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2026-04-139.2.3 Ackbar Delta (#6503)9.2.3Philip Dubé
2026-04-14Fix shopsanity soft lock (#6502)Philip Dubé
GetForCurrentLanguage() defaults to MF_FORMATTED, appending MESSAGE_END (\x02) to output string Revert using hint name for items in shops. Other merchants return GetHintMessage directly
2026-04-14fix bad args handling in extractor (#6501)9.2.2Philip Dubé
2026-04-139.2.2 Ackbar Charlie (#6494)Philip Dubé
2026-04-13Add missing Hint clarities back (#6477)Jerom Venneker
2026-04-12Revise Arrow Cycling (#6490)Philip Dubé
1. simplify UI, flashing buttons are unnecessary 2. change arrow without drawing a new arrow
2026-04-12Avoid over-allocating with texture interpolation (#6489)Philip Dubé
Also remove interpolation with all zeroes & fix one interpolation direction
2026-04-12fix cosmetic/audio randomizing options being seeded when they shouldn't be ↵Philip Dubé
(#6481)
2026-04-12Remove tooltip text referencing Let It Snow chests (#6488)Philip Dubé
Was not preserved in chest revamp
2026-04-12Make Lake Hylia water level switch in rando 10x faster (#6492)Philip Dubé
35 seconds was an eternity
2026-04-12Fix generation failure for Ganon's Castle MQ Fire Trial (#6487)Philip Dubé
2026-04-10Fix malon text and make the DMC jump unintuitive (#6479)Pepper0ni
2026-04-08Faster bean planting (#6473)Jordan Longstaff
2026-04-07Fix seeded warp traps to be deterministic (#6469)Philip Dubé
2026-04-07Fix cooldown behavior for crystal and light switches, water gate (#6461)Chris
2026-04-07use category adj for gi (#6466)A Green Spoon
2026-04-07Fix Skip Planting Beans crash (#6463)Malkierian
Move code to set beans as planted after getting the bean pack to rando item give handler.
2026-04-06add check for market balcony camera (#6464)OtherBlue
2026-04-06Restore sub-100% values for speed modifier slider. (#6465)Malkierian
2026-03-30Bean guy text formatting and rando fixes (#6444)Chris
2026-03-30Some Logic fixes (#6445)Pepper0ni
- Visible Collision added to more Skulls in Crates for consistency with similar situations - Visible Collision added to chests in crates in MQ fire and for more ways to hit the switch in MQ fire Lizalfos maze - Allow any jumpslash to break the pot in red ice in ice cavern with visible collision. - Add Visible Collision as a way to get the gold skull token in the rubble in 4F Gibdo room in MQ shadow - Turns out, while you take fall damage if you backflip onto a building from GF above jail, the floor is perfectly fine. - Granny's shop forgot to check the price of the item being sold for wallets.
2026-03-29reset possible ice trap models before populating item pool (#6442)Pepper0ni
2026-03-29Fix market sneak hook (#6440)Chris
2026-03-29Fix displayed token count (#6441)Chris
2026-03-29Make item category adjustments more consistent (#6434)Chris
2026-03-29[bug fix] Changes item tracker capacity to recognize progressive chu bag ↵chartergirl64
limits (#6436)
2026-03-28Conslidate ganon2 hooks (#6432)Chris
2026-03-289.2.1 Ackbar Bravo (#6424)9.2.1Philip Dubé
2026-03-28Changed name of scarecrow's song enhancement and added to the description to ↵Malkierian
clarify that it only skips song playback without the rando setting. (#6423)
2026-03-28Make Infinite Ammo Cheat respect Progressive Bombchu Bag Capacities (#6421)Christopher Leggett
Cap infinite ammo for chus according to rando settings Add bombchuUpgradeLevel to save editor
2026-03-27LACS-Dungeons Check Availability (#6202)xxAtrain223
* Fixes #5433, LACS-Dungeons beatable vs beat. * Use CalculatingAvailableChecks in Logic::DungeonCount to check flags.
2026-03-27add tts for Roc's Feather (#6418)Philip Dubé
2026-03-27Fix DMC oversight (#6419)Pepper0ni
2026-03-26Hookshot ladder fixes (#6417)Pepper0ni
2026-03-26fix: Fix macOS crashing on first install use (#6412)Ali
With the new imgui OTR generation flow, macOS would crash when Ship was run for the first time unless com.shipofharkinian.soh had already been created. Move the call to CheckAndCreateModFolder() earlier in execution to prevent crashing.
2026-03-26LUS bump to fix texture pack performance (#6416)Christopher Leggett
2026-03-26Move retrieval of dbEntry after Actor_Destroy (#6410)Christopher Leggett
Before I had the change back to the placeholder actor id the Dummy Player actors were spawned with, but since we grabbed the actorDB entry before Actor_Destroy was called it didn't matter. Move it and the requisite log statement to after Actor_Destroy.
2026-03-26Fix several logic errors, create Hooskshot Bridge trick. (#6414)Pepper0ni
2026-03-24fix volv FTR logic (#6403)Pepper0ni
2026-03-24Fix leak of shuffled fairy bottle-swipe behavior to other actors (#6405)Christopher Leggett
2026-03-23Adds a more compact Clear button to Check Tracker search (#6401)Christopher Leggett
2026-03-23Enemy rando: don't mutate ActorEntry (#6400)Philip Dubé
2026-03-23make non-cmc pot model major for shuffle clarity (#6398)A Green Spoon
2026-03-23fix oversight in well logic (#6397)Pepper0ni
2026-03-22Fix RT_GROUND_JUMP_HARD description (#6391)9.2.0Philip Dubé
2026-03-22Ackbar 9.2.0 (#6389)Philip Dubé
2026-03-22Add option to mute notification sounds altogether. (#6390)Malkierian
2026-03-22Implement toggle for allowing background inputs (#6214)aMannus
2026-03-22Fix mouse camera Y-axis inversion (#6387)Jordan Longstaff
2026-03-22extraction: detect task crashing (#6386)Philip Dubé