diff options
Diffstat (limited to 'soh/src/code/graph.c')
| -rw-r--r-- | soh/src/code/graph.c | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c index dbbbb9df1..10293fa5f 100644 --- a/soh/src/code/graph.c +++ b/soh/src/code/graph.c @@ -95,14 +95,14 @@ void Graph_InitTHGA(GraphicsContext* gfxCtx) { pool->tailMagic = GFXPOOL_TAIL_MAGIC; THGA_Ct(&gfxCtx->polyOpa, pool->polyOpaBuffer, sizeof(pool->polyOpaBuffer)); THGA_Ct(&gfxCtx->polyXlu, pool->polyXluBuffer, sizeof(pool->polyXluBuffer)); - THGA_Ct(&gfxCtx->titlecard, pool->titlecardBuffer, sizeof(pool->titlecardBuffer)); + THGA_Ct(&gfxCtx->worldOverlay, pool->worldOverlayBuffer, sizeof(pool->worldOverlayBuffer)); THGA_Ct(&gfxCtx->polyKal, pool->polyKalBuffer, sizeof(pool->polyKalBuffer)); THGA_Ct(&gfxCtx->overlay, pool->overlayBuffer, sizeof(pool->overlayBuffer)); THGA_Ct(&gfxCtx->work, pool->workBuffer, sizeof(pool->workBuffer)); gfxCtx->polyOpaBuffer = pool->polyOpaBuffer; gfxCtx->polyXluBuffer = pool->polyXluBuffer; - gfxCtx->titlecardBuffer = pool->titlecardBuffer; + gfxCtx->worldOverlayBuffer = pool->worldOverlayBuffer; gfxCtx->polyKalBuffer = pool->polyKalBuffer; gfxCtx->overlayBuffer = pool->overlayBuffer; gfxCtx->workBuffer = pool->workBuffer; @@ -276,7 +276,6 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { gDPNoOpString(WORK_DISP++, "WORK_DISP 開始", 0); gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 開始", 0); gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 開始", 0); - gDPNoOpString(TITLE_CARD_DISP++, "TITLE_CARD_DISP 開始", 0);//unsure if needed gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 開始", 0); CLOSE_DISPS(gfxCtx, "../graph.c", 975); @@ -289,7 +288,6 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { gDPNoOpString(WORK_DISP++, "WORK_DISP 終了", 0); gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 終了", 0); gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 終了", 0); - gDPNoOpString(TITLE_CARD_DISP++, "TITLE_CARD_DISP 終了", 0); gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 終了", 0); CLOSE_DISPS(gfxCtx, "../graph.c", 996); @@ -298,8 +296,8 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { gSPBranchList(WORK_DISP++, gfxCtx->polyOpaBuffer); gSPBranchList(POLY_OPA_DISP++, gfxCtx->polyXluBuffer); - gSPBranchList(POLY_XLU_DISP++, gfxCtx->titlecardBuffer); - gSPBranchList(TITLE_CARD_DISP++, gfxCtx->polyKalBuffer); + gSPBranchList(POLY_XLU_DISP++, gfxCtx->worldOverlayBuffer); + gSPBranchList(WORLD_OVERLAY_DISP++, gfxCtx->polyKalBuffer); gSPBranchList(POLY_KAL_DISP++, gfxCtx->overlayBuffer); gDPPipeSync(OVERLAY_DISP++); gDPFullSync(OVERLAY_DISP++); |
