| Age | Commit message (Collapse) | Author |
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* initial changes
* submodules
* fix master sword, skip zelda and skip epona logic
* I for one welcome our new clang overlords...
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* Split Skip Pickup Messages
following ZFG's comment https://youtube.com/clip/UgkxF-LDaR-zyTkqSkqtP3dkLrCca_KGScIw?si=RJY9SIG8QKSiWgVl
splits the Skip Pickup Messages time saver for consumables and bottle pickups
* CVar updates I missed
* another cvar I missed
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Rush instead of Not Rando. (#5634)
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Also prevent check tracker crash loading Boss Rush.
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* Setup call to RecalculateAvailableChecks instead of direct call.
* Remove RecalculateAvailableChecks from CheckTrackerSettingsWindow::DrawElement.
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up to return false from IsVisibleInCheckTracker if a location was excluded. (#5594)
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* Change excluded checks to have junk instead of non-advancment
* loud frying pan noises
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* Clarify hint text for pots in interors
* Make dampe's pots text less like a naming error
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* Hardcode spirit hands to be dungeon checks
* CLANG CLANG CLANG!
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* Added IsSaveLoaded guard clause to RecalculateAvailableChecks.
* Combined RecalculateAvailableChecks guard clauses.
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ShipInit for each CVar changed. (#5576)
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* New options that affect feeding Jabu-Jabu
* Add hints for what Jabu-Jabu wants
* Roll back "key" settings to just closed/open, finish rando logic
* Revert "Add hints for what Jabu-Jabu wants"
This reverts commit 2a1974a669a51f3ff0f33ce8ba251769614cfde5.
* Fix vanilla enhancement disabler
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* CanUse instead of HasItem for Hover Boots to reach jabu switch
* also fix a similar issue in fountain
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* Finish hint translations for fish by waterfall
* Revise
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list (#5569)
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* Add version control for Rachael saves and old rando saves.
* Change spoiler drop success sound to puzzle success chime.
Add spoiler drop fail sound (sys_error).
Improve path sanitizer operation.
Add check for a spoiler having a version and it equaling running version. Deletes spoiler CVar if spoiler becomes unusuable while running, and prevents loading dropped spoilers that don't match.
* clang
* Remove backslash escaping from Sanitize.
Remove duplicate Sanitize from Context and make it use SohUtils.
Fix typo.
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* Fix search crashing when section child scrolled too far.
* clang
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* Fix minor mistakes in region table
* Update soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
---------
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
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* Fixed a couple typos.
* Ran clang format.
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* EntranceShuffler ApplyEntranceOverrides.
* Updated ApplyEntranceOverrides.
* Updated ApplyEntranceOverrides.
* Initial Entrance Discovery.
* Added Randomizer_EntranceDiscovered.
* Updated Randomizer_DiscoverRegion to discover unshuffled connected regions.
* Removed extra semi-colon.
* Update to latest entranceShuffleTable.
* Format fixes.
* Updated EntranceDiscovered to account for entrances not in the entranceShuffleTable.
* Rediscover regions when loading a game.
* Rediscover entrances when enabling Available Checks.
* Added Rando::Context::ParseTricksJson.
* Updated ApplyEntranceOverrides to skip default (unset) overrides.
* Fix clang-format failed check.
* Set mLACSCondition when loading a Randomizer game.
* Updated rediscover loop to use MAX_ENTRANCE_RANDO_USED_INDEX.
* Move entrance discovered into ProcessExits.
* Discover spawns when pulling/placing the master sword.
* Discover adult/child spawn when using Song of Time to switch age.
* Reset logic and ApplyOrStoreItems without applying the item effects to the save when calculating available checks.
* Removed !itemLoc->IsAddedToPool() from the check tracker.
* Remove region discovery as its not needed anymore.
* Cleanup changed files for PR.
* Added Available Checks - Process Undiscovered Exits DebugConsole command.
* Added initial Available Checks - Recalculate DebugConsole command.
* ACPUE, recalculate only if save loaded. ACR, set age and times for the starting region.
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prevent running. (#5522)
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* fix crash when no valid enemies are selected
* Clanged
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* fix getting heart containers on pocket and skipped impas song
* curse you clang! CURSE YOU!
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* Fix boss and tower entryways in decoupled
* Add patches to child boss room entryways
* Apply fixes
* remember to set ALL the new exits
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* fix link voice missing when hanging off ledges
* remove unused bitrate var
* hardcoded but justified
* format
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* fix incorrect token count in messages when tokensanity is off
* Update OTRGlobals.cpp
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* c
* fix and rename IsKeysanity
* add comment
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on File Select. (#5509)
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scrubs (#5504)
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* Improved the item location price availability.
* Moved the available checks price logic into location_access.cpp.
* Fixed typo and clarified check status identified.
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* vb forest pillar cs skip
* change to one point cutscene skip
* rm whitespace
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