| Age | Commit message (Collapse) | Author |
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We need to include the PDB with the distributable.
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* backport crash handler
* backport crash handler
* Fix windows.
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* FixRandoLoading
* better methode
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FIX: Fog bug outside of Temple of Time
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Co-authored-by: David Chavez <david@dcvz.io>
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Co-authored-by: briaguya <briaguya@alice>
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Co-authored-by: briaguya <briaguya@alice>
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Co-authored-by: briaguya <briaguya@alice>
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Co-authored-by: briaguya <briaguya@alice>
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* don't abuse epochs
* update bongo hand trails
Co-authored-by: briaguya <briaguya@alice>
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Fix Save Editor Event Check Inf Flags "A" Row flags not working. It was set to "eci1" instead of "eci10".
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* Fix bomb shops in rando
* Addressed review comments
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* Fixed zelda sequence oddities
* Fixed code inconsistency
* Adressed review comments
* Adressed review comments, removed unneccesary entrance skip
* Addressed some more review comments
* tiny cleanup
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Co-authored-by: briaguya <briaguya@alice>
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* Fix Navi HUD text regression
* Fix the fix
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This fix being unable to select both entry of controller that has same ID and Name (for example Mayflash mf103 in my tests got two port both ports has same name and ID.
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* This should fix (all?) 60fps interpolation issues left.
Resolves #631 #917
* Update z_fishing.c
* Re-adds Emil's interpolation in certain places.
* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child
* move disps out of ifs for morpha
* use recordopen/recordclose for volv
* recordopen/recordclose for ganondorf
* switch back to recordopen/recordclose for ganondorf floor
* Frame interpolation now uses a 64bit parameter rather than 32.
* More 60fps fixes
* Fix close child typo
* add todo calls to recordopen/recordclose
* fix build
* revert long long frame interpolation
* add some epochs
* add more epochs
* bongo epochs
* the rest of the epochs
* fix the typo fix the build
* interpolation fixes pr cleanup
* init/cleanup bongo epochs
* bongo hand trails
* Fixes niw feathers
* Fixes bongo bongo hands, and replaces epoch * i with epoch + i
* don't update epochs
Co-authored-by: briaguya <briaguya@alice>
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* Fixes Ice Trap on OoT check from preventing SoT check
* Removes unneeded GlobalContext argument.
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* Fixes Goron Wakeup animations
* Cleanup of some unneeded code.
* Fixes comment spacing
* Revert goron's back to spinny behavior with smooth transitions.
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* Allows Skull Kid to accept Mask after receiving an ice trap.
* Extracts obscure rando check into a clearly named function.
* Fixes missing semicolon...
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* Prevents LACS flag from getting set when it shouldn't be.
* Fixes Prelude and LACS checks so they apply immediately if missed.
* Refactors the scene-flag-setting code into its own function.
* Renames new enums and props to be clearer and not specific to scene flags.
* Refactors pendingFlag data into a separate struct.
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* Fixes Goron Wakeup animations
* Cleanup of some unneeded code.
* Fixes comment spacing
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* moved few break to fix purple rupee issue
* fix breaks
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Co-authored-by: briaguya <briaguya@alice>
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* stop floor under shadow statue opening immediately
* use ActorResetFunc to reset sStatueRotY
Co-authored-by: briaguya <briaguya@alice>
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* Giant's Knife Behaviour Fixes
Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory. Also fixes the broken icon not showing up in inventory after you break it.
* less whitespace
* fix 0xE check
Accidentally committed with the wrong check
* Move the grayscale code up
Moved the grayscaling portion up higher in the function and renamed "bool not_acquired" to "bool age_restricted". Thanks to @vaguerant for the suggestion!
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