BOOTS, bootsValue);
}
Player_SetEquipmentData(play, this);
- func_808328EC(this, CUR_EQUIP_VALUE(EQUIP_BOOTS) == PLAYER_BOOTS_IRON + 1 ? NA_SE_PL_WALK_HEAVYBOOTS
+ func_808328EC(this, CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS) == EQUIP_VALUE_BOOTS_IRON ? NA_SE_PL_WALK_HEAVYBOOTS
: NA_SE_PL_CHANGE_ARMS);
} else if (actionParam >= PLAYER_IA_TUNIC_KOKIRI) {
u16 tunicValue = actionParam - PLAYER_IA_TUNIC_KOKIRI + 1;
- if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == tunicValue) {
- Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_KOKIRI + 1);
+ if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == tunicValue) {
+ Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, EQUIP_VALUE_TUNIC_KOKIRI);
} else {
- Inventory_ChangeEquipment(EQUIP_TUNIC, tunicValue);
+ Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, tunicValue);
}
Player_SetEquipmentData(play, this);
func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
@@ -10666,8 +10667,8 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
func_80848C74(play, this);
}
- if ((this->stateFlags3 & PLAYER_STATE3_RESTORE_NAYRUS_LOVE) && (gSaveContext.nayrusLoveTimer != 0) && (gSaveContext.magicState == 0)) {
- gSaveContext.magicState = 3;
+ if ((this->stateFlags3 & PLAYER_STATE3_RESTORE_NAYRUS_LOVE) && (gSaveContext.nayrusLoveTimer != 0) && (gSaveContext.magicState == MAGIC_STATE_IDLE)) {
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
func_80846A00(play, this, 1);
this->stateFlags3 &= ~PLAYER_STATE3_RESTORE_NAYRUS_LOVE;
}
@@ -11253,7 +11254,7 @@ void Player_Draw(Actor* thisx, PlayState* play2) {
pos.y = -130.0f;
pos.z = -150.0f;
scale = 0.046f;
- } else if (CUR_EQUIP_VALUE(EQUIP_SWORD) != 2) {
+ } else if (CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) != EQUIP_VALUE_SWORD_MASTER) {
pos.x = 25.0f;
pos.y = -228.0f;
pos.z = 60.0f;
@@ -11373,7 +11374,7 @@ void Player_Destroy(Actor* thisx, PlayState* play) {
Collider_DestroyQuad(play, &this->meleeWeaponQuads[1]);
Collider_DestroyQuad(play, &this->shieldQuad);
- func_800876C8(play);
+ Magic_Reset(play);
gSaveContext.linkAge = play->linkAgeOnLoad;
@@ -12715,8 +12716,7 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
equipItem = giEntry.itemId;
equipNow = CVarGetInteger("gAskToEquip", 0) && giEntry.modIndex == MOD_NONE &&
equipItem >= ITEM_SWORD_KOKIRI && equipItem <= ITEM_TUNIC_ZORA &&
- ((gItemAgeReqs[equipItem] == 9 || gItemAgeReqs[equipItem] == gSaveContext.linkAge) ||
- CVarGetInteger("gTimelessEquipment", 0));
+ CHECK_AGE_REQ_ITEM(equipItem);
Message_StartTextbox(play, giEntry.textId, &this->actor);
// RANDOTODO: Macro this boolean check.
@@ -12774,16 +12774,16 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
if (equipItem >= ITEM_SWORD_KOKIRI && equipItem <= ITEM_SWORD_BGS) {
gSaveContext.equips.buttonItems[0] = equipItem;
- Inventory_ChangeEquipment(EQUIP_SWORD, equipItem - ITEM_SWORD_KOKIRI + 1);
+ Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, equipItem - ITEM_SWORD_KOKIRI + 1);
func_808328EC(this, NA_SE_IT_SWORD_PUTAWAY);
} else if (equipItem >= ITEM_SHIELD_DEKU && equipItem <= ITEM_SHIELD_MIRROR) {
- Inventory_ChangeEquipment(EQUIP_SHIELD, equipItem - ITEM_SHIELD_DEKU + 1);
+ Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, equipItem - ITEM_SHIELD_DEKU + 1);
func_808328EC(&this->actor, NA_SE_IT_SHIELD_REMOVE);
Player_SetEquipmentData(play, this);
} else if (equipItem == ITEM_TUNIC_GORON || equipItem == ITEM_TUNIC_ZORA) {
- Inventory_ChangeEquipment(EQUIP_TUNIC, equipItem - ITEM_TUNIC_KOKIRI + 1);
+ Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, equipItem - ITEM_TUNIC_KOKIRI + 1);
func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
Player_SetEquipmentData(play, this);
}
@@ -13098,39 +13098,39 @@ void func_8084EAC0(Player* this, PlayState* play) {
}
if (CVarGetInteger("gBlueManaPercentRestore", 0)) {
- if (gSaveContext.magicState != 10) {
+ if (gSaveContext.magicState != MAGIC_STATE_ADD) {
Magic_Fill(play);
}
- func_80087708(play,
+ Magic_RequestChange(play,
(gSaveContext.magicLevel * 48 * CVarGetInteger("gBluePotionMana", 100) / 100 + 15) /
16 * 16,
- 5);
+ MAGIC_ADD);
} else {
- if (gSaveContext.magicState != 10) {
+ if (gSaveContext.magicState != MAGIC_STATE_ADD) {
Magic_Fill(play);
}
- func_80087708(play, CVarGetInteger("gBluePotionMana", 100), 5);
+ Magic_RequestChange(play, CVarGetInteger("gBluePotionMana", 100), MAGIC_ADD);
;
}
} else if (CVarGetInteger("gGreenPotionEffect", 0) &&
this->itemAction == PLAYER_IA_BOTTLE_POTION_GREEN) {
if (CVarGetInteger("gGreenPercentRestore", 0)) {
- if (gSaveContext.magicState != 10) {
+ if (gSaveContext.magicState != MAGIC_STATE_ADD) {
Magic_Fill(play);
}
- func_80087708(play,
+ Magic_RequestChange(play,
(gSaveContext.magicLevel * 48 * CVarGetInteger("gGreenPotionMana", 100) / 100 + 15) /
16 * 16,
- 5);
+ MAGIC_ADD);
} else {
- if (gSaveContext.magicState != 10) {
+ if (gSaveContext.magicState != MAGIC_STATE_ADD) {
Magic_Fill(play);
}
- func_80087708(play, CVarGetInteger("gGreenPotionMana", 100), 5);
+ Magic_RequestChange(play, CVarGetInteger("gGreenPotionMana", 100), MAGIC_ADD);
;
}
} else if (CVarGetInteger("gMilkEffect", 0) && (this->itemAction == PLAYER_IA_BOTTLE_MILK_FULL ||
@@ -13174,7 +13174,7 @@ void func_8084EAC0(Player* this, PlayState* play) {
func_8083C0E8(this, play);
func_8005B1A4(Play_GetCamera(play, 0));
} else if (this->unk_850 == 1) {
- if ((gSaveContext.healthAccumulator == 0) && (gSaveContext.magicState != 9)) {
+ if ((gSaveContext.healthAccumulator == 0) && (gSaveContext.magicState != MAGIC_STATE_FILL)) {
func_80832B78(play, this, &gPlayerAnim_link_bottle_drink_demo_end);
this->unk_850 = 2;
Player_UpdateBottleHeld(play, this, ITEM_BOTTLE, PLAYER_IA_BOTTLE);
@@ -13933,7 +13933,7 @@ void func_808507F4(Player* this, PlayState* play) {
u8 isFastFarores = CVarGetInteger("gFastFarores", 0) && this->itemAction == PLAYER_IA_FARORES_WIND;
if (LinkAnimation_Update(play, &this->skelAnime)) {
if (this->unk_84F < 0) {
- if ((this->itemAction == PLAYER_IA_NAYRUS_LOVE) || isFastFarores || (gSaveContext.magicState == 0)) {
+ if ((this->itemAction == PLAYER_IA_NAYRUS_LOVE) || isFastFarores || (gSaveContext.magicState == MAGIC_STATE_IDLE)) {
func_80839FFC(this, play);
func_8005B1A4(Play_GetCamera(play, 0));
}
@@ -13944,10 +13944,10 @@ void func_808507F4(Player* this, PlayState* play) {
if (func_80846A00(play, this, this->unk_84F) != NULL) {
this->stateFlags1 |= PLAYER_STATE1_IN_ITEM_CS | PLAYER_STATE1_IN_CUTSCENE;
if ((this->unk_84F != 0) || (gSaveContext.respawn[RESPAWN_MODE_TOP].data <= 0)) {
- gSaveContext.magicState = 1;
+ gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
}
} else {
- func_800876C8(play);
+ Magic_Reset(play);
}
} else {
LinkAnimation_PlayLoopSetSpeed(play, &this->skelAnime, D_80854A64[this->unk_84F], 0.83f * (isFastFarores ? 2 : 1));
@@ -14946,9 +14946,19 @@ void func_80852648(PlayState* play, Player* this, CsCmdActorAction* arg2) {
this->heldItemId = ITEM_NONE;
this->modelGroup = this->nextModelGroup = Player_ActionToModelGroup(this, PLAYER_IA_NONE);
this->leftHandDLists = gPlayerLeftHandOpenDLs;
- Inventory_ChangeEquipment(EQUIP_SWORD, 2);
+
+ // If MS sword is shuffled and not in the players inventory, then we need to unequip the current sword
+ // and set swordless flag to mimic Link having his weapon knocked out of his hand in the Ganon fight
+ if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
+ Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_NONE);
+ gSaveContext.equips.buttonItems[0] = ITEM_NONE;
+ Flags_SetInfTable(INFTABLE_SWORDLESS);
+ return;
+ }
+
+ Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_MASTER);
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
- Inventory_DeleteEquipment(play, 0);
+ Inventory_DeleteEquipment(play, EQUIP_TYPE_SWORD);
}
}
@@ -15135,17 +15145,6 @@ s32 Player_IsDroppingFish(PlayState* play) {
s32 Player_StartFishing(PlayState* play) {
Player* this = GET_PLAYER(play);
- if (gSaveContext.linkAge == 1) {
- if (!CHECK_OWNED_EQUIP(EQUIP_SWORD, 0)) {
- gSaveContext.temporaryWeapon = true;
- }
- if (this->heldItemId == ITEM_NONE) {
- this->currentSwordItemId = ITEM_SWORD_KOKIRI;
- gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
- Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_KOKIRI);
- }
- }
-
func_80832564(play, this);
func_80835F44(play, this, ITEM_FISHING_POLE);
return 1;
diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c
index 630a1159a..5de6df23d 100644
--- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c
+++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c
@@ -1266,18 +1266,14 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) {
if (ABS(this->stickRelX) > 30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT | BTN_DRIGHT))) {
if (this->stickRelX > 30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DRIGHT))) {
this->questType[this->buttonIndex] += 1;
- while ((this->questType[this->buttonIndex] == QUEST_MASTER && !ResourceMgr_GameHasMasterQuest()) ||
- (this->questType[this->buttonIndex] == QUEST_RANDOMIZER && !hasRandomizerQuest())) {
- // If Master Quest is selected without a Master Quest OTR present or when Randomizer Quest is
- // selected without a loaded Randomizer seed, skip past it.
+ while (this->questType[this->buttonIndex] == QUEST_MASTER && !ResourceMgr_GameHasMasterQuest()) {
+ // If Master Quest is selected without a Master Quest OTR present, skip past it.
this->questType[this->buttonIndex] += 1;
}
} else if (this->stickRelX < -30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT))) {
this->questType[this->buttonIndex] -= 1;
- while ((this->questType[this->buttonIndex] == QUEST_MASTER && !ResourceMgr_GameHasMasterQuest()) ||
- (this->questType[this->buttonIndex] == QUEST_RANDOMIZER && !hasRandomizerQuest())) {
- // If Master Quest is selected without a Master Quest OTR present or when Randomizer Quest is
- // selected without a loaded Randomizer seed, skip past it.
+ while (this->questType[this->buttonIndex] == QUEST_MASTER && !ResourceMgr_GameHasMasterQuest()) {
+ // If Master Quest is selected without a Master Quest OTR present, skip past it.
this->questType[this->buttonIndex] -= 1;
}
}
@@ -1304,6 +1300,8 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) {
this->prevConfigMode = this->configMode;
this->configMode = CM_ROTATE_TO_BOSS_RUSH_MENU;
return;
+ } else if (this->questType[this->buttonIndex] == QUEST_RANDOMIZER && !hasRandomizerQuest()) {
+ Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
osSyncPrintf("Selected Dungeon Quest: %d\n", IS_MASTER_QUEST);
@@ -2236,7 +2234,11 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
case QUEST_RANDOMIZER:
DrawSeedHashSprites(this);
- gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->logoAlpha);
+ if (hasRandomizerQuest()) {
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->logoAlpha);
+ } else {
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0x40, 0x40, 0x40, this->logoAlpha);
+ }
FileChoose_DrawTextureI8(this->state.gfxCtx, gTitleTheLegendOfTextTex, 72, 8, 156, 108, 72, 8, 1024, 1024);
FileChoose_DrawTextureI8(this->state.gfxCtx, gTitleOcarinaOfTimeTMTextTex, 96, 8, 154, 163, 96, 8, 1024, 1024);
FileChoose_DrawImageRGBA32(this->state.gfxCtx, 160, 135, ResourceMgr_GameHasOriginal() ? gTitleZeldaShieldLogoTex : gTitleZeldaShieldLogoMQTex, 160, 160);
@@ -2937,7 +2939,7 @@ void FileChoose_FadeOut(GameState* thisx) {
*/
void FileChoose_LoadGame(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
- u16 swordEquipMask;
+ u16 swordEquipValue;
s32 pad;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
@@ -2987,8 +2989,8 @@ void FileChoose_LoadGame(GameState* thisx) {
gSaveContext.unk_13EE = 0x32;
gSaveContext.nayrusLoveTimer = 0;
gSaveContext.healthAccumulator = 0;
- gSaveContext.magicState = 0;
- gSaveContext.prevMagicState = 0;
+ gSaveContext.magicState = MAGIC_STATE_IDLE;
+ gSaveContext.prevMagicState = MAGIC_STATE_IDLE;
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
gSaveContext.skyboxTime = 0;
gSaveContext.nextTransitionType = 0xFF;
@@ -3024,9 +3026,9 @@ void FileChoose_LoadGame(GameState* thisx) {
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
- swordEquipMask = BOMSWAP16(gEquipMasks[EQUIP_SWORD]) & gSaveContext.equips.equipment;
- gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SWORD];
- gSaveContext.inventory.equipment ^= (gBitFlags[swordEquipMask - 1] << BOMSWAP16(gEquipShifts[EQUIP_SWORD]));
+ swordEquipValue = (BOMSWAP16(gEquipMasks[EQUIP_TYPE_SWORD]) & gSaveContext.equips.equipment) >> (EQUIP_TYPE_SWORD * 4);
+ gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SWORD];
+ gSaveContext.inventory.equipment ^= (gBitFlags[swordEquipValue - 1] << BOMSWAP16(gEquipShifts[EQUIP_TYPE_SWORD]));
}
}
@@ -3124,7 +3126,7 @@ static void (*gFileSelectUpdateFuncs[])(GameState*) = {
FileChoose_SelectModeUpdate,
};
-static const char* randoWarningText[] = {
+static const char* randoVersionWarningText[] = {
// English
"This save was created on a different version of SoH.\nThings may be broken. Play at your own risk.",
// German
@@ -3133,7 +3135,7 @@ static const char* randoWarningText[] = {
"Cette sauvegarde a été créée sur une version\ndifférente de SoH.\nCertaines fonctionnalités peuvent être corrompues."
};
-void FileChoose_DrawRandoSaveWarning(GameState* thisx) {
+void FileChoose_DrawRandoSaveVersionWarning(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
OPEN_DISPS(this->state.gfxCtx);
@@ -3170,7 +3172,7 @@ void FileChoose_DrawRandoSaveWarning(GameState* thisx) {
(SCREEN_WIDTH - 32) << 2, (SCREEN_HEIGHT - bottomOffset) << 2, G_TX_RENDERTILE, 0, 0,
1 << 10, texCoordinateHeightScale << 1);
- Interface_DrawTextLine(this->state.gfxCtx, randoWarningText[gSaveContext.language], 36,
+ Interface_DrawTextLine(this->state.gfxCtx, randoVersionWarningText[gSaveContext.language], 36,
SCREEN_HEIGHT - height, 255, 255, 255, textAlpha, 0.8f, 1);
}
}
@@ -3178,6 +3180,77 @@ void FileChoose_DrawRandoSaveWarning(GameState* thisx) {
CLOSE_DISPS(this->state.gfxCtx);
}
+static const char* noRandoGeneratedText[] = {
+ // English
+ "No Randomizer seed currently available.\nGenerate one in the Randomizer Settings"
+#if defined(__WIIU__) || defined(__SWITCH__)
+ ".",
+#else
+ ",\nor drop a spoiler log on the game window.",
+#endif
+ // German
+ "No Randomizer seed currently available.\nGenerate one in the Randomizer Settings"
+#if defined(__WIIU__) || defined(__SWITCH__)
+ ".",
+#else
+ ",\nor drop a spoiler log on the game window.",
+#endif
+ // French
+ "Aucune Seed de Randomizer actuellement disponible.\nGénérez-en une dans les \"Randomizer Settings\""
+#if (defined(__WIIU__) || defined(__SWITCH__))
+ "."
+#else
+ "\nou glissez un spoilerlog sur la fenêtre du jeu."
+#endif
+};
+
+void FileChoose_DrawNoRandoGeneratedWarning(GameState* thisx) {
+ FileChooseContext* this = (FileChooseContext*)thisx;
+
+ OPEN_DISPS(this->state.gfxCtx);
+
+ // Draw rando seed warning when build version doesn't match for Major or Minor number
+ if (this->configMode == CM_QUEST_MENU && this->questType[this->buttonIndex] == QUEST_RANDOMIZER && !hasRandomizerQuest()) {
+ uint8_t textAlpha = 225;
+ uint8_t textboxAlpha = 170;
+ float textboxScale = 0.7f;
+
+ // float math to get a S5.10 number that will squish the texture
+ float texCoordinateHeightF = 512 / textboxScale;
+ uint16_t texCoordinateHeightScale = texCoordinateHeightF + 0.5f;
+ float texCoordinateWidthF = 512 / textboxScale;
+ uint16_t texCoordinateWidthScale = texCoordinateWidthF + 0.5f;
+ uint16_t textboxWidth = 256 * textboxScale;
+ uint16_t textboxHeight = 64 * textboxScale;
+ uint8_t leftOffset = 72;
+ uint8_t bottomOffset = 84;
+ uint8_t textVerticalOffset;
+#if defined(__WIIU__) || defined(__SWITCH__)
+ textVerticalOffset = 127; // 2 lines
+#else
+ textVerticalOffset = 122; // 3 lines
+#endif
+
+ Gfx_SetupDL_39Opa(this->state.gfxCtx);
+ gDPSetAlphaDither(POLY_OPA_DISP++, G_AD_DISABLE);
+ gSPClearGeometryMode(POLY_OPA_DISP++, G_SHADE);
+ gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
+ 0, PRIMITIVE, 0);
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, textboxAlpha);
+ gDPLoadTextureBlock_4b(POLY_OPA_DISP++, gDefaultMessageBackgroundTex, G_IM_FMT_I, 128, 64, 0, G_TX_MIRROR,
+ G_TX_MIRROR, 7, 0, G_TX_NOLOD, G_TX_NOLOD);
+
+ gSPTextureRectangle(POLY_OPA_DISP++, leftOffset << 2, (SCREEN_HEIGHT - bottomOffset - textboxHeight) << 2,
+ (textboxWidth + leftOffset) << 2, (SCREEN_HEIGHT - bottomOffset) << 2, G_TX_RENDERTILE, 0, 0,
+ texCoordinateWidthScale << 1, texCoordinateHeightScale << 1);
+
+ Interface_DrawTextLine(this->state.gfxCtx, noRandoGeneratedText[gSaveContext.language], 80, textVerticalOffset,
+ 255, 255, 255, textAlpha, 0.6f, 1);
+ }
+
+ CLOSE_DISPS(this->state.gfxCtx);
+}
+
void FileChoose_Main(GameState* thisx) {
static void* controlsTextures[] = {
gFileSelControlsENGTex,
@@ -3369,8 +3442,10 @@ void FileChoose_Main(GameState* thisx) {
gSPTextureRectangle(POLY_OPA_DISP++, 0x0168, 0x0330, 0x03A8, 0x0370, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400);
}
- // Draw rando save warning over the controls text, but before the screen fill fade out
- FileChoose_DrawRandoSaveWarning(&this->state);
+ // Draw rando save version warning over the controls text, but before the screen fill fade out
+ FileChoose_DrawRandoSaveVersionWarning(&this->state);
+
+ FileChoose_DrawNoRandoGeneratedWarning(&this->state);
gDPPipeSync(POLY_OPA_DISP++);
gSPDisplayList(POLY_OPA_DISP++, sScreenFillSetupDL);
diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c
index 5b55f4144..3aa4a25d6 100644
--- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c
+++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c
@@ -576,18 +576,18 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
}
}
} else {
- i = curSection - 0x34;
+ i = curSection - 0x34; // 0 <= i < 4
if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
- gSaveContext.inventory.equipment ^= (1 << gEquipShifts[i]);
+ gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(i, 0);
}
if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
- gSaveContext.inventory.equipment ^= (2 << gEquipShifts[i]);
+ gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(i, 1);
}
if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
- gSaveContext.inventory.equipment ^= (4 << gEquipShifts[i]);
+ gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(i, 2);
}
if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
- gSaveContext.inventory.equipment ^= (8 << gEquipShifts[i]);
+ gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(i, 3);
}
}
} else if (curSection < 0x44) {
diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c
index dd6ea6a16..d255f40d2 100644
--- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c
+++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c
@@ -108,7 +108,7 @@ void KaleidoScope_DrawPlayerWork(PlayState* play) {
pos.y = -130.0f;
pos.z = -150.0f;
scale = 0.046f;
- } else if (CUR_EQUIP_VALUE(EQUIP_SWORD) != 2 && !CVarGetInteger("gPauseTriforce", 0)) {
+ } else if (CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) != EQUIP_VALUE_SWORD_MASTER && !CVarGetInteger("gPauseTriforce", 0)) {
pos.x = 25.0f;
pos.y = -228.0f;
pos.z = 60.0f;
@@ -153,8 +153,10 @@ void KaleidoScope_DrawPlayerWork(PlayState* play) {
extern int fbTest;
gsSPSetFB(play->state.gfxCtx->polyOpa.p++, fbTest);
Player_DrawPause(play, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime, &pos, &link_kaleido_rot, scale,
- CUR_EQUIP_VALUE(EQUIP_SWORD), CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1, CUR_EQUIP_VALUE(EQUIP_SHIELD),
- CUR_EQUIP_VALUE(EQUIP_BOOTS) - 1);
+ SWORD_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD)),
+ TUNIC_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC)),
+ SHIELD_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD)),
+ BOOTS_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS)));
gsSPResetFB(play->state.gfxCtx->polyOpa.p++);
}
@@ -464,7 +466,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
if ((pauseCtx->cursorY[PAUSE_EQUIP] == 0) && (pauseCtx->cursorX[PAUSE_EQUIP] == 3)) {
if (gSaveContext.bgsFlag != 0) {
cursorItem = ITEM_HEART_PIECE_2;
- } else if (gBitFlags[3] & gSaveContext.inventory.equipment) {
+ } else if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
cursorItem = ITEM_SWORD_KNIFE;
}
}
@@ -476,7 +478,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
osSyncPrintf("kscope->select_name[Display_Equipment] = %d\n", pauseCtx->cursorItem[PAUSE_EQUIP]);
- if (!(CHECK_EQUIPMENT_AGE(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]))) {
+ if (!(CHECK_AGE_REQ_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]))) {
pauseCtx->nameColorSet = 1;
}
@@ -511,7 +513,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
(pauseCtx->unk_1E4 == 0) && CHECK_BTN_ANY(input->press.button, buttonsToCheck) &&
(pauseCtx->cursorX[PAUSE_EQUIP] != 0)) {
- if (CHECK_EQUIPMENT_AGE(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP])) {
+ if (CHECK_AGE_REQ_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP])) {
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
// Allow Link to remove his equipment from the equipment subscreen by toggling on/off
@@ -523,28 +525,28 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
// If we're on the "swords" section of the equipment screen AND we're on a currently-equipped BGS/Giant's Knife
if (pauseCtx->cursorY[PAUSE_EQUIP] == 0 && pauseCtx->cursorX[PAUSE_EQUIP] == 3
- && CUR_EQUIP_VALUE(EQUIP_SWORD) == 3 && CHECK_OWNED_EQUIP(0,1)){ // And we have the Master Sword
- Inventory_ChangeEquipment(EQUIP_SWORD, 2); // "Unequip" it by equipping Master Sword
+ && CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_BIGGORON && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)){ // And we have the Master Sword
+ Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_MASTER); // "Unequip" it by equipping Master Sword
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
gSaveContext.infTable[29] = 0;
goto RESUME_EQUIPMENT_SWORD; // Skip to here so we don't re-equip it
}
// If we're on the "shields" section of the equipment screen AND we're on a currently-equipped shield
- if (pauseCtx->cursorY[PAUSE_EQUIP] == 1 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_SHIELD)) {
- Inventory_ChangeEquipment(EQUIP_SHIELD, 0); // Unequip it
+ if (pauseCtx->cursorY[PAUSE_EQUIP] == 1 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD)) {
+ Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_NONE); // Unequip it
goto RESUME_EQUIPMENT; // Skip to here so we don't re-equip it
}
// If we're on the "tunics" section of the equipment screen AND we're on a currently-equipped tunic
- if (pauseCtx->cursorY[PAUSE_EQUIP] == 2 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_TUNIC)) {
- Inventory_ChangeEquipment(EQUIP_TUNIC, 1); // "Unequip" it (by equipping Kokiri Tunic)
+ if (pauseCtx->cursorY[PAUSE_EQUIP] == 2 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC)) {
+ Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, EQUIP_VALUE_TUNIC_KOKIRI); // "Unequip" it (by equipping Kokiri Tunic)
goto RESUME_EQUIPMENT; // Skip to here so we don't re-equip it
}
// If we're on the "boots" section of the equipment screen AND we're on currently-equipped boots
- if (pauseCtx->cursorY[PAUSE_EQUIP] == 3 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_BOOTS)) {
- Inventory_ChangeEquipment(EQUIP_BOOTS, 1); // "Unequip" it (by equipping Kokiri Boots)
+ if (pauseCtx->cursorY[PAUSE_EQUIP] == 3 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS)) {
+ Inventory_ChangeEquipment(EQUIP_TYPE_BOOTS, EQUIP_VALUE_BOOTS_KOKIRI); // "Unequip" it (by equipping Kokiri Boots)
goto RESUME_EQUIPMENT; // Skip to here so we don't re-equip it
}
}
@@ -568,7 +570,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
}
if ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS) && (gSaveContext.bgsFlag == 0) &&
- (gBitFlags[3] & gSaveContext.inventory.equipment)) {
+ CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
}
}
@@ -643,7 +645,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
for (k = 0, temp = rowStart + 1, bit = rowStart, j = point; k < 3; k++, bit++, j += 4, temp++) {
if ((gBitFlags[bit] & gSaveContext.inventory.equipment) && (pauseCtx->cursorSpecialPos == 0)) {
- if (CHECK_EQUIPMENT_AGE(i, k + 1)) {
+ if (CHECK_AGE_REQ_EQUIP(i, k + 1)) {
if (temp == cursorSlot) {
pauseCtx->equipVtx[j].v.ob[0] = pauseCtx->equipVtx[j + 2].v.ob[0] =
pauseCtx->equipVtx[j].v.ob[0] - 2;
@@ -702,7 +704,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
for (k = 0, bit = rowStart, point = 4; k < 3; k++, point += 4, temp++, bit++) {
int itemId = ITEM_SWORD_KOKIRI + temp;
- bool age_restricted = !CHECK_ITEM_AGE(itemId);
+ bool age_restricted = !CHECK_AGE_REQ_ITEM(itemId);
if (age_restricted) {
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
gSPGrayscale(POLY_KAL_DISP++, true);
diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c
index 2fe8fddb7..744606910 100644
--- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c
+++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c
@@ -33,7 +33,7 @@ void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx,
gDPPipeSync(POLY_KAL_DISP++);
- if (!CHECK_SLOT_AGE(SLOT(item))) {
+ if (!CHECK_AGE_REQ_SLOT(SLOT(item))) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 100, 100, pauseCtx->alpha);
} else {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
@@ -490,7 +490,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
pauseCtx->cursorItem[PAUSE_ITEM] = cursorItem;
pauseCtx->cursorSlot[PAUSE_ITEM] = cursorSlot;
- if (!CHECK_SLOT_AGE(cursorSlot)) {
+ if (!CHECK_AGE_REQ_SLOT(cursorSlot)) {
pauseCtx->nameColorSet = 1;
}
@@ -540,8 +540,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
gSlotAgeReqs[SLOT_TRADE_CHILD] = gItemAgeReqs[ITEM_MASK_BUNNY] =
((((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA) && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger("gTimelessEquipment", 0)) &&
INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY)
- ? 9
- : 1;
+ ? AGE_REQ_NONE
+ : AGE_REQ_CHILD;
}
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE) &&
cursorSlot == SLOT_TRADE_ADULT && CHECK_BTN_ALL(input->press.button, BTN_A)) {
@@ -566,7 +566,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
}
if (CHECK_BTN_ANY(input->press.button, buttonsToCheck)) {
- if (CHECK_SLOT_AGE(cursorSlot) &&
+ if (CHECK_AGE_REQ_SLOT(cursorSlot) &&
(cursorItem != ITEM_SOLD_OUT) && (cursorItem != ITEM_NONE)) {
KaleidoScope_SetupItemEquip(play, cursorItem, cursorSlot,
pauseCtx->itemVtx[index].v.ob[0] * 10,
@@ -618,7 +618,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
if (gSaveContext.inventory.items[i] != ITEM_NONE) {
if ((pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_ITEM) && (pauseCtx->cursorSpecialPos == 0)) {
- if (CHECK_SLOT_AGE(i)) {
+ if (CHECK_AGE_REQ_SLOT(i)) {
if ((sEquipState == 2) && (i == 3)) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, magicArrowEffectsR[pauseCtx->equipTargetItem - 0xBF],
magicArrowEffectsG[pauseCtx->equipTargetItem - 0xBF],
@@ -653,7 +653,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[j + 0], 4, 0);
int itemId = gSaveContext.inventory.items[i];
- bool not_acquired = !CHECK_ITEM_AGE(itemId);
+ bool not_acquired = !CHECK_AGE_REQ_ITEM(itemId);
if (not_acquired) {
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
gSPGrayscale(POLY_KAL_DISP++, true);
diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h
index a3c97d9b2..6f4ed7ad2 100644
--- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h
+++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h
@@ -8,9 +8,19 @@ extern u8 gAmmoItems[];
extern s16 D_8082AAEC[];
extern s16 D_8082AB2C[];
extern u8 gEquipAgeReqs[][4];
+extern u8 gSlotAgeReqs[];
+extern u8 gItemAgeReqs[];
extern u8 gAreaGsFlags[];
extern bool gSelectingMask;
+#define AGE_REQ_ADULT LINK_AGE_ADULT
+#define AGE_REQ_CHILD LINK_AGE_CHILD
+#define AGE_REQ_NONE 9
+
+#define CHECK_AGE_REQ_EQUIP(i, j) (CVarGetInteger("gTimelessEquipment", 0) || (gEquipAgeReqs[i][j] == AGE_REQ_NONE) || (gEquipAgeReqs[i][j] == ((void)0, gSaveContext.linkAge)))
+#define CHECK_AGE_REQ_SLOT(slotIndex) (CVarGetInteger("gTimelessEquipment", 0) || (gSlotAgeReqs[slotIndex] == AGE_REQ_NONE) || gSlotAgeReqs[slotIndex] == ((void)0, gSaveContext.linkAge))
+#define CHECK_AGE_REQ_ITEM(itemIndex) (CVarGetInteger("gTimelessEquipment", 0) || (gItemAgeReqs[itemIndex] == AGE_REQ_NONE) || (gItemAgeReqs[itemIndex] == gSaveContext.linkAge))
+
void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx);
s32 KaleidoScope_UpdateQuestStatusPoint(PauseContext* pauseCtx, s32 point);
void KaleidoScope_DrawDebugEditor(PlayState* play);
diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c
index 642fec066..87c4a99f5 100644
--- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c
+++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c
@@ -734,20 +734,147 @@ static u16 D_8082ABEC[] = {
};
u8 gSlotAgeReqs[] = {
- 1, 9, 9, 0, 0, 9, 1, 9, 9, 0, 0, 9, 1, 9, 1, 0, 0, 9, 9, 9, 9, 9, 0, 1,
+ AGE_REQ_CHILD, // SLOT_DEKU_STICK
+ AGE_REQ_NONE, // SLOT_DEKU_NUT
+ AGE_REQ_NONE, // SLOT_BOMB
+ AGE_REQ_ADULT, // SLOT_BOW
+ AGE_REQ_ADULT, // SLOT_ARROW_FIRE
+ AGE_REQ_NONE, // SLOT_DINS_FIRE
+ AGE_REQ_CHILD, // SLOT_SLINGSHOT
+ AGE_REQ_NONE, // SLOT_OCARINA
+ AGE_REQ_NONE, // SLOT_BOMBCHU
+ AGE_REQ_ADULT, // SLOT_HOOKSHOT
+ AGE_REQ_ADULT, // SLOT_ARROW_ICE
+ AGE_REQ_NONE, // SLOT_FARORES_WIND
+ AGE_REQ_CHILD, // SLOT_BOOMERANG
+ AGE_REQ_NONE, // SLOT_LENS_OF_TRUTH
+ AGE_REQ_CHILD, // SLOT_MAGIC_BEAN
+ AGE_REQ_ADULT, // SLOT_HAMMER
+ AGE_REQ_ADULT, // SLOT_ARROW_LIGHT
+ AGE_REQ_NONE, // SLOT_NAYRUS_LOVE
+ AGE_REQ_NONE, // SLOT_BOTTLE_1
+ AGE_REQ_NONE, // SLOT_BOTTLE_2
+ AGE_REQ_NONE, // SLOT_BOTTLE_3
+ AGE_REQ_NONE, // SLOT_BOTTLE_4
+ AGE_REQ_ADULT, // SLOT_TRADE_ADULT
+ AGE_REQ_CHILD, // SLOT_TRADE_CHILD
};
u8 gEquipAgeReqs[][4] = {
- { 0, 1, 0, 0 },
- { 9, 1, 9, 0 },
- { 0, 9, 0, 0 },
- { 9, 9, 0, 0 },
+ {
+ AGE_REQ_ADULT, // 0 UPG_QUIVER
+ AGE_REQ_CHILD, // EQUIP_TYPE_SWORD EQUIP_VALUE_SWORD_KOKIRI
+ AGE_REQ_ADULT, // EQUIP_TYPE_SWORD EQUIP_VALUE_SWORD_MASTER
+ AGE_REQ_ADULT // EQUIP_TYPE_SWORD EQUIP_VALUE_SWORD_BIGGORON
+ },
+ {
+ AGE_REQ_NONE, // 0 UPG_BOMB_BAG
+ AGE_REQ_CHILD, // EQUIP_TYPE_SHIELD EQUIP_VALUE_SHIELD_DEKU
+ AGE_REQ_NONE, // EQUIP_TYPE_SHIELD EQUIP_VALUE_SHIELD_HYLIAN
+ AGE_REQ_ADULT // EQUIP_TYPE_SHIELD EQUIP_VALUE_SHIELD_MIRROR
+ },
+ {
+ AGE_REQ_ADULT, // 0 UPG_STRENGTH
+ AGE_REQ_NONE, // EQUIP_TYPE_TUNIC EQUIP_VALUE_TUNIC_KOKIRI
+ AGE_REQ_ADULT, // EQUIP_TYPE_TUNIC EQUIP_VALUE_TUNIC_GORON
+ AGE_REQ_ADULT // EQUIP_TYPE_TUNIC EQUIP_VALUE_TUNIC_ZORA
+ },
+ {
+ AGE_REQ_NONE, // 0 UPG_SCALE
+ AGE_REQ_NONE, // EQUIP_TYPE_BOOTS EQUIP_VALUE_BOOTS_KOKIRI
+ AGE_REQ_ADULT, // EQUIP_TYPE_BOOTS EQUIP_VALUE_BOOTS_IRON
+ AGE_REQ_ADULT // EQUIP_TYPE_BOOTS EQUIP_VALUE_BOOTS_HOVER
+ },
+
};
u8 gItemAgeReqs[] = {
- 1, 9, 9, 0, 0, 9, 1, 9, 9, 9, 0, 0, 0, 9, 1, 9, 1, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
- 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 1, 0, 0, 1, 9, 0, 9, 0, 0, 9, 0, 0, 1, 1, 1, 0, 0, 0, 9, 9, 9, 1, 0, 0, 9, 9, 0,
+ AGE_REQ_CHILD, // ITEM_DEKU_STICK
+ AGE_REQ_NONE, // ITEM_DEKU_NUT
+ AGE_REQ_NONE, // ITEM_BOMB
+ AGE_REQ_ADULT, // ITEM_BOW
+ AGE_REQ_ADULT, // ITEM_ARROW_FIRE
+ AGE_REQ_NONE, // ITEM_DINS_FIRE
+ AGE_REQ_CHILD, // ITEM_SLINGSHOT
+ AGE_REQ_NONE, // ITEM_OCARINA_FAIRY
+ AGE_REQ_NONE, // ITEM_OCARINA_OF_TIME
+ AGE_REQ_NONE, // ITEM_BOMBCHU
+ AGE_REQ_ADULT, // ITEM_HOOKSHOT
+ AGE_REQ_ADULT, // ITEM_LONGSHOT
+ AGE_REQ_ADULT, // ITEM_ARROW_ICE
+ AGE_REQ_NONE, // ITEM_FARORES_WIND
+ AGE_REQ_CHILD, // ITEM_BOOMERANG
+ AGE_REQ_NONE, // ITEM_LENS_OF_TRUTH
+ AGE_REQ_CHILD, // ITEM_MAGIC_BEAN
+ AGE_REQ_ADULT, // ITEM_HAMMER
+ AGE_REQ_ADULT, // ITEM_ARROW_LIGHT
+ AGE_REQ_NONE, // ITEM_NAYRUS_LOVE
+ AGE_REQ_NONE, // ITEM_BOTTLE_EMPTY
+ AGE_REQ_NONE, // ITEM_BOTTLE_POTION_RED
+ AGE_REQ_NONE, // ITEM_BOTTLE_POTION_GREEN
+ AGE_REQ_NONE, // ITEM_BOTTLE_POTION_BLUE
+ AGE_REQ_NONE, // ITEM_BOTTLE_FAIRY
+ AGE_REQ_NONE, // ITEM_BOTTLE_FISH
+ AGE_REQ_NONE, // ITEM_BOTTLE_MILK_FULL
+ AGE_REQ_NONE, // ITEM_BOTTLE_RUTOS_LETTER
+ AGE_REQ_NONE, // ITEM_BOTTLE_BLUE_FIRE
+ AGE_REQ_NONE, // ITEM_BOTTLE_BUG
+ AGE_REQ_NONE, // ITEM_BOTTLE_BIG_POE
+ AGE_REQ_NONE, // ITEM_BOTTLE_MILK_HALF
+ AGE_REQ_NONE, // ITEM_BOTTLE_POE
+ AGE_REQ_CHILD, // ITEM_WEIRD_EGG
+ AGE_REQ_CHILD, // ITEM_CHICKEN
+ AGE_REQ_CHILD, // ITEM_ZELDAS_LETTER
+ AGE_REQ_CHILD, // ITEM_MASK_KEATON
+ AGE_REQ_CHILD, // ITEM_MASK_SKULL
+ AGE_REQ_CHILD, // ITEM_MASK_SPOOKY
+ AGE_REQ_CHILD, // ITEM_MASK_BUNNY_HOOD
+ AGE_REQ_CHILD, // ITEM_MASK_GORON
+ AGE_REQ_CHILD, // ITEM_MASK_ZORA
+ AGE_REQ_CHILD, // ITEM_MASK_GERUDO
+ AGE_REQ_CHILD, // ITEM_MASK_TRUTH
+ AGE_REQ_CHILD, // ITEM_SOLD_OUT
+ AGE_REQ_ADULT, // ITEM_POCKET_EGG
+ AGE_REQ_ADULT, // ITEM_POCKET_CUCCO
+ AGE_REQ_ADULT, // ITEM_COJIRO
+ AGE_REQ_ADULT, // ITEM_ODD_MUSHROOM
+ AGE_REQ_ADULT, // ITEM_ODD_POTION
+ AGE_REQ_ADULT, // ITEM_POACHERS_SAW
+ AGE_REQ_ADULT, // ITEM_BROKEN_GORONS_SWORD
+ AGE_REQ_ADULT, // ITEM_PRESCRIPTION
+ AGE_REQ_ADULT, // ITEM_EYEBALL_FROG
+ AGE_REQ_ADULT, // ITEM_EYE_DROPS
+ AGE_REQ_ADULT, // ITEM_CLAIM_CHECK
+ AGE_REQ_ADULT, // ITEM_BOW_FIRE
+ AGE_REQ_ADULT, // ITEM_BOW_ICE
+ AGE_REQ_ADULT, // ITEM_BOW_LIGHT
+ AGE_REQ_CHILD, // ITEM_SWORD_KOKIRI
+ AGE_REQ_ADULT, // ITEM_SWORD_MASTER
+ AGE_REQ_ADULT, // ITEM_SWORD_BIGGORON
+ AGE_REQ_CHILD, // ITEM_SHIELD_DEKU
+ AGE_REQ_NONE, // ITEM_SHIELD_HYLIAN
+ AGE_REQ_ADULT, // ITEM_SHIELD_MIRROR
+ AGE_REQ_NONE, // ITEM_TUNIC_KOKIRI
+ AGE_REQ_ADULT, // ITEM_TUNIC_GORON
+ AGE_REQ_ADULT, // ITEM_TUNIC_ZORA
+ AGE_REQ_NONE, // ITEM_BOOTS_KOKIRI
+ AGE_REQ_ADULT, // ITEM_BOOTS_IRON
+ AGE_REQ_ADULT, // ITEM_BOOTS_HOVER
+ AGE_REQ_CHILD, // ITEM_BULLET_BAG_30
+ AGE_REQ_CHILD, // ITEM_BULLET_BAG_40
+ AGE_REQ_CHILD, // ITEM_BULLET_BAG_50
+ AGE_REQ_ADULT, // ITEM_QUIVER_30
+ AGE_REQ_ADULT, // ITEM_QUIVER_40
+ AGE_REQ_ADULT, // ITEM_QUIVER_50
+ AGE_REQ_NONE, // ITEM_BOMB_BAG_20
+ AGE_REQ_NONE, // ITEM_BOMB_BAG_30
+ AGE_REQ_NONE, // ITEM_BOMB_BAG_40
+ AGE_REQ_CHILD, // ITEM_STRENGTH_GORONS_BRACELET
+ AGE_REQ_ADULT, // ITEM_STRENGTH_SILVER_GAUNTLETS
+ AGE_REQ_ADULT, // ITEM_STRENGTH_GOLD_GAUNTLETS
+ AGE_REQ_NONE, // ITEM_SCALE_SILVER
+ AGE_REQ_NONE, // ITEM_SCALE_GOLDEN
+ AGE_REQ_ADULT, // ITEM_GIANTS_KNIFE
};
u8 gAreaGsFlags[] = {
@@ -3424,7 +3551,7 @@ void KaleidoScope_Update(PlayState* play)
pauseCtx->worldMapPoints[3] = 1;
}
- if (CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1)) {
+ if (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON)) {
pauseCtx->worldMapPoints[3] = 2;
}
@@ -3578,7 +3705,7 @@ void KaleidoScope_Update(PlayState* play)
pauseCtx->worldMapPoints[11] = 2;
}
- if (CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1)) {
+ if (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON)) {
pauseCtx->worldMapPoints[11] = 1;
}
@@ -4167,8 +4294,8 @@ void KaleidoScope_Update(PlayState* play)
gSaveContext.health = CVarGetInteger("gFullHealthSpawn", 0) ? gSaveContext.healthCapacity : 0x30;
Audio_QueueSeqCmd(0xF << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xA);
gSaveContext.healthAccumulator = 0;
- gSaveContext.magicState = 0;
- gSaveContext.prevMagicState = 0;
+ gSaveContext.magicState = MAGIC_STATE_IDLE;
+ gSaveContext.prevMagicState = MAGIC_STATE_IDLE;
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("MAGIC_NOW=%d ", gSaveContext.magic);
osSyncPrintf("Z_MAGIC_NOW_NOW=%d → ", gSaveContext.magicFillTarget);
@@ -4251,6 +4378,9 @@ void KaleidoScope_Update(PlayState* play)
gSaveContext.buttonStatus[buttonIndex] = sButtonStatusSave[buttonIndex];
}
+ // Used to clear swordless temp B after unpause so minigame/epona handling restarts
+ Interface_RandoRestoreSwordless();
+
interfaceCtx->unk_1FA = interfaceCtx->unk_1FC = 0;
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("i=%d LAST_TIME_TYPE=%d\n", i, gSaveContext.unk_13EE);