summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-08-04Increment version3.0.1Kenix3
2022-08-04don't use signed ints for epochs (#1044)briaguya
Co-authored-by: briaguya <briaguya@alice>
2022-08-03Fix Navi HUD text regression (#1020)vaguerant
* Fix Navi HUD text regression * Fix the fix
2022-08-03fix same name controller entry being unselectable (#1031)Baoulettes
This fix being unable to select both entry of controller that has same ID and Name (for example Mayflash mf103 in my tests got two port both ports has same name and ID.
2022-08-03This should fix (all?) 60fps interpolation issues left. (#938)Kenix3
* This should fix (all?) 60fps interpolation issues left. Resolves #631 #917 * Update z_fishing.c * Re-adds Emil's interpolation in certain places. * move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child * move disps out of ifs for morpha * use recordopen/recordclose for volv * recordopen/recordclose for ganondorf * switch back to recordopen/recordclose for ganondorf floor * Frame interpolation now uses a 64bit parameter rather than 32. * More 60fps fixes * Fix close child typo * add todo calls to recordopen/recordclose * fix build * revert long long frame interpolation * add some epochs * add more epochs * bongo epochs * the rest of the epochs * fix the typo fix the build * interpolation fixes pr cleanup * init/cleanup bongo epochs * bongo hand trails * Fixes niw feathers * Fixes bongo bongo hands, and replaces epoch * i with epoch + i * don't update epochs Co-authored-by: briaguya <briaguya@alice>
2022-08-02Randomizer: Ocarina of Time Ice Trap Fix (#964)Christopher Leggett
* Fixes Ice Trap on OoT check from preventing SoT check * Removes unneeded GlobalContext argument.
2022-08-02Fixed deku stick on B and horse swordless (#995)aMannus
2022-08-02Prevents blocking Song of Time check by shielding. (#1001)Christopher Leggett
2022-08-02Revert Goron Spin Fix (#1003)Christopher Leggett
* Fixes Goron Wakeup animations * Cleanup of some unneeded code. * Fixes comment spacing * Revert goron's back to spinny behavior with smooth transitions.
2022-08-02Do this in Rachael insteadJosh Bodner
2022-07-31[macos] Disable buggy resolution scaling (#982)David Chavez
2022-07-31Randomizer Allows Skull Kid to accept Mask after receiving an ice trap. (#963)Christopher Leggett
* Allows Skull Kid to accept Mask after receiving an ice trap. * Extracts obscure rando check into a clearly named function. * Fixes missing semicolon...
2022-07-31Randomizer: Fixes LACS and Prelude checks under certain conditions (#961)Christopher Leggett
* Prevents LACS flag from getting set when it shouldn't be. * Fixes Prelude and LACS checks so they apply immediately if missed. * Refactors the scene-flag-setting code into its own function. * Renames new enums and props to be clearer and not specific to scene flags. * Refactors pendingFlag data into a separate struct.
2022-07-31Added line break (#958)aMannus
2022-07-29Fix all VS filters for rando filesaMannus
2022-07-25Fixes Goron Wakeup animations (#897)Christopher Leggett
* Fixes Goron Wakeup animations * Cleanup of some unneeded code. * Fixes comment spacing
2022-07-24Apply AA and resolution scale settings at startup (#911)Andrew Van Caem
2022-07-24Move Skulltula Debug functionality to its own checkbox option. (#912)Revo
2022-07-24Fix height value for OptionsMenuSettings (#900)GaryOderNichts
2022-07-24Initialize staticSegment in Title_Init to NULL (#899)GaryOderNichts
2022-07-24Fix purple rupee issue (#895)Baoulettes
* moved few break to fix purple rupee issue * fix breaks
2022-07-24set morpha reset function in initvars (#881)briaguya
Co-authored-by: briaguya <briaguya@alice>
2022-07-22Disable concurrent builds (#885)sholdee
2022-07-22stop floor under shadow statue opening immediately (#857)briaguya
* stop floor under shadow statue opening immediately * use ActorResetFunc to reset sStatueRotY Co-authored-by: briaguya <briaguya@alice>
2022-07-22Fix Giant's Knife unexpected behaviours (#834)Sarge-117
* Giant's Knife Behaviour Fixes Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory. Also fixes the broken icon not showing up in inventory after you break it. * less whitespace * fix 0xE check Accidentally committed with the wrong check * Move the grayscale code up Moved the grayscaling portion up higher in the function and renamed "bool not_acquired" to "bool age_restricted". Thanks to @vaguerant for the suggestion!
2022-07-22Fast Save Loader crashes fixes (#848)Baoulettes
2022-07-22Prevent unrestricted items camera crash (#852)briaguya
2022-07-22Savestate crash fix on Ubuntu (#843)RaelCappra
2022-07-22Savestate crash fix on Ubuntu (#843)RaelCappra
2022-07-22Reset var for shadow boss key room spike walls (#860)briaguya
2022-07-22Fixes odd rando interaction with malon after receiving her check. (#867)Christopher Leggett
2022-07-22Fix nullptr dereference in morpha (#870)Jeffrey Crowell
reported on discord, i don't have the ability to reproduce this, but it appears to be a benign fix, as the only time that the tent2 is checked down later is guarded by a null check.
2022-07-22Merge pull request #871 from jbodner09/fix-zelda-skipDavid Chavez
Fix Child Zelda Skip rando setting always on
2022-07-21Revert to using boolean in jsonJosh Bodner
2022-07-21Attempt to restore formatting of randomizer.cppJosh Bodner
2022-07-20Move Child Zelda spoiler write out of for loop so it's not repeatedly hitJosh Bodner
2022-07-20Fix the issue for realJosh Bodner
2022-07-20Actually use the same strings everywhere lolJosh Bodner
2022-07-20Remove use of std::format since Jenkins doesn't like itJosh Bodner
2022-07-20Fix Child Zelda Skip rando setting always onJosh Bodner
2022-07-18FIX: RetrictItem SunSong issue (#839)PurpleHato
Thanks @vaguerant
2022-07-18Free cam collision v2 (#836)MelonSpeedruns
2022-07-18[APPIMAGE] Use GUI dialog boxes (#829)qurious-pixel
* [APPIMAGE] Use GUI dialog boxes * [APPIMAGE] Adjust timing
2022-07-18Include game version in linux otr builds (#826)GaryOderNichts
2022-07-18Fix ZAPDTR linking order for linux builds (#825)GaryOderNichts
* Fix ZAPDTR linking order for linux builds * Fix linking on macos
2022-07-18Add yShift position when displaying the positions of cylinders (#823)Andrew Van Caem
2022-07-18Fixes ice trap chests to have short chest animations (#817)Christopher Leggett
2022-07-18[macOS] Bring support down to macOS 10.15 (#816)David Chavez
* Pull out CC and CXX flags * Set minimum deployment target * Update version to 3.0.0
2022-07-18Avoid UB on ocarinaAction shifts (#809)GaryOderNichts
2022-07-18Fix: Respect Config Window Resolution (#807)David Chavez
* Fix regression witn using config window res * Fix fullscreen presets