| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-08-04 | Increment version3.0.1 | Kenix3 | |
| 2022-08-04 | don't use signed ints for epochs (#1044) | briaguya | |
| Co-authored-by: briaguya <briaguya@alice> | |||
| 2022-08-03 | Fix Navi HUD text regression (#1020) | vaguerant | |
| * Fix Navi HUD text regression * Fix the fix | |||
| 2022-08-03 | fix same name controller entry being unselectable (#1031) | Baoulettes | |
| This fix being unable to select both entry of controller that has same ID and Name (for example Mayflash mf103 in my tests got two port both ports has same name and ID. | |||
| 2022-08-03 | This should fix (all?) 60fps interpolation issues left. (#938) | Kenix3 | |
| * This should fix (all?) 60fps interpolation issues left. Resolves #631 #917 * Update z_fishing.c * Re-adds Emil's interpolation in certain places. * move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child * move disps out of ifs for morpha * use recordopen/recordclose for volv * recordopen/recordclose for ganondorf * switch back to recordopen/recordclose for ganondorf floor * Frame interpolation now uses a 64bit parameter rather than 32. * More 60fps fixes * Fix close child typo * add todo calls to recordopen/recordclose * fix build * revert long long frame interpolation * add some epochs * add more epochs * bongo epochs * the rest of the epochs * fix the typo fix the build * interpolation fixes pr cleanup * init/cleanup bongo epochs * bongo hand trails * Fixes niw feathers * Fixes bongo bongo hands, and replaces epoch * i with epoch + i * don't update epochs Co-authored-by: briaguya <briaguya@alice> | |||
| 2022-08-02 | Randomizer: Ocarina of Time Ice Trap Fix (#964) | Christopher Leggett | |
| * Fixes Ice Trap on OoT check from preventing SoT check * Removes unneeded GlobalContext argument. | |||
| 2022-08-02 | Fixed deku stick on B and horse swordless (#995) | aMannus | |
| 2022-08-02 | Prevents blocking Song of Time check by shielding. (#1001) | Christopher Leggett | |
| 2022-08-02 | Revert Goron Spin Fix (#1003) | Christopher Leggett | |
| * Fixes Goron Wakeup animations * Cleanup of some unneeded code. * Fixes comment spacing * Revert goron's back to spinny behavior with smooth transitions. | |||
| 2022-08-02 | Do this in Rachael instead | Josh Bodner | |
| 2022-07-31 | [macos] Disable buggy resolution scaling (#982) | David Chavez | |
| 2022-07-31 | Randomizer Allows Skull Kid to accept Mask after receiving an ice trap. (#963) | Christopher Leggett | |
| * Allows Skull Kid to accept Mask after receiving an ice trap. * Extracts obscure rando check into a clearly named function. * Fixes missing semicolon... | |||
| 2022-07-31 | Randomizer: Fixes LACS and Prelude checks under certain conditions (#961) | Christopher Leggett | |
| * Prevents LACS flag from getting set when it shouldn't be. * Fixes Prelude and LACS checks so they apply immediately if missed. * Refactors the scene-flag-setting code into its own function. * Renames new enums and props to be clearer and not specific to scene flags. * Refactors pendingFlag data into a separate struct. | |||
| 2022-07-31 | Added line break (#958) | aMannus | |
| 2022-07-29 | Fix all VS filters for rando files | aMannus | |
| 2022-07-25 | Fixes Goron Wakeup animations (#897) | Christopher Leggett | |
| * Fixes Goron Wakeup animations * Cleanup of some unneeded code. * Fixes comment spacing | |||
| 2022-07-24 | Apply AA and resolution scale settings at startup (#911) | Andrew Van Caem | |
| 2022-07-24 | Move Skulltula Debug functionality to its own checkbox option. (#912) | Revo | |
| 2022-07-24 | Fix height value for OptionsMenuSettings (#900) | GaryOderNichts | |
| 2022-07-24 | Initialize staticSegment in Title_Init to NULL (#899) | GaryOderNichts | |
| 2022-07-24 | Fix purple rupee issue (#895) | Baoulettes | |
| * moved few break to fix purple rupee issue * fix breaks | |||
| 2022-07-24 | set morpha reset function in initvars (#881) | briaguya | |
| Co-authored-by: briaguya <briaguya@alice> | |||
| 2022-07-22 | Disable concurrent builds (#885) | sholdee | |
| 2022-07-22 | stop floor under shadow statue opening immediately (#857) | briaguya | |
| * stop floor under shadow statue opening immediately * use ActorResetFunc to reset sStatueRotY Co-authored-by: briaguya <briaguya@alice> | |||
| 2022-07-22 | Fix Giant's Knife unexpected behaviours (#834) | Sarge-117 | |
| * Giant's Knife Behaviour Fixes Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory. Also fixes the broken icon not showing up in inventory after you break it. * less whitespace * fix 0xE check Accidentally committed with the wrong check * Move the grayscale code up Moved the grayscaling portion up higher in the function and renamed "bool not_acquired" to "bool age_restricted". Thanks to @vaguerant for the suggestion! | |||
| 2022-07-22 | Fast Save Loader crashes fixes (#848) | Baoulettes | |
| 2022-07-22 | Prevent unrestricted items camera crash (#852) | briaguya | |
| 2022-07-22 | Savestate crash fix on Ubuntu (#843) | RaelCappra | |
| 2022-07-22 | Savestate crash fix on Ubuntu (#843) | RaelCappra | |
| 2022-07-22 | Reset var for shadow boss key room spike walls (#860) | briaguya | |
| 2022-07-22 | Fixes odd rando interaction with malon after receiving her check. (#867) | Christopher Leggett | |
| 2022-07-22 | Fix nullptr dereference in morpha (#870) | Jeffrey Crowell | |
| reported on discord, i don't have the ability to reproduce this, but it appears to be a benign fix, as the only time that the tent2 is checked down later is guarded by a null check. | |||
| 2022-07-22 | Merge pull request #871 from jbodner09/fix-zelda-skip | David Chavez | |
| Fix Child Zelda Skip rando setting always on | |||
| 2022-07-21 | Revert to using boolean in json | Josh Bodner | |
| 2022-07-21 | Attempt to restore formatting of randomizer.cpp | Josh Bodner | |
| 2022-07-20 | Move Child Zelda spoiler write out of for loop so it's not repeatedly hit | Josh Bodner | |
| 2022-07-20 | Fix the issue for real | Josh Bodner | |
| 2022-07-20 | Actually use the same strings everywhere lol | Josh Bodner | |
| 2022-07-20 | Remove use of std::format since Jenkins doesn't like it | Josh Bodner | |
| 2022-07-20 | Fix Child Zelda Skip rando setting always on | Josh Bodner | |
| 2022-07-18 | FIX: RetrictItem SunSong issue (#839) | PurpleHato | |
| Thanks @vaguerant | |||
| 2022-07-18 | Free cam collision v2 (#836) | MelonSpeedruns | |
| 2022-07-18 | [APPIMAGE] Use GUI dialog boxes (#829) | qurious-pixel | |
| * [APPIMAGE] Use GUI dialog boxes * [APPIMAGE] Adjust timing | |||
| 2022-07-18 | Include game version in linux otr builds (#826) | GaryOderNichts | |
| 2022-07-18 | Fix ZAPDTR linking order for linux builds (#825) | GaryOderNichts | |
| * Fix ZAPDTR linking order for linux builds * Fix linking on macos | |||
| 2022-07-18 | Add yShift position when displaying the positions of cylinders (#823) | Andrew Van Caem | |
| 2022-07-18 | Fixes ice trap chests to have short chest animations (#817) | Christopher Leggett | |
| 2022-07-18 | [macOS] Bring support down to macOS 10.15 (#816) | David Chavez | |
| * Pull out CC and CXX flags * Set minimum deployment target * Update version to 3.0.0 | |||
| 2022-07-18 | Avoid UB on ocarinaAction shifts (#809) | GaryOderNichts | |
| 2022-07-18 | Fix: Respect Config Window Resolution (#807) | David Chavez | |
| * Fix regression witn using config window res * Fix fullscreen presets | |||
