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-rw-r--r--soh/src/code/z_en_item00.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c
index 1bd859718..b71a19feb 100644
--- a/soh/src/code/z_en_item00.c
+++ b/soh/src/code/z_en_item00.c
@@ -775,6 +775,13 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
EnItem00* this = (EnItem00*)thisx;
s32 pad;
+ // #region SOH [Co-op]
+ if (Flags_GetCollectible(play, this->collectibleFlag)) {
+ Actor_Kill(&this->actor);
+ return;
+ }
+ // #endregion
+
// Rotate some drops when 3D drops are on, otherwise reset rotation back to 0 for billboard effect
if (
(this->actor.params == ITEM00_HEART && this->unk_15A >= 0) ||