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-rw-r--r--soh/soh/Enhancements/randomizer/hook_handlers.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/soh/soh/Enhancements/randomizer/hook_handlers.cpp b/soh/soh/Enhancements/randomizer/hook_handlers.cpp
index ee2aecd55..d6ff0dc5b 100644
--- a/soh/soh/Enhancements/randomizer/hook_handlers.cpp
+++ b/soh/soh/Enhancements/randomizer/hook_handlers.cpp
@@ -2629,8 +2629,14 @@ void RandomizerOnPlayerUpdateHandler() {
}
if (!GameInteractor::IsGameplayPaused() && RAND_GET_OPTION(RSK_TRIFORCE_HUNT).IsNot(RO_TRIFORCE_HUNT_OFF)) {
- // Warp to credits
- if (GameInteractor::State::TriforceHuntCreditsWarpActive) {
+ // Warp to credits once item queue has drained to avoid losing queued items
+ if (GameInteractor::State::TriforceHuntCreditsWarpActive && randomizerQueuedChecks.empty() &&
+ randomizerQueuedCheck == RC_UNKNOWN_CHECK) {
+ gSaveContext.ship.stats.itemTimestamp[TIMESTAMP_TRIFORCE_COMPLETED] =
+ static_cast<u32>(GAMEPLAYSTAT_TOTAL_TIME);
+ gSaveContext.ship.stats.gameComplete = 1;
+ Play_PerformSave(gPlayState);
+ Notification::Emit({ .message = "Game autosaved" });
gPlayState->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
gSaveContext.nextCutsceneIndex = 0xFFF2;
gPlayState->transitionTrigger = TRANS_TRIGGER_START;