| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-18 | clean up comments (#6369) | Philip Dubé | |
| 2026-03-18 | Keep StatsWindow fps rendered stable (#6368) | Philip Dubé | |
| 2026-03-17 | Classify chest CMC for bombchus as lesser, not junk (#6349) | Philip Dubé | |
| 2026-03-17 | Always call `RandomizerCheckObjects::UpdateImGuiVisibility` for locations ↵ | Philip Dubé | |
| view (#6352) | |||
| 2026-03-17 | Fix happy mask salesman to check flags instead of inventory for SOLD OUT (#6355) | Philip Dubé | |
| Fixes getting locked out of mask quest with mask select | |||
| 2026-03-17 | Song from Malon: requires hylian jabbernut (#6357) | Philip Dubé | |
| 2026-03-17 | Fix RBA gauntlet colors to match console (#6359) | Philip Dubé | |
| Also fix tracker to show golden gauntlets while wearing glitched gauntlets, & don't crash save editor | |||
| 2026-03-17 | update gh actions, fix cmake whitespace (#6361) | Philip Dubé | |
| 2026-03-17 | Enemy rando cleanup (#6327) | Pepe20129 | |
| Change Actor_SpawnEntry to use VB Move adult zelda collapse stalfos to a explicit hook Move dark link to a explicit hook Some more canRandomize that were not needed Move bg_haka & bg_haka_tubo to explicit hooks Move en_vali to an explicit hook Move bg_mori_bigst to an explicit hook Fix door opening before the enemies are killed Remove `canRandomize` parameter Move bg_haka_huta to explicit hooks | |||
| 2026-03-17 | Fix swimvoid in Zora River respawning in unloaded room (#6360) | Philip Dubé | |
| Caused by spawning in Zora's River with entrance rando, going downstream to different room, then swimvoid Before the area by waterfall would not be loaded, instead downstream still loaded | |||
| 2026-03-17 | Fix loading wrong day/night scene after blue warp in rando (#6350) | Philip Dubé | |
| When entering a dungeon like well at night, defeating a boss that changes time to day, Kakariko Village would load with daylight but act like it's night Skipping the blue warp cutscene meant dayTime and nightFlag weren't properly in sync. Clear `gSaveContext.nightFlag` when adjusting time of day | |||
| 2026-03-16 | Fix adult trade items spoiling during file load in rando (#6358) | Philip Dubé | |
| 2026-03-16 | MAX_MQ_DUNGEON_COUNT (#6353) | Philip Dubé | |
| Co-authored-by: ganesh1828 | |||
| 2026-03-14 | Grass names: don't list prefix, prefix is added already (#6347) | Philip Dubé | |
| 2026-03-09 | update item list (#6340) | A Green Spoon | |
| 2026-03-09 | CC fixes (#6341) | Matt Jakubowski | |
| 2026-03-09 | Reduce trailing newlines in tooltips/logs (#6337) | Philip Dubé | |
| Reduce trailing newlines in tooltips/logs, fix CanUse warnings | |||
| 2026-03-09 | Add Fire Trial to Fewer Tunic Requirements (#6336) | Pepper0ni | |
| 2026-03-08 | Don't refer to grass patch as bush (#6335) | Philip Dubé | |
| Decomp refers to both kusa & wood02 as bushes, but for shuffles reserve bush for wood02 | |||
| 2026-03-08 | Keep Nayru's Love & Farore's Wind in scarce item pool (#6334) | Philip Dubé | |
| Consistent with n64 rando | |||
| 2026-03-08 | fix rando fire temple goron text formatting (#6332) | Philip Dubé | |
| AutoFormat isn't suitable for text using escape codes, but unlike other texts this collection uses a mix of escape codes & our formatting codes. In such scenarios Format avoids mangling things | |||
| 2026-03-08 | Fix Ganondorf hint formatting (#6331) | Philip Dubé | |
| 2026-03-07 | ensure flag is correctly set for randomiser (#6330) | Pepper0ni | |
| 2026-03-07 | Add trick for Hookshotting ladders (#6329) | Pepper0ni | |
| 2026-03-05 | Enforce mask select properly on completed (#6326) | Pepper0ni | |
| 2026-03-05 | Choose Link's Pocket Dungeon Reward Type (#6213) | A Green Spoon | |
| 2026-03-05 | Hookify Hookshot Reticle Changes (#6279) | A Green Spoon | |
| 2026-03-04 | Prevent winning Talon's game without str0. Prevent starting Diving Game ↵ | Philip Dubé | |
| without Zora Jabbernut (#6324) | |||
| 2026-03-04 | Refactor DMC logic (#6294) | Pepper0ni | |
| Refactors Death Mountain Crater logic to work in a more straightforward, if verbose, applies Tunicless navigation consistently, and paves over some small oversights. As Child must be able to navigate DMC to some degree due to Child only checks, and logic should be consistent between Child and Adult, DMC no longer hard requires Tunic in any scenario. Instead checks and exits are split into regions, and each entrance has a "Fewer Tunic Requirements" heart count associated with it for each region which is then increased by 50% (rounding up) when FTR is off. This applies to both Child and Adult. | |||
| 2026-03-03 | Add dependencies to docs/BUILDING.md (#6304) | Philip Dubé | |
| Remove openSUSE because I can't figure out their package convention | |||
| 2026-03-03 | Merge Visible Collision and Hammer Through Collision (#6317) | Pepper0ni | |
| 2026-03-03 | Fix toggle speed modifier for walking (#6321) | Philip Dubé | |
| 2026-03-03 | Restores Greg's textbox icon (#6320) | Christopher Leggett | |
| 2026-03-02 | fix typo (#6319) | Philip Dubé | |
| 2026-03-02 | Add Death Mountain Trail Child Climb Without Shield (#6318) | Pepper0ni | |
| 2026-03-02 | timesaver_hook_handlers: use COND_HOOK (#6309) | Philip Dubé | |
| 2026-03-02 | move speed modifier settings to cheats (#6277) | Philip Dubé | |
| Combine into one speed modifier. Refactor config migrations. Add v6 | |||
| 2026-03-02 | Fix missing logic for Medallion Locked Trials (#6314) | Olivia!! | |
| 2026-03-02 | Hookify DisableKokiriDrawDistance (#6305) | Philip Dubé | |
| Also update some of Mido's code with latest decomp Looking at decomp, EnKo doesn't set appearDist to 180.0 | |||
| 2026-03-02 | Ivan: Fix intermittent crash with certain items (#6253) | Shishu the Dragon | |
| 2026-03-02 | Dev: Mac/Linux compat for VS Code tasks (#6211) | Shishu the Dragon | |
| 2026-03-02 | Stringify Randomizer Enums (#6223) | xxAtrain223 | |
| Moved randomizer enums from randomizerTypes.h to randomizerEnums.h and helpers | |||
| 2026-03-02 | Add disable jabu wobble accessibility option (#6280) | red | |
| 2026-03-01 | Roc's Feather: avoid OOB access to gItemAgeReqs (#6297) | Philip Dubé | |
| This fix is a bit blunt, but in the absence of a better idea it exists | |||
| 2026-02-28 | Fix song of storms cutscene (#6310) | Philip Dubé | |
| 2026-02-28 | Fix Malon text on Lon Lon Ranch in rando (#6308) | Philip Dubé | |
| Missed in #6299 | |||
| 2026-02-28 | Update libultraship (#6283) | Pepe20129 | |
| 2026-02-28 | Trap Improvements (#6302) | Pepe20129 | |
| * Move some trap stuff to `Traps.cpp` * Split `GetTrapTrickModel` into a function * Split `ShouldJunkItemBeTrap` into a function * Move `BuildIceTrapMessage` to `Traps.cpp` * Allow ice trap messages to have the item name. Only for english for now due to article issues. | |||
| 2026-02-28 | Fix missable Malon check (#6299) | Jerom Venneker | |
| Added a case for the VB_MALON_RETURN_FROM_CASTLE vanilla behavior flag. This lets Malon stay until you both get the egg and wake up Talon making the egg flag unmissable. | |||
| 2026-02-28 | spdlog: don't pass printf format string (#6307) | Philip Dubé | |
