| Age | Commit message (Collapse) | Author |
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* Fixed Gyroscopy Settings & Drift
* readme stuff
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* Experimental 60 fps
* Fix compile error
* Fix compile error
* Fix compile error
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Previously said Master Quest rom would work, this removes that and replaces it with GameCube PAL support
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Co-authored-by: KiritoDv <nohomoboi01@gmail.com>
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Fixes the Auto Windows Opening that could cancel the menu by itself
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Just causing problems
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30min could possibly be too low in some instances
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* Improve CVars a bit
* Just use boolean operators on ptr
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* fix chest position
* Add original game chests loc
* Remove Jabu jabu 1F left over
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* Added more SaveContext elements to save viewer; Added player-specific tab
* some std::strings changed to const char*; fixed bug with current equips on tunic+boots
* Spacing & misc. edits; reversed flag drawing order to match tcrf.net flag tables
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* Added overlay command
* Moved Overlays to GameOverlay
* Added custom text size calculation
* Fixed string cvar load and added fipps font
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* Add Linux build stage to Jenkinsfile
* Update Jenkinsfile
* Add OTRGui
* Pull in ZAPD.out to assets/extractor
* Switch to 7z for artifacts
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* Initial Linux/GCC support commit
* Add instructins for linux in the README
* apply suggestions by @Erotemic and @Emill
* Fix python 3.10 symlink line
* Fix func_80041E80 type mismatch (#3)
Type mismatch functions.h:664
* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES
* Makefile: find C/CXX_FILES automatically
* Makefile: remove ugly conditions in find commands
* cleanup _MSC_VER usage
* fix Windows build
* cleanup extraction scripts
* fix Windows build
* Fix Windows path separator issue
* fix rumble support for linux
* use glew-cmake in dockerfile
* add pulseaudio backend
* fix ZAPDTR linkage
* Check for "soh.elf" in directory (#6)
hide second button if `soh.exe` or `soh.elf` is present
* Fix hardcoded segment addresses (#5)
* fix condition
* hack lus -> soh dep for ZAPDTR
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
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* Normalized imgui and added texture filter and fixed develop
* Fixed incorrect separator title
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Baou is a noob and confirming it everyday.
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was missing (uintptr_t) x4
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* Fix link to build instructions
* Update README.md
* Update README.md
* Update README.md
* Update README.md
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* Boss title fixes.
* Proper X/Y/H/W
* Proper x,y,w,h
* Proper X,Y,W,H
* Actually had wrong height (was 32, should be 40)
* one of the last x,y,h,w fix
* WIP really need a better way to check it.
* Fix Ganondorf title card.
* better conditional logic
* No more workaround!
* Add two var in the TitleCardContext structures
* Added hasTranslation to Phantom Ganon's Horse
funny how that the horse that hold the title card.
* Add hasTranslation to Dodongo.
* Revert workaround and add hasTranslation=false
* Added hasTranslation to big piggy Ganon
* Add hasTranslation to Gohma
* Add hasTranslation to Morpha
* Add hasTranslation to Twins first part.
* Add hastranslation to that eletro "dude"
* Add hastranslation to bongo bongo
* Added hasTranslation to airwing v2
* add hasTranslation to TitleCard_InitBossName init
* isBossCard to true now that I can confirm it work
imagine in TitleCard_InitBossName setting isBossCard to false...
* no need to use bool there is seem to not like it
* change bool to s16
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* Add Cvar stuff and fix dungeon entrance icons
* Added Cvar toggles
* Move fixes to fix sub menu
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* readded cheats to menu; fixed bug with freezing time
* removed extraneous dev tools section
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* Adding Languages section
* Added LanguagesSection
* Register the Cvar
* Added switcher method
* Added Language selection menu + function
* function ref.
* Conflict fixes to be sure nothing else is modded
* space removed
* no need to have conditions since ID are the same
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