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2022-09-08Fixes crash handler. (#1446)3.0.2Kenix3
We need to include the PDB with the distributable.
2022-09-08Increment versionKenix3
2022-09-08Backport crash handler (#1401)louist103
* backport crash handler * backport crash handler * Fix windows.
2022-08-21Rando: Fix Fast File Select seed loading (#1252)Baoulettes
* FixRandoLoading * better methode
2022-08-17Merge pull request #1239 from GreatArgorath/ToTFogFix2Kenix3
FIX: Fog bug outside of Temple of Time
2022-08-17Update libultraship/libultraship/Lib/Fast3D/gfx_pc.cppAda
Co-authored-by: David Chavez <david@dcvz.io>
2022-08-17Fixes ToT FogAda
2022-08-16add ActorResetFunc for courtyard guards (#1213)briaguya
Co-authored-by: briaguya <briaguya@alice>
2022-08-16clean up a few epochs that were missed (#1204)briaguya
Co-authored-by: briaguya <briaguya@alice>
2022-08-16volvagia interpolation fix (#1203)briaguya
Co-authored-by: briaguya <briaguya@alice>
2022-08-16Rando: Fix being able to get Sun's Song check multiple times (#1185)aMannus
2022-08-16Fix Ice Traps on Windows and Mac (#1216)Christopher Leggett
2022-08-15add 3drando license (#1206)briaguya
Co-authored-by: briaguya <briaguya@alice>
2022-08-14don't abuse epochs (#1179)briaguya
* don't abuse epochs * update bongo hand trails Co-authored-by: briaguya <briaguya@alice>
2022-08-14Fix lost woods leading music in rando (#1155)aMannus
2022-08-14Fix Save Editor Event Check Inf "A" Row flags (#1138)Julien Lemay
Fix Save Editor Event Check Inf Flags "A" Row flags not working. It was set to "eci1" instead of "eci10".
2022-08-14Fixed rotation of freestanding key checks in rando (#1135)aMannus
2022-08-14Rando: Fix bomb/bombchu shops (#1134)aMannus
* Fix bomb shops in rando * Addressed review comments
2022-08-08Rando: Zelda sequence fixes (#1095)aMannus
* Fixed zelda sequence oddities * Fixed code inconsistency * Adressed review comments * Adressed review comments, removed unneccesary entrance skip * Addressed some more review comments * tiny cleanup
2022-08-08Update z_kaleido_item.c (#1046)InfoManiac742
2022-08-08Update z_en_ru1.c (#1042)InfoManiac742
2022-08-04Increment version3.0.1Kenix3
2022-08-04don't use signed ints for epochs (#1044)briaguya
Co-authored-by: briaguya <briaguya@alice>
2022-08-03Fix Navi HUD text regression (#1020)vaguerant
* Fix Navi HUD text regression * Fix the fix
2022-08-03fix same name controller entry being unselectable (#1031)Baoulettes
This fix being unable to select both entry of controller that has same ID and Name (for example Mayflash mf103 in my tests got two port both ports has same name and ID.
2022-08-03This should fix (all?) 60fps interpolation issues left. (#938)Kenix3
* This should fix (all?) 60fps interpolation issues left. Resolves #631 #917 * Update z_fishing.c * Re-adds Emil's interpolation in certain places. * move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child * move disps out of ifs for morpha * use recordopen/recordclose for volv * recordopen/recordclose for ganondorf * switch back to recordopen/recordclose for ganondorf floor * Frame interpolation now uses a 64bit parameter rather than 32. * More 60fps fixes * Fix close child typo * add todo calls to recordopen/recordclose * fix build * revert long long frame interpolation * add some epochs * add more epochs * bongo epochs * the rest of the epochs * fix the typo fix the build * interpolation fixes pr cleanup * init/cleanup bongo epochs * bongo hand trails * Fixes niw feathers * Fixes bongo bongo hands, and replaces epoch * i with epoch + i * don't update epochs Co-authored-by: briaguya <briaguya@alice>
2022-08-02Randomizer: Ocarina of Time Ice Trap Fix (#964)Christopher Leggett
* Fixes Ice Trap on OoT check from preventing SoT check * Removes unneeded GlobalContext argument.
2022-08-02Fixed deku stick on B and horse swordless (#995)aMannus
2022-08-02Prevents blocking Song of Time check by shielding. (#1001)Christopher Leggett
2022-08-02Revert Goron Spin Fix (#1003)Christopher Leggett
* Fixes Goron Wakeup animations * Cleanup of some unneeded code. * Fixes comment spacing * Revert goron's back to spinny behavior with smooth transitions.
2022-08-02Do this in Rachael insteadJosh Bodner
2022-07-31[macos] Disable buggy resolution scaling (#982)David Chavez
2022-07-31Randomizer Allows Skull Kid to accept Mask after receiving an ice trap. (#963)Christopher Leggett
* Allows Skull Kid to accept Mask after receiving an ice trap. * Extracts obscure rando check into a clearly named function. * Fixes missing semicolon...
2022-07-31Randomizer: Fixes LACS and Prelude checks under certain conditions (#961)Christopher Leggett
* Prevents LACS flag from getting set when it shouldn't be. * Fixes Prelude and LACS checks so they apply immediately if missed. * Refactors the scene-flag-setting code into its own function. * Renames new enums and props to be clearer and not specific to scene flags. * Refactors pendingFlag data into a separate struct.
2022-07-31Added line break (#958)aMannus
2022-07-29Fix all VS filters for rando filesaMannus
2022-07-25Fixes Goron Wakeup animations (#897)Christopher Leggett
* Fixes Goron Wakeup animations * Cleanup of some unneeded code. * Fixes comment spacing
2022-07-24Apply AA and resolution scale settings at startup (#911)Andrew Van Caem
2022-07-24Move Skulltula Debug functionality to its own checkbox option. (#912)Revo
2022-07-24Fix height value for OptionsMenuSettings (#900)GaryOderNichts
2022-07-24Initialize staticSegment in Title_Init to NULL (#899)GaryOderNichts
2022-07-24Fix purple rupee issue (#895)Baoulettes
* moved few break to fix purple rupee issue * fix breaks
2022-07-24set morpha reset function in initvars (#881)briaguya
Co-authored-by: briaguya <briaguya@alice>
2022-07-22Disable concurrent builds (#885)sholdee
2022-07-22stop floor under shadow statue opening immediately (#857)briaguya
* stop floor under shadow statue opening immediately * use ActorResetFunc to reset sStatueRotY Co-authored-by: briaguya <briaguya@alice>
2022-07-22Fix Giant's Knife unexpected behaviours (#834)Sarge-117
* Giant's Knife Behaviour Fixes Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory. Also fixes the broken icon not showing up in inventory after you break it. * less whitespace * fix 0xE check Accidentally committed with the wrong check * Move the grayscale code up Moved the grayscaling portion up higher in the function and renamed "bool not_acquired" to "bool age_restricted". Thanks to @vaguerant for the suggestion!
2022-07-22Fast Save Loader crashes fixes (#848)Baoulettes
2022-07-22Prevent unrestricted items camera crash (#852)briaguya
2022-07-22Savestate crash fix on Ubuntu (#843)RaelCappra
2022-07-22Savestate crash fix on Ubuntu (#843)RaelCappra