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-rw-r--r--soh/src/code/z_actor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index e999788a4..f0ca7c0cd 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -3471,7 +3471,7 @@ Actor* Actor_SpawnEntry(ActorContext* actorCtx, ActorEntry* actorEntry, PlayStat
gMapLoading = 1;
Actor* ret;
- if (GameInteractor_Should(VB_SPAWN_ACTOR_ENTRY, true, actorCtx, actorEntry, play, ret)) {
+ if (GameInteractor_Should(VB_SPAWN_ACTOR_ENTRY, true, actorCtx, actorEntry, play, &ret)) {
ret = Actor_Spawn(actorCtx, play, actorEntry->id, actorEntry->pos.x, actorEntry->pos.y, actorEntry->pos.z,
actorEntry->rot.x, actorEntry->rot.y, actorEntry->rot.z, actorEntry->params);
}