| Age | Commit message (Collapse) | Author |
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* Cuts down on excess GetCheckFromActor lookups in z_en_item00
* Fixes non-windows build errors.
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(cherry picked from commit 30c66439a4f842d3ec5ce73f9cd689fcf4b8490b)
Co-authored-by: RaelCappra <rael.cappra@gmail.com>
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* Always enable C-buttons with equipment
* Fix for it still sometimes being disables
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Prevents an OOB access that, as far as I know, was only causing issues
on the Switch, but this addition is harmless everywhere else.
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(cherry picked from commit 4ef7151721d7f245b460c8ff9efaf980dca89927)
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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* q
* Adjust wrap spot, add directx
* Update comments
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* Fix Gerudo Warrior Clothing
* Update soh/soh/GameMenuBar.cpp
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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* Fix animation in Ganon that is causing an OOB access during animation
* Fix function args
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* Fix: Fix for the pickup CS logic fix (fixed)
* Tiny cleanup
* More fixes + clarified comments
* Extract more logic into bool, clarified comments
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* Add hack for Ruto's earrings
* Add tag for the underlining issue for easy grepping
* typo
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* Small debug buttons fix
* Better fix for buttons
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(cherry picked from commit 825af33b6a008f1eb5d6c8ff57859487b502b8c7)
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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pointers (#1748)
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(cherry picked from commit e7ea2a3ae1b3dfae80b66b58d498b89597273360)
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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obtained (#1723)
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file = 0xFF (#1721)
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select (#1722)
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* Fix navi colors in cosmetics editor
* Fix navi description for props
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from save (#1674)
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Co-authored-by: briaguya <briaguya@alice>
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The max amount of rects is 25, everything larger silently overwrites the stack
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Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
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* disable crit wiggle
* Set to zero in default preset
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* Start effects
* Disable input to game when typing in console
* Add gravity support
* noUI placeholder
* Add rest of effects to console
* Remove z_play code
* Add rupee modification
* Add OneHit KO (#27)
* few fix and paper Link
* Better method and now use the reset flag
* Revert "Better method and now use the reset flag"
This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7.
* Revert "few fix and paper Link"
This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733.
* Paper Link & few fixes (#28)
* Implement pacifist mode (#30)
* Implement cucco storm (#31)
* Add no UI functionality (#32)
* Enable CrowdControl on windows (#33)
* Use std::format and implement wallmaster
* Implement defense modifier
* Implement no_z and clean up
* Implement reverse controls
* Some fixes while testing CC connection
* Implement speed modifier and fix defese modifier
* Fail magic effects if magic is not acquired
* Fix queue system
* Implement rainstorm
* Some cleanup
* Use IS_ZERO to handle very low near zero values
* Split some effects
* Fix emptying magic
* Don’t run cucco on pre-rendered backgrounds
* Use correct method for updating ruppees
* Fix decreasing speed
* Remove old SDL stuff
* Remove old fixes
* Enable Crowd Control for both debug and release
* Add missing returns
* Cleanup event firing
* Further clean up on event firing
* Fix some bugs
* CC fixes and enemy spawning (#35)
* Fix icetraps
* Fix title screen
* Fix pause screen
* Fix death screen timer & Code cleanup
* Fix timer during textboxes
* Code cleanup
* Add: Multiple enemy spawning
* More enemies + more code cleanup (#36)
* Enums for returning effect states
* Add more enemies
* Update CrowdControl.cpp
* Remove enums from enemies
* Fix up flow for events (#37)
# Conflicts:
# soh/soh/Enhancements/crowd-control/CrowdControl.cpp
* Fix spawn position of likelike
* CC temp enemy fixes (#38)
* Check for pause in pacifist and allow button presses (#39)
* Fix Pacifist mode (#41)
* First attempt pacifier fix
* Real fix for pacifist mode
* Comment
* Remove cutscene and long delay from cucco_storm (#40)
* Some PR Fixes
* Use standard types
* Handle JSON parsing error and free memory
* Add CC configuration file
* Add: Giving deku shield option. Fix: Giant Lonk (#42)
* Small stalfos fix (#43)
* Syntax Improvements (#44)
* Revert bools to uint32_t
* Add comment about bools
* Fix cucco storm, fix empty heart (#45)
* Protect commands vector with mutex
* prefix effects with chaosEffect (#46)
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
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