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2026-03-18clean up comments (#6369)Philip Dubé
2026-03-18Keep StatsWindow fps rendered stable (#6368)Philip Dubé
2026-03-17Classify chest CMC for bombchus as lesser, not junk (#6349)Philip Dubé
2026-03-17Always call `RandomizerCheckObjects::UpdateImGuiVisibility` for locations ↵Philip Dubé
view (#6352)
2026-03-17Fix happy mask salesman to check flags instead of inventory for SOLD OUT (#6355)Philip Dubé
Fixes getting locked out of mask quest with mask select
2026-03-17Song from Malon: requires hylian jabbernut (#6357)Philip Dubé
2026-03-17Fix RBA gauntlet colors to match console (#6359)Philip Dubé
Also fix tracker to show golden gauntlets while wearing glitched gauntlets, & don't crash save editor
2026-03-17update gh actions, fix cmake whitespace (#6361)Philip Dubé
2026-03-17Enemy rando cleanup (#6327)Pepe20129
Change Actor_SpawnEntry to use VB Move adult zelda collapse stalfos to a explicit hook Move dark link to a explicit hook Some more canRandomize that were not needed Move bg_haka & bg_haka_tubo to explicit hooks Move en_vali to an explicit hook Move bg_mori_bigst to an explicit hook Fix door opening before the enemies are killed Remove `canRandomize` parameter Move bg_haka_huta to explicit hooks
2026-03-17Fix swimvoid in Zora River respawning in unloaded room (#6360)Philip Dubé
Caused by spawning in Zora's River with entrance rando, going downstream to different room, then swimvoid Before the area by waterfall would not be loaded, instead downstream still loaded
2026-03-17Fix loading wrong day/night scene after blue warp in rando (#6350)Philip Dubé
When entering a dungeon like well at night, defeating a boss that changes time to day, Kakariko Village would load with daylight but act like it's night Skipping the blue warp cutscene meant dayTime and nightFlag weren't properly in sync. Clear `gSaveContext.nightFlag` when adjusting time of day
2026-03-16Fix adult trade items spoiling during file load in rando (#6358)Philip Dubé
2026-03-16MAX_MQ_DUNGEON_COUNT (#6353)Philip Dubé
Co-authored-by: ganesh1828
2026-03-14Grass names: don't list prefix, prefix is added already (#6347)Philip Dubé
2026-03-09update item list (#6340)A Green Spoon
2026-03-09CC fixes (#6341)Matt Jakubowski
2026-03-09Reduce trailing newlines in tooltips/logs (#6337)Philip Dubé
Reduce trailing newlines in tooltips/logs, fix CanUse warnings
2026-03-09Add Fire Trial to Fewer Tunic Requirements (#6336)Pepper0ni
2026-03-08Don't refer to grass patch as bush (#6335)Philip Dubé
Decomp refers to both kusa & wood02 as bushes, but for shuffles reserve bush for wood02
2026-03-08Keep Nayru's Love & Farore's Wind in scarce item pool (#6334)Philip Dubé
Consistent with n64 rando
2026-03-08fix rando fire temple goron text formatting (#6332)Philip Dubé
AutoFormat isn't suitable for text using escape codes, but unlike other texts this collection uses a mix of escape codes & our formatting codes. In such scenarios Format avoids mangling things
2026-03-08Fix Ganondorf hint formatting (#6331)Philip Dubé
2026-03-07ensure flag is correctly set for randomiser (#6330)Pepper0ni
2026-03-07Add trick for Hookshotting ladders (#6329)Pepper0ni
2026-03-05Enforce mask select properly on completed (#6326)Pepper0ni
2026-03-05Choose Link's Pocket Dungeon Reward Type (#6213)A Green Spoon
2026-03-05Hookify Hookshot Reticle Changes (#6279)A Green Spoon
2026-03-04Prevent winning Talon's game without str0. Prevent starting Diving Game ↵Philip Dubé
without Zora Jabbernut (#6324)
2026-03-04Refactor DMC logic (#6294)Pepper0ni
Refactors Death Mountain Crater logic to work in a more straightforward, if verbose, applies Tunicless navigation consistently, and paves over some small oversights. As Child must be able to navigate DMC to some degree due to Child only checks, and logic should be consistent between Child and Adult, DMC no longer hard requires Tunic in any scenario. Instead checks and exits are split into regions, and each entrance has a "Fewer Tunic Requirements" heart count associated with it for each region which is then increased by 50% (rounding up) when FTR is off. This applies to both Child and Adult.
2026-03-03Add dependencies to docs/BUILDING.md (#6304)Philip Dubé
Remove openSUSE because I can't figure out their package convention
2026-03-03Merge Visible Collision and Hammer Through Collision (#6317)Pepper0ni
2026-03-03Fix toggle speed modifier for walking (#6321)Philip Dubé
2026-03-03Restores Greg's textbox icon (#6320)Christopher Leggett
2026-03-02fix typo (#6319)Philip Dubé
2026-03-02Add Death Mountain Trail Child Climb Without Shield (#6318)Pepper0ni
2026-03-02timesaver_hook_handlers: use COND_HOOK (#6309)Philip Dubé
2026-03-02move speed modifier settings to cheats (#6277)Philip Dubé
Combine into one speed modifier. Refactor config migrations. Add v6
2026-03-02Fix missing logic for Medallion Locked Trials (#6314)Olivia!!
2026-03-02Hookify DisableKokiriDrawDistance (#6305)Philip Dubé
Also update some of Mido's code with latest decomp Looking at decomp, EnKo doesn't set appearDist to 180.0
2026-03-02Ivan: Fix intermittent crash with certain items (#6253)Shishu the Dragon
2026-03-02Dev: Mac/Linux compat for VS Code tasks (#6211)Shishu the Dragon
2026-03-02Stringify Randomizer Enums (#6223)xxAtrain223
Moved randomizer enums from randomizerTypes.h to randomizerEnums.h and helpers
2026-03-02Add disable jabu wobble accessibility option (#6280)red
2026-03-01Roc's Feather: avoid OOB access to gItemAgeReqs (#6297)Philip Dubé
This fix is a bit blunt, but in the absence of a better idea it exists
2026-02-28Fix song of storms cutscene (#6310)Philip Dubé
2026-02-28Fix Malon text on Lon Lon Ranch in rando (#6308)Philip Dubé
Missed in #6299
2026-02-28Update libultraship (#6283)Pepe20129
2026-02-28Trap Improvements (#6302)Pepe20129
* Move some trap stuff to `Traps.cpp` * Split `GetTrapTrickModel` into a function * Split `ShouldJunkItemBeTrap` into a function * Move `BuildIceTrapMessage` to `Traps.cpp` * Allow ice trap messages to have the item name. Only for english for now due to article issues.
2026-02-28Fix missable Malon check (#6299)Jerom Venneker
Added a case for the VB_MALON_RETURN_FROM_CASTLE vanilla behavior flag. This lets Malon stay until you both get the egg and wake up Talon making the egg flag unmissable.
2026-02-28spdlog: don't pass printf format string (#6307)Philip Dubé