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-rw-r--r--soh/soh/SohMenuBar.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/soh/SohMenuBar.cpp b/soh/soh/SohMenuBar.cpp
index 04c053f5c..e656a3a90 100644
--- a/soh/soh/SohMenuBar.cpp
+++ b/soh/soh/SohMenuBar.cpp
@@ -1411,7 +1411,7 @@ void DrawCheatsMenu() {
UIWidgets::PaddedEnhancementCheckbox("Easy Frame Advancing", "gCheatEasyPauseBufferEnabled", true, false);
UIWidgets::Tooltip("Continue holding START button when unpausing to only advance a single frame and then re-pause");
const bool bEasyFrameAdvanceEnabled = CVarGetInteger("gCheatEasyPauseBufferEnabled", 0);
- UIWidgets::PaddedEnhancementCheckbox("Easy Input Buffering", "gCheatEasyInputBufferingEnabled", true, false, bEasyFrameAdvanceEnabled, "Forced enabled when Easy Frame Advancing is enabled");
+ UIWidgets::PaddedEnhancementCheckbox("Easy Input Buffering", "gCheatEasyInputBufferingEnabled", true, false, bEasyFrameAdvanceEnabled, "Forced enabled when Easy Frame Advancing is enabled", UIWidgets::CheckboxGraphics::Checkmark);
UIWidgets::Tooltip("Inputs that are held down while the Subscreen is closing will be pressed when the game is resumed");
UIWidgets::PaddedEnhancementCheckbox("Drops Don't Despawn", "gDropsDontDie", true, false);
UIWidgets::Tooltip("Drops from enemies, grass, etc. don't disappear after a set amount of time");