diff options
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_player_lib.c | 46 |
1 files changed, 29 insertions, 17 deletions
diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index ed9b359e1..78ef4932d 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -1325,38 +1325,50 @@ void func_80090A28(Player* this, Vec3f* vecs) { Matrix_MultVec3f(&D_80126098, &vecs[2]); } -void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 arg2) { +void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange) { static Vec3f D_801260C8 = { -500.0f, -100.0f, 0.0f }; - CollisionPoly* sp9C; + CollisionPoly* colPoly; s32 bgId; - Vec3f sp8C; - Vec3f sp80; - Vec3f sp74; + Vec3f hookshotStart; + Vec3f hookshotEnd; + Vec3f firstHit; Vec3f sp68; f32 sp64; - f32 sp60; D_801260C8.z = 0.0f; - Matrix_MultVec3f(&D_801260C8, &sp8C); - D_801260C8.z = arg2; - Matrix_MultVec3f(&D_801260C8, &sp80); + Matrix_MultVec3f(&D_801260C8, &hookshotStart); + D_801260C8.z = hookshotRange; + Matrix_MultVec3f(&D_801260C8, &hookshotEnd); - if (BgCheck_AnyLineTest3(&play->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &bgId)) { + if (BgCheck_AnyLineTest3(&play->colCtx, &hookshotStart, &hookshotEnd, &firstHit, &colPoly, 1, 1, 1, 1, &bgId)) { OPEN_DISPS(play->state.gfxCtx); WORLD_OVERLAY_DISP = Gfx_SetupDL(WORLD_OVERLAY_DISP, 0x07); - SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &sp74, &sp68, &sp64); + SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &firstHit, &sp68, &sp64); - sp60 = (sp64 < 200.0f) ? 0.08f : (sp64 / 200.0f) * 0.08f; + const f32 sp60 = (sp64 < 200.0f) ? 0.08f : (sp64 / 200.0f) * 0.08f; - Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW); + Matrix_Translate(firstHit.x, firstHit.y, firstHit.z, MTXMODE_NEW); Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY); - gSPMatrix(WORLD_OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(WORLD_OVERLAY_DISP++, 0x06, play->objectCtx.status[this->actor.objBankIndex].segment); - gSPDisplayList(WORLD_OVERLAY_DISP++, gLinkAdultHookshotReticleDL); + gSPMatrix(WORLD_OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + char* tex = ResourceMgr_LoadTexOrDListByName(gLinkAdultHookshotReticleTex); + gSPMatrix(WORLD_OVERLAY_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); + gSPTexture(WORLD_OVERLAY_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); + gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, tex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, + G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); + if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) && CVarGetInteger("gHookshotableReticle", false)) { + const Color_RGBA8 defaultColor = { .r = 0, .g = 255, .b = 0, .a = 255 }; + const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_Target.Value", defaultColor); + gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a); + } else { + const Color_RGBA8 defaultColor = { .r = 255, .g = 0, .b = 0, .a = 255 }; + const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_NonTarget.Value", defaultColor); + gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a); + } + gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotReticleTex, 3, 0); + gSP1Triangle(WORLD_OVERLAY_DISP++, 0, 1, 2, 0); CLOSE_DISPS(play->state.gfxCtx); } |
