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-rw-r--r--soh/src/code/graph.c10
-rw-r--r--soh/src/code/z_actor.c15
-rw-r--r--soh/src/code/z_player_lib.c8
3 files changed, 15 insertions, 18 deletions
diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c
index dbbbb9df1..10293fa5f 100644
--- a/soh/src/code/graph.c
+++ b/soh/src/code/graph.c
@@ -95,14 +95,14 @@ void Graph_InitTHGA(GraphicsContext* gfxCtx) {
pool->tailMagic = GFXPOOL_TAIL_MAGIC;
THGA_Ct(&gfxCtx->polyOpa, pool->polyOpaBuffer, sizeof(pool->polyOpaBuffer));
THGA_Ct(&gfxCtx->polyXlu, pool->polyXluBuffer, sizeof(pool->polyXluBuffer));
- THGA_Ct(&gfxCtx->titlecard, pool->titlecardBuffer, sizeof(pool->titlecardBuffer));
+ THGA_Ct(&gfxCtx->worldOverlay, pool->worldOverlayBuffer, sizeof(pool->worldOverlayBuffer));
THGA_Ct(&gfxCtx->polyKal, pool->polyKalBuffer, sizeof(pool->polyKalBuffer));
THGA_Ct(&gfxCtx->overlay, pool->overlayBuffer, sizeof(pool->overlayBuffer));
THGA_Ct(&gfxCtx->work, pool->workBuffer, sizeof(pool->workBuffer));
gfxCtx->polyOpaBuffer = pool->polyOpaBuffer;
gfxCtx->polyXluBuffer = pool->polyXluBuffer;
- gfxCtx->titlecardBuffer = pool->titlecardBuffer;
+ gfxCtx->worldOverlayBuffer = pool->worldOverlayBuffer;
gfxCtx->polyKalBuffer = pool->polyKalBuffer;
gfxCtx->overlayBuffer = pool->overlayBuffer;
gfxCtx->workBuffer = pool->workBuffer;
@@ -276,7 +276,6 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
gDPNoOpString(WORK_DISP++, "WORK_DISP 開始", 0);
gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 開始", 0);
gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 開始", 0);
- gDPNoOpString(TITLE_CARD_DISP++, "TITLE_CARD_DISP 開始", 0);//unsure if needed
gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 開始", 0);
CLOSE_DISPS(gfxCtx, "../graph.c", 975);
@@ -289,7 +288,6 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
gDPNoOpString(WORK_DISP++, "WORK_DISP 終了", 0);
gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 終了", 0);
gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 終了", 0);
- gDPNoOpString(TITLE_CARD_DISP++, "TITLE_CARD_DISP 終了", 0);
gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 終了", 0);
CLOSE_DISPS(gfxCtx, "../graph.c", 996);
@@ -298,8 +296,8 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
gSPBranchList(WORK_DISP++, gfxCtx->polyOpaBuffer);
gSPBranchList(POLY_OPA_DISP++, gfxCtx->polyXluBuffer);
- gSPBranchList(POLY_XLU_DISP++, gfxCtx->titlecardBuffer);
- gSPBranchList(TITLE_CARD_DISP++, gfxCtx->polyKalBuffer);
+ gSPBranchList(POLY_XLU_DISP++, gfxCtx->worldOverlayBuffer);
+ gSPBranchList(WORLD_OVERLAY_DISP++, gfxCtx->polyKalBuffer);
gSPBranchList(POLY_KAL_DISP++, gfxCtx->overlayBuffer);
gDPPipeSync(OVERLAY_DISP++);
gDPFullSync(OVERLAY_DISP++);
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index 0c46a8fc5..bb55009bb 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -1022,31 +1022,30 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
height = (width * height > 0x1000) ? 0x1000 / width : height;
titleSecondY = titleY + (height * 4);
- //TITLE_CARD_DISP Goes over POLY_XLU_DISP but under POLY_KAL_DISP
- TITLE_CARD_DISP = func_80093808(TITLE_CARD_DISP);
+ // WORLD_OVERLAY_DISP Goes over POLY_XLU_DISP but under POLY_KAL_DISP
+ WORLD_OVERLAY_DISP = func_80093808(WORLD_OVERLAY_DISP);
- gDPSetPrimColor(TITLE_CARD_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
+ gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
(u8)titleCtx->alpha);
- gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture, G_IM_FMT_IA,
-
+ gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture, G_IM_FMT_IA,
G_IM_SIZ_8b,
width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(TITLE_CARD_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1,
+ gSPTextureRectangle(WORLD_OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
height = titleCtx->height - height;
// If texture is bigger than 0x1000, display the rest
if (height > 0) {
- gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture + 0x1000,
+ gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + 0x1000,
G_IM_FMT_IA,
G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(TITLE_CARD_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4,
+ gSPTextureRectangle(WORLD_OVERLAY_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4,
titleSecondY + (height * 4) - 1, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c
index 4bf581fc3..0251ee498 100644
--- a/soh/src/code/z_player_lib.c
+++ b/soh/src/code/z_player_lib.c
@@ -1215,7 +1215,7 @@ void Player_DrawHookshotReticle(GlobalContext* globalCtx, Player* this, f32 arg2
if (BgCheck_AnyLineTest3(&globalCtx->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &bgId)) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2572);
- TITLE_CARD_DISP = Gfx_CallSetupDL(TITLE_CARD_DISP, 0x07);
+ WORLD_OVERLAY_DISP = Gfx_CallSetupDL(WORLD_OVERLAY_DISP, 0x07);
SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->viewProjectionMtxF, &sp74, &sp68, &sp64);
@@ -1224,10 +1224,10 @@ void Player_DrawHookshotReticle(GlobalContext* globalCtx, Player* this, f32 arg2
Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW);
Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY);
- gSPMatrix(TITLE_CARD_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2587),
+ gSPMatrix(WORLD_OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2587),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPSegment(TITLE_CARD_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
- gSPDisplayList(TITLE_CARD_DISP++, gLinkAdultHookshotReticleDL);
+ gSPSegment(WORLD_OVERLAY_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
+ gSPDisplayList(WORLD_OVERLAY_DISP++, gLinkAdultHookshotReticleDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2592);
}