| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-22 | Fix RT_GROUND_JUMP_HARD description (#6391)9.2.0 | Philip Dubé | |
| 2026-03-22 | Ackbar 9.2.0 (#6389) | Philip Dubé | |
| 2026-03-22 | Add option to mute notification sounds altogether. (#6390) | Malkierian | |
| 2026-03-22 | Implement toggle for allowing background inputs (#6214) | aMannus | |
| 2026-03-22 | Fix mouse camera Y-axis inversion (#6387) | Jordan Longstaff | |
| 2026-03-22 | extraction: detect task crashing (#6386) | Philip Dubé | |
| 2026-03-21 | Remove some unnecessary includes (#6385) | Philip Dubé | |
| 2026-03-21 | Enemy rando cleanup 2 (#6365) | Pepe20129 | |
| Move stuff to main file, delete header & refactor lists | |||
| 2026-03-21 | [Enhancement] Reworked targetting (#6322) | OtherBlue | |
| Adds an enhancement that changes targeting behavior, allowing Switching targets with the chosen button combo (In Switch mode) Untargeting by just pressing Z | |||
| 2026-03-21 | Fix ADPCM sample buffer overread in audio synthesis (#6364) | Paul Schwabauer | |
| The sampleDataStartPad and aligned variables existed solely to satisfy the N64 RSP DMA requirement that source addresses be 16-byte aligned. On PC, aLoadBuffer is a plain memcpy with no such constraint. The alignment dance caused aLoadBuffer to read up to 15 bytes before sampleData and up to 8+ bytes past the end of the sample buffer. On platforms with strict allocator guard pages (e.g. OpenBSD), this triggers a SIGSEGV. A second issue remains after removing the alignment dance: nFramesToDecode is derived from sample counts (loopEnd), but size is not always a multiple of frameSize. loopEnd and size are derived independently during encoding and can disagree on the final partial frame, leaving nFramesToDecode * frameSize exceeding the remaining bytes in the buffer. Remove sampleDataStartPad and aligned entirely. Clamp the load to min(nFramesToDecode * frameSize, audioFontSample->size - sampleDataOffset). The ADPCM decoder operates on DMEM, so a partial last frame in DMEM produces at most a negligible artifact at sound termination. | |||
| 2026-03-21 | Fix memory leaks in debugconsole & CrowdControl (#6383) | Philip Dubé | |
| 2026-03-21 | Fix `numLoaded` leak for Anchor (#6384) | Christopher Leggett | |
| 2026-03-20 | Custom Item Icons in Textboxes (#6343) | Christopher Leggett | |
| 2026-03-20 | Fix GV Waterfall Alcove Logic (#6380) | A Green Spoon | |
| 2026-03-20 | Fix Entrance Rando Grotto Voidout Crash when voiding back to an area with a ↵ | Christopher Leggett | |
| background image (#6379) Hookify bgimage load cam check and add it to entrance rando | |||
| 2026-03-19 | Fixed scrub text checking merchant hint setting (#6378) | Sean Latham | |
| 2026-03-19 | Item Tracker: don't disable Personal Notes (#6376) | Philip Dubé | |
| Personal Notes is awkward with Combo Button Hold, but should be allowed This avoids disabling drop down when it could otherwise be changed to Main Window Besides, some people might be able to type while holding button combos, long live artsey.io | |||
| 2026-03-19 | Fix excluded locations regressions causing crash (#6375) | Philip Dubé | |
| 2026-03-19 | Granny: don't sell blue potion / item without claim check when adult trade ↵ | Philip Dubé | |
| not shuffled (#6363) | |||
| 2026-03-19 | Fix rendering double digit key count (#6371) | Philip Dubé | |
| 2026-03-19 | z_en_ko.c: port over more improvements from decomp, add hook to fix vanilla ↵ | Philip Dubé | |
| forest quest state bug (#6373) | |||
| 2026-03-19 | Refactor Maps & Compasses coloring hook, remove PreFunc (#6351) | Philip Dubé | |
| PreFunc for map/compass coloring & jabber nut coloring doesn't work in file select menu, could make them always enabled in file select, but this seems simpler Also fix map colors & ice cavern compass color | |||
| 2026-03-18 | Misc logic fixes (#6370) | Pepper0ni | |
| 2026-03-18 | Hookify Sunlight Arrows (#6366) | Philip Dubé | |
| 2026-03-18 | Fix heavy block in front of light trial having unending quake (#6367) | Philip Dubé | |
| 2026-03-18 | clean up comments (#6369) | Philip Dubé | |
| 2026-03-18 | Keep StatsWindow fps rendered stable (#6368) | Philip Dubé | |
| 2026-03-17 | Classify chest CMC for bombchus as lesser, not junk (#6349) | Philip Dubé | |
| 2026-03-17 | Always call `RandomizerCheckObjects::UpdateImGuiVisibility` for locations ↵ | Philip Dubé | |
| view (#6352) | |||
| 2026-03-17 | Fix happy mask salesman to check flags instead of inventory for SOLD OUT (#6355) | Philip Dubé | |
| Fixes getting locked out of mask quest with mask select | |||
| 2026-03-17 | Song from Malon: requires hylian jabbernut (#6357) | Philip Dubé | |
| 2026-03-17 | Fix RBA gauntlet colors to match console (#6359) | Philip Dubé | |
| Also fix tracker to show golden gauntlets while wearing glitched gauntlets, & don't crash save editor | |||
| 2026-03-17 | update gh actions, fix cmake whitespace (#6361) | Philip Dubé | |
| 2026-03-17 | Enemy rando cleanup (#6327) | Pepe20129 | |
| Change Actor_SpawnEntry to use VB Move adult zelda collapse stalfos to a explicit hook Move dark link to a explicit hook Some more canRandomize that were not needed Move bg_haka & bg_haka_tubo to explicit hooks Move en_vali to an explicit hook Move bg_mori_bigst to an explicit hook Fix door opening before the enemies are killed Remove `canRandomize` parameter Move bg_haka_huta to explicit hooks | |||
| 2026-03-17 | Fix swimvoid in Zora River respawning in unloaded room (#6360) | Philip Dubé | |
| Caused by spawning in Zora's River with entrance rando, going downstream to different room, then swimvoid Before the area by waterfall would not be loaded, instead downstream still loaded | |||
| 2026-03-17 | Fix loading wrong day/night scene after blue warp in rando (#6350) | Philip Dubé | |
| When entering a dungeon like well at night, defeating a boss that changes time to day, Kakariko Village would load with daylight but act like it's night Skipping the blue warp cutscene meant dayTime and nightFlag weren't properly in sync. Clear `gSaveContext.nightFlag` when adjusting time of day | |||
| 2026-03-16 | Fix adult trade items spoiling during file load in rando (#6358) | Philip Dubé | |
| 2026-03-16 | MAX_MQ_DUNGEON_COUNT (#6353) | Philip Dubé | |
| Co-authored-by: ganesh1828 | |||
| 2026-03-14 | Grass names: don't list prefix, prefix is added already (#6347) | Philip Dubé | |
| 2026-03-09 | update item list (#6340) | A Green Spoon | |
| 2026-03-09 | CC fixes (#6341) | Matt Jakubowski | |
| 2026-03-09 | Reduce trailing newlines in tooltips/logs (#6337) | Philip Dubé | |
| Reduce trailing newlines in tooltips/logs, fix CanUse warnings | |||
| 2026-03-09 | Add Fire Trial to Fewer Tunic Requirements (#6336) | Pepper0ni | |
| 2026-03-08 | Don't refer to grass patch as bush (#6335) | Philip Dubé | |
| Decomp refers to both kusa & wood02 as bushes, but for shuffles reserve bush for wood02 | |||
| 2026-03-08 | Keep Nayru's Love & Farore's Wind in scarce item pool (#6334) | Philip Dubé | |
| Consistent with n64 rando | |||
| 2026-03-08 | fix rando fire temple goron text formatting (#6332) | Philip Dubé | |
| AutoFormat isn't suitable for text using escape codes, but unlike other texts this collection uses a mix of escape codes & our formatting codes. In such scenarios Format avoids mangling things | |||
| 2026-03-08 | Fix Ganondorf hint formatting (#6331) | Philip Dubé | |
| 2026-03-07 | ensure flag is correctly set for randomiser (#6330) | Pepper0ni | |
| 2026-03-07 | Add trick for Hookshotting ladders (#6329) | Pepper0ni | |
| 2026-03-05 | Enforce mask select properly on completed (#6326) | Pepper0ni | |
