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-rw-r--r--soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c
index 4b2280d7e..e818a1c2c 100644
--- a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c
+++ b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c
@@ -1183,7 +1183,7 @@ void func_80A99048(EnKo* this, PlayState* play) {
if (ENKO_TYPE == ENKO_TYPE_CHILD_5) {
this->collider.base.ocFlags1 |= 0x40;
}
- if (GameInteractor_Should(VB_KOKIRI_GET_FOREST_QUEST_STATE2, false, this)) {
+ if (GameInteractor_Should(VB_KOKIRI_GET_FOREST_QUEST_STATE2, true, this)) {
this->forestQuestState = EnKo_GetForestQuestState2(this);
}
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, sOsAnimeLookup[ENKO_TYPE][this->forestQuestState]);