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2023-03-31Bump Version6.1.1-aprilfoolsaMannus
2023-03-28Rig treasure chest minigameaMannus
2023-03-28Change wide link into sideways link while climbingaMannus
2023-03-28Wide Link while climbingaMannus
2023-03-28Super heavy Iron BootsaMannus
2023-03-28Double Hover Boots durationaMannus
2023-03-28Forced Hyper BossesaMannus
2023-03-28Bunny hood backwards speedaMannus
2023-03-28Random bonks while rollingaMannus
2023-03-28Random Cucco StormsaMannus
2023-03-285x boomerang lengthaMannus
2023-03-28Random hookshot/longshot lengthaMannus
2023-03-28Slightly smaller LinkaMannus
2023-03-28Fake 999 prices with shops/scrubsaMannus
2023-03-28Randomly unequip c-buttons, shield, unequip ocarina on dpad downaMannus
2023-03-28Slow mweepaMannus
2023-03-28Spicy dampeaMannus
2023-03-28Hardcore enemy randoaMannus
2023-03-22Randomzier: Fix starting rupee item collection (#2645)Malkierian
* When rupees are given as starting items, they still modify `gSaveContext.rupeeAccumulator`, which means that if you make a new file, start it, and reload without saving, or exit SoH before starting the new file, those rupees were lost. This adds a check for `gPlayState` being NULL, and if it is, adds those initial rupees to the rupee count directly. * Update soh/src/code/z_parameter.c Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-03-15Balanced Shopsanity Bugfix (#2640)Malkierian
* Fixes settings bug with Balanced shopsanity prices from Shopsanity Affordable Update. * Wrong location * Updated fixed comment
2023-03-14bump version (#2632)6.1.1briaguya
2023-03-14use LUS with atmosphere fix (#2629)briaguya
2023-03-13Shopsanity Affordable Logic Update (#2617)Malkierian
* Modified Affordable logic to select randomly from 10, 105, 205, and 505 depending on the selected wallet tier. Updated the tooltip to reflect. * Clarified logic in comments and variable names. * Streamlined affordable check for starter wallet. One more function comment. * More streamlining of affordable price generation, comment clarification.
2023-03-12Makes sequenceMap and seqLoadStatus a dynamic size (#2610)Christopher Leggett
Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.
2023-03-12clear bongo bongo static effect on actor reset (#2603)Adam Bird
2023-03-12remove left over boss location logic from mq logic (#2619)Adam Bird
2023-03-11Enemy Rando - Arwing range check (Khan Edition) (#2613)aMannus
* Arwing range check * Small code cleanup
2023-03-08Exclude club moblins in clear rooms (#2593)aMannus
2023-03-08fix rando quest selection falling back to vanilla saves (#2599)Adam Bird
2023-03-08fix flag wind speed to use correct uint type (#2600)Adam Bird
2023-03-08fix skulltula token count message on vanilla (#2597)Adam Bird
2023-03-06Modify cutsceneIndex in scene transition autosave to include use-cases ↵Malkierian
outside of normal vanilla play. (#2588)
2023-03-06fix equip now enhancement running with non-equipment items (#2590)Adam Bird
2023-03-04handle angry happy mask throwing link out in entrance randomizer (#2578)Adam Bird
2023-03-02fix change age cheat causing link to spawn in the wrong spot (#2573)Adam Bird
2023-03-02Spot fix so autosave dropdown will save immediately (#2568)Josh Bodner
2023-03-01bump version (#2559)6.1.0briaguya
2023-02-28bump lus (#2558)briaguya
2023-02-28[Accessibility] Add ability to disable camera re-centering on idle (#2503)David Chavez
* Add ability to disable camera recentering on idle * Remove platform check * Update else camera comment
2023-02-28Update BUILDING.md (#2385)Dakota Brown
I use PyEnv and rebuilding after recent commits was giving me a cmake error about not being able to find the Python3 executable. Advising other users who might run into this problem on how to fix it.
2023-02-28Rando version warning on different builds (#2420)Adam Bird
* save build version to savefile * adjust rando hash icons to use fade in/out * add dialog message support on the file select screen and display rando version warning * remove duplicated message functions and use stubbed play state instead for rando warning * add major/minor/patch version saving to file and compare against * use strncpy and memset for build version * don't show rando warning one copy/erase screens * review feedback * Add german and french translations for rando warning Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> --------- Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2023-02-28[CMake] Clean soh/CMakeLists (#2556)David Chavez
2023-02-28Fix: some greg hint stuff (#2557)briaguya
Co-authored-by: briaguya <briaguya@alice>
2023-02-28[GameInteractor] Introduce GameFrameUpdate Hook and Migrate Cheats (#2554)David Chavez
2023-02-28Restored vanilla pause buffering and input behavior broken by 'easy frame ↵Evgenii Babinets
advance' cheat (#2511) * Restored vanilla pause buffering and input behavior broken by 'easy frame advance' cheat Currently, holding A and repeatedly pausing and unpausing will cause that A input to be repeated, resulting in Link rolling without additional A inputs. Similarly, holding Z and unpausing in front of a candidate actor will cause Link to switch Z-targeting to that actor. As a side effect, this also does not allow inputs to be buffered before the Subscreen has finished its closing animation, which is how vanilla also works. This is slightly unfortunate because the "freeze" before the game resumes is considerably shorter in Shipwright, but it'd be better to implement a fake delay there if we want to make it more forgiving. * Fixed writing past end of the buffer when loading personal item tracker notes longer than 8 characters * Revert "Fixed writing past end of the buffer when loading personal item tracker notes longer than 8 characters" This reverts commit 721c18d4884f0e5787b7a8196ed536841b336207.
2023-02-28Supersonic merge fixes (#2553)briaguya
* ss2 * Remove Comments and Rupees when dead. * Rupees removal for real * Updated Inline formatting as well as changed Mode Idenitifier from Super Sonic to Rupee Dash. * Add OnPlayerUpdate hook * Move rupee dash to hooks * Update comment for DashInterval * ss2 * Remove Comments and Rupees when dead. * Rupees removal for real * Updated Inline formatting as well as changed Mode Idenitifier from Super Sonic to Rupee Dash. * Add OnPlayerUpdate hook * Move rupee dash to hooks * Update comment for DashInterval * Update Health to not crash on less than 16 units. * lus * fix build, use `Health_ChangeBy` --------- Co-authored-by: Caladius <Caladius@users.noreply.github.com> Co-authored-by: David Chavez <david@dcvz.io>
2023-02-28[Dev] Add Support for Github Codespaces (#2551)David Chavez
* Add apt packages * Move to docker based codspace
2023-02-28Change autosave to use dropdown (#2550)Josh Bodner
2023-02-27fix greg hint (and an RSK parsing issue) (#2547)briaguya
* fix RSK parsing error introduced by #2541 * add logic to not give greg hint when we shouldn't --------- Co-authored-by: briaguya <briaguya@alice>
2023-02-26add missing settings values that weren't being parsed (#2541)Adam Bird