summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-10-13Tweak: Default to N64 colors (#1767) (#1768)4.0.3mergify[bot]
(cherry picked from commit 4ef7151721d7f245b460c8ff9efaf980dca89927) Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-10-13Fix Anju as Adult and Trade Pocket Cucco order (#1766)lilDavid
2022-10-13chore: bump versionbriaguya
2022-10-13Implement Color Clamping (#1753)Rozelette
* q * Adjust wrap spot, add directx * Update comments
2022-10-13Fix Gerudo Warrior Clothing (#1752)Amaro Martínez
* Fix Gerudo Warrior Clothing * Update soh/soh/GameMenuBar.cpp Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-13Fix animation in Ganon that is causing an OOB access during animation (#1764)Rozelette
* Fix animation in Ganon that is causing an OOB access during animation * Fix function args
2022-10-12Fix: Pickup item cutscene logic fix (#1733)aMannus
* Fix: Fix for the pickup CS logic fix (fixed) * Tiny cleanup * More fixes + clarified comments * Extract more logic into bool, clarified comments
2022-10-12Add hack for Ruto's earrings (#1759)Rozelette
* Add hack for Ruto's earrings * Add tag for the underlining issue for easy grepping * typo
2022-10-12Fix: "Developer Tools" button sizes (#1757)aMannus
* Small debug buttons fix * Better fix for buttons
2022-10-12Catch-all fix for mask select (#1728)aMannus
2022-10-12Implement G_CCMUX_NOISE (#1731) (#1754)mergify[bot]
(cherry picked from commit 825af33b6a008f1eb5d6c8ff57859487b502b8c7) Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2022-10-11Fix endianness, of a sort, of CS lighting command (#1735)Rozelette
2022-10-11When testing if an animation is new, make sure we are using the loaded file ↵Rozelette
pointers (#1748)
2022-10-11[#80] Fix for goron spin on wake up animation (#1714) (#1746)mergify[bot]
2022-10-11Fix Ruto softlock with fast text (fixes #96) (#1732) (#1745)mergify[bot]
(cherry picked from commit e7ea2a3ae1b3dfae80b66b58d498b89597273360) Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2022-10-10[#1716] Prevent infinite ammo cheat from filling bombchus unless the item is ↵Garrett Cox
obtained (#1723)
2022-10-10[#1712] Reset fileNum when returning to title screen and prevent saving when ↵Garrett Cox
file = 0xFF (#1721)
2022-10-10[#1715] Fix crash when retrieving a merchant message while using fast file ↵Garrett Cox
select (#1722)
2022-10-10[#1718] Fix interpolation issue with bunny hood ears (#1724)Garrett Cox
2022-10-10Fix A cursor color in the Continue prompt (#1717)Amaro Martínez
2022-10-09Corrected inf entry label for Fado (#1711)Andrew Van Caem
2022-10-09Add fix for ice traps while wearing bunny hood (#1713)Garrett Cox
2022-10-07reference generated build.c on windows (#1706)Adam Bird
2022-10-07Fix skipping "get item" cutscene logicaMannus
2022-10-06chore: bump version4.0.2briaguya
2022-10-03Fix navi colors in cosmetics editor (#1684)aMannus
* Fix navi colors in cosmetics editor * Fix navi description for props
2022-10-04set version in build.c from CmakeLists.txt version info (#1678)th-2021
2022-10-03[#1567] Fix merchant message table being generated before items were loaded ↵Garrett Cox
from save (#1674)
2022-10-03[#1675] Fix for business scrubs crashing on expensive scrub shuffle (#1676)Garrett Cox
2022-10-02Rando: Fix "Scrubsanity Off" using mysterious text (#1679)aMannus
2022-10-01Fixes Y-Axis inversion in C Up viewAda
2022-10-01fix MQ forestlouis
2022-10-01fix: don't hardcode path for global.sav (#1656)4.0.1briaguya
Co-authored-by: briaguya <briaguya@alice>
2022-10-01fix: match auto center option text to behaviorbriaguya
2022-10-01chore: increment version to bravobriaguya
2022-10-01Fix MQ not going away after deleting filelouis
2022-10-01fix: disable randomizer cvar when in master questbriaguya
2022-10-01Wii U: Fix overflow for GX2CopySurfaceEx (#1655)GaryOderNichts
The max amount of rects is 25, everything larger silently overwrites the stack
2022-09-30Fixes Master Quest on Mac and Linux (#1641)Ada
2022-09-29Master Quest (#3) (#1632)4.0.0briaguya
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com> Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-09-28disable crit wiggle (#1629)louist103
* disable crit wiggle * Set to zero in default preset
2022-09-28Update description for CC (#1626)aMannus
2022-09-27Feature: Crowd Control Integration (#1568)David Chavez
* Start effects * Disable input to game when typing in console * Add gravity support * noUI placeholder * Add rest of effects to console * Remove z_play code * Add rupee modification * Add OneHit KO (#27) * few fix and paper Link * Better method and now use the reset flag * Revert "Better method and now use the reset flag" This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7. * Revert "few fix and paper Link" This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733. * Paper Link & few fixes (#28) * Implement pacifist mode (#30) * Implement cucco storm (#31) * Add no UI functionality (#32) * Enable CrowdControl on windows (#33) * Use std::format and implement wallmaster * Implement defense modifier * Implement no_z and clean up * Implement reverse controls * Some fixes while testing CC connection * Implement speed modifier and fix defese modifier * Fail magic effects if magic is not acquired * Fix queue system * Implement rainstorm * Some cleanup * Use IS_ZERO to handle very low near zero values * Split some effects * Fix emptying magic * Don’t run cucco on pre-rendered backgrounds * Use correct method for updating ruppees * Fix decreasing speed * Remove old SDL stuff * Remove old fixes * Enable Crowd Control for both debug and release * Add missing returns * Cleanup event firing * Further clean up on event firing * Fix some bugs * CC fixes and enemy spawning (#35) * Fix icetraps * Fix title screen * Fix pause screen * Fix death screen timer & Code cleanup * Fix timer during textboxes * Code cleanup * Add: Multiple enemy spawning * More enemies + more code cleanup (#36) * Enums for returning effect states * Add more enemies * Update CrowdControl.cpp * Remove enums from enemies * Fix up flow for events (#37) # Conflicts: # soh/soh/Enhancements/crowd-control/CrowdControl.cpp * Fix spawn position of likelike * CC temp enemy fixes (#38) * Check for pause in pacifist and allow button presses (#39) * Fix Pacifist mode (#41) * First attempt pacifier fix * Real fix for pacifist mode * Comment * Remove cutscene and long delay from cucco_storm (#40) * Some PR Fixes * Use standard types * Handle JSON parsing error and free memory * Add CC configuration file * Add: Giving deku shield option. Fix: Giant Lonk (#42) * Small stalfos fix (#43) * Syntax Improvements (#44) * Revert bools to uint32_t * Add comment about bools * Fix cucco storm, fix empty heart (#45) * Protect commands vector with mutex * prefix effects with chaosEffect (#46) Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: briaguya <briaguya@alice>
2022-09-27FIX: Sword Trail not appearing when using custom color (#1625)PurpleHato
This was caused by the trail duration not being init properly until we change the duration manually. cf this video: https://streamable.com/a9u4fm - Also changed Lengh to Duration for clarity
2022-09-27Shopsanity - fix regression from removing BUY_BOMBCHU_5 (#1624)Garrett Cox
2022-09-27FIX: Missing custom colors on ENTER NAME (#1623)PurpleHato
2022-09-27FIX: Set back default comportment of some Views (#1615)PurpleHato
* FIX: Set back default comportment of some Views - Renamed Auto-Center First Person View to Disable Auto-Centering in First Person View and make it necessary to be checked to take effect and not being active by default - Disable gInvertYAxis being enabled by default (which it not vanilla) * Tweak: small whoopsie
2022-09-27Change precision of float sliders (#1609)GaryOderNichts
* Change precision of float sliders * Formatting * Don't round non-percentage sliders
2022-09-27Wii U: Several fixes and improvements (#1608)GaryOderNichts
* WiiU: fix more scaling issues * Wii U: batch depth reads * Wii U: remove file buffering Doesn't seem to to do much anymore * Remove "missing_gcc_functions.c" to avoid conflicts * Wii U: Fix random_device usage random_device will always be seeded with a constant seed and will return the same number sequence every time * Wii U: Improve software keyboard * Wii U: Fix console input text width
2022-09-27[#1613] Resolve double message issue for gold skulltula tokens after you've ↵Garrett Cox
spoken to skulltula parent (#1616)