diff options
| author | Philip Dubé <159546+serprex@users.noreply.github.com> | 2026-05-29 02:24:54 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-05-29 02:24:54 +0000 |
| commit | 5bccc8a340915722d05b007ab58cb4d15bd320cd (patch) | |
| tree | ad5bdd455a7987e0b70f6a0d0f9d99a3f498d836 /soh | |
| parent | dc4b27d65a8e09623110127a3478f0917250449e (diff) | |
avoid ganon's castle blue warp dropping Link in lava (#6647)
Diffstat (limited to 'soh')
| -rw-r--r-- | soh/soh/Enhancements/randomizer/randomizer_entrance.c | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/soh/soh/Enhancements/randomizer/randomizer_entrance.c b/soh/soh/Enhancements/randomizer/randomizer_entrance.c index 0154cd99f..f1a70ab9c 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_entrance.c +++ b/soh/soh/Enhancements/randomizer/randomizer_entrance.c @@ -700,17 +700,18 @@ void Entrance_OverrideSpawnScene(s32 sceneNum, s32 spawn) { modifiedLinkActorEntry.rot = gPlayState->linkActorEntry->rot; modifiedLinkActorEntry.params = gPlayState->linkActorEntry->params; - if (Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) == RO_DUNGEON_ENTRANCE_SHUFFLE_ON_PLUS_GANON) { - // Move Ganon's Castle exit spawn to be on the small ledge near the castle and not over the void - // to prevent Link from falling if the bridge isn't spawned - if (sceneNum == SCENE_OUTSIDE_GANONS_CASTLE && spawn == 1) { - modifiedLinkActorEntry.pos.x = 0xFEA8; - modifiedLinkActorEntry.pos.y = 0x065C; - modifiedLinkActorEntry.pos.z = 0x0290; - modifiedLinkActorEntry.rot.y = 0x0700; - modifiedLinkActorEntry.params = 0x0DFF; // stationary spawn - gPlayState->linkActorEntry = &modifiedLinkActorEntry; - } + // Move Ganon's Castle exit spawn to be on the small ledge near the castle and not over the void + // to prevent Link from falling if the bridge isn't spawned + if (sceneNum == SCENE_OUTSIDE_GANONS_CASTLE && spawn == 1 && + (Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) == RO_DUNGEON_ENTRANCE_SHUFFLE_ON_PLUS_GANON || + Randomizer_GetSettingValue(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF || + Randomizer_GetSettingValue(RSK_SHUFFLE_GANONS_TOWER_ENTRANCE))) { + modifiedLinkActorEntry.pos.x = 0xFEA8; + modifiedLinkActorEntry.pos.y = 0x065C; + modifiedLinkActorEntry.pos.z = 0x0290; + modifiedLinkActorEntry.rot.y = 0x0700; + modifiedLinkActorEntry.params = 0x0DFF; // stationary spawn + gPlayState->linkActorEntry = &modifiedLinkActorEntry; } if (Randomizer_GetSettingValue(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF) { |
